Search found 1209 matches
- Sun Sep 11, 2016 3:04 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Bugged Scavenger and Collector (officer pack)
- Replies: 11
- Views: 16371
Re: Bugged Scavenger and Collector (officer pack)
Was this on a campaign that started before the update, and your officers had those perks before the update?
- Sun Sep 04, 2016 1:55 pm
- Forum: XCOM: Long War Troubleshooting
- Topic: Long War not updating to Art of War
- Replies: 2
- Views: 6446
Re: Long War not updating to Art of War
The usual mistake is to leave XEW out of the path and incorrectly replace EU files instead of EW files.
- Fri Sep 02, 2016 8:31 pm
- Forum: General Discussion
- Topic: MODS in Consoles
- Replies: 1
- Views: 5549
Re: MODS in Consoles
Don't want to ignore your question, but any answers to that would have to come from 2K.
- Tue Aug 30, 2016 4:02 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Bug on Avenger Defense
- Replies: 2
- Views: 7370
Re: Bug on Avenger Defense
Thanks, this one's on our list. I have read that people have fixed it by turning off Red Fog -- not sure if it's before or during the mission (the Steam thread for Toolbox has it).
- Fri Aug 26, 2016 4:55 pm
- Forum: XCOM: Long War Troubleshooting
- Topic: Multiple, Consistant CTD's
- Replies: 9
- Views: 15658
Re: Multiple, Consistant CTD's
Whatever is causing those CTDs is probably happening beneath the level we modded at, because CTDs that were our fault typically occurred in a steadily reproducible fashion. If re-downloading and re-installing both the base game and the mod hasn't fixed it, my best guess would be antivirus software i...
- Thu Aug 25, 2016 4:33 pm
- Forum: XCOM: Long War Troubleshooting
- Topic: Multiple, Consistant CTD's
- Replies: 9
- Views: 15658
Re: Multiple, Consistant CTD's
Hey, just wanted to say I'm reading this but don't have any idea how to address your issue.
- Tue Aug 23, 2016 3:05 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Perk Related Bug
- Replies: 1
- Views: 5082
Re: Perk Related Bug
Yup, it will be fixed in the next update.
- Wed Aug 17, 2016 2:15 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Laser Pack update?
- Replies: 1
- Views: 5263
- Fri Aug 12, 2016 11:40 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Guerilla Tactics School class upgrade problems
- Replies: 3
- Views: 8424
Re: Guerilla Tactics School class upgrade problems
We left those in for people who add perkpack to an existing campaign and have vanilla soldiers already created they want to upgrade. The text in the gts should note that.
- Sun Aug 07, 2016 1:58 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Next and last Mod
- Replies: 3
- Views: 8500
Re: Next and last Mod
Thanks for your interest. I'm afraid we're unable to provide any details right now, as 2K's marketing arm makes that call.
- Sun Aug 07, 2016 3:26 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Spliting the Alien Pack
- Replies: 5
- Views: 9259
Re: Spliting the Alien Pack
If you want to change alien stats, change when aliens appear, or eliminate them entirely from the mod, it's not too hard. Use a text editor like Notepad++ and find the mod's config files. For Workshop downloads, drill down to ... Steam\SteamApps\workshop\content\268500\ which is where XCOM workshop ...
- Sun Aug 07, 2016 2:21 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Spliting the Alien Pack
- Replies: 5
- Views: 9259
Re: Spliting the Alien Pack
Going through a project is probably beyond what I have time to take on right now. If it's not even compiling or giving errors then it's probably something fundamental in how you set the project itself up. I should note that people can mod the pack themselves with a text editor to prevent or delay ce...
- Sun Aug 07, 2016 12:00 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Spliting the Alien Pack
- Replies: 5
- Views: 9259
Re: Spliting the Alien Pack
Hmm, can you be more specific? What have you been able to do so far? You'd need to break out specific config, content, loc, and src code. X2Character_AlienPack.uc is where the templates are initialized.
- Sat Aug 06, 2016 12:36 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Pure Virtual function being called while Application was running (GlsRunning ==1)
- Replies: 37
- Views: 61376
Re: Pure Virtual function being called while Application was running (GlsRunning ==1)
We have a hotfix live that we think handles this.
- Fri Aug 05, 2016 11:34 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Pure Virtual function being called while Application was running (GlsRunning ==1)
- Replies: 37
- Views: 61376
- Fri Aug 05, 2016 8:52 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Pure Virtual function being called while Application was running (GlsRunning ==1)
- Replies: 37
- Views: 61376
Re: Pure Virtual function being called while Application was running (GlsRunning ==1)
What I recommend you try is uninstalling/unsubscribing from the mod, getting v1 of the Muton Centurion mod on the Nexus (the original release version), installing it and checking it in your mod options menu, and then attempt to continue. Also, if you could post your save somewhere or email it to me,...
- Fri Aug 05, 2016 6:20 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Pure Virtual function being called while Application was running (GlsRunning ==1)
- Replies: 37
- Views: 61376
Re: Pure Virtual function being called while Application was running (GlsRunning ==1)
Can you be more specific? Was it a tactical save or a strat save? Did you previously have the Centurion mod installed for that campaign? Was there possibly a Centurion on that particular mission if it was a tac save? Did you run troubleshooting steps like cleaning ini files? Do you have a bunch of o...
- Tue Aug 02, 2016 7:40 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Problem Perks (Bug List)
- Replies: 6
- Views: 11240
Re: Problem Perks (Bug List)
yes, we've applied the same fix to those perks as well, and will be updating LeaderPack once it is a bit better tested
- Mon Aug 01, 2016 11:16 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Pure Virtual function being called while Application was running (GlsRunning ==1)
- Replies: 37
- Views: 61376
Re: Pure Virtual function being called while Application was running (GlsRunning ==1)
Thanks for the feedback -- always good to hear something is working (cause usually no news is good news)
- Mon Aug 01, 2016 9:04 pm
- Forum: XCOM: Long War Troubleshooting
- Topic: LW 1.0 EW for PC: phantom shiv after destruction
- Replies: 2
- Views: 6260
Re: LW 1.0 EW for PC: phantom shiv after destruction
Yeah, I remember that one. We didn't figure out a fix and just left it because it doesn't affect gameplay, just gives a bad number.
- Mon Aug 01, 2016 4:47 pm
- Forum: Forum Matters
- Topic: SUggestion: anti spam bot
- Replies: 1
- Views: 25211
Re: SUggestion: anti spam bot
I'm trying different settings to prevent spambot registrations. The Q&A one worked for a while but no longer, so got a new one in this morning. The board fills up with spam when I'm asleep and I clean it up in the morning. If this one doesn't work I'll have to go to a system of manually approvin...
- Mon Aug 01, 2016 3:35 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Problem Perks (Bug List)
- Replies: 6
- Views: 11240
Re: Problem Perks (Bug List)
Hey there, it's purely cosmetic, but the center mass perk is (at least for my rangers) a bit offset to the left in the soldier's ability list. I bet this is easy to repair. Actually it's remarkably difficult. We alerted Firaxis to this issue back in Februrary. For some reason the code is reading th...
- Mon Aug 01, 2016 3:43 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Problem Perks (Bug List)
- Replies: 6
- Views: 11240
Re: Problem Perks (Bug List)
We couldn't reproduce that Savior error but we've got a fix for what we think might cause it in the next update. Volatile Mix is supposed to increase the AOE, not the "range" (how far it can be thrown). Ever Vigilant: Think we've got a fix. You should be able to fix yourself by assigning i...
- Sat Jul 30, 2016 10:54 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Pure Virtual function being called while Application was running (GlsRunning ==1)
- Replies: 37
- Views: 61376
Re: Pure Virtual function being called while Application was running (GlsRunning ==1)
We put our updates to TB up on Workshop and Nexus; hopefully they take care of this.
- Thu Jul 28, 2016 8:38 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Pure Virtual function being called while Application was running (GlsRunning ==1)
- Replies: 37
- Views: 61376
Re: Pure Virtual function being called while Application was running (GlsRunning ==1)
Red Fog is the only part of the mod we've been able to reproduce the Pure Virtual errors with. That doesn't preclude it being caused by other things -- multiple things *can* cause it (throughout the XCOM 2 ecology), and it is poorly understood by everybody, including Firaxis. In terms of release dat...