Search found 319 matches
- Fri Aug 04, 2017 12:51 am
- Forum: Long War 2
- Topic: Supply Generation
- Replies: 3
- Views: 6572
Re: Supply Generation
Base value is 1 Supply per day for a level 1 Rebel, 1.5 for level 2 and 2 for level 3. 154 in 19 days with 13 rebels probably means he had one level 2 rebel, either a Radio Tower or an Engineer advisor and the Rural Checkpoints Dark Event was active. Rural Checkpoints reduces the amount of supplies...
- Thu Aug 03, 2017 10:30 pm
- Forum: Long War 2
- Topic: Supply Generation
- Replies: 3
- Views: 6572
Supply Generation
Anyone know the exact math for supply generation in havens? I noticed on Joinrbs stream, he had 13 rebels on supply, with 19 days until the supply drop, and was only going to generate 154 supply. That didn't seem right, in my games I don't think I've ever seen 13 rebels generate less than 250 suppli...
- Thu Aug 03, 2017 10:23 pm
- Forum: Long War 2
- Topic: Least valuable class in 8-man squad?
- Replies: 18
- Views: 26269
Re: Least valuable class in 8-man squad?
I think this thread is a testament to how well the Pavonis crew has designed the LW2 classes. Everyone builds their ideal squads differently, and given how few variables there are to optimize, the diversity is surprising. I can agree with that. I think there are some imbalances at certain parts of ...
- Tue Aug 01, 2017 6:57 pm
- Forum: Long War 2: Strategy
- Topic: Why can't I find a facility lead?
- Replies: 24
- Views: 32370
Re: Why can't I find a facility lead?
But how can you do low inflitration timer missions on commander lol? Fighting through swarming enemies to get to that 8 turn item with a 10 turn evac requires at the very least your top team and a lot of luck. That's absolutely not something you can do consistently with everything else going on. If...
- Tue Aug 01, 2017 4:13 pm
- Forum: Long War 2: Strategy
- Topic: Why can't I find a facility lead?
- Replies: 24
- Views: 32370
Re: Why can't I find a facility lead?
But how can you do low inflitration timer missions on commander lol? Fighting through swarming enemies to get to that 8 turn item with a 10 turn evac requires at the very least your top team and a lot of luck. That's absolutely not something you can do consistently with everything else going on. If...
- Tue Aug 01, 2017 1:11 am
- Forum: Long War 2: Strategy
- Topic: Is it just me or are Shinobis the most important class in the game?
- Replies: 5
- Views: 12235
Re: Is it just me or are Shinobis the most important class in the game?
I agree with your title, virtually ever team wants a Shinobi. Combat wise they're very strong early game, drop off a bit in mid game till you unlock better swords, spike back up when you get Reaper and then stay awesome. Utility wise, the phantom they have is indispensable, and is basically useful o...
- Tue Aug 01, 2017 1:02 am
- Forum: Long War 2: Strategy
- Topic: September brick wall advice
- Replies: 7
- Views: 13127
Re: September brick wall advice
Well, not only you need up-to-date tech, you need your "hard carry" soldiers to be at least GSGT. By hard carry I mean the serious damage dealers: Crit Rangers, DFA Sharpshooters, Shotgun Assaults and multi-shot Gunners. Because at M3 and beyond nothing will die to a single shot (except w...
- Mon Jul 31, 2017 7:30 pm
- Forum: Long War 2: Strategy
- Topic: September brick wall advice
- Replies: 7
- Views: 13127
Re: September brick wall advice
What you need to be equipped with after October is either a hard disable (stasis) or a good Kubikiri versus strong enemies ( Sectopod, M3 Mech , Gatekeeper, arguably Andromedon). If you have neither it goes with wounds or casualties on really bad RNGs. I didn't use stasis or Kubikiri. I did however...
- Mon Jul 31, 2017 6:39 pm
- Forum: Long War 2: Strategy
- Topic: September brick wall advice
- Replies: 7
- Views: 13127
Re: September brick wall advice
In Oct I'd expect to be using Shredstorm Cannons, they're unlocked at Advanced Coils, with a proving ground project. They do however require 7 eng, 7 scientists, and EXO suits to equip them on. I find they make the end game rather easy, in fact they're probably going to get nerfed :) But if you take...
- Fri Jul 28, 2017 8:19 pm
- Forum: Long War 2
- Topic: What, exactly, does the Advanced Arc Thrower do?
- Replies: 8
- Views: 16017
Re: What, exactly, does the Advanced Arc Thrower do?
Stuns for 3 actions instead of 2.Antifringe wrote:It displays as having higher damage, but Arc Throwers don't do damage, unless you have the Arc Pulser perk. Does this upgrade do literally nothing if you don't take that one specific perk?
- Fri Jul 28, 2017 5:54 pm
- Forum: Long War 2
- Topic: SPARKs Feedback
- Replies: 16
- Views: 24183
Re: SPARKs Feedback
Sacrifice actually makes usage of the SPARK's defense, meaning if you buff it and cover an area enemies are easily shooting at a target they have a very low chance to hit since they don't believe they're hitting the SPARK. And the way it works with AoE damage is that it redirects all of the hits to...
- Fri Jul 28, 2017 4:27 pm
- Forum: Long War 2
- Topic: SPARKs Feedback
- Replies: 16
- Views: 24183
SPARKs Feedback
Joinrbs and Xwynns basically don't use SPARKs, and so I rarely see much discussion on them. I've used them in my campaigns, I even built a second one in a couple of them! I play with the DLC, so I always get the "free" one from the Shen Tower mission. Firstly, cost wise they're probably no...
- Fri Jul 28, 2017 5:18 am
- Forum: Long War 2: Strategy
- Topic: Why can't I find a facility lead?
- Replies: 24
- Views: 32370
Re: Why can't I find a facility lead?
Nope doesn't work in LW2, think it was vanilla only. I've skullmined a LOT of enemies and never seen a facility lead from one.Methexis wrote:Maybe someone can verify this, but I was just reading about Skullmining and it writes that it can give you facility leads. Anyone tried it?
- Thu Jul 27, 2017 6:08 pm
- Forum: Long War 2
- Topic: Balance
- Replies: 25
- Views: 31841
Re: Balance
Conceal 2 charges? Looks wrong. Tactical vest, 2HP 1 Armor, I wonder what vest is better for my psy than that? Is there too many enemies shredding armor? Is the critical chance reduction more important? EDIT: Why stiletto is OP? The only ammo I use are AP, blue, red. Because armored stuff and mecha...
- Thu Jul 27, 2017 4:53 pm
- Forum: Long War 2
- Topic: Balance
- Replies: 25
- Views: 31841
Re: Balance
The acid buffs aren't nearly strong enough. They were buffed in 1.3 as well, getting 1 rupture. The acid grenade itself needs a strong buff. For example if it was: Acid Grenade: Shreds 4 armor, Applies 3 Rupture - I would consider bringing it on a mission if I had it. I probably still wouldn't rese...
- Thu Jul 27, 2017 4:00 pm
- Forum: Long War 2
- Topic: Balance
- Replies: 25
- Views: 31841
Re: Balance
Acid Grenade\Bomb: These should be the go-to grenade to bring down big, heavily armored M3 targets. Increase the shred, make the DoT shred, and up the rupture.. The latest changes to the patch notes indicates that they're actually buffing the acid bomb to 5 shreds. Its a good start at least. They'r...
- Thu Jul 27, 2017 3:16 pm
- Forum: Long War 2
- Topic: Stun Lancer - restricting unconscious status effect to already wounded units
- Replies: 25
- Views: 36317
Re: Stun Lancer - restricting unconscious status effect to already wounded units
I just consider lancers to be must kill/CC targets, same as grenadiers and rocketeers. They won't lance you if they're disoriented.
Not sure if it's good design though to have so many enemies that basically aren't allowed to have an action because the result can be so disastrous.
Not sure if it's good design though to have so many enemies that basically aren't allowed to have an action because the result can be so disastrous.
- Wed Jul 26, 2017 3:19 pm
- Forum: Long War 2
- Topic: Balance
- Replies: 25
- Views: 31841
Re: Balance
Buff to Plasma With a later game economy, you can support a reasonable amount of plasma weapons. Their power feels right. Oops, I meant Plasma Grenade, edited the original post. Plasma weapons are fine. What about making the shredstorm cannon require the WAR suit? Kills two birds with one stone. I ...
- Wed Jul 26, 2017 2:25 am
- Forum: Long War 2
- Topic: Balance
- Replies: 25
- Views: 31841
Balance
I have here my brain dump on balance minutiae in 1.4. Some of these are already improved in 1.5, but I'm mostly pretending as though I haven't read those patch notes. You'll also notice that there are way more buffs than nerfs, this is generally because I'm comparing the equipment to just shooting w...
- Mon Jul 24, 2017 5:42 pm
- Forum: Long War 2
- Topic: Conceal in 1.4
- Replies: 7
- Views: 11389
Conceal in 1.4
I noticed that the Conceal ability on the Shinobi now ends your turn. In 1.2 it was actually a free action. It feels a bit over-nerfed now for a MSGT perk. I understand wanting to prevent stealth cheese, so maybe it could just have multiple charges? Like 2 charges of Conceal wouldn't really help wit...
- Mon Jul 24, 2017 5:37 pm
- Forum: Long War 2
- Topic: L/I Victory Campaign Summary
- Replies: 8
- Views: 14985
Re: L/I Victory Campaign Summary
So we are looking at EXO-Shredders jamming 20% of the time expending their use for nothing? ;) Maybe each EXO suit could be more costly in terms of infiltration the the previous one.... I actually think EXOs themselves are fine now, balance wise. I think they're a strong upgrade, but they don't jus...
- Sun Jul 23, 2017 11:03 pm
- Forum: Long War 2
- Topic: L/I Victory Campaign Summary
- Replies: 8
- Views: 14985
Re: L/I Victory Campaign Summary
Congrats! :D And thanks for the write up. How did the avenger defense go? What troops and tactics did you use? My last 2 L/I campaigns were lost due to UFOs popping while most of my troops were deployed. It was my C team, but I did have a lot of shredstorm cannons available, so it was very simple. ...
- Sun Jul 23, 2017 3:13 am
- Forum: Long War 2
- Topic: L/I Victory Campaign Summary
- Replies: 8
- Views: 14985
L/I Victory Campaign Summary
This is crossposted from reddit. I do find forums more convenient for discussion, and some people don't read reddit at all. http://imgur.com/a/ni14l Summary After failing my first 1.4 campaign due to avatar loss ( https://www.reddit.com/r/Xcom/comments/6ijdjt/lw2_14_li_campaign_summary_avatar_loss/ ...
- Sun Jul 23, 2017 2:32 am
- Forum: Long War 2: Bug Reports
- Topic: Wraith cannon on hacked sectopod very buggy.
- Replies: 0
- Views: 3954
Wraith cannon on hacked sectopod very buggy.
Firstly doesn't seem to work, no fireworks on the following turn. And from there the sectopod is in a very broken state, doesn't play any animations and teleports around when you move him.
- Fri Jul 21, 2017 9:12 pm
- Forum: Long War 2: Strategy
- Topic: Sniper: AMF vs Double Tap
- Replies: 23
- Views: 36345
Re: Sniper: AMF vs Double Tap
Being able to shoot two separate targets makes Double Tap vastly superior. The situation where you have two low HP or two wounded targets that need to be killed comes up all the time. Of course, SS hits so hard that "low HP" for him is a target with like 12 HP. The fact that DT also usuall...