Search found 207 matches

by nmkaplan
Wed Aug 09, 2017 8:04 pm
Forum: Long War 2
Topic: Haven Management questions
Replies: 15
Views: 22330

Re: Haven Management questions

These are two most relevant changes being made in 1.5: - Faceless on the rendezvous mission are removed from the haven even if the mission expires. This allows them to be skipped quickly if desired, but no XP, loot, or corpses are granted. - Additional faceless from the haven up to the local force l...
by nmkaplan
Wed Aug 02, 2017 5:24 pm
Forum: Long War 2
Topic: Stun Lancer - restricting unconscious status effect to already wounded units
Replies: 25
Views: 36426

Re: Stun Lancer - restricting unconscious status effect to already wounded units

There's a tiny bug in my language about Solace, there's two Solace, one passive like in XCOM 2 and one active, what's weird is they have the same name. It's not a tiny bug, it's actually a huge bug - one that will be fixed in 1.5. The passive version of solace should not exist in LW2, and it can bu...
by nmkaplan
Wed Aug 02, 2017 5:14 pm
Forum: Long War 2
Topic: Quick Question about Corpses
Replies: 2
Views: 4926

Re: Quick Question about Corpses

I believe what you're looking for is the "black market usage" mod. It will give you a popup window when you mouse over an item in the black market that shows what that item is used to build. I believe the default setting is to only show items that you are currently allowed to build, given ...
by nmkaplan
Wed Aug 02, 2017 5:09 pm
Forum: Long War 2
Topic: User Interface Design
Replies: 26
Views: 46518

Re: User Interface Design

The patch notes for RoboJumpers says "added a stats panel! Enable in the MCM." When you search for the mod options manager, you find both "Mod Options Menu" by Divine Lubrication and "Mod Config Menu" by guby. It looks like the 2nd one is the one you want to activate th...
by nmkaplan
Tue Aug 01, 2017 8:31 pm
Forum: Long War 2
Topic: User Interface Design
Replies: 26
Views: 46518

Re: User Interface Design

Quick End Turn is better than Overwatch All/Others.
by nmkaplan
Tue Aug 01, 2017 3:22 pm
Forum: Long War 2: Bug Reports
Topic: [1.4] Double Tap has no Squadsight penalty
Replies: 5
Views: 8533

Re: [1.4] Double Tap has no Squadsight penalty

You're a pretty experienced player, so I hesitate to even say this, but --

If your sniper has Death From Above, they shouldn't be getting squadsight penalties on any shot, right?
by nmkaplan
Tue Aug 01, 2017 3:20 pm
Forum: Long War 2
Topic: Combatives fix
Replies: 37
Views: 64709

Re: Combatives fix

TL;DR: Any soldier without an outright penalty to dodge is still reliably protected from melee attacks. If this is true, then pretty much this entire thread is obsolete. The 1.5 change to combatives only really applies to soldiers with very low dodge. And a player can mitigate the RNG by not taking...
by nmkaplan
Mon Jul 31, 2017 4:19 pm
Forum: Long War 2
Topic: Effects of liberation on ongoing troop columns
Replies: 6
Views: 10411

Re: Effects of liberation on ongoing troop columns

Any missions you choose to run in the region immediately after liberating get a +50% bonus (additive, not multiplicative) to infiltration. So if you infiltrate your troop column to 50%, and then run the HQ, you should have the option to run the Troop Column at 100% afterwards. Also, missions run in ...
by nmkaplan
Fri Jul 28, 2017 9:45 pm
Forum: Long War 2
Topic: What, exactly, does the Advanced Arc Thrower do?
Replies: 8
Views: 16087

Re: What, exactly, does the Advanced Arc Thrower do?

It's actually 3 *rounds*, not 3 actions. No, stefan3iii is right, it's 3 actions which means on the second turn the enemy will get only 1 action. Sometimes they will only move (often if they are flanked) and won't shoot but they still get an action point and for some enemies it's enough to be dange...
by nmkaplan
Fri Jul 28, 2017 8:33 pm
Forum: Long War 2
Topic: What, exactly, does the Advanced Arc Thrower do?
Replies: 8
Views: 16087

Re: What, exactly, does the Advanced Arc Thrower do?

It's actually 3 *rounds*, not 3 actions. Basically, it will lose actions for 2 alien turns, not 1, which is a pretty big deal. On the 2nd alien turn, it will stand up and become un-stunned, but will have no actions.
by nmkaplan
Fri Jul 28, 2017 4:47 pm
Forum: Long War 2
Topic: Painful Skill Tree Changes
Replies: 34
Views: 56883

Re: Painful Skill Tree Changes

I just ran into another one that I feel I really need to complain about. Danger Zone and Cool Under Pressure are competing skills. The lockdown-AoE suppressor is a grand build but without CUP it feels very weak on a soldier that already feels a little lackluster. Yeah there was another discussion i...
by nmkaplan
Thu Jul 27, 2017 6:54 pm
Forum: Long War 2: Bug Reports
Topic: [1.4] Units perma stunned after mind control
Replies: 1
Views: 3935

Re: [1.4] Units perma stunned after mind control

This bug has been well documented and will be fixed in 1.5
by nmkaplan
Thu Jul 27, 2017 6:51 pm
Forum: Long War 2: Bug Reports
Topic: Kubikiri still not 100% fixed?
Replies: 2
Views: 6248

Re: Kubikiri still not 100% fixed?

Wow, ok, so currently the remaining HP has to be at most 99% of total HP to trigger the "executed" effect, which only comes into play when you have enemies with >100hp
by nmkaplan
Thu Jul 27, 2017 4:35 am
Forum: Long War 2
Topic: Combatives fix
Replies: 37
Views: 64709

Re: Combatives fix

I just noticed that the line in the 1.5 changelog about combatives was changed from: "Changed combatives roll from 100 to 90" to "Changed combatives roll from 100 to 90, so it will fail a little more often on low dodge soldiers" Is combatives a roll against the dodge stat? If so,...
by nmkaplan
Thu Jul 27, 2017 12:08 am
Forum: Long War 2
Topic: User Interface Design
Replies: 26
Views: 46518

Re: User Interface Design

There are some very good UI mods that fix many of the UI issues you've described here. RoboJumpers Squad select redesigns the loadout screen so you can easily add weapon mods, switch secondary weapons, and see each soldier's perks. It's phenomenal. You need BOTH "RoboJumpers Squad Select" ...
by nmkaplan
Wed Jul 26, 2017 6:38 pm
Forum: Long War 2
Topic: New Campaign Crash
Replies: 6
Views: 8903

Re: New Campaign Crash

TrackTwo posted somewhere not long ago about an issue that can pop up when you try to remove mods. It involves the fact that the game pulls a soldier from your most recent save game to display on the starting screen, and when you disable a mod, it will sometimes try to pull info from that save (whic...
by nmkaplan
Wed Jul 26, 2017 3:59 pm
Forum: Long War 2
Topic: Balance
Replies: 25
Views: 31980

Re: Balance

Needle Grenades is a bad perk that needs to roll into something else I used to think Needle Grenades was a bad perk, but I'm experimenting with it for the first time and I've found it to be incredibly useful. Needle + Heavy Ordinance + Boosted Cores is proving quite useful in the early game. I can ...
by nmkaplan
Wed Jul 26, 2017 3:10 pm
Forum: Long War 2
Topic: Muton Elite autopsy video?
Replies: 1
Views: 4331

Re: Muton Elite autopsy video?

Yes there is. There's even some different Tygan dialogue, though my impression from the 2 or 3 times I've heard it is that it's stitched together using snippets from the Advent Officer, Muton, and Shield Bearer autopsies.

"mental acuity", "improvement in weapons and armor", etc.
by nmkaplan
Tue Jul 25, 2017 6:57 pm
Forum: Long War 2
Topic: No Reinforcement Farming vs No Experience
Replies: 23
Views: 35474

Re: No Reinforcement Farming vs No Experience

That doesn't fix the problem at all. If a player is willing to hang around fighting waves of enemies for a few XP, why wouldn't they be willing to run a crappy mission (say, a get advent attention, or a simple POI), forgo the objective and stick around fighting waves of enemies?
by nmkaplan
Tue Jul 25, 2017 2:19 pm
Forum: Long War 2
Topic: Covering Fire not proccing
Replies: 6
Views: 12997

Re: Covering Fire not proccing

Hmmm. And so there's no way to fix that? And does that mean that the debuff won't apply if they move and are fired upon if they started there move out of LoS? Thanks for your response, Saph. And sorry, I didn't think to save it. I will if it happens again. The debuff from covering fire will apply t...
by nmkaplan
Mon Jul 24, 2017 8:51 pm
Forum: Long War 2
Topic: Can we have (old) Supply Raids back?
Replies: 11
Views: 20596

Re: Can we have (old) Supply Raids back?

In short 0% a Raid in 1.3/1.4 is unfairly unfun. I agree that 10v50 slugfests are fun (I love HQ fights), and I agree with your assessment that 0% supply raids are unfun in 1.4. What you appear to have lost sight of was the almost universal agreement that 0% supply raids in 1.2 completely and utter...
by nmkaplan
Mon Jul 24, 2017 8:30 pm
Forum: Long War 2
Topic: Bladestorm and Muton's counter doesn't make sense
Replies: 4
Views: 8121

Re: Bladestorm and Muton's counter doesn't make sense

I am not exactly sure how it is as of 1.4, do Mutons still counter the Bladestorm attacks? If so it doesn't make any sense. Bladestorm is considered a reaction attack so the overwatch penalty applies and it cannot crit. In such case the Mutons shouldn't be able to counter the reaction attack. If Mu...
by nmkaplan
Mon Jul 24, 2017 4:59 am
Forum: Long War 2
Topic: a few newbie questions
Replies: 5
Views: 9410

Re: a few newbie questions

How intel is split (or isn't) when there're multiples missions on a region I dunno. The intel generated by rebels isn't split at all. It goes into a global bucket for the region. Each mission type has a threshold of intel that needs to be in the bucket to even have a chance of being detected. Once ...
by nmkaplan
Thu Jul 20, 2017 2:50 am
Forum: Long War 2
Topic: Combatives fix
Replies: 37
Views: 64709

Re: Combatives fix

Yes, but outside of Berserkers and enraged Archons, how many units charge for melee? Stun Lancers can but their AI is more clever than whatever was used for Mutons and Mutons don't charge, they just melee as an attack of opportunity. Cryssalids. Also, Muton Centurions and Elites will charge and mel...
by nmkaplan
Wed Jul 19, 2017 10:24 pm
Forum: Long War 2
Topic: Alien Hunter Question
Replies: 6
Views: 9804

Re: Alien Hunter Question

But even if the checkbox on game start isn't checked, there should still be the rulers in the game. Which should have appeared by now, I assume (never played without checkbox before). If you play without the box checked, the Rulers start to show up in the September-October time frame. I had the Vip...