Search found 44 matches

by Unfawkable
Sun Feb 25, 2018 10:54 pm
Forum: Long War 2
Topic: Does anyone else train a bunch of suicide Shinobies?
Replies: 13
Views: 17560

Does anyone else train a bunch of suicide Shinobies?

I always have a reserve of 2 rookie shinobies past mid game (And extra stun lancer blades since some VIPs don't die to regular ones) to chop VIPs head off in elimination missions from afar while concealed. I do this when I can't afford to send a full squad (or when I just can't bother) and when I re...
by Unfawkable
Mon Jul 31, 2017 4:56 pm
Forum: Long War 2
Topic: All my regions have advent strength 1
Replies: 4
Views: 7627

Re: All my regions have advent strength 1

Ugh, so I guess I just start over. And I felt so good about succeeding for once. Will it at least fix itself once you uncover those regions? Or you could just enjoy the easy win, and then start over for a fresh campaign. Smoke em if you got em. ;) I'd love to, but I really can't. The moment I reali...
by Unfawkable
Sun Jul 30, 2017 3:59 pm
Forum: Long War 2: Bug Reports
Topic: [1.4] My regions always have 1 advent strength
Replies: 4
Views: 7135

Re: [1.4] My regions always have 1 advent strength

Logs are in the Logs folder next to the SaveData folder, the one you want is launch.log. but the save file should be enough, I'll look at it when I get home - I've been out of town for the past few days. The easiest way to send them is to upload to a hosting service like Google drive, Dropbox, OneD...
by Unfawkable
Sun Jul 30, 2017 1:09 pm
Forum: Long War 2: Bug Reports
Topic: [1.4] My regions always have 1 advent strength
Replies: 4
Views: 7135

Re: [1.4] My regions always have 1 advent strength

To find your save games, go to your documents folder. Then, go to MyGames\XCOM2\XComGame\SaveData\. They are however named save201, save203 no matter what you called them ingame (and the numbers do not necessarily match the ones ingame). So unless you know the time of the correct save, you'll have ...
by Unfawkable
Sat Jul 29, 2017 9:15 pm
Forum: Long War 2: Bug Reports
Topic: [1.4] My regions always have 1 advent strength
Replies: 4
Views: 7135

[1.4] My regions always have 1 advent strength

Okay, I recently started a new campaign on 1.4, my previous one was played on 1.2 (both played on veteran difficulty, can't bring myself to try commander yet), however I have reached July, I have 5 contacted region and 1 liberated region, and all of them have advent strength 1. It's considerably eas...
by Unfawkable
Fri Jul 28, 2017 11:09 pm
Forum: Long War 2
Topic: All my regions have advent strength 1
Replies: 4
Views: 7627

Re: All my regions have advent strength 1

Weird bug. I've had it happen in a campaign, too. All the ADVENT legions congregate in one region. If you contact all of them, I'm sure you'll find 14 Strength 1 and one with like 7 or something. Keep the log files from this play-through and send them to Pavonis to maybe fix it. Ugh, so I guess I j...
by Unfawkable
Fri Jul 28, 2017 10:55 pm
Forum: Long War 2
Topic: All my regions have advent strength 1
Replies: 4
Views: 7627

All my regions have advent strength 1

Okay, I recently started a new campaign on 1.4, my previous one was played on 1.2 (both played on veteran difficulty, can't bring myself to try commander yet), however I have reached July, I have 5 contacted region and 1 liberated region, and all of them have advent strength 1. It's considerably eas...
by Unfawkable
Thu Jul 27, 2017 3:23 pm
Forum: Long War 2: Bug Reports
Topic: [1.4] Units perma stunned after mind control
Replies: 1
Views: 3979

[1.4] Units perma stunned after mind control

I don't have a replay as I restarted the mission in a fit of rage, but the bug is relatively straightforward to reproduce: 1) Sectoid mind controls your soldier with Insanity (not sure if it works with other mind controls) 2) Stun your own soldier with Arc Thrower (there was no other way for me to d...
by Unfawkable
Thu Apr 13, 2017 12:22 am
Forum: Long War 2
Topic: Thoughts on the 1.3 changes
Replies: 157
Views: 221800

Re: Thoughts on the 1.3 changes

+ENEMY_FLASHBANG_RESIST=(UnitName=Gatekeeper, Chance=75) +ENEMY_FLASHBANG_RESIST=(UnitName=MutonM2_LW, Chance=20) +ENEMY_FLASHBANG_RESIST=(UnitName=MutonM3_LW, Chance=67) +ENEMY_FLASHBANG_RESIST=(UnitName=AdvPsiWitchM3, Chance=100) +ENEMY_FLASHBANG_RESIST=(UnitName=AdvGeneralM1, Chance=50) +ENEMY_F...
by Unfawkable
Wed Apr 12, 2017 11:37 pm
Forum: Long War 2
Topic: Psi Operative Remake by Unfawkable
Replies: 8
Views: 15107

Re: Psi Operative Remake by Unfawkable

Bumpity bump. I know it's a long read n all, but if you can give input on at least some/one of the abilities that'd be nice.
by Unfawkable
Thu Apr 06, 2017 4:30 pm
Forum: Long War 2
Topic: You know what's hilarious?
Replies: 6
Views: 10922

Re: You know what's hilarious?

That's kinda why reinforcement beacons are OP and I'm glad Long War 2 opet out of them. It's still pretty funny when they drop right next to your Close Combat Specialist with Elite Expanded magazine and Hair Trigger. They are still there on rookie, though As they should be. It is the easy difficult...
by Unfawkable
Thu Apr 06, 2017 1:40 pm
Forum: Long War 2
Topic: Psi Operative Remake by Unfawkable
Replies: 8
Views: 15107

Re: Psi Operative Remake by Unfawkable

I can't help but note that LeaderEnemyBoss already whipped up a Psionics mod to make them fit better with LW2 and be more powerful. https://steamcommunity.com/sharedfiles/filedetails/?id=888340114 Your summoned me? :p So my mod is very "tame" in comparison to these suggestions (these are ...
by Unfawkable
Thu Apr 06, 2017 12:22 pm
Forum: Long War 2
Topic: Psi Operative Remake by Unfawkable
Replies: 8
Views: 15107

Re: Psi Operative Remake by Unfawkable

I can't help but note that LeaderEnemyBoss already whipped up a Psionics mod to make them fit better with LW2 and be more powerful. https://steamcommunity.com/sharedfiles/filedetails/?id=888340114 Oooh, had no idea. I see we had some pretty similar ideas. I'll take a look. Upon inspection, other th...
by Unfawkable
Thu Apr 06, 2017 12:21 pm
Forum: Long War 2
Topic: Psi Operative Remake by Unfawkable
Replies: 8
Views: 15107

Re: Psi Operative Remake by Unfawkable

marceror wrote:Neat mod, but... "Unfawkable"?
It's my online nick for as long as I can recall really.
by Unfawkable
Wed Apr 05, 2017 7:07 pm
Forum: Long War 2
Topic: You know what's hilarious?
Replies: 6
Views: 10922

Re: You know what's hilarious?

That's kinda why reinforcement beacons are OP and I'm glad Long War 2 opet out of them. It's still pretty funny when they drop right next to your Close Combat Specialist with Elite Expanded magazine and Hair Trigger.
by Unfawkable
Wed Apr 05, 2017 1:54 pm
Forum: Long War 2
Topic: Psi Operative Remake by Unfawkable
Replies: 8
Views: 15107

Psi Operative Remake by Unfawkable

Greetings commanders, and welcome to my reimagining of the Psi Operative. Below, you will find almost the entire Psi Operative tree remade to more closely fit the Long War 2 theme of having 3 skill paths. Here’s in short what I was trying to accomplish with this remake, and what approach was taken (...
by Unfawkable
Thu Mar 30, 2017 4:54 pm
Forum: Long War 2
Topic: Where can I find all base chances for Psi attacks?
Replies: 2
Views: 4537

Re: Where can I find all base chances for Psi attacks?

fowlJ wrote:50 for everything.
Really? You sure? Could have sworn Insanity and Domination have different percentage to succeed. What the hell is the point then. Why not just have extra 50 Psi offense for every soldier instead. Anyway, thanks.
by Unfawkable
Thu Mar 30, 2017 1:00 am
Forum: Long War 2
Topic: Where can I find all base chances for Psi attacks?
Replies: 2
Views: 4537

Where can I find all base chances for Psi attacks?

Hello, I'm working on a Psi overhaul thread, and I can't seem to find anywhere what the base chances for all psi abilities are, not on the wiki, or the ini files. I know it's 50 for domination, and that's it. If you could help me out, I'll get the thread up in a few days.
by Unfawkable
Sun Jan 29, 2017 6:40 pm
Forum: Long War 2: Bug Reports
Topic: [BUG] all soliders and enemies got all abilities doubled
Replies: 0
Views: 2527

[BUG] all soliders and enemies got all abilities doubled

For a completely unknown reason all of my soldiers , and apparently enemies, got every ability doubled. Each of them on a separate cooldown too. 1) Version 1.1 (I think) 2) Windows 10 64 bit 3) No other mods 4) Completely unsure. My computer has long load times, and I exited the game with quit to de...