Search found 829 matches

by Psieye
Wed Jan 03, 2018 1:38 pm
Forum: Long War 2
Topic: 3rd nearly-Legendary campaign
Replies: 3
Views: 6065

Re: 3rd nearly-Legendary campaign

6 AM Mar 23, Research Complete: Hybrid Materials. Begin Alien Biotech. --- Prisoners, West Asia --- 10 PM Mar 23, Str 2, 101% infil, E.Light 3-VIP, evac is on other side of jail Sniper got a couple high rolls which made this mission significantly safer: Officer knocked down to 1 (so the 1 damage fro...
by Psieye
Wed Jan 03, 2018 10:45 am
Forum: Long War 2
Topic: 3rd nearly-Legendary campaign
Replies: 3
Views: 6065

Re: 3rd nearly-Legendary campaign

WTF speed: --- Rendezvous, West Asia --- 5AM Mar 2, Str 2. Flawless. The advisor was a sniper. There were a few 30% shots that a 3HP rebel had to dodge - that was entirely my impatience for selecting the wrong rebel to scout. There were 2 faceless, they split up and so were easy pickings. Even a spe...
by Psieye
Wed Jan 03, 2018 10:41 am
Forum: Long War 2
Topic: 3rd nearly-Legendary campaign
Replies: 3
Views: 6065

3rd nearly-Legendary campaign

Having messed up the research order (Mutons with no AP!) and with a lack of non-BM Scientists, I decided to start over with the just-after-Gatecrasher save from the previous campaign . The ini tweaks are the same as there except: - ProtectData, HighValuePrisoner, PoliticalPrisoners, Logistics: 11d (...
by Psieye
Wed Jan 03, 2018 10:35 am
Forum: Long War 2
Topic: Discussion of current Legendary campaign
Replies: 25
Views: 47947

Re: Discussion of current Legendary campaign

No I don't have experience with LW1 (at any difficulty). Somehow completely missed that and I don't have time to go back to play it. MECs I somewhat coped with despite no AP rounds. It was when Mutons showed up that I realised I'd fucked up my research order so bad. Turrets are also bad news if you ...
by Psieye
Tue Jan 02, 2018 3:40 am
Forum: Long War 2
Topic: Discussion of current Legendary campaign
Replies: 25
Views: 47947

Discussion of current Legendary campaign

So I figure my walls of text aren't easy to digest. I'll occasionally update this thread so I can hold discussion without people needing to read hundreds of repetitive words. I'm in mid-April, Laser is about to come online and Force has just hit 3. I've had shit luck with getting scientists so I've ...
by Psieye
Tue Jan 02, 2018 12:13 am
Forum: Long War 2
Topic: 2nd nearly-Legendary campaign
Replies: 11
Views: 17039

Re: 2nd nearly-Legendary campaign

2AM Apr 10, Lib 1, 8h, East Asia, Str 2. Nope. --- Counter Strategic DE (recover item), West Asia --- 2AM Apr 10, Str 4, V.Light, 117% infil Originally, I savescummed a number of times on this mission but there just isn't a way to do it without outright RNG manipulation. Str 4 brings RNF too fast, t...
by Psieye
Mon Jan 01, 2018 5:08 pm
Forum: Long War 2
Topic: 2nd nearly-Legendary campaign
Replies: 11
Views: 17039

Re: 2nd nearly-Legendary campaign

--- Prisoners: West Asia --- 3PM Apr 1, Str 3, V.Light, 100% infil Evac near jail Wait, I brought 3 SMGs, 1 rifle and 1 shotgun? Uh... That was so scrappy. The opening move was rocket to a pod next to a van: 2 instantly died. 3 Drones and 1 Sentry activated. Fleche Sentry dead, fail hack on Drone so...
by Psieye
Sun Dec 31, 2017 9:23 pm
Forum: Long War 2
Topic: 2nd nearly-Legendary campaign
Replies: 11
Views: 17039

Re: 2nd nearly-Legendary campaign

--- Lib 1, West Asia --- 7PM Mar 30, Str 3, E.Light, 100% infil Frag & OW opener, kills an Officer and 2 HP Engineer runs away. Orange-zombie gets ladder-denied as squad flees to roof - except for shotgun spec and shinobi. Next turn, shotgun spec shows up on Sectoid's flank to flash it. When goi...
by Psieye
Sun Dec 31, 2017 5:18 pm
Forum: Long War 2
Topic: 2nd nearly-Legendary campaign
Replies: 11
Views: 17039

Re: 2nd nearly-Legendary campaign

--- Prisoners, West Asia --- 5PM Mar 24, Str 3, E.Light, 123% infil 18 turns, evac is sideways to jail I hear Snek. It went down to 2 frags and SMG-to-face. Shinobi who did that then got orange-shot in the flank: she'd been lucky to avoid a Trooper shooting her flank earlier (it broke her stealth). ...
by Psieye
Sun Dec 31, 2017 3:11 pm
Forum: Long War 2
Topic: 2nd nearly-Legendary campaign
Replies: 11
Views: 17039

Re: 2nd nearly-Legendary campaign

2AM Mar 21, Switch West Asia to Intel. Switch East Asia to Recruit: it's been 6 days, I'm not going to find anything meaningful now. --- ProtectData, West Asia --- 8PM Mar 21, Str 2, E.Light, 100% infil 12 turns, 24 HP relay Hey... I can hear another Mec. I have 3 rookies in this 6-man. A total of 3...
by Psieye
Sun Dec 31, 2017 1:31 am
Forum: Long War 2
Topic: 2nd nearly-Legendary campaign
Replies: 11
Views: 17039

Re: 2nd nearly-Legendary campaign

2AM Mar 21, Switch West Asia to Intel. Switch East Asia to Recruit: it's been 6 days, I'm not going to find anything meaningful now. --- S&G, West Asia --- 10AM Mar 21, Str 2, E.Light, 100% infil 4-crate, evac is sideways to crates Savescum 1 was from failing to count tiles properly - I should h...
by Psieye
Sat Dec 30, 2017 10:33 pm
Forum: Long War 2
Topic: 2nd nearly-Legendary campaign
Replies: 11
Views: 17039

Re: 2nd nearly-Legendary campaign

It's a point - I may revert that setting back to 3~6 come May.
by Psieye
Sat Dec 30, 2017 8:54 pm
Forum: Long War 2
Topic: 2nd nearly-Legendary campaign
Replies: 11
Views: 17039

Re: 2nd nearly-Legendary campaign

Gatecrasher wounded: 14d, 25d, 25d. One of those was an 18 Mob hero who took 2 graze shots (one from a Gunner) and was bleeding out. Everyone took risks to finish the mission before he died. 5AM Mar 4, HighValuePrisoner (Extract Engineer), 7d 3h, West Asia, Str 2, E.Light - 5-man, 3 rookies 11PM Mar...
by Psieye
Sat Dec 30, 2017 8:51 pm
Forum: Long War 2
Topic: 2nd nearly-Legendary campaign
Replies: 11
Views: 17039

2nd nearly-Legendary campaign

Not Ironman No Alien Hunters DLC Mods: - Commander's Choice - Peek from Concealment (ExtraDetectionRange=0) - LW2 Information Display XComLW_AWCPack.ini tweaks: - Removed Infighter from AWC perk possibilities - ALWAYSSHOW = true XComLW_Activities.ini tweaks: - USE_DETECTION_FORCE_LEVEL_MODIFIERS[3] ...
by Psieye
Sat Dec 23, 2017 2:35 pm
Forum: Long War 2: Strategy
Topic: Shooty shinobi?
Replies: 33
Views: 52791

Re: Shooty shinobi?

Don't even bother. Here's the thing: loot will never be more important than getting your team out unwounded. Having that grenadier enabling kill shots for Rangers, Gunners and Sharpshooters by removing cover, or having superior action economy when disabling or deploying smoke will always be miles b...
by Psieye
Fri Dec 22, 2017 11:46 am
Forum: Long War 2: Strategy
Topic: Shooty shinobi?
Replies: 33
Views: 52791

Re: Shooty shinobi?

Certainly there is merit to using ghostwalker for looting. You would probably want to combine it with Needle Grenades - which is a perk shunned at Legendary as it's extremely unlikely for anything to get oneshot by a frag. But that's only if you're trying to oneshot - it's highly likely that some an...
by Psieye
Thu Dec 21, 2017 3:48 pm
Forum: Long War 2: Strategy
Topic: Shooty shinobi?
Replies: 33
Views: 52791

Re: Shooty shinobi?

I get the feeling certain perks are meant to be re-spec'd out of once you're past the earlygame. I'd still prefer the other perks for +10 aim one way or another as Fleche is very strong in the earlygame.
by Psieye
Tue Dec 19, 2017 5:51 pm
Forum: Long War 2
Topic: 1st 1.5 Legendary campaign
Replies: 18
Views: 28409

Re: 1st 1.5 Legendary campaign

this is the point at while my mind glazes over. I've seen Xwynns do kind-of similar things on a tactical level, exploiting the AI driving Advent and kind of knowing how they will react to his tactical moves. But that's not quiet so exploitable as it sometimes goes wrong. Yeah, I've certainly stoppe...
by Psieye
Tue Dec 19, 2017 4:48 pm
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 90749

Re: Assault class - how to effectively used them?

a balance issue and one I happily handicap myself not to exploit the same why I try to avoid exploiting the combat AI where it usually derp out. Quite agreed it's exploitation, also agreed it's a balance issue. Regarding the former, I believe that's the name of the game: to exploit the system that'...
by Psieye
Mon Dec 18, 2017 1:52 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #2: Factions
Replies: 24
Views: 82473

Re: Terra Invicta Dev Diary #2: Factions

The biggest thing we're chewing on is whether to show their resolution immediately, or space out the resolutions over the course of the month, or stack them all at the end of the month. This is mostly a user-experience call -- do you want Earth events resolved all at once (for easier consumption) o...
by Psieye
Sun Dec 17, 2017 7:53 pm
Forum: Long War 2: Strategy
Topic: Impossible Sabotage Alian Facility
Replies: 3
Views: 8154

Re: Impossible Sabotage Alian Facility

Fighting the entire map from a corner was a hallmark of the bygone 1.2-era of 0% supply raids. You don't have to be afraid of 15 enemies all being active at once - there's only a few who are actually a threat if you've built and positioned correctly.
by Psieye
Sun Dec 17, 2017 7:49 pm
Forum: Long War 2
Topic: 1st 1.5 Legendary campaign
Replies: 18
Views: 28409

Re: 1st 1.5 Legendary campaign

That's kinda my point - these tweaks are aimed at the strategic layer to reduce variance. Perhaps it'll be enough with USE_DETECTION_FORCE_LEVEL_MODIFIERS to avoid a campaign sinking from bad strategic RNG in the earlygame. I am very conscious how little time I get lately for playing LW2. That might...
by Psieye
Sun Dec 17, 2017 11:56 am
Forum: Long War 2
Topic: 1st 1.5 Legendary campaign
Replies: 18
Views: 28409

Re: 1st 1.5 Legendary campaign

I find Psieye's comments on his play helpful, although it takes concentration to get the most out of his words, to properly place them in the context of the game. I suspected my write-ups were hard to read. Could you give some detail on which contextual information is missing in my posts? metamoddi...
by Psieye
Sat Dec 16, 2017 8:06 pm
Forum: Long War 2
Topic: 1st 1.5 Legendary campaign
Replies: 18
Views: 28409

Re: 1st 1.5 Legendary campaign

Mar 29, sell cores and a Trooper body. Start building AWC. Mar 30, Supply Raid, 4d 22h, West Africa. Ok, so that rookie spam S&G might be in for a rough evac. Force should be going up soon too. --- S&G --- Mar 31 6AM, East Africa, Str 3, V.Light, 97% infil. Urban map, 6 crates, evac is near ...
by Psieye
Sat Dec 16, 2017 3:27 pm
Forum: Long War 2
Topic: 1st 1.5 Legendary campaign
Replies: 18
Views: 28409

Re: 1st 1.5 Legendary campaign

Mar 22, Supply Drop #1 - Faceless in West Africa Mar 23, ProtectData: Scientist from City, 8d 11h, West Africa, Str 2, E.Light. Send 5-man with 1 rookie. I do not want this squad tied up for long. --- Prisoners --- Mar 24, West Africa, Str 2, 96% infil, V.Light Evac is beyond prison Decision: try to...