You will eventually start meeting chrysalids that burrow underground and attack without warning.
Use overwatch for the month and beware of cities.
Search found 178 matches
- Tue Feb 07, 2017 1:43 am
- Forum: Long War 2
- Topic: Too many faceless
- Replies: 15
- Views: 21241
- Tue Feb 07, 2017 1:36 am
- Forum: Long War 2
- Topic: Network Towers - What are you doing Right? What am I doing wrong?
- Replies: 12
- Views: 19407
Re: Network Towers - What are you doing Right? What am I doing wrong?
I send my stealth unit for the console and have my main force distract/pull for him. A sniper is very helpful for this. Typically I can get pretty close before going loud, and he stays hidden with my guys, then when the time is right he ghosts and makes a dash for it. Once the stun kicks in not only...
- Tue Feb 07, 2017 12:25 am
- Forum: Long War 2: Strategy
- Topic: Ambushes and Supply Raids kicking my a**
- Replies: 62
- Views: 77328
Re: Ambushes and Supply Raids kicking my a**
I still need further explanation; if you are literally stunning (not disorienting) the enemy with the arcthrower either you got lucky shooting through high cover, or you are shooting at a flanked unit. If you got lucky shooting through high cover well uh, nothing special going on here I coulda got ...
- Tue Feb 07, 2017 12:15 am
- Forum: Long War 2
- Topic: Allow Tactical Dark Event to be shutdownable
- Replies: 19
- Views: 25334
Re: Allow Tactical Dark Event to be shutdownable
Cool, thanks for the explanation!
- Mon Feb 06, 2017 7:39 pm
- Forum: Long War 2: Strategy
- Topic: Using snipers effectively.
- Replies: 37
- Views: 52203
Re: Using snipers effectively.
Thanks for that on Low Profile! How about Long Watch? If the soldier has AWC overwatch perks, then yeah, and Alpha Mike Foxtrot usually too. But taking it passes up Deadshot. Is it worth the trade? For me this depends on the rest of the squad not the sniper. If the squad easily clears enemies on th...
- Mon Feb 06, 2017 7:07 pm
- Forum: Long War 2
- Topic: New and Improved Dark Events Thread
- Replies: 111
- Views: 138286
Re: New and Improved Dark Events Thread
The one that came up for me last night told me which de it was for. Maybe you didn't identify yours? I know I sometimes get messages asking me to waste intel identifying des.nightwyrm wrote:Having the game tell you which DE a counter-DE mission is stopping would also really be helpful.
- Mon Feb 06, 2017 6:29 pm
- Forum: Long War 2
- Topic: Allow Tactical Dark Event to be shutdownable
- Replies: 19
- Views: 25334
Re: Allow Tactical Dark Event to be shutdownable
Unless there's a bug, Advent troopers can't get Formidable. Here's the application config: FormidableApplicationChance=15 FormidableApplicationRules=eAR_CustomList +FormidableApplicationTargetArray="AdvCaptainM1" +FormidableApplicationTargetArray="AdvCaptainM2" +FormidableApplic...
- Mon Feb 06, 2017 6:09 pm
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 148997
Re: Reinforcement spam has completely ruined LW2 for me
Suggestions for Pavonis: Should the reinforcement mechanic, on a timed mission, be endless on all skill levels? Probably not. Perhaps on regular missions reinforcement waves can be capped at something like the following: Rookie: 1 pod Veteran: 1 Commander: 2 Legend: Endless Personally I think endle...
- Mon Feb 06, 2017 5:33 pm
- Forum: Long War 2
- Topic: Battlefield Medicine PG Project
- Replies: 18
- Views: 23891
Re: Battlefield Medicine PG Project
I think this is doubly true given how many players feel healing of any kind is significantly weaker than taking more killing power. It is hard to justify a huge cost added onto a weak item.
- Sat Feb 04, 2017 2:47 am
- Forum: Long War 2
- Topic: Request: Specialist medkit
- Replies: 13
- Views: 18866
Re: Request: Specialist medkit
Now that I think about it "One Medkit per Soldier" is probably to prevent the use of a Field Medic unit bringing 9 Medkits to a battle. Not that I'm entirely sure WHY you would need 9 medkits. At that point, you REALLY should be making room for some flashbangs. But in that case, I guess y...
- Sat Feb 04, 2017 2:43 am
- Forum: Long War 2: Strategy
- Topic: Who gets to yell the orders in your squad? And misc Officer questions
- Replies: 27
- Views: 31765
Re: Who gets to yell the orders in your squad? And misc Officer questions
Yeah it was years ago though, about 9 now? Went ot visit a new boyfriend in the states and vanished. The officer in my squad in XCOM is based in the graphic novel he and I (few other artists) were working on. My main gaming addiction is Star Trek online. The fleet (guild) I'm in had a guy who was a...
- Fri Feb 03, 2017 11:58 pm
- Forum: Long War 2
- Topic: Was Flamethrower Range Nerfed as well in 1.1?
- Replies: 32
- Views: 42970
Re: Was Flamethrower Range Nerfed as well in 1.1?
How will making this modification affect the 'Incinerator' perk? Will it still add one more tile of range and spread (increasing the value to 9 if I change those values to 8), or will it now have no effect? Incinerator is additive so it will add to the base config value. After messing around with i...
- Fri Feb 03, 2017 11:52 pm
- Forum: Long War 2
- Topic: Gunner secondary seems underwhelming
- Replies: 24
- Views: 28205
Re: Gunner secondary seems underwhelming
Huh,they can get Fleche? Mind you, I recruited almost all my soldiers before the AWC patch went through- does it unlock a drastic number of new abilities? That said- I was suggesting this as a base ability, not just one that the occasional Gunner COULD roll. You'd have to remove the damage bonus fr...
- Fri Feb 03, 2017 11:39 pm
- Forum: Long War 2: Strategy
- Topic: Who gets to yell the orders in your squad? And misc Officer questions
- Replies: 27
- Views: 31765
Re: Who gets to yell the orders in your squad? And misc Officer questions
Wait. What? How did everyone just gloss over this?! That's xcom baby! Yeah it was years ago though, about 9 now? Went ot visit a new boyfriend in the states and vanished. The officer in my squad in XCOM is based in the graphic novel he and I (few other artists) were working on. My main gaming addic...
- Fri Feb 03, 2017 5:54 pm
- Forum: Long War 2: Strategy
- Topic: Is Gauss/Mag rushing possible?
- Replies: 18
- Views: 24239
Re: Is Gauss/Mag rushing possible?
I have just reached (but not researched fully) Mag weapons, but lasers definitely feel somewhat expensive to me... either that, or supplies are scarce. Only about half the guys in my four active squads are upgraded to the laser standard... Don't yet know how expensive Mag is, though. Mag is about d...
- Fri Feb 03, 2017 5:48 pm
- Forum: Long War 2: Strategy
- Topic: Who gets to yell the orders in your squad? And misc Officer questions
- Replies: 27
- Views: 31765
Re: Who gets to yell the orders in your squad? And misc Officer questions
That's xcom baby!The Boz wrote:Wait. What?Valaska wrote:...our lead artist got kidnapped and likely murdered. He's legally considered dead.
How did everyone just gloss over this?!
- Fri Feb 03, 2017 5:42 pm
- Forum: Long War 2: Strategy
- Topic: Officers Leaderships
- Replies: 6
- Views: 10525
Re: Officers Leaderships
What is "covertness?" An infiltration modifier I assume?
- Fri Feb 03, 2017 5:40 pm
- Forum: Long War 2: Strategy
- Topic: How important is it to build Proving Ground and Skulljack?
- Replies: 12
- Views: 23645
Re: How important is it to build Proving Ground and Skulljack?
Meh. I'd rather a codex over a gatekeeper, sectoid commander, sectopod, any of the upgraded chryssalids, or an alien ruler. They're bad, but not "the worst".UraniumOverdose wrote:I would wait on skulljacking an officer anyway. Once you do then Codexes can start appearing in pods, and they are the worst.
- Fri Feb 03, 2017 5:35 pm
- Forum: Long War 2
- Topic: New and Improved Dark Events Thread
- Replies: 111
- Views: 138286
Re: New and Improved Dark Events Thread
I think @nightwyrm has nailed it. People seem to see the loss from x2 not the increase from lw1. Thus far I've yet to stop a single one in any of my campaigns, so I would enjoy greater ability to detect and stop them. but I see this as a failing on my part not a design flaw. If people are reliably w...
- Fri Feb 03, 2017 4:50 pm
- Forum: Long War 2
- Topic: Gunner secondary seems underwhelming
- Replies: 24
- Views: 28205
Re: Gunner secondary seems underwhelming
Would anybody think it was overpowered if the gunner could move and use his knife in the same action- e.g. like the Shinobi's Fleche but without the damage bonus? It would end his turn when used regardless. This is already possible. Via the awc a gunner can get flèche. Adding it as a base ability i...
- Fri Feb 03, 2017 3:08 am
- Forum: Long War 2
- Topic: Gunner secondary seems underwhelming
- Replies: 24
- Views: 28205
Re: Gunner secondary seems underwhelming
Sidenote: even as-is, I've gotten use for it when the gunner is camping on a roof and ADVENT runs into the hard cover below. Just drop down and shank them with 98% accuracy. I move and shank often, not just drop and shank. Also shank + shoot is fun. But nothing is quite as rewarding as combatives t...
- Fri Feb 03, 2017 3:01 am
- Forum: Long War 2
- Topic: Corpse Drops and drop rate
- Replies: 11
- Views: 20240
Re: Corpse Drops and drop rate
They are almost never in enemy materials missions, and it seems that when they are, they are the elite stunlancer... And I think that they drop just normal trooper corpses. Is that a bug? Seems like a really weird design choice if it's not. I would think so... I know I've killed quite a few elite s...
- Thu Feb 02, 2017 11:53 pm
- Forum: Long War 2: Strategy
- Topic: Sapper/needle grenades, heat/tandem, combat engineer/full kit
- Replies: 51
- Views: 62491
Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit
My favourite use of the frost grenade was during a Supply Raid where a pod of 8 (which included Archons, Mutons, Sneks, and Sectoids) very conveniently bunched themselves together in a 3x3 grid. Frost grenade and then two turns of hilarious turkey shoot. Give that soldier the nickname "Mariana...
- Thu Feb 02, 2017 11:46 pm
- Forum: Long War 2
- Topic: Uses for Corpses
- Replies: 3
- Views: 9185
Re: Uses for Corpses
You get lots of troopers. Everything else seems too rare to sell. Some people don't use medkits and they can sell vipers.
- Thu Feb 02, 2017 11:42 pm
- Forum: Long War 2
- Topic: What does the AWC fix listed in the 1.2 patchnotes mean?
- Replies: 8
- Views: 12590
Re: What does the AWC fix listed in the 1.2 patchnotes mean?
Thanks to you and arcanalane both. I was confused by this too.cerebrawl wrote:Exactly.GavinRuneblade wrote:So if ranger can't get perk X then no one can?