Search found 151 matches

by Zork
Thu Aug 10, 2017 1:58 pm
Forum: Long War 2
Topic: Some arguing about infiltration
Replies: 7
Views: 10701

Some arguing about infiltration

I never played LW1 so I can't compare but if I understand well it's new stuff added by LW2. Firstly Infiltration system is brilliant from various aspects, for example: - The base with Havens to setup a light 4X layout, much more smart than multiplying XCOM bases. - A cool tool for player to manage i...
by Zork
Thu Aug 10, 2017 1:36 pm
Forum: Long War 2
Topic: Detection square not shown
Replies: 6
Views: 9695

Re: Detection square not shown

Right I mixed the cases but not at all on my original post, yes I was checking aliens spotting and on all path and around including position you can't move on but that you'll jump above or alk on. So Im' pretty sure I had bugs if I was seeing all enemies, what I'm less sure is that it's possible tha...
by Zork
Thu Aug 10, 2017 1:15 pm
Forum: Long War 2
Topic: Can Haven rebels die in Mini-retals?
Replies: 11
Views: 16626

Re: Can Haven rebels die in Mini-retals?

Rescuing rebels in retaliations is the same as rescuing civvies in the first game's terror missions: Your objective is to rescue the unarmed squishies, but your tactics should focus on killing all the aliens before they have too many (read: any) chances to fire. Try not to activate more than one po...
by Zork
Thu Aug 10, 2017 1:00 pm
Forum: Long War 2
Topic: Losing gear while training in AWC
Replies: 5
Views: 8322

Re: Losing gear while training in AWC

I agree with you Razor I also thought I would like bind some items to soldiers, like a check box for each equipment item. But after a second thought I don't think I would use it much because of scarcity of items and constant lack of many.
by Zork
Thu Aug 10, 2017 12:56 pm
Forum: Long War 2
Topic: Coping with wildly unbalanced Haven Retals ahead of 1.5?
Replies: 27
Views: 44816

Re: Coping with wildly unbalanced Haven Retals ahead of 1.5?

What means AO? When you defend a communication relay, it's right like describe OP, I find those missions rather difficult if I bother save all rebels not just save the relay and kill all aliens. I don't think noise will be enough to attract them to the squad because they have probably a priority tar...
by Zork
Thu Aug 10, 2017 12:50 pm
Forum: Long War 2
Topic: Haven Management questions
Replies: 15
Views: 22321

Re: Haven Management questions

Thanks Lord for the clarification about my miss reading of Steeve post. :-) So most often I quote two before they morph, but 3 never yet, and 1 was pretty rare.
by Zork
Wed Aug 09, 2017 9:48 am
Forum: Long War 2: Strategy
Topic: Technicals and Grenadiers with SMG's
Replies: 14
Views: 26247

Re: Technicals and Grenadiers with SMG's

Among the let's play i watched one is using a ton of SMG, but he is also using many significant mods so I didn't bother look closer any special choices like that. For sure this thread is a bit a chock because it's really out of my intuition to pick a short range weak weapon even for a significant sp...
by Zork
Wed Aug 09, 2017 9:40 am
Forum: Long War 2: Strategy
Topic: Supply Missions
Replies: 22
Views: 30452

Re: Supply Missions

Number of enemies definitely change a lot the play of a mission, at least with my play style. This influences: - pods size, - how much a map is filled then increased possibilities to get 2 pods at same time or have two pods close by coming the turn after and no need use any AOE - Limited resources u...
by Zork
Wed Aug 09, 2017 9:17 am
Forum: Long War 2
Topic: Detection square not shown
Replies: 6
Views: 9695

Re: Detection square not shown

A third case is related to enemies seen from a soldier in conceal mode, an a soldier not in conceal mode. The path and destination don't show any enemy sighted, I'm almost sure I see all enemies with the soldier in conceal mode, and the movement of the soldier not in conceal mode alert the pod. I c...
by Zork
Wed Aug 09, 2017 9:12 am
Forum: Long War 2
Topic: Haven Management questions
Replies: 15
Views: 22321

Re: Haven Management questions

And I confirm I had multiple times patrols of 3 faceless, the team never been out of conceal. I doubt the rules that all visible faceless at start are all faceless in Haven and removed. Moreover I didn't change that often Haven leaders setup because the choices wasn't based on Faceless hunting but o...
by Zork
Wed Aug 09, 2017 9:08 am
Forum: Long War 2
Topic: Can Haven rebels die in Mini-retals?
Replies: 11
Views: 16626

Re: Can Haven rebels die in Mini-retals?

What's not cool in those missions is that you can't check a rebel level/skills before to have control rescue him. So in cases you have to prioritize rescues it's done blindly.
by Zork
Tue Aug 08, 2017 3:27 pm
Forum: Long War 201
Topic: Long War 2 Ufopedia page is up!
Replies: 15
Views: 48151

Re: Long War 2 Ufopedia page is up!

"Over time, the ADVENT and Alien ground forces will gain increases in combat effectiveness, as denoted by additional perks and equipment. Each upgrade applies to a limited set of enemy types, and only a certain RANDOM PERCENTAGE of enemies will actually have the upgrade." As 33 is static ...
by Zork
Tue Aug 08, 2017 2:12 pm
Forum: Long War 2
Topic: Haven Management questions
Replies: 15
Views: 22321

Re: Haven Management questions

Gee I get a lot of Faceless full patrols (3) so I have ton of Faceless in my Havens? Are you sure this point is still valid?
by Zork
Tue Aug 08, 2017 2:09 pm
Forum: Modding Long War 2
Topic: Can I change drone detection range?
Replies: 0
Views: 3936

Can I change drone detection range?

The only thing I found was about detection range and infiltration level, and I'm tempted to force enemies detection range the same as soldiers because it's how the game is designed, it shows only detection by soldier. But frankly this setup is complicated and I gave up dig it. So instead I'll stick ...
by Zork
Mon Aug 07, 2017 11:40 pm
Forum: Long War 2: Bug Reports
Topic: Soldiers list - wrong sorts (sigh probably not LW2)
Replies: 5
Views: 9857

Re: Soldiers list - wrong sorts (sigh probably not LW2)

Woo even come from engine API? Weird because it's a major bug. Sigh unreal engine is really amateurish stuff, imagine this in any OS API, or open source API, woo.
by Zork
Mon Aug 07, 2017 11:30 pm
Forum: Long War 2
Topic: What are your team comps for under-infiltrated or 0% supply raids/columns?
Replies: 10
Views: 14935

Re: What are your team comps for under-infiltrated or 0% supply raids/columns?

Smoke with a close range coming in it is such a boredom that it pushed me just forget use any single one. But it seems I should try them again and more, perticularly that there's smoke bombs. I also never quoted that AoE was dragging pods around faster than shots, looks like I should put care to it....
by Zork
Mon Aug 07, 2017 10:22 pm
Forum: Long War 2: Strategy
Topic: Is frustration intended for XCOM 2
Replies: 24
Views: 46604

Re: Is frustration intended for XCOM 2

If anything the most frustrating part about XCOM is its super over reliance on RNG. The amount of RNG in this game is beyond dumb. Just about anything you do in the game has an RNG roll to it. Hell I'm surprised that the Geoscape navigation isn't an RNG roll to take you to a random place when you w...
by Zork
Mon Aug 07, 2017 10:12 pm
Forum: Long War 2: Strategy
Topic: Is frustration intended for XCOM 2
Replies: 24
Views: 46604

Re: Is frustration intended for XCOM 2

Hi, I just finished my Legend run. I had to reload maybe 5 missions taht have would been a total wipe, reloaded 15ish for big mistake. I use "2 perks" mod and "All soldier gain level". It means that the gaim is easier. However, I had been able to build WAR suit at the very end o...
by Zork
Mon Aug 07, 2017 7:43 pm
Forum: Long War 2
Topic: What are your team comps for under-infiltrated or 0% supply raids/columns?
Replies: 10
Views: 14935

Re: What are your team comps for under-infiltrated or 0% supply raids/columns?

0% Infiltration is never something I do except when I want try for the fun. I did very low infiltration only twice, and getting very high or even highest enemy activity. So it's not much per experience that I'm answering, ha ha. Moreover for now I always "lost" those missions and at best I...
by Zork
Mon Aug 07, 2017 5:10 pm
Forum: Long War 2
Topic: What trigger missions related to Heavens?
Replies: 15
Views: 18855

Re: What trigger missions related to Heavens?

I finally get a retaliation mission, Haven Defense. Region level 6 with a neighbor level 7 that was level 10-8 during a long time, perhaps even 11 I'm not sure. Frankly it's very bizarre that I hadn't any of those missions during so many months. One point is Avatar project slowdown, it was definitel...
by Zork
Mon Aug 07, 2017 4:58 pm
Forum: Long War 2
Topic: Detection square not shown
Replies: 6
Views: 9695

Re: Detection square not shown

Thanks for the clarification, ok I hadn't realize it was coming from xcom2 core game because I hadn't noticed those problems during my 3 campaigns with no mods. But I saw the gremlin one you mentioned. For the rebels case as I wrote it's probable more because of the tall enemies bug because there's ...
by Zork
Sun Aug 06, 2017 7:51 pm
Forum: Long War 2
Topic: Detection square not shown
Replies: 6
Views: 9695

Detection square not shown

I have many problems with detection not shown. The most obvious cases is related to concealment. I see all enemies, there's no possible concealment break along the moving path and destination, or they aren't shown. And the movement breaks the concealment. It seems all or most cases are related to en...
by Zork
Sun Aug 06, 2017 6:09 pm
Forum: Long War 2: Bug Reports
Topic: Soldiers list - wrong sorts (sigh probably not LW2)
Replies: 5
Views: 9857

Soldiers list - wrong sorts (sigh probably not LW2)

In the list of soldiers, sorts are wrong. I started notice with sort by name, but now I have it with all sorts but perhaps not state and level. I'll take an example of sort by class: 7 "Agent Psi", 1 "Artificier", 2 "Agent Psi", 5 "Artificier", 2 "Command...
by Zork
Sat Aug 05, 2017 8:27 pm
Forum: Long War 2
Topic: Should I restart campaign?
Replies: 12
Views: 19529

Re: Should I restart campaign?

I don't think you NEED to rush anything, but you CAN rush something if you want to. You do have to keep up with escalating Advent HP/armor/alien progression though, or you will get stomped later in the game. As LW2 Easy is somehow a bit more easy than XCOM2 Veteran, I was expecting LW2 was a bit mo...
by Zork
Fri Aug 04, 2017 11:51 pm
Forum: Long War 2
Topic: Secondary weapon choice
Replies: 7
Views: 13425

Re: Secondary weapon choice

I think the point is more to replace the secondary weapon of a class by the pistol or none, not that all class can use all secondary weapons.