It doesn't.. and that's why it really should. For --Snares-- only.JulianSkies wrote:Doesn't the one part of the UI that everyone ignores, the objectives, actually changes when it's a Snare?
Search found 274 matches
- Fri May 05, 2017 1:44 am
- Forum: Long War 2
- Topic: Is this a Bug or a Bad Joke?
- Replies: 72
- Views: 80317
Re: Is this a Bug or a Bad Joke?
- Fri May 05, 2017 1:37 am
- Forum: Long War 2
- Topic: Is this a Bug or a Bad Joke?
- Replies: 72
- Views: 80317
Re: Is this a Bug or a Bad Joke?
You want a mission that's suppose to simulate a trap to be explicitly labeled as a trap? I don't think that's how a trap is supposed to work. Nope.. i want to have the choice to **Detect** if any of the SNARE missions have just been triggered & ready for the usual Infiltration decisions we alwa...
- Thu May 04, 2017 6:47 pm
- Forum: Long War 2
- Topic: Is this a Bug or a Bad Joke?
- Replies: 72
- Views: 80317
Re: Is this a Bug or a Bad Joke?
Honestly.. this "SNARE" mission trap should be clearly revealed, exposed & named from the very first popup where we opt to infiltrate or **NOT**. Maybe some people are happy when they get fooled around by such random conditions, but in my case -- i absolutely need to be given a rationa...
- Tue May 02, 2017 5:02 pm
- Forum: Long War 2
- Topic: What happens to existing run when 1.3 hits?
- Replies: 6
- Views: 10583
Re: What happens to existing run when 1.3 hits?
Think of it as an indirect "Training Roulette" option that gets activated by coincidence! :lol: The newest changes will offer you a wild ride filled with mystery effects but will also likely break a few more Strategy/Tactical layer systems. Even though it's almost always best to start a ne...
- Tue May 02, 2017 4:51 pm
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145369
Re: 1.3 Changelog got updated.
... I don't think alien defense is being lowered to "make the game easier," it's being changed because getting 50-70% shots on flanked opponents in open terrain was annoying and not fun. Yet.. the same could be said of the Ultra-Viper (Naja?) Aiming skills that persistantly hit 99% of the...
- Tue May 02, 2017 4:33 pm
- Forum: Long War 2: Bug Reports
- Topic: Enemy not found
- Replies: 2
- Views: 4878
Re: Enemy not found
When you get stuck in such buggy situations during missions.. there's always a few console-commands (( http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=23708 )) to help out. 1) Type --- KILLALLAIS --- (which will consider that last missing enemy as killed too!) 2) Click the big End-...
- Tue May 02, 2017 4:20 am
- Forum: Long War 2
- Topic: okay, Soldier Ranking, I ADMIT IT, I'M DUMB & LOST
- Replies: 12
- Views: 18304
Re: okay, Soldier Ranking, I ADMIT IT, I'M DUMB & LOST
IIRC.. the Ranking parser takes more than just their respective levels into account -- it also compiles the kills values to determine the "correct" slot for the pseudo-best versus anyone else with whatever lower combat results. This is more obvious within the order given to your three US &...
- Sun Apr 30, 2017 5:21 pm
- Forum: Modding Long War 2
- Topic: Hidden Potential "Formulations"
- Replies: 11
- Views: 41319
Re: Hidden Potential "Formulations"
Sooooo.. here's what my next attempt should use as values... PS; HP&MOB=12pts .. AIM=3 .. DEF=1.5 .. DODGE+WILL+HACK+PSI=1 ((65)) AIM.. 53/73 (with -12/8) ((_0)) DEF.. -8/10 (with -8/10) ((_5)) DODGE.. -7/13 (with -12/8) ((25)) WILL.. 10/40 (with -15/15) ((_5)) HACK.. 0/15 (with -5/10) ((_4)) HP...
- Sun Apr 30, 2017 4:41 pm
- Forum: Modding Long War 2
- Topic: Hidden Potential "Formulations"
- Replies: 11
- Views: 41319
Re: Hidden Potential "Formulations"
Well.. the whole controversial situations are directly related to the opinion(s) we have on the actual meaning of NOT CREATED EQUALLY (or even HIDDEN POTENTIAL .. btw!) & how the coding mechanics apply such formulations and in what variable ranges. Ultimately, i want as much control as possible ...
- Sun Apr 30, 2017 4:21 pm
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145369
Re: 1.3 Changelog got updated.
Overall, i really like what i see in these multiple updating features but what stands far above anything else is this for me... - You can now see Psi Offense scores at sectoid autopsy for troops in the barracks. Just in time to determine more precisely who should be slated & reserved until PSI-L...
- Sat Apr 29, 2017 1:06 am
- Forum: Modding Long War 2
- Topic: Is there an easy way to get a soldier's ObjectID?
- Replies: 7
- Views: 45998
Re: Is there an easy way to get a soldier's ObjectID?
I accidentally came across every ObjectID tags neatly listed in a recent "Launch.log" file.. Not sure if this is what you're after, but if they are hooked somehow by something, the entire Barracks (plus Haven/Rebels!!) was assembled there in consecutive GarbageCollection--ValidationChecks!...
- Sat Apr 29, 2017 12:48 am
- Forum: Elevated Bug Reports
- Topic: Camera Stuck Under The Avenger
- Replies: 125
- Views: 1513408
Re: Camera Stuck Under The Avenger
It's really a mind-boggling flaw. Ever since i've changed my Paging/File sizes.. i haven't seen that stupid BUG often -- as it re-appeared once or twice in various gameplay sessions. Strangely.. they weren't showing up for about a week. I'm really starting to believe this is actually caused by Graph...
- Sat Apr 29, 2017 12:36 am
- Forum: Long War 2: Bug Reports
- Topic: Alien Rulers RE-Appear???
- Replies: 3
- Views: 6054
Re: Alien Rulers RE-Appear???
Okay then.. which means there actually * was * a real buggy condition that caused it to appear "after death". Hard to tell what would produced this kind of flaw -- but, the nearest likely mod that could have some sort of effect to the DLC/Ruler vanilla principles & that i currently pla...
- Fri Apr 28, 2017 5:15 pm
- Forum: Long War 2
- Topic: The 10 Commandments of Long War 2
- Replies: 12
- Views: 23474
Re: The 10 Commandments of Long War 2
Thou shall not neglect too many (good) missions offered by the Geoscape.
PS; There's much more to LW2 than Tactical concerns only.
PS; There's much more to LW2 than Tactical concerns only.
- Fri Apr 28, 2017 3:54 am
- Forum: Modding Long War 2
- Topic: Hidden Potential "Formulations"
- Replies: 11
- Views: 41319
Re: Hidden Potential "Formulations"
I would surely have to fine-tune a few key Deltas until a reasonable (that would FIT the pre-determined limits.. in a sense) goal can be reached. The trick is to setup an exact range for everything & then, drop the required (or optimal) MIN-MAX structure in a way (by altered SWAPS if need be) th...
- Thu Apr 27, 2017 5:26 pm
- Forum: Long War 2
- Topic: Vigilance and the Avatar Project
- Replies: 9
- Views: 15172
Re: Vigilance and the Avatar Project
The only rational solution to the "Hidden" Doom-Tracker principle is quite simple for me. Just unlock it earlier based on some other logical methods by choice; -- As soon as the fill-rate reaches a NEAR activation status (on average.. 3/8 pips away from being full). -- Purposely let us &qu...
- Thu Apr 27, 2017 4:58 pm
- Forum: Modding Long War 2
- Topic: Hidden Potential "Formulations"
- Replies: 11
- Views: 41319
Re: Hidden Potential "Formulations"
The "Acceptable Range" is exactly what i want more control over if possible (even if i must change or add some STATS_SWAP instructions).. so that when the 478 global pool gets reliably distributed between whatever -- there could be sligthly higher variations for specific types like Dodge/H...
- Thu Apr 27, 2017 2:01 am
- Forum: Modding Long War 2
- Topic: Hidden Potential "Formulations"
- Replies: 11
- Views: 41319
Re: Hidden Potential "Formulations"
Gotcha.. perfectly explained in thorough details -- thanks a lot!
- Wed Apr 26, 2017 6:39 pm
- Forum: Modding Long War 2
- Topic: Hidden Potential "Formulations"
- Replies: 11
- Views: 41319
Hidden Potential "Formulations"
As v1.3 is fast approaching.. the very last adjustments i'd like to be ready for is the NCE&HP calculations. Basicly, i'd much prefer relatively greater range in a few places while removing the extreme Low HP (3!-duh) & Mobility consistantly being stuck at 15 and VERY rarely be given 16 or m...
- Wed Apr 26, 2017 6:18 pm
- Forum: Long War 2
- Topic: Is there a way to change order of buttons?
- Replies: 9
- Views: 13657
Re: Is there a way to change order of buttons?
That "LOS" comment paragraph surely reminds me of the old (30 Ability) version where it also gave a summary of common types & provided a set of custom iconorder instructions for us to adjust. I went into --Overwatch/All+Others-- UC scripts to try finding such indirect gimmicks but i th...
- Wed Apr 26, 2017 5:59 pm
- Forum: Long War 2
- Topic: [Edit]LW2 v1.2 just isn't fun YET
- Replies: 66
- Views: 79458
Re: LW2 just isn't fun
Just wanna throw in my own limited (but clear) comment here... NO -- it is actually quite fun to play with. Even in its current "near beta" state, the most basic structures are already there & working almost fine as is. Not much else to say other than the future looks bright for that s...
- Wed Apr 26, 2017 5:30 am
- Forum: Long War 2
- Topic: Is there a way to change order of buttons?
- Replies: 9
- Views: 13657
Re: Is there a way to change order of buttons?
I stand corrected.. never realized the "old" version was from somebody else -- lack of memory for sure! ;) But *IF* that new "LOS preview" mod still has an alternate solution (yet for itself only) -- there you go.. the OP could manage to obtain an indirect solution or another Mod...
- Tue Apr 25, 2017 4:44 pm
- Forum: Long War 2
- Topic: Is there a way to change order of buttons?
- Replies: 9
- Views: 13657
Re: Is there a way to change order of buttons?
IIRC, BountyGiver's " --- 30 Ability Icons --- " used to have as set of configurable priority calls that would re-organize most Icons on that bar. Sadly.. he has removed this feature in the latest version. Yet.. since LW-PerkPack (and by deduction, LW2 also) isn't compatible with anything ...
- Sun Apr 23, 2017 7:15 am
- Forum: Long War 2: Bug Reports
- Topic: Alien Rulers RE-Appear???
- Replies: 3
- Views: 6054
Re: Alien Rulers RE-Appear???
Hold on.. Would these value settings from the ---XComGameData.INI--- file that start on Line #963... [DLC_2.XComGameState_AlienRulerManager] RulerMaxNumEncounters[0]=20 RulerMaxNumEncounters[1]=20 RulerMaxNumEncounters[2]=20 RulerMaxNumEncounters[3]=20 .. give us some sort of indirect control over h...
- Sat Apr 22, 2017 9:01 pm
- Forum: Long War 2: Bug Reports
- Topic: Alien Rulers RE-Appear???
- Replies: 3
- Views: 6054
Alien Rulers RE-Appear???
Not sure if that is WAI or a bug.. but much to my surprise i just met the --Archon King-- for the second time even if i had "officially" killed him in a previous encounter. It just doesn't make sense to me that they would ever fall back into the spawn bucket(s)... unless that's the LW2 pla...