Search found 623 matches

by Jacke
Thu Sep 28, 2017 9:50 pm
Forum: Long War 2: Strategy
Topic: LW2 1.5 Specialist Builds
Replies: 47
Views: 70339

Re: LW 1.5 Specialist Builds

Thanks for that info, Psieye. Useful for me to adapt to my own play. Note I train most of my shinobi to 2nd Lt rank. The shinobi officer is great, but I don't want them to be where the big command aura is centered on. They are also great targets to BE Commanded. What soldier classes do you normally ...
by Jacke
Thu Sep 28, 2017 5:16 am
Forum: Long War 2: Strategy
Topic: LW2 1.5 Ranger Builds
Replies: 19
Views: 33698

Re: LW 1.5 Ranger Builds

Well, this is the Hybrid Ranger I'm mulling over now, a mix of crit, OW, and utility perks. Ranger Hybrid Walk Fire - Locked On - Cool Under Pressure / Aggression - Executioner - Implacable / Bring 'Em On - Rapid Fire - Kill Zone / Combat Fitness Walk Fire is there instead of crit perk Close and Per...
by Jacke
Wed Sep 27, 2017 9:04 pm
Forum: Long War 2: Strategy
Topic: LW2 1.5 Ranger Builds
Replies: 19
Views: 33698

Re: LW 1.5 Ranger Builds

Thanks for your feedback, Root. I am trying to use fixed squads, or at least a fixed core of Specialist Officer, Shinobi, and Assault. Boomers (Grenadiers and Technicals) and Shooters (Gunners, Rangers, and Sharpshooters) get added to that core, often semi-permanently. Although many troops get cross...
by Jacke
Wed Sep 27, 2017 8:28 pm
Forum: Long War 2: Strategy
Topic: LW2 1.5 Specialist Builds
Replies: 47
Views: 70339

Re: LW 1.5 Specialist Builds

As I said, a lot depends on what else your barracks is doing. Specialist officers may work for you. They didn't for my playstyle. You won't know unless you try. I'd be interested in greater detail here, as it could help me in many of my decisions. Why didn't Specialist officers not work for you? Wh...
by Jacke
Wed Sep 27, 2017 8:23 pm
Forum: Long War 2
Topic: LW2 with both Infiltration & Fatigue Right Now
Replies: 27
Views: 45057

Re: LW2 with both Infiltration & Fatigue Right Now

Just from an outsiders perspective it sounds like the per-mission not attended needs to be changed to only apply to the bar R&R slots and then have a low setting on per day recovery. That way the guys the commander has put "off duty" are the ones that are thinking, "Why am I sitt...
by Jacke
Wed Sep 27, 2017 3:56 pm
Forum: Long War 2: Strategy
Topic: LW2 1.5 Ranger Builds
Replies: 19
Views: 33698

Re: LW 1.5 Ranger Builds

Too much depends on what the rest of your barracks is doing. Much as LW2 gives you a lot of options, players generally want to gravitate to set build recipes for what they want to do in that campaign. A new campaign is a chance to try out a new playstyle. As I explain in the Specialist topic, I've ...
by Jacke
Wed Sep 27, 2017 3:54 pm
Forum: Long War 2: Strategy
Topic: LW2 1.5 Specialist Builds
Replies: 47
Views: 70339

Re: LW 1.5 Specialist Builds

I appreciate all the comments. I've not been able to complete a game because Long War 2 is long and I've got only so much time to spend on the game. It takes time to get progress in a campaign and I depend on my own analysis and reading what others have done to see what paths I want to go down. As I...
by Jacke
Wed Sep 27, 2017 3:25 pm
Forum: Long War 2
Topic: LW2 with both Infiltration & Fatigue Right Now
Replies: 27
Views: 45057

Re: LW2 with both Infiltration & Fatigue Right Now

Those sort of changes are beyond my ability to metamod into Grimy's Moral Mod. Ah, I needed to prepend my previous post with "this is a theoretical proposal, not a mandate you do this work now". Now I know what customers feel like when talking to an overloaded software engineer. I've been...
by Jacke
Wed Sep 27, 2017 7:04 am
Forum: Long War 2: Strategy
Topic: LW2 1.5 Ranger Builds
Replies: 19
Views: 33698

Re: LW 1.5 Ranger Builds

Dwarfling wrote:...although center mass is a pretty solid +3....
Do you mean +3 per turn, the Ranger getting +1 per shot and doing a regular shot followed by Rapid Fire?
by Jacke
Wed Sep 27, 2017 4:31 am
Forum: Long War 2: Strategy
Topic: LW2 1.5 Ranger Builds
Replies: 19
Views: 33698

Re: LW 1.5 Ranger Builds

Been thinking over the Crit Ranger a lot. This is in the context of me using Commander's Choice and the GTS to make sure every Rookie becomes the soldier class I think is best. There will be no low aim Rangers. And I really want there to be just one build I use. I think the power of the Ranger is ma...
by Jacke
Tue Sep 26, 2017 7:09 pm
Forum: Long War 2
Topic: Tactical Employment of XCOM Troops
Replies: 0
Views: 4604

Tactical Employment of XCOM Troops

So my Legendary campaign is well into May and I'm feeling I need to watch Xwynns Season 3 in detail to get a better idea of the tactical employment of XCOM troops. Had two missions. Both were in Western North America. ADVENT Strength 5 and FL5. First up on May 6 was a Very Light Smash & Grab. I ...
by Jacke
Tue Sep 26, 2017 5:22 pm
Forum: Long War 2: Strategy
Topic: LW2 1.5 Ranger Builds
Replies: 19
Views: 33698

Re: LW 1.5 Ranger Builds

I want to take the OW build, what they can do is amazing, but I find that in the end game I really need the Crit rangers to hammer down the Super Heavy MECs, the Gatekeepers and the Sectopods. So Crit Rangers, full left-side build? The OW Ranger can be good, and there's good OW perks soon, but I'm ...
by Jacke
Tue Sep 26, 2017 4:50 pm
Forum: Long War 2
Topic: LW2 with both Infiltration & Fatigue Right Now
Replies: 27
Views: 45057

Re: LW2 with both Infiltration & Fatigue Right Now

My apologies, I lack the time to fully type out a design proposal. I only gave a sliver of detail so of course it was applied to the status quo when it should have been added to a different context. But in short: I don't believe in letting soldiers recover will for not being on a mission (this can ...
by Jacke
Tue Sep 26, 2017 12:24 pm
Forum: Long War 2
Topic: LW2 with both Infiltration & Fatigue Right Now
Replies: 27
Views: 45057

Re: LW2 with both Infiltration & Fatigue Right Now

Hmm, so it's got promising potential but hasn't been tuned for LW2. Given LW2 numbers and pre-existing micromanagement, I'd rather there were no R&R slots in the bar and everyone passively had that level of will regen. That's without accounting for the extra levers WotC added. Well, the INI can...
by Jacke
Tue Sep 26, 2017 4:37 am
Forum: Long War 2
Topic: Reapers in Long War
Replies: 17
Views: 31977

Re: Reapers in Long War

War of the Chosens Ability system fixes this, by letting you spend ability points for the important abilities that you missed It adds in it's own issues though, because you end up with soldiers that are a) identical and b) extremely overpowered This is a problem of long standing for freeform build ...
by Jacke
Tue Sep 26, 2017 4:18 am
Forum: Long War 2: Strategy
Topic: LW2 1.5 Technical Builds - especially LCpl perk
Replies: 15
Views: 28021

Re: LW 1.5 Technical Builds - especially LCpl perk

Dwarfling I like that build of yours and your justifications, but I'm also inclined like gimrah to limit rockets to first action and use Roust to move ADVENT out of cover and to remove overwatch, even if it does just have a 20% chance to light both enemy and tiles aflame. I do use Technicals with Ri...
by Jacke
Mon Sep 25, 2017 8:24 pm
Forum: Long War 2
Topic: Reapers in Long War
Replies: 17
Views: 31977

Re: Reapers in Long War

I think they should remove shinobis entirely and replace them with reapers, tbh. With all the WotC classes and the LW2 classes, and SPARKs, there will be HEAPS to choose from, many of which overlap Don't you dare removing Shinobi. Reapers should be out. What is next Superman? Sniper? All classes fo...
by Jacke
Mon Sep 25, 2017 5:49 pm
Forum: Long War 2
Topic: LW2 with both Infiltration & Fatigue Right Now
Replies: 27
Views: 45057

Re: LW2 with both Infiltration & Fatigue Right Now

Grimy's Morale Mod was under development and certainly isn't necessarily tuned the best for stock XCOM 2 or for LW2. Some things can be done by adjusting the INI, but I think to get things right stuff in the code would have to be changed. How would the following mid-game scenarios be affected by thi...
by Jacke
Sun Sep 24, 2017 9:34 pm
Forum: Long War 2: Strategy
Topic: LW2 1.5 Technical Builds - especially LCpl perk
Replies: 15
Views: 28021

Re: LW 1.5 Technical Builds - especially LCpl perk

I don't use technicals all that much, although I would love to. My main problem is that technicals lose me loot, and being AOE, they lose me a lot of loot. How do you people get around that? I like rockets and flamethrowers, but chances are that slamming that rocket into a pod will cost me up to tw...
by Jacke
Sun Sep 24, 2017 4:25 pm
Forum: Long War 2
Topic: Crippling RNG, no agency.
Replies: 54
Views: 79612

Re: Crippling RNG, no agency.

Wow. I think there's an issue with your XCOM 2 / LW2 install. For the attacks for which you gave percentages, the combined chance they would all legitimately miss is 0.0124%. You should take a look at the Long War 2 Bug Reports subforum . You should definitely read this pinned article there: How to ...
by Jacke
Sun Sep 24, 2017 4:08 pm
Forum: Long War 2: Strategy
Topic: LW2 1.5 Assault Builds
Replies: 12
Views: 25870

Re: LW 1.5 Assault Builds

While reading the bug subforum, I found a report about Chain Lightning not affecting robots. This is working as intended. Chain Lightning only affects targets the Stunner can stun, ie. not robots, which even with Arc Pulsar are damaged and made vulnerable to hacking, not stunned. I corrected my init...
by Jacke
Sun Sep 24, 2017 11:30 am
Forum: Long War 2
Topic: Haven Advisor not helped by Field Surgeon on Squad Specialist
Replies: 1
Views: 3794

Haven Advisor not helped by Field Surgeon on Squad Specialist

I just finished a Defend the Data Tap in April. Only wound I took was -1hp on the Haven Advisor, a Technical. There were 2 Specialists on the reinforcing Squad, both with Field Surgeon. But the Haven Technical didn't get the benefit of those Field Surgeons. Back in the Avenger he's wounded for the n...
by Jacke
Sun Sep 24, 2017 11:23 am
Forum: Long War 2: Strategy
Topic: LW2 1.5 Technical Builds - especially LCpl perk
Replies: 15
Views: 28021

LW2 1.5 Technical Builds - especially LCpl perk

I'm interested in hearing about what you like in Technical perks and builds. I kind of understand the trade-offs between the perks in a Technical build. Some of them are quite tricky. Formidable makes a tougher Technical. But taking it means passing up Tandem Warheads and Phosphorus. Some good perks...
by Jacke
Sun Sep 24, 2017 6:38 am
Forum: Long War 2: Strategy
Topic: LW2 1.5 Ranger Builds
Replies: 19
Views: 33698

LW2 1.5 Ranger Builds

I'm trying to narrow down to 1 Ranger build, but some of the later perk picks I'm not sure of. Would run with a Rifle with the best Scope or Laser Sight, Expanded Magazine, and one of Auto Loader and Hair Trigger, depending on how much I want to improve overwatch fire. EDIT1: I play with Commander's...
by Jacke
Sun Sep 24, 2017 5:02 am
Forum: Long War 2: Strategy
Topic: LW2 1.5 Assault Builds
Replies: 12
Views: 25870

LW2 1.5 Assault Builds

Assaults I think I can get down to one good build. I would run them with Shotguns equipped with the best Laser Sights, Expanded Magazine, and Auto Loader. EDIT: TrainInVain convinced me Close Encounters is a legitimate if not better alternative to Rapid Fire at TSgt. After some thought, I have to ag...