Search found 940 matches

by LordYanaek
Tue Jan 24, 2017 4:28 pm
Forum: Long War 2: Strategy
Topic: Infiltration and how I learned to love 2 man shinobi groups
Replies: 11
Views: 18032

Re: Infiltration and how I learned to love 2 man shinobi groups

My infiltration teams usually include 2 Shinobis, 1 Specialist (for medical support and objective hacking), and 1 Technical. His rocket launcher/flamer comes handy when the only solution is to clear a pod hanging around near the objective or extraction zone ;) Don't techs increase infiltration time...
by LordYanaek
Tue Jan 24, 2017 3:42 pm
Forum: Long War 2
Topic: Options while in concealment
Replies: 5
Views: 8578

Re: Options while in concealment

It's not exactly what i was thinking but ... sort of.

Except it would only attract non activated patrols, so it couldn't be used to escape from bad combat situation, but to avoid those (or possibly to lay out an ambush, unless they are limited to be used while in concealment.
by LordYanaek
Tue Jan 24, 2017 1:35 pm
Forum: Long War 2
Topic: Workshop/Labratory in LW2
Replies: 6
Views: 12224

Re: Workshop/Labratory in LW2

I don't know if Gremlins can clear tiles; I mostly use mine to staff the defense controls, proving grounds, and communications; I'm not 100% sure as it's been some time since i played my last pre-LW campaign but i think they could in vanilla (almost sure i did this in one campaign due to lack of re...
by LordYanaek
Tue Jan 24, 2017 1:30 pm
Forum: Long War 2
Topic: Haven Advisors and Grazing Fire Questions
Replies: 5
Views: 9600

Re: Haven Advisors and Grazing Fire Questions

I think it's safe to assume that a haven with new recruits (or every newly contacted haven for that matter) has one or several spies right from day 1. At least it's my experience. That means that apart from full haven which are no longer recruiting (not even to get rookies!) every haven should have ...
by LordYanaek
Tue Jan 24, 2017 1:24 pm
Forum: Long War 2
Topic: Options while in concealment
Replies: 5
Views: 8578

Re: Options while in concealment

Now, this gives me an idea. A "sound grenade" whose sole purpose would be to create noise and attract patrols without breaking concealment. You could give this to a fast moving soldier and use it away from main team, then try to move around the now approaching patrols while rest of the tea...
by LordYanaek
Tue Jan 24, 2017 1:18 pm
Forum: Long War 2
Topic: ADVENT soldiers have hidden +aim if shooting at soldiers in cover?
Replies: 5
Views: 9108

Re: ADVENT soldiers have hidden +aim if shooting at soldiers in cover?

Oh, is Perfect Information broken? That would also explain things. According to the mods compatibility list from this sticky it's not "broken" but also not totally accurate. I use it, but tend to ignore the flyover ThC and will probably just disable it for now. Compatible with LW2, but ci...
by LordYanaek
Tue Jan 24, 2017 10:53 am
Forum: Long War 2
Topic: ADVENT soldiers have hidden +aim if shooting at soldiers in cover?
Replies: 5
Views: 9108

Re: ADVENT soldiers have hidden +aim if shooting at soldiers in cover?

How do you know their exact CtH? If you are using perfect information, it has been reported to not always be accurate with LW2 so that might explain it. Also, how often is "regularly"? Did you keep track of this like noting exactly how many hits and misses they do and their CtH. We often t...
by LordYanaek
Mon Jan 23, 2017 9:10 pm
Forum: Long War 2
Topic: A couple of questions and earlt game feedback
Replies: 6
Views: 11910

Re: A couple of questions and earlt game feedback

Basically going perfect stealth no kills is a perfectly valid way to play, especially as many of the extraction missions don't give you corpses anyway. That's actually really great. Stealthy guerrilla missions is really something vanilla x-com2 was lacking for me. You were supposed to be a small ba...
by LordYanaek
Mon Jan 23, 2017 9:03 pm
Forum: Long War 2
Topic: Losing supplies to a mysterious...
Replies: 20
Views: 28879

Re: Losing supplies to a mysterious...

the flipside is that they'll actually end up stealing more from havens with all rebels on supply Seems like a perfectly fine way to handle it. It won't totally cripple you in the first months, and it will bite you hard if you keep ignoring it later. Fine for me. You know what makes me mad? Getting ...
by LordYanaek
Mon Jan 23, 2017 5:50 pm
Forum: Long War 2
Topic: A couple of questions and earlt game feedback
Replies: 6
Views: 11910

Re: A couple of questions and earlt game feedback

Thank you sir, you're most helpful :)
by LordYanaek
Mon Jan 23, 2017 5:49 pm
Forum: Long War 2: Strategy
Topic: The "Hindsight" thread
Replies: 14
Views: 24457

Re: The "Hindsight" thread

Thanks for those. They are really helpful. Concerning those early purchases. Is it useful/viable to start GTS and sell the Gatecrasher corpses to buy an engineer. I did this in my first attempt as i knew from vanilla engineers are a must and also wanted the GTS to select my squaddies but then i don'...
by LordYanaek
Mon Jan 23, 2017 5:31 pm
Forum: Long War 2
Topic: A couple of questions and earlt game feedback
Replies: 6
Views: 11910

Re: A couple of questions and earlt game feedback

Thanks for your answers. You can't really roll supersoldiers, nor absolutely awful ones. Works like LW1 then, great. I for one hate pure random stats be it in computer games or PnP RPGs. There should be a 'scatter' option displayed when aiming. The lowest I've seen it go is 2 (haven't moved, have th...
by LordYanaek
Mon Jan 23, 2017 5:12 pm
Forum: Long War 2
Topic: Losing supplies to a mysterious...
Replies: 20
Views: 28879

Re: Losing supplies to a myterious...

Some good advises here but some of them (using officers or psi) are sadly irrelevant to people loosing all of their first months revenues to this "mysterious cause". This is actually quite crippling and i wonder if it's always supposed to be this way and you must park one of your "gat...
by LordYanaek
Mon Jan 23, 2017 5:04 pm
Forum: Long War 2
Topic: A couple of questions and earlt game feedback
Replies: 6
Views: 11910

A couple of questions and earlt game feedback

Hello. Finally decided to register here. First, i want to thank you for bringing this mod. From what i've seen so far this new Long War, much like EW-LW, adds a lot of depths to the game. It also adds things i really whished were present in the base game ever since it was released like a better guer...
by LordYanaek
Mon Jan 23, 2017 3:40 pm
Forum: Long War 2
Topic: Call Skyranger and Hacking breaking concealment?
Replies: 4
Views: 9191

Re: Call Skyranger and Hacking breaking concealment?

Something i always wished was implemented is a way for a soldier to hack without breaking concealment if they are actually manually hacking (no gremlin). This would provide an alternative way to hack for stealthy missions without making it too easy as you would have to stand right there, next to the...