Search found 159 matches

by Alketi
Thu Mar 09, 2017 4:30 pm
Forum: Long War 2
Topic: One dark event has made me feel like I lost the game...
Replies: 25
Views: 39299

Re: One dark event has made me feel like I lost the game...

I've only had a realistic opportunity to counter ONE Dark Event. At this point I just consider them all permanent and basically ignore them.

The only ones I even notice and change my play style for are the Faceless infiltration and Rapid Response.
by Alketi
Thu Mar 09, 2017 2:47 pm
Forum: Long War 2
Topic: The value of Conceal
Replies: 6
Views: 9296

Re: The value of Conceal

I took Conceal on my sword-spec Shinobi, who's normally my team's scout until the last group is revealed. This allows her to attack early, if necessary, and then re-conceal and continue scouting for the rest of the team. It's the same way I used it on a Ranger in vanilla. It's unfortunate that all t...
by Alketi
Wed Mar 08, 2017 3:08 pm
Forum: Long War 2
Topic: Why do I never get scopes?
Replies: 10
Views: 15330

Re: Why do I never get scopes?

HAHA, I've got similar distribution - a massive shortage of scopes and a ridiculous over-abundance of stocks, which I find useless on anyone other than a Sharpshooter. I barely scraped together 3 base-level scopes to do the PG project. Unfortunately, I've only found one Advanced Scope and no Elite S...
by Alketi
Wed Mar 08, 2017 2:36 pm
Forum: Long War 2
Topic: xwynns Long War 2 Legend #77 video
Replies: 18
Views: 23709

Re: xwynns Long War 2 Legend #77 video

Yeah, I watched it. My thoughts were 'and this is why you don't try to use 4-5 man combat squads past the early game'. Yep. This is why I asked in another thread whether or not people would even consider 5/6 man missions that are Light difficulty. I never run a Light difficulty Guerrilla Op. Period...
by Alketi
Tue Mar 07, 2017 9:53 pm
Forum: Long War 2
Topic: [Feedback] Gunners, 1.2
Replies: 15
Views: 20645

Re: [Feedback] Gunners, 1.2

Just my opinion, but I again think there's a danger of treating the symptom and not the real problem. Hail of Bullets and Demolition are both being selected because of the large boosts that have been given to: 1. Cover value 2. Cover strength 3. Defense 4. Tactical Sense Since Sapper is so worthless...
by Alketi
Mon Mar 06, 2017 9:31 pm
Forum: Long War 2
Topic: Question regarding AWC in 1.2
Replies: 10
Views: 13696

Re: Question regarding AWC in 1.2

Do the 1.2 changes only apply to new soldiers, or to existing soldiers who haven't yet revealed their upper level perks?
by Alketi
Mon Mar 06, 2017 8:22 pm
Forum: Long War 2
Topic: How many are attempting "Light" Guerrilla Ops with 6-ish soldiers?
Replies: 10
Views: 17641

How many are attempting "Light" Guerrilla Ops with 6-ish soldiers?

In my experience, attempting a "Light" Guerrilla Op (13-15 enemies) with 6 soldiers, with the intent to fight some/all of the map, dealing with a possible reveal from the "starting point drone", dealing with a serious potential for a multiple-pod activation, dealing with both the...
by Alketi
Mon Mar 06, 2017 6:52 pm
Forum: Long War 2
Topic: Question regarding AWC in 1.2
Replies: 10
Views: 13696

Re: Question regarding AWC in 1.2

chrisb wrote: These prevent Sharpshooter from getting a bunch of perks that really provide little to not benefit to the class.
Instead, my Death From Above sharpshooter got all the grenade perks. :(
by Alketi
Sun Mar 05, 2017 4:33 pm
Forum: Long War 2: Strategy
Topic: Viability of delayed Liberation
Replies: 7
Views: 13670

Re: Viability of delayed Liberation

Ok so I've done several Liberation rushes by now, most of them successful, but one thing in common with all of them is that the first liberated region will spike in vigilance because of all the missions, resulting in a severe increase of ADVENT strength, resulting in the region's Haven requiring mo...
by Alketi
Fri Mar 03, 2017 9:16 pm
Forum: Long War 2
Topic: Do anybody else think the retraining time is too high?
Replies: 19
Views: 26831

Re: Do anybody else think the retraining time is too high?

It's not though. Once you've put them in the tube, you can pull them out whenever you like. So if you look and think "It's gonna take 25 days!?!?", just pull them out again. Ah. Well, it's not at all clear that's the mechanic as the warning beforehand perhaps implies otherwise. It's never...
by Alketi
Fri Mar 03, 2017 4:54 pm
Forum: Long War 2
Topic: Do anybody else think the retraining time is too high?
Replies: 19
Views: 26831

Re: Do anybody else think the retraining time is too high?

I dislike the mechanic and think your choices should have permanent consequences. No chance I'm going to lower it in our release versions, but mod to your heart's content. I wish the re-training time was told to the player in the popup, before choosing. It's always nice to know the price before pur...
by Alketi
Thu Mar 02, 2017 5:42 pm
Forum: Long War 2
Topic: Rapid Response Overtuned?
Replies: 17
Views: 20745

Re: Rapid Response Overtuned?

I saw pods pathing through my deployment zone in 1.1, so that's not new. I don't know what you mean by edge-to-edge. No idea. I'm only repeating what was posted on Reddit. Personally I've never had pods path through the deployment zone on a Network Tower. The furthest they've come for me is half-wa...
by Alketi
Thu Mar 02, 2017 5:39 pm
Forum: Long War 2
Topic: Feedback from no <50% infil campaign
Replies: 25
Views: 34458

Re: Feedback from no <50% infil campaign

Finally, whether you realize it or not, you're in a Victory Lap partly because you have no repercussions for your bad pulls. Remember that time when you popped extra pods from charging your Assault or Shinobi forward?? That would be multiple deaths or a squad wipe to someone on Ironman -- potential...
by Alketi
Thu Mar 02, 2017 4:51 pm
Forum: Long War 2
Topic: Campaign Feedback: Prices/Abilities/strategic layer
Replies: 23
Views: 28906

Re: Campaign Feedback: Prices/Abilities/strategic layer

I like the idea about the GTS Officer and AWC training being interruptible and allowing the soldier to go on a mission and later return to finish it without any loss of progress, like the Psi Lab training is done. I just discovered Lib 3 (Neutralize ADVENT VIP) with nearly 9 days remaining, but the...
by Alketi
Thu Mar 02, 2017 4:36 pm
Forum: Long War 2
Topic: Rapid Response Overtuned?
Replies: 17
Views: 20745

Re: Rapid Response Overtuned?

I dont think the dark event is as bad as people claim it is. Yes, the first time I had to deal with it I raged hard as I tried to do a "destroy device" mission the typical way. However if you know the event is active, you just have to resort to a more stealth oriented approach. Try to be ...
by Alketi
Thu Mar 02, 2017 2:05 pm
Forum: Long War 2
Topic: Rapid Response Overtuned?
Replies: 17
Views: 20745

Re: Rapid Response Overtuned?

Yep, Rapid Response means reinforcements starting at I believe 3 turns after reveal and then roughly every 2 (sometimes 3) turns after that. It's active on my campaign now too. Might as well just take the whole month off to either do troop columns and/or stealth only missions. Regarding the Network ...
by Alketi
Wed Mar 01, 2017 5:37 pm
Forum: Long War 2: Bug Reports
Topic: Why is the View Squad option on Map so painfully misleading?
Replies: 0
Views: 2409

Why is the View Squad option on Map so painfully misleading?

The View Squad option on the Strategic Map Mission screen shows the extra soldiers added to the squad for the mission. Great! Then it shows the squad as either infiltrating or injured or available -- even if they are infiltrating OTHER missions. Why?? - Are the exact mission soldiers unknowable by t...
by Alketi
Wed Mar 01, 2017 3:03 pm
Forum: Long War 2
Topic: Feedback from no <50% infil campaign
Replies: 25
Views: 34458

Re: Feedback from no <50% infil campaign

The criticism of Mag Weapons comes from people comparing them to Lasers, for which they typically have one more damage point and lose the aim bonus. However, you're comparing them to ballistics, as you jumped tiers, so, of course they seem very powerful in that circumstance. Next playthrough, for co...
by Alketi
Tue Feb 28, 2017 6:51 pm
Forum: Long War 2
Topic: Savescumming class rolls
Replies: 11
Views: 19368

Re: Savescumming class rolls

I use UseMyClass and I also turn off Not Created Equally. IMO, there's enough RNG in the game without accidentally rolling a blindfolded Sniper. Plus, I want to pick the classes of my Characters. BTW Desslok, I LOVE your name. Can I assume you have a similar Squad in your campaign? :D ;) [Open image...
by Alketi
Sun Feb 26, 2017 9:08 pm
Forum: Long War 2
Topic: what affects environmental damage?
Replies: 33
Views: 39740

Re: what affects environmental damage?

What about sat fire? SATURATION_DESTRUCTION_CHANCE=33 So it seems each cover object in the cone has a 33% chance of being destroyed. So completely ignores the concept of environmental damage. I believe the way it works for grenades is that you need to exceed the environmental HP of the object, and ...
by Alketi
Sun Feb 26, 2017 3:39 pm
Forum: Long War 2
Topic: What determines when Faceless appear on a regular mission?
Replies: 17
Views: 20867

Re: What determines when Faceless appear on a regular mission?

I kinda wish I knew the details on how many tiles away you have to be for a faceless to activate. I know it generally has something to do with being within a blue move + attack range of them. Yes, triggering can happen somewhere within their BLUE attack range. In my case, the civilian was across th...
by Alketi
Sat Feb 25, 2017 5:12 pm
Forum: Long War 2
Topic: What determines when Faceless appear on a regular mission?
Replies: 17
Views: 20867

What determines when Faceless appear on a regular mission?

I was doing the 3rd mission in the Liberation chain, without the Faceless Dark Event active, and I had a civilian turn into a Faceless. He actually killed a soldier when he blew up the car he was hiding behind. This was the first time I've ever had a civilian turn into a Faceless on a regular missio...
by Alketi
Fri Feb 24, 2017 5:51 pm
Forum: Long War 2
Topic: Ideas for balancing Oscar Mike > Command in rescue missions
Replies: 29
Views: 36374

Re: Ideas for balancing Oscar Mike > Command in rescue missions

Not sure why some folks are so bent out of shape that certain abilities can make the game easier. I've seen Xavier complaining about this, but he also has a self proclaimed 1,000+ hours testing the game (it might have been hyperbole), and instinctively knows how to avoid a lot of difficult situatio...
by Alketi
Thu Feb 23, 2017 7:50 pm
Forum: Long War 2
Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
Replies: 116
Views: 131511

Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse

We're looking at three things on this: 1) Reducing max allowed squad size to 8 2) Requiring a minimum infiltration % to start the mission in concealment 3) Requiring a minimum infiltration % or else the enemies start in yellow alert (able to shoot on activation) With all due respect, these are all ...
by Alketi
Wed Feb 22, 2017 7:49 pm
Forum: Long War 2: Strategy
Topic: Officer abilities
Replies: 19
Views: 22433

Re: Officer abilities

nightwyrm wrote: Reddit tells tales of Fall Back soldiers moving forward leaving himself flanked and triggering new pods.
Yep. Xavier used it on one of his missions. His guy ran FORWARD. No thanks.