Search found 71 matches
- Sun Feb 26, 2017 1:43 am
- Forum: Long War 2
- Topic: Classes and perks discussion
- Replies: 42
- Views: 48971
Re: Classes and perks discussion
Your premises are largely biased by your own preferred playstyle, and are largely incorrect or at least misleading. 1) Close combat does contain higher risk, but also has higher rewards. the rest of the statement is biased by your preferred playstyle. close combat as a whole can be extremely effecti...
- Wed Feb 22, 2017 4:10 pm
- Forum: Long War 2
- Topic: Are Flashbangs overpowered
- Replies: 72
- Views: 90852
Re: Are Flashbangs overpowered
I hope flashbangs or support grenadiers not get nerfed just because nothing else can compete with them. Well, things need to be rebalanced in some way. At the moment, a simple SSGT class with no researchable equipment provides you a huge amount of AoE crowd control, with the only caveat of not doin...
- Tue Feb 21, 2017 10:51 pm
- Forum: Long War 2: Strategy
- Topic: Well-rounded flamerish Technical build
- Replies: 29
- Views: 35072
Re: Well-rounded flamerish Technical build
My default build for technicals is : suppression - napalm-x - burnout - formidible - incinerator - quickburn - bunker buster / firestorm. I do not like rockets in general, they are good early game, and bunker buster is probably the best perk on the technical tree, but rocket damage falls off to fast...
- Mon Feb 20, 2017 3:37 am
- Forum: Long War 2
- Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
- Replies: 116
- Views: 132853
Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
I think one thing that could be done is increase the granularity of infiltration breakpoints affecting alien strength below 100% infiltration, so that 98% stays pretty much as is now, while 0% becomes something like swarming squared. That said, with the current AI behavior and state of the game, th...
- Mon Feb 20, 2017 1:21 am
- Forum: Long War 2
- Topic: Covering Fire as a lvl 1 Offensive AWC perk
- Replies: 49
- Views: 67456
Re: Covering Fire as a lvl 1 Offensive AWC perk
For what's worth my overwatch specced Ranger is doing 70% chance shots against enemies in full cover, but she was quite literally built from the start for that and I picked a soldier with high aim. Sadly, i found out the hard way that my two below average and average aim rangers are not worth a dam...
- Sat Feb 18, 2017 9:35 am
- Forum: Long War 2
- Topic: Thoughts on supplies and research progress
- Replies: 14
- Views: 19031
Re: Thoughts on supplies and research progress
Managing your supplies is a fundamental part of the strategy layer of the game. Your assumptions about supply are mistaken, as the game progresses the biggest bottleneck for getting items is alloy's for weapons and armor, as well as elerium cores for mid-late game items. In the early game supply is ...
- Wed Feb 15, 2017 3:23 pm
- Forum: Long War 2: Strategy
- Topic: Ranger builds
- Replies: 49
- Views: 69663
Re: Ranger builds
My only ranger build is: walk fire - locked on - aggression - executioner - BEO - rapid fire - rupture. High aim rangers are turned into officers for the passive bonuses, and go on combat missions Low aim rangers are exiled to havens and take the center perk tree until they die or desert from servic...
- Wed Feb 15, 2017 2:52 pm
- Forum: Long War 2: Strategy
- Topic: Gunners Builds
- Replies: 39
- Views: 55855
Re: Gunners Builds
I have AWC perks revealed and they act as a mini training roulette. As such my builds vary a bit but overall my gunner builds are based on mission types and alien numbers. Large squad gunner: grazing fire - lockdown - demolition - chain shot - depends on AWC - CF. Medium squad gunner : CM - shredder...
- Wed Feb 15, 2017 1:52 pm
- Forum: Long War 2: Strategy
- Topic: Pistol Builds?
- Replies: 47
- Views: 56445
Re: Pistol Builds?
I have not done last many pistol builds due to time constraints on the AWC perks, and wanting all my soldiers to have everything. I have a shinobi who got center mass, and BEO. He's still working on tank time and needs face off, but can one shot most 15-20 HP enemies with fanfire. A pure holotarget ...
- Mon Feb 06, 2017 12:35 pm
- Forum: Long War 2
- Topic: Rockets vs. Grenades
- Replies: 24
- Views: 31127
Re: Rockets vs. Grenades
I prefer technicals honestly. Sapper is just not reliable at destroying the cover when its really important. Almost all my grenadiers are support grenadiers, who carry flashbangs, and later on incendiary, acid or gas grenades. I had 2 sapper grenadiers, ones dead, the other i rarely use. with suppor...
- Sun Feb 05, 2017 11:36 am
- Forum: Long War 2
- Topic: Request: Specialist medkit
- Replies: 13
- Views: 18979
Re: Request: Specialist medkit
You don't really need stackable med kits, the AWC offers field medic perk pretty reliably as a tier 2 defensive option.
- Sun Feb 05, 2017 11:32 am
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 150882
Re: Reinforcement spam has completely ruined LW2 for me
This was a first month Jailbreak mission to get my first Engineer: This is both borderline impossible and certainly not enjoyable, and it shows that any mission can be finished after the first move based on stupid RNG and an endless reinforcement spam. The "randomness" of combat might be ...
- Tue Jan 31, 2017 3:48 pm
- Forum: Long War 2: Strategy
- Topic: How greedy with supply raid/troop ambush?
- Replies: 13
- Views: 20581
Re: How greedy with supply raid/troop ambush?
Unless you have detected them early enough to get the numbers in your favor, there is no point in wasting time on infiltration for the supply raid and troop ambush. For me supply raids are 3 to 1 ratio of aliens vs number of soldiers, Troop ambush are 4 to 1, due to extra cover as an urban enviromen...
- Tue Jan 31, 2017 3:38 pm
- Forum: Long War 2: Strategy
- Topic: Tips for any of the close-quarter classes/abilities?
- Replies: 3
- Views: 6580
Re: Tips for any of the close-quarter classes/abilities?
Use your AOE attacks to open from concealment if you have time to setup ambushes after watching enemy pod pathing. use close combat classes in 2 man teams so they can support one another if your using them in larger combat missions, Assault / Tech , Shinobi / tech etc. Give them priority in the AWC ...
- Mon Jan 30, 2017 9:04 am
- Forum: Long War 2
- Topic: Excessive supply raids in starting territory
- Replies: 0
- Views: 2998
Excessive supply raids in starting territory
In my latest Legend game i am seeing excessive supply raids. On april 22, i got my first supply raid, and completed it. Since then, with 13 rebels all on intel with no faceless, i am getting supply raids 2-3 times per month. Its now, June 14, and i am on my 7th supply raid detected. With the excepti...
- Sat Jan 28, 2017 5:53 pm
- Forum: Long War 2: Strategy
- Topic: Using snipers effectively.
- Replies: 37
- Views: 52462
Re: Using snipers effectively.
Th hassle is getting them ranked up, and hoping you do not get a low aim sniper with NCE. Once they come online they are great, and if you go with an AWC start you can just tank them to get the pistol perks. With ththe exception of VIP killling, and the occasional relay the low mobility is problemat...
- Sat Jan 28, 2017 11:29 am
- Forum: Long War 2: Strategy
- Topic: Any success with overwatch perks
- Replies: 23
- Views: 29171
Re: Any success with overwatch perks
You are indeed playing a different game, aliens do move a lot if you do not neutralise them with Flashbangs, Single Suppression etc. The only time I have seen an adversary hunker down was I first threw a Flashbang grenade, then suppressed him on next turn, as I was taking care of another pod on my ...
- Sat Jan 28, 2017 4:54 am
- Forum: Long War 2: Strategy
- Topic: Any success with overwatch perks
- Replies: 23
- Views: 29171
Re: Any success with overwatch perks
My rangers are Covering fire - Locked on - Center Mass - grazing fire - Not sure - rapid reaction - rupture. I have not gotten far enough to decide on TSGT perk, but after playing with walk fire vs covering fire this build is really superior for me. I have 2 with walk fire which are really decent ea...
- Sat Jan 28, 2017 4:26 am
- Forum: Long War 2: Strategy
- Topic: Who gets to yell the orders in your squad? And misc Officer questions
- Replies: 27
- Views: 32003
Re: Who gets to yell the orders in your squad? And misc Officer questions
For stealth missions its shinobi's. the ability to command without breaking concealment is ideal. This allows you to do all the hack, recover item, and jailbreak missions extremely easy since you can get your specialist to break stealth, then get out of range or use another action via command. Other...
- Fri Jan 27, 2017 12:10 am
- Forum: Long War 2
- Topic: Legendary/Impossible Balance
- Replies: 9
- Views: 13633
Re: Legendary/Impossible Balance
tl;dr, there's too much RNG in the early game on the strategic layer for the current curve of difficulty on the tactical layer. I restarted legendary 4 times before I was able to get a string of "x light" resistance missions going in order to build a decent roster. Now that my GTS is up d...
- Thu Jan 26, 2017 7:04 am
- Forum: Long War 2
- Topic: alternative primary for Sharshooter
- Replies: 43
- Views: 45982
Re: alternative primary for Sharshooter
The Batle Rifle Pack https://steamcommunity.com/sharedfiles/filedetails/?id=732321325 was a pretty cool mod that I ran before LW2. It was balanced pretty well (minus 1 ammo for Battle Rifle's longer range and +1 damage, -15 Aim for ability to be fired after moving for those flanking scouts (with ra...