Search found 93 matches

by Daergar
Thu May 25, 2017 2:19 pm
Forum: Long War 2
Topic: LW2 - Grenadier - balance and ammo
Replies: 23
Views: 31038

Re: LW2 - Grenadier - balance and ammo

Four incendiary grenades, plus two explosive grenades from specialist airdrop perk. I never feel the lack of artillery from my grenadiers. The only time would be hq missions where you might end up spending grenades on single enemies, or the final mission of course (which is why they tend to stay hom...
by Daergar
Wed May 24, 2017 5:48 am
Forum: Long War 2: Strategy
Topic: Stealth in 1.3 - tips&tricks
Replies: 15
Views: 25047

Re: Stealth in 1.3 - tips&tricks

I've got simple pleasures, so I just tend to go loud early even if I only have a few soldiers and just bash my way through the mission. The only difference being that the explosives and flames come into play even if it kills something, unlike missions where you got time to spare. I still bring a shi...
by Daergar
Sun May 21, 2017 6:28 pm
Forum: Long War 2: Bug Reports
Topic: ADVENT grenad launchers & flashbang
Replies: 6
Views: 10208

Re: ADVENT grenad launchers & flashbang

Is it ? I believed the FB was lost. So... forget it :). I'll comment since I had this occur during my latest mission, even if my shinobi managed a bladestorm on the engineers second attempt to flashbang. I thought just like you did, why on earth would he flash my two other guys a second time, and t...
by Daergar
Sun May 21, 2017 6:25 pm
Forum: Long War 2: Bug Reports
Topic: PCS Stacking [1.3]
Replies: 4
Views: 8002

Re: PCS Stacking [1.3]

I'd never be comfortable running class mods and whatever alongside LW, I do not trust 3rd party fiddlers to that extent. The most "hip" mod I am trying is the Celatid enemy one, since those buggers are cool, and even that is ruining my immersion due to spelling mistakes in the descriptions...
by Daergar
Sun May 21, 2017 6:20 pm
Forum: Long War 2
Topic: how do you use Concussion Rocket?
Replies: 25
Views: 37550

Re: how do you use Concussion Rocket?

Fire at group, run in with shinobi or assault at point blank, granting them extra defense from smoke while they tend to ignore the smoke's effect on enemies due to proximity and other bonuses. In the end, given how it all works out, the smoke might as well not be there since it becomes a zero-sum ga...
by Daergar
Sat May 20, 2017 12:32 am
Forum: Long War 2
Topic: 1.3 - What to buy first
Replies: 3
Views: 5792

Re: 1.3 - What to buy first

I focused on buying extra engineers and scientists, figuring it'd be a good thing to rush into getting research done and excavating the middle for a workshop. GTS built in the first corner slot. Got lucky with some vip extracts, so I got three scientists and four engineers in the first month iirc, s...
by Daergar
Fri May 19, 2017 9:50 pm
Forum: Long War 2
Topic: A couple beginner 1.3 questions
Replies: 10
Views: 14480

Re: A couple beginner 1.3 questions

I know a successful hack of a drone does not break concealment. This is quite useful early game to help get by those roaming single drone pods that threaten to spot your squad...just shut them down and walk by...allowing you to go loud on something else closer to the objective. Thanks for reminding...
by Daergar
Fri May 19, 2017 6:54 am
Forum: Long War 2: Bug Reports
Topic: Psi Zombie AI cheating
Replies: 4
Views: 6658

Re: Psi Zombie AI cheating

They can smell the brains.

Treat it as a challenge, not a bug.
by Daergar
Wed May 17, 2017 11:13 pm
Forum: Long War 2
Topic: Was 1.3 a botched rollout, or a just sign of what's to come?
Replies: 14
Views: 21355

Re: Was 1.3 a botched rollout, or a just sign of what's to come?

Holy flaming goat genitalia roasting over a fire, I thought I had seen bad cases of entitlement before but this was truly the cherry on top of the feces-flavored ice-cream. Simply incredible.
by Daergar
Sat May 13, 2017 8:12 am
Forum: Long War 2
Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
Replies: 48
Views: 89014

Re: A Guide for LW2 Players Moving from 1.2 to 1.3

An excellent post, Saph, much gratitude.
by Daergar
Tue May 09, 2017 11:11 pm
Forum: Long War 2
Topic: Alien sight mechanics and breaking LOS
Replies: 8
Views: 13977

Re: Alien sight mechanics and breaking LOS

There are mods that help you out, Gotcha! and others. LoS is logical and finicky at the same time.

Aliens to not know where you are unless they see you. Pods vary in state as well, from wandering to searching for you, drawn by sound and so on.
by Daergar
Thu Feb 23, 2017 12:12 pm
Forum: Long War 2
Topic: Lost my Campaign - No idea why
Replies: 47
Views: 53344

Re: Lost my Campaign - No idea why

How can you play 8 months in game and not liberate a single region? That's a feat in and of itself.

Anyway, time to start over and play with better focus. ;)
by Daergar
Fri Feb 17, 2017 2:31 pm
Forum: Long War 2: Strategy
Topic: Well-rounded flamerish Technical build
Replies: 29
Views: 34839

Re: Well-rounded flamerish Technical build

My flamers are straight down the fireman side, nothing to think about really. Rockets without javelin is truly useless in my experience, better to focus on every fire-boosting perk. Area suppression on gunner and or overwatch on ranger, roust to make things move and maybe get set on fire. Making thi...
by Daergar
Wed Feb 15, 2017 10:10 am
Forum: Long War 2
Topic: Close combat assaults and sword shinobis seem useless
Replies: 26
Views: 40343

Re: Close combat assaults and sword shinobis seem useless

Because nothing can deliver as much controlled burst damage as an assault, which is why I always bring them. Running half-way, kill one alien with one shot, activate run and gun (50% more damage perk is nice), run to your actual target, sit in flank and land a critical, one-shotting that naughty eli...
by Daergar
Tue Feb 14, 2017 6:26 am
Forum: Long War 2: Strategy
Topic: Ranger builds
Replies: 49
Views: 68158

Re: Ranger builds

I find it rather pointless to discuss builds if people are going to do it in a vacuum. Aliens immune to overwatch, most often the naughty snakes. Indeed, which is why they are dealt with before the end of the turn. I tend to set them on fire, crispy critters don't bother me for at least two turns. W...
by Daergar
Mon Feb 13, 2017 4:55 pm
Forum: Long War 2: Strategy
Topic: Ranger builds
Replies: 49
Views: 68158

Re: Ranger builds

Re-specced all my rangers into pure overwatch murderers with combat fitness as the last perk. More aim, more mobility, more hp, constant buff unlike rupture and killzone. I have two 8man msgt teams and two more gsgt/msgt teams near perfected (could end the campaign if I cared to). My top three range...
by Daergar
Mon Feb 13, 2017 4:43 pm
Forum: Long War 2
Topic: C/I, red fog (all) on, lost again HQ Assault tips ?
Replies: 7
Views: 11295

Re: C/I, red fog (all) on, lost again HQ Assault tips ?

You want one shinobi to spot with, at least one sharpshooter to activate pods from far away (two or three shooters is better) and then soldiers that do not run out of consumables (rangers, gunners, well-used assaults). A specialist using haywire on drones is also an excellent way of triggering and l...
by Daergar
Mon Feb 13, 2017 8:50 am
Forum: Long War 2: Bug Reports
Topic: KIA or MIA after X4'ed Monument & Use valid Evac...
Replies: 2
Views: 4620

Re: KIA or MIA after X4'ed Monument & Use valid Evac...

Doesn't blowing the monument state "eliminate all enemies" and "place x4 charges"? You do not need to call for an evac at all, the mission just ends with the statue blowing up? Basically, you called for an evac and pulled out of the mission early, resulting in a failure since you...
by Daergar
Mon Feb 13, 2017 8:38 am
Forum: Long War 2
Topic: Finished first HQ assault
Replies: 4
Views: 7389

Re: Finished first HQ assault

Yeah, hq assaults and raids is where you get to be truly naughty and do the good old overwatch traps all day long. I bring three snipers if I can, a psi op or two, specialist and some pew pew soldiers. Mind control, haywire and full override and you don't even have to risk your own guys to soak shot...
by Daergar
Mon Feb 13, 2017 8:34 am
Forum: Long War 2
Topic: So Jonny Lump....
Replies: 18
Views: 28273

Re: So Jonny Lump....

We'll get to go to Mars!

Or underwater... *shudder*.
by Daergar
Mon Feb 13, 2017 8:32 am
Forum: Long War 2: Strategy
Topic: Good PG Projects
Replies: 58
Views: 71102

Re: Good PG Projects

Just built my first Proving Ground -- can someone explain how the weapon upgrades (scope/stock/etc) work? 3x of the item are needed to research. -- Are those 3 consumed or do you get them back when finished? -- Once the research is completed, what level of item can be constructed? Basic/Advanced/El...
by Daergar
Mon Feb 13, 2017 8:29 am
Forum: Long War 2: Strategy
Topic: Good PG Projects
Replies: 58
Views: 71102

Re: Good PG Projects

trihero wrote:I thought burning does stop melee units from meleeing, with the exception being units that can ONLY melee. Thus faceless can still melee while burned but stun lancers can't.
Had an Archon surprise me with a big staff hit when I thought him handled.
by Daergar
Sun Feb 12, 2017 8:56 pm
Forum: Long War 2
Topic: [General Feedback] Strategic layer and class balance
Replies: 71
Views: 84073

Re: [General Feedback] Strategic layer and class balance

The thing is that it does , but it doesn't works like it does in Vanilla, it applies at the start of the round instead. I'm not sure if that was a purposeful change or not. Wait, doesn't that mean it's almost useless? Since most Disorient/Panic effects last one turn, that means that moving the Psi ...
by Daergar
Sun Feb 12, 2017 6:50 am
Forum: Long War 2: Strategy
Topic: Extract VIP mission
Replies: 12
Views: 16941

Re: Extract VIP mission

I send a single shinobi and just run the edge of the map and wait for the opportunity to make a two-move dash with the vip. Having to worry about more non-concealed friendlies is horrid, even if the xp min-maxer in me sobs a bit. Two or three shinobis would obviously be ideal, as you say, lotsa flas...
by Daergar
Sun Feb 12, 2017 6:46 am
Forum: Long War 2
Topic: [General Feedback] Strategic layer and class balance
Replies: 71
Views: 84073

Re: [General Feedback] Strategic layer and class balance

I find psi ops to be spectacular, just takes the extra investment. Solace and Fortress extending to nearby teammates is wonderful. Stasis to lock down anything without fail for a round. Domination to get yourself, for example, an Andromedon for an entire mission. Void rift to apply a ton of crowd co...