Search found 93 matches

by Daergar
Sat Feb 11, 2017 9:01 pm
Forum: Long War 2
Topic: Balance of Double Tap (Sharpshooter)
Replies: 6
Views: 11388

Re: Balance of Double Tap (Sharpshooter)

Double Tap is also the default for my sharpshooters. I mean, their job is to kill the most dangerous/annoying thing in the pod and it needs to happen when I desire it. Usually the shieldbearer; see white on the field, rage mode enabled!
by Daergar
Sat Feb 11, 2017 3:06 pm
Forum: Long War 2
Topic: Destroy Relay mission?
Replies: 6
Views: 16200

Re: Destroy Relay mission?

They are the absolute easiest with one to three snipers and a shinobi, just as Pwk87 suggests. Technical with a javelin rocket, or better yet, bunker buster, as a safety net if the map is not giving you a sight-line.

Play better. ;)
by Daergar
Sat Feb 11, 2017 3:04 pm
Forum: Long War 2
Topic: [Suggestion, Question] Squad Upgrades
Replies: 7
Views: 15571

Re: [Suggestion, Question] Squad Upgrades

Building every weapon one at a time is core to the balance as far as I can tell. It does lead to a heap of inventory management. What I would like, depending on how horribly complicated it is, is a being able to set a standard loadout for every class and be able to click an "auto equip squad&qu...
by Daergar
Sat Feb 11, 2017 11:00 am
Forum: Long War 2: Bug Reports
Topic: VIP spawning inside of bed
Replies: 3
Views: 5412

Re: VIP spawning inside of bed

Yeah, had the same happen to me, on the map that's already broken (no able to vault through low-cover glass windows). Screams vanilla issue to me, just use the console and TTC the VIP to solve your problem. I'm not sure how to use the console for xcom 2. But I got around it by loading a save from t...
by Daergar
Sat Feb 11, 2017 1:12 am
Forum: Long War 2: Bug Reports
Topic: VIP spawning inside of bed
Replies: 3
Views: 5412

Re: VIP spawning inside of bed

Yeah, had the same happen to me, on the map that's already broken (no able to vault through low-cover glass windows).

Screams vanilla issue to me, just use the console and TTC the VIP to solve your problem.
by Daergar
Sat Feb 11, 2017 1:10 am
Forum: Long War 2
Topic: Why I stopped LW2 - but thanks for everything
Replies: 42
Views: 56168

Re: Why I stopped LW2 - but thanks for everything

Different tastes. I have no problems what so ever with the current mechanics, once you get the hang of things you can bee-line for the objective with a few guys and get the mission done, feeling the reward of only breaking concealment at the very end. Or you set up the perfect ambush on three pods, ...
by Daergar
Sat Feb 11, 2017 1:01 am
Forum: Long War 2
Topic: Highest Shinobi Reaper kill streak
Replies: 3
Views: 5870

Re: Highest Shinobi Reaper kill streak

Might have to test a shinobi with Reaper, I favor Serial myself. My two highest multi-kills is 12 burning aliens with duo-technical (bunker buster followed by firestorm) and one perfectly lined up 11 kill-combo with an assault's Street sweeper shot. Once you get whole squads at msgt, you can usually...
by Daergar
Thu Feb 09, 2017 8:09 pm
Forum: Long War 2
Topic: 7 months in and no Network Tower mission
Replies: 6
Views: 9988

Re: 7 months in and no Network Tower mission

Thanks, this made my morning. ;)
by Daergar
Wed Feb 08, 2017 7:09 pm
Forum: Long War 2: Strategy
Topic: Good PG Projects
Replies: 58
Views: 71106

Re: Good PG Projects

As mentioned, incendiary grenades, especially on a high-ranking grenadier ( 1 or 2 tile radius depending on perks, up from 0), with high damage and guaranteed burn is the staple on every squad I ever run, even if it's just a small 4man strike. One incendiary can tie up the toughest non-mechanical un...
by Daergar
Tue Feb 07, 2017 2:21 pm
Forum: Long War 2
Topic: Supply convoy in liberated region
Replies: 12
Views: 19731

Re: Supply convoy in liberated region

Yeah I'm wondering this too. Usually I would set everyone to Supply in liberated regions... that would make me consider this and set some people to intel (which lore-wise makes sense - just because you liberated doesn't mean you can let your guard down) I have 1/13 on intel for that reason, though ...
by Daergar
Tue Feb 07, 2017 9:03 am
Forum: Long War 2
Topic: Upgrade for Psi Lab?
Replies: 8
Views: 14004

Re: Upgrade for Psi Lab?

Is it possible somewhere down the line to install another training chamber in the psi lab? With training times of a month per ability, you can barely develop one good operative. But during that time, you cannot start or continue training a second ot third one. Am I missing something here? You're tr...
by Daergar
Tue Feb 07, 2017 4:22 am
Forum: Long War 2
Topic: Too many faceless
Replies: 15
Views: 21232

Re: Too many faceless

It is part of the dark VIP mission. You have battle scanners. You can have scan on the Specialist. You can be cruel and throw any type of grenade on a cluster of civilians. You can use aoe projectile/explosive effects on civilians. There are so many ways of detecting faceless, not to mention ending ...
by Daergar
Mon Feb 06, 2017 7:43 pm
Forum: Long War 2
Topic: 1.2 and reverting Combat Stims to require Berserker Corpse
Replies: 13
Views: 20227

Re: 1.2 and reverting Combat Stims to require Berserker Corpse

Agreed, the cost is too low, just do not put it behind a corpse requirement.

Add a new resource, "alien goo", that is rendered from pure-bred alien corpses and use for various crafting, problem solved via much effort and coding.

Or just make them cost more supplies. ;)
by Daergar
Mon Feb 06, 2017 7:39 pm
Forum: Long War 2: Bug Reports
Topic: Chain Lightning perk bug
Replies: 7
Views: 9906

Re: Chain Lightning perk bug

Hello again! Chain Lightning WITH Arc Pulser perk doesn`t shoot mechanical enemies (also they can`t be targeted with this perk). Although regular Arc Thrower attack with Arc Pulser perk works as intended. Can you stun mechanical units? If not, then there is no reason chain lightning would fire at t...
by Daergar
Mon Feb 06, 2017 4:04 pm
Forum: Long War 2: Bug Reports
Topic: Chain Lightning perk bug
Replies: 7
Views: 9906

Re: Chain Lightning perk bug

Hello again! Chain Lightning WITH Arc Pulser perk doesn`t shoot mechanical enemies (also they can`t be targeted with this perk). Although regular Arc Thrower attack with Arc Pulser perk works as intended. Can you stun mechanical units? If not, then there is no reason chain lightning would fire at t...
by Daergar
Mon Feb 06, 2017 3:41 pm
Forum: Long War 2: Strategy
Topic: Picking Soldier Classes for Rookies Not Created Equally
Replies: 12
Views: 17977

Re: Picking Soldier Classes for Rookies Not Created Equally

For me, rangers are the best officers. With Rangers you only lose a shot here or there to use the officer skills, less vital than using any special skill from any of the other classes, Specialists included. If my ranger is not firing or on overwatch, something is horribly wrong. All my officers are...
by Daergar
Mon Feb 06, 2017 7:39 am
Forum: Long War 2
Topic: Rockets vs. Grenades
Replies: 24
Views: 30867

Re: Rockets vs. Grenades

I find myself running one of each class in my 8man teams, and an extra technical and Sparky/psi op when it's 10man balls to the wall time. For the grenadier, pure damage, smg, incendiary in the grenade slot. 3-tile radius eventually, guaranteed burn is a must for me. One emp-boosted flashbang that r...
by Daergar
Mon Feb 06, 2017 7:24 am
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5817948

Re: Psi Ops still suck?

IMO the class should be balanced around having bastion and domination, not rolling the dice so that you either feel vastly underpowered if you don't get them or vastly overpowered if you get them. Retune it to make sense (tone down the extremes). Different tastes. I'm used to soldiers being differe...
by Daergar
Sun Feb 05, 2017 9:30 pm
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5817948

Re: Psi Ops still suck?

I forget what the ability is called, but the aura that prevents and cures mental ailments around the psi op? That single skill alone has secured my lowly three psi a spot in a 10man rotation, then you get soulfire and the rest of the goodies (yet to train higher) on top. Mind merge is great to put o...
by Daergar
Sun Feb 05, 2017 7:39 am
Forum: Long War 2: Bug Reports
Topic: Ark thrower bug
Replies: 2
Views: 4585

Re: Ark thrower bug

johnnylump wrote:Known issue, vanilla bug, fixed it today, will be in 1.2
"Oh, we're fixing existing vanilla bugs while making a conversion at the same time because that's how we roll, peace out."

That's how I read it anyway, cudos. ;)
by Daergar
Sun Feb 05, 2017 7:30 am
Forum: Long War 2: Strategy
Topic: Technical Builds?
Replies: 8
Views: 12831

Re: Technical Builds?

I just did a supply raid on a forest map with a train to one side, very cool map overall. What I found was the funniest combo so far; two msgt technicals, one with Bunker buster and the other with Firestorm. Had eleven enemies all huddling together behind trees and full cover boulders, sent in a Bus...
by Daergar
Sat Feb 04, 2017 4:30 pm
Forum: Long War 2: Strategy
Topic: Technical Builds?
Replies: 8
Views: 12831

Re: Technical Builds?

I run one of each when I can run 10man squads (one borrowed from beta team). One rocketeer and one flamer. Had bunker buster for a while on my main technical, it can be fantastic for collapsing an entire building (fall damage on aliens) and it has a large radius as well. It suffers from range though...
by Daergar
Sat Feb 04, 2017 4:19 pm
Forum: Long War 2
Topic: Enemy Reinforments by Void Rift
Replies: 4
Views: 7504

Re: Enemy Reinforments by Void Rift

johnnylump wrote:That's just the psi gate FX when an alien-led pod reinforces, instead of an all-ADVENT pod. It's not really related to void rift as a gameplay element.
Which also looks fantastic, scared the crap out of me the first time it happened, very well done.
by Daergar
Sat Feb 04, 2017 3:47 am
Forum: Long War 2
Topic: Difficulty jumps
Replies: 12
Views: 16798

Re: Difficulty jumps

Veteran difficulty will ramp up eventually in the campaign. You just get a bit more time to build your team up before the eventual 'Are you effin kidding me?!!!' moment. I hope so, currently rolling into regular missions with 8-10 guys at swarming, milking experience and random loot and not caring ...
by Daergar
Fri Feb 03, 2017 6:58 pm
Forum: Long War 2: Strategy
Topic: SPARKS worth it?
Replies: 31
Views: 53161

Re: SPARKS worth it?

Spark has one perk that was not mentioned yet; cover destruction. Forget everything else it can do (shredder cannon from the start, hello awesome?) and overdrive with punch, once you can path Wrecking Ball through most of the enemy pod's covers, letting your ranger or such clean house, things get in...