Search found 940 matches

by LordYanaek
Fri Aug 25, 2017 3:00 pm
Forum: Long War 2: Strategy
Topic: Is frustration intended for XCOM 2
Replies: 24
Views: 46177

Re: Is frustration intended for XCOM 2

If I read the 2nd graph correctly, you are saying that there is 50% chance to detect that with 4.5 days to infiltrate. Provided my formulas are correct, yes. That is not hard at all if you look at large scale. I didn't really say they are hard to detect, i said they are much harder than regular hac...
by LordYanaek
Fri Aug 25, 2017 12:08 pm
Forum: Long War 2
Topic: How much vigilance spikes up from doing Network Tower?
Replies: 7
Views: 12030

Re: How much vigilance spikes up from doing Network Tower?

Liberation missions don't actually generate additional vigilance in the way people imagine they do. I'm inclined to believe this cause i just spent some time digging through ini and code to answer Psieye and found nothing. That being said, i've read numerous times that they do and so far, nobody sa...
by LordYanaek
Fri Aug 25, 2017 9:54 am
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1103646

Re: XCOM 2 expansion + Long War 2: Nothing to announce

Firaxis knows that LW2 was, for the most part, greatly accepted by the XCOM players and most prefer LW2. The only reason people are even considering playing the xpac is to experience new content and also the optimizations making loading times and performance much better. Not sure we can say that mo...
by LordYanaek
Fri Aug 25, 2017 8:39 am
Forum: Long War 2
Topic: Coping with wildly unbalanced Haven Retals ahead of 1.5?
Replies: 27
Views: 44131

Re: Coping with wildly unbalanced Haven Retals ahead of 1.5?

The 5 turn haven evac missions CAN be won consistently, I've never lost a soldier or rebel on them in almost 2 entire 1.4 L/I playthroughs. You do however need a good strategy. You need to bring soldiers that can clear the enemies as they spawn, and you need a couple of fast scouts to gather up civ...
by LordYanaek
Fri Aug 25, 2017 8:15 am
Forum: Long War 2: Strategy
Topic: Is frustration intended for XCOM 2
Replies: 24
Views: 46177

Re: Is frustration intended for XCOM 2

You can't recognize them for sure but you can guess which mission might be a facility lead. Technical garbage ahead! Facility Leads are rewards for missions generated by the Protect Data activity while regular Intel Package GOps are generated by the Protect Research activity. Here are the ini entrie...
by LordYanaek
Thu Aug 24, 2017 9:28 pm
Forum: Long War 2: Strategy
Topic: Is frustration intended for XCOM 2
Replies: 24
Views: 46177

Re: Is frustration intended for XCOM 2

Also, 1.5 patch notes have this : - Fixed code preventing facility construction throttling from firing Not sure exactly how to understand it (English is a foreign language) but there is still something wrong with facilities so maybe AVATAR is increasing too fast (or too slowly ... i'm unsure of thro...
by LordYanaek
Thu Aug 24, 2017 3:49 pm
Forum: Long War 2
Topic: LW 2 - Linux & Mac
Replies: 73
Views: 123673

Re: LW 2 - Linux & Mac

In my opinion I have two crashes types with LW2 that are specific to Mac: - When coming back from a mission and there's the landing cinematic, sometimes the cinematic starts under the Avenger and get stuck. Quit load las mission auto save and end it again fix it. That's not mac specific and I don't...
by LordYanaek
Thu Aug 24, 2017 2:01 pm
Forum: Long War 2
Topic: Coping with wildly unbalanced Haven Retals ahead of 1.5?
Replies: 27
Views: 44131

Re: Coping with wildly unbalanced Haven Retals ahead of 1.5?

I think the "save who you can" aspect would be good to emphasize. It definitely is doable with a suboptimal team if the player is prepared to accept partial success. I think this is (a large) part of the issue. Most players come to those missions with the objective to save everyone. Somet...
by LordYanaek
Thu Aug 24, 2017 1:26 pm
Forum: Long War 2: Bug Reports
Topic: Bladestorm Triggered by Friendly Units
Replies: 4
Views: 7743

Re: Bladestorm Triggered by Friendly Units

Nono, it was not a faceless. I mean it was of these misions where you have your squad and a group of soldiers of the resistance shows later as reinforcements, im not sure if this kind of missions happen in the vanilla game, but i think this is a long war issue. That's neither Vanilla nor Long War. ...
by LordYanaek
Wed Aug 23, 2017 3:25 pm
Forum: Long War 2
Topic: What to do with a high vigilance region?
Replies: 32
Views: 43062

Re: What to do with a high vigilance region?

Relay gets affected by Bluescreen rounds iirc? Normal relays are. I honestly don't know for the invasion relay as i just crushed it in the ground with a Spark's bombard but i assume it is. Bombard is also my favorite tool for "inconvenient walls removal" on any mission which involves dest...
by LordYanaek
Tue Aug 22, 2017 8:34 pm
Forum: Long War 2
Topic: Perks that are amazing if they were on a different class
Replies: 27
Views: 35778

Re: Perks that are amazing if they were on a different class

I've had a bunch of interesting AWC perks in my last campaign. Here are a few nice picks : Lone Wolf on a Gunner. Doesn't sound that great until you assign her to a sniper heavy squad and she ends up being the solo-tank, area-suppressing enemies with an insane defense thanks to Lone Wolf + Combat Aw...
by LordYanaek
Tue Aug 22, 2017 3:53 pm
Forum: Long War 2
Topic: Low mobility Shinobi?
Replies: 10
Views: 16606

Re: Low mobility Shinobi?

Same as hamds28, best mobility is for "in your face" Assaults using Close Encounters (you don't want to rely on R&G). Low(ish) mobility is OK for a sword Shinobi as they can dash and attack. If i have a high mobility shinobi he will be a flanker. I didn't really try the mixed build wit...
by LordYanaek
Tue Aug 22, 2017 3:43 pm
Forum: Long War 2
Topic: What to do with a high vigilance region?
Replies: 32
Views: 43062

Re: What to do with a high vigilance region?

Ok that's right but still 1% base chance seems unlikely compare to my experience in both 1.2 and 1.4 compaigns. For me it looks like 80% chance. It always looks like 80% success :lol: the same is true for ADVENT hitting you in full cover. OTOH, your shots always seem to have only 20% chance to hit ...
by LordYanaek
Mon Aug 21, 2017 8:08 pm
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1103646

Re: XCOM 2 expansion + Long War 2: Nothing to announce

From the second line of the post: "I don't have an early access version of WotC, but the ini files that came with the Propaganda Center gave me a good head start on some things." Ah, there was no second line to his post on steam and i rarely visit Reddit. Another moder replied that he (im...
by LordYanaek
Mon Aug 21, 2017 8:00 pm
Forum: Long War 2: Strategy
Topic: LW2 1.4 Team Builds
Replies: 15
Views: 28691

Re: LW2 1.4 Team Builds

Amur_Tiger wrote: Bester would be proud of that squad name though, until he sacrifices the lot of them.
:thumbsup: :D
by LordYanaek
Mon Aug 21, 2017 3:28 pm
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 88998

Re: Assault class - how to effectively used them?

Assaults are very good haven advisor. Trench gun usually allows you to remove the first pod with a single action, making sure you don't get to fight both pods at once which can happen if they were close by and is usually the only dangerous situation during RDV. R&G is also very good for taking a...
by LordYanaek
Mon Aug 21, 2017 3:22 pm
Forum: Long War 2
Topic: What to do with a high vigilance region?
Replies: 32
Views: 43062

Re: What to do with a high vigilance region?

Almost sure you do indeed get corpses from a failed invasion. Don't know what happens if you fail, my guess is you'll have an empty haven, unless the rebels you manged to evac are safe. I've had only 1 in my entire campaign despite having several adjacent regions with str ≥ 8 for a loooonnnng time ...
by LordYanaek
Mon Aug 21, 2017 11:10 am
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1103646

Re: XCOM 2 expansion + Long War 2: Nothing to announce

Yup. Steam sucks. Without going to such extreme, i hate their no opt-out auto update to the highest possible level :x More on topic, DerBK (creator of "A Better Advent" mod recently posted this comment on another mod's page ABA will be up very early after release. I am prepared. which see...
by LordYanaek
Mon Aug 21, 2017 11:08 am
Forum: Long War 2
Topic: What to do with a high vigilance region?
Replies: 32
Views: 43062

Re: What to do with a high vigilance region?

I'd say if you can't find any good mission, then yes liberate it. In my (now finished) Long War campaign i kept Avatar under control for quite some time simply by spamming liberation (starting in early July for the first one). In the end i had liberated all of Asia, West US, New Mexico and New Brazi...
by LordYanaek
Mon Aug 21, 2017 10:51 am
Forum: Long War 2: Strategy
Topic: Detection chances for Tactical/Strategic DE missions and Troop Columns
Replies: 9
Views: 15042

Re: Detection chances for Tactical/Strategic DE missions and Troop Columns

Finished my spreadsheet (i think the numbers should be correct). Still room for improvement and more parameters to consider.
Thanks for the script as it gave me the basis to build the spreadsheet :)
by LordYanaek
Mon Aug 21, 2017 10:29 am
Forum: Long War 2: Strategy
Topic: Mission detection simulator available (LibreOffice spreadsheet)
Replies: 0
Views: 8009

Mission detection simulator available (LibreOffice spreadsheet)

Following some discussion in this thread , i decided to use Psieye's script as a base to build a spreadsheet simulating mission (activity) detection. The first (beta) version of my spreadsheet is now functional. :) It's build as a LibreOffice spreadsheet which you can download and use on your comput...
by LordYanaek
Sat Aug 19, 2017 8:59 pm
Forum: Long War 2: Strategy
Topic: Detection chances for Tactical/Strategic DE missions and Troop Columns
Replies: 9
Views: 15042

Re: Detection chances for Tactical/Strategic DE missions and Troop Columns

I don't think it will be required, i think finally managed to understand your script enough to dissect the functions and variables into spreadsheet columns which mean i'll be able to get all the output i want directly once i finish arranging a monstrous table :lol: The script is probably cleaner but...
by LordYanaek
Sat Aug 19, 2017 7:52 pm
Forum: Long War 2: Strategy
Topic: Detection chances for Tactical/Strategic DE missions and Troop Columns
Replies: 9
Views: 15042

Re: Detection chances for Tactical/Strategic DE missions and Troop Columns

An extension to the discussion in this past thread . I'm using this script to generate these numbers. Graphs would be nice but I won't be making them myself (at least, not today). Psieye, just to be sure, your script returns a chance per "tick" like this : 1 ticks -> 0% 2 ticks -> 0% 3 ti...
by LordYanaek
Sat Aug 19, 2017 5:57 pm
Forum: Long War 2: Strategy
Topic: Psi Trooper level up progression question
Replies: 5
Views: 10261

Re: Psi Trooper level up progression question

Master with few skills: Alienation, Fuse, Schism, Solace, Fortress, Stasis. Warlock (not Disciple) with many skills: Alienation, Solace, Fortress, Stasis, Null Lance, Void Rift What's that alienation skill? Are you talking about Insanity http://www.ufopaedia.org/images/5/52/UIPerk_insanity.png or m...
by LordYanaek
Sat Aug 19, 2017 10:18 am
Forum: Long War 2
Topic: Kubikiri. Good or way too good?
Replies: 37
Views: 55509

Re: Kubikiri. Good or way too good?

Using red screen rounds is easy, and it pays off whether there is a sectopod or not. m3, or even an m2, is also very useful to mind control, and with redscreen you can use haywire as well as full override. Well i had some weird AWC draws with pistol skills. On soldiers i wanted to give a pistol, th...