Search found 205 matches

by Clibanarius
Sat May 06, 2017 11:34 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143959

Re: 1.3 Changelog got updated.

Firstly, for THIS game, the Steam Workshop has all the mods and Nexus has maybe a tenth of them on it. Not the other way around. Secondly, what? You're able to edit the configuration files and everything when you get them via Steam Workshop. I don't even know where you could've gotten this informati...
by Clibanarius
Sat May 06, 2017 10:06 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143959

Re: 1.3 Changelog got updated.

Just to answer your question, I've been modding since DeHackEd for Doom 2. And what piracy has to do with Steam Workshop is that pirates can't use Steam Workshop, while they CAN use Nexus and smods.ru and such. So the only argument to not using Steam Workshop, if your concern is those file sizes on ...
by Clibanarius
Sat May 06, 2017 8:58 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143959

Re: 1.3 Changelog got updated.

I'm just feeling surly today, don't mind me. Point remains, though: Steam Workshop incrementally updates, mods cause problems especially when you get into the triple-digits, and 2 gigs is, in 2017, is not even worth the time investment and bandwidth to complain about having to download. I know that,...
by Clibanarius
Sat May 06, 2017 8:15 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143959

Re: 1.3 Changelog got updated.

Is there an option to avoid this update being apllied to my installation? For now, I always get automated workshop updates for my mods, but I would like to have my game as it is now. I'm actually starting to wonder about the size of this update, too. Would it be better to post this as Long War 2.1,...
by Clibanarius
Fri May 05, 2017 11:47 pm
Forum: Long War 2
Topic: The 10 Commandments of Long War 2
Replies: 12
Views: 23194

Re: The 10 Commandments of Long War 2

Sir_Dr_D wrote:What about:

Though shall not use for cover a burning car.
Burning? Cars in general are death traps. Been that way since vanilla. Don't go near them if at all possible.
by Clibanarius
Fri May 05, 2017 10:00 pm
Forum: Long War 2
Topic: Is kicking in the balls waiting for the translations !!! Upload the patch and make us happy !!!
Replies: 9
Views: 14200

Re: Is kicking in the balls waiting for the translations !!! Upload the patch and make us happy !!!

Johnnylump, again with an inhuman amount of patience for us. Thanks again for the mod and for the work you guys are putting into patching it even after contracted pay ends. Personally, though, as someone who's not touched another game since LW2 came out, I also can't wait for 1.3 and am hoping like ...
by Clibanarius
Fri May 05, 2017 9:48 pm
Forum: Long War 2
Topic: Is kicking in the balls waiting for the translations !!! Upload the patch and make us happy !!!
Replies: 9
Views: 14200

Re: Is kicking in the balls waiting for the translations !!! Upload the patch and make us happy !!!

Translations are not delaying the patch, that's something easy that's just happening in paralle. They're still doing final playtesting and balancing since much has changed. It's not ready yet. Precisely. And it's also worth noting that the translation batch is finished, so it's not holding anything...
by Clibanarius
Fri May 05, 2017 9:39 pm
Forum: Long War 2
Topic: Is kicking in the balls waiting for the translations !!! Upload the patch and make us happy !!!
Replies: 9
Views: 14200

Re: Is kicking in the balls waiting for the translations !!! Upload the patch and make us happy !!!

Okay, stop fucking spamming the forums with your shit. We all want the patch, but it's not going to come any faster by having some moron post a slew of threads on the subject.
by Clibanarius
Fri May 05, 2017 9:08 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143959

Re: 1.3 Changelog got updated.

What we need is a REINFORCEMENTS indicator at the top-left of these forums that switches from green to yellow to red as the patch gets closer. I'd say with Xwynns starting up a 1.3 LP and the second batch of translation done, we're at yellow. Please go to red!
by Clibanarius
Fri May 05, 2017 7:51 pm
Forum: Long War 2
Topic: pcs question
Replies: 10
Views: 13471

Re: pcs question

Well, in the cases of stat-boosting PCSes, the bug will stack, so you can just keep adding PCSes and, should they disappear, they'll keep generating the effects. All the LW2-added PCSes have active effects and will stop providing those when they get affected by the bug. I've not had the bug happen i...
by Clibanarius
Fri May 05, 2017 7:36 pm
Forum: Long War 2
Topic: pcs question
Replies: 10
Views: 13471

Re: pcs question

That is one of the most common bugs in XCOM2 and LW2.
by Clibanarius
Fri May 05, 2017 5:36 am
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143959

Re: 1.3 Changelog got updated.

Has anything been done to address suicide tactics? The most egregious being Hack Workstation, which can be done by any rookie pretty easily. Don't you need to pass the baton in the case of a suicidal rookie hacking the terminal? I thought doing so placed the objective in that soldier's inventory an...
by Clibanarius
Fri May 05, 2017 4:37 am
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143959

Re: 1.3 Changelog got updated.

Has anything been done to address suicide tactics? The most egregious being Hack Workstation, which can be done by any rookie pretty easily. Don't you need to pass the baton in the case of a suicidal rookie hacking the terminal? I thought doing so placed the objective in that soldier's inventory an...
by Clibanarius
Wed May 03, 2017 10:44 pm
Forum: Long War 2
Topic: More ability icons?
Replies: 3
Views: 6340

Re: More ability icons?

This might be slightly off-topic, but it MIGHT (key word there) help ya some: Pressing X switches pages on the ability icon bar. I didn't know about that for friggin' thousand hours of playing LW2 and probably an equal amount of XCOM2 before it. Because of it, I've actually switched down to 10 icons...
by Clibanarius
Wed May 03, 2017 4:48 am
Forum: Long War 2
Topic: Why can't we carry alien corpses?
Replies: 28
Views: 45279

Re: Why can't we carry alien corpses?

Yeah, it makes it actually a huge trade-off when going for corpses. They're losing a ton of mobility, can't fire back, and reinforcements could drop on your ass while trying to make off with that Muton corpse you so desperately need for Plasma Grenades in April. :P
by Clibanarius
Wed May 03, 2017 12:54 am
Forum: Long War 2
Topic: Why can't we carry alien corpses?
Replies: 28
Views: 45279

Re: Why can't we carry alien corpses?

By the way, the vanilla XCOM2 configuration inis has a setting for REDUCE MOBILITY WHILE CARRYING that is disabled by default. Set that to 6. Also, disable the Fulton Device. Enjoy, Extract Corpses now balanced.
by Clibanarius
Thu Apr 27, 2017 5:06 am
Forum: Long War 2
Topic: Why can't we carry alien corpses?
Replies: 28
Views: 45279

Re: Why can't we carry alien corpses?

I know there is a mod that does this, but IIRC it isn't compatible with LW2 and, even if it is, probably isn't balanced around it. It is compatible. No mods that alter gameplay are 'balanced' because LW2 itself is only balanced for usage alone. So go hog wild and use Extract Corpses and enjoy the g...
by Clibanarius
Sat Apr 22, 2017 4:04 pm
Forum: Long War 2
Topic: Where is all Stun Lancers?
Replies: 24
Views: 35981

Re: Where is all Stun Lancers?

Sounds unbalanced, probably it can create a flow of free supplies. Maybe with some house rules, like "no more than 1 alien per mission extracted". I need to think about it. I'm using the mod and disabled the Fulton system, made carrying a body reduce mobility by 6, and allowed carrying mo...
by Clibanarius
Sat Apr 22, 2017 12:29 pm
Forum: Long War 2
Topic: Please post mod for manual download/installation: 'Make all Items Available & Remove Unused Upgrades'
Replies: 4
Views: 7282

Re: Please post mod for manual download/installation: 'Make all Items Available & Remove Unused Upgrades'

I doubt that, why would you post a thread about a LW2-specific mod on an LW2-specific board if that were the case?
by Clibanarius
Sat Apr 22, 2017 1:11 am
Forum: Long War 2
Topic: "Snare" Missions..
Replies: 1
Views: 3780

Re: "Snare" Missions..

Your random use of symbols and code to emphasize words perplexes me. That said, you'll have to use your best judgment to tell if a mission is a Snare type based on the regional ADVENT strength. If you're at a strength of 8 somewhere and a mission pops with Light expected activity, that'd be a trap. ...
by Clibanarius
Sat Apr 15, 2017 9:46 pm
Forum: Long War 2
Topic: An absurd ending...
Replies: 64
Views: 84585

Re: An absurd ending...

Why even bother playing the game if you aren't going to read the in-game manual that you are instructed to read every step of the way? The glowing Commander's Quarters after Operation Gatecrasher isn't the first one; the LW2 SteamWorkshop page tells you that you should read it, too. Second paragraph...
by Clibanarius
Thu Apr 13, 2017 12:44 pm
Forum: Long War 2
Topic: Peek from concealment
Replies: 15
Views: 24607

Re: Peek from concealment

Totally agreed. I would really like to see those changes from PFC rolled into LW2 proper, complete with red indicators being perfect.
by Clibanarius
Thu Apr 13, 2017 11:02 am
Forum: Long War 2
Topic: Peek from concealment
Replies: 15
Views: 24607

Re: Peek from concealment

Awesome, so I was right in identifying you as someone to look up to, strategically! Haha. Anyway, Peek From Concealment is a great mod, I'd recommend running with it since the vanilla LOS system is kinda bullshit; it only gives you a few instances of heavy cover blocking LOS, low cover blocking LOS ...
by Clibanarius
Thu Apr 13, 2017 3:23 am
Forum: Long War 2
Topic: Peek from concealment
Replies: 15
Views: 24607

Re: Peek from concealment

Well, the mod works perfectly fine with LW2 right now and all, so I'd recommend using it. You're allowed to do that, you know: Use mods to make the game more catered to your desires. :P Also, are you Stefan from SA? If so, I remember you from back in about 2000 kicking my ass at Sacrifice and then w...