Search found 940 matches
- Tue Jan 24, 2017 4:28 pm
- Forum: Long War 2: Strategy
- Topic: Infiltration and how I learned to love 2 man shinobi groups
- Replies: 11
- Views: 18224
Re: Infiltration and how I learned to love 2 man shinobi groups
My infiltration teams usually include 2 Shinobis, 1 Specialist (for medical support and objective hacking), and 1 Technical. His rocket launcher/flamer comes handy when the only solution is to clear a pod hanging around near the objective or extraction zone ;) Don't techs increase infiltration time...
- Tue Jan 24, 2017 3:42 pm
- Forum: Long War 2
- Topic: Options while in concealment
- Replies: 5
- Views: 8728
Re: Options while in concealment
It's not exactly what i was thinking but ... sort of.
Except it would only attract non activated patrols, so it couldn't be used to escape from bad combat situation, but to avoid those (or possibly to lay out an ambush, unless they are limited to be used while in concealment.
Except it would only attract non activated patrols, so it couldn't be used to escape from bad combat situation, but to avoid those (or possibly to lay out an ambush, unless they are limited to be used while in concealment.
- Tue Jan 24, 2017 1:35 pm
- Forum: Long War 2
- Topic: Workshop/Labratory in LW2
- Replies: 6
- Views: 12341
Re: Workshop/Labratory in LW2
I don't know if Gremlins can clear tiles; I mostly use mine to staff the defense controls, proving grounds, and communications; I'm not 100% sure as it's been some time since i played my last pre-LW campaign but i think they could in vanilla (almost sure i did this in one campaign due to lack of re...
- Tue Jan 24, 2017 1:30 pm
- Forum: Long War 2
- Topic: Haven Advisors and Grazing Fire Questions
- Replies: 5
- Views: 9883
Re: Haven Advisors and Grazing Fire Questions
I think it's safe to assume that a haven with new recruits (or every newly contacted haven for that matter) has one or several spies right from day 1. At least it's my experience. That means that apart from full haven which are no longer recruiting (not even to get rookies!) every haven should have ...
- Tue Jan 24, 2017 1:24 pm
- Forum: Long War 2
- Topic: Options while in concealment
- Replies: 5
- Views: 8728
Re: Options while in concealment
Now, this gives me an idea. A "sound grenade" whose sole purpose would be to create noise and attract patrols without breaking concealment. You could give this to a fast moving soldier and use it away from main team, then try to move around the now approaching patrols while rest of the tea...
- Tue Jan 24, 2017 1:18 pm
- Forum: Long War 2
- Topic: ADVENT soldiers have hidden +aim if shooting at soldiers in cover?
- Replies: 5
- Views: 9276
Re: ADVENT soldiers have hidden +aim if shooting at soldiers in cover?
Oh, is Perfect Information broken? That would also explain things. According to the mods compatibility list from this sticky it's not "broken" but also not totally accurate. I use it, but tend to ignore the flyover ThC and will probably just disable it for now. Compatible with LW2, but ci...
- Tue Jan 24, 2017 10:53 am
- Forum: Long War 2
- Topic: ADVENT soldiers have hidden +aim if shooting at soldiers in cover?
- Replies: 5
- Views: 9276
Re: ADVENT soldiers have hidden +aim if shooting at soldiers in cover?
How do you know their exact CtH? If you are using perfect information, it has been reported to not always be accurate with LW2 so that might explain it. Also, how often is "regularly"? Did you keep track of this like noting exactly how many hits and misses they do and their CtH. We often t...
- Mon Jan 23, 2017 9:10 pm
- Forum: Long War 2
- Topic: A couple of questions and earlt game feedback
- Replies: 6
- Views: 12047
Re: A couple of questions and earlt game feedback
Basically going perfect stealth no kills is a perfectly valid way to play, especially as many of the extraction missions don't give you corpses anyway. That's actually really great. Stealthy guerrilla missions is really something vanilla x-com2 was lacking for me. You were supposed to be a small ba...
- Mon Jan 23, 2017 9:03 pm
- Forum: Long War 2
- Topic: Losing supplies to a mysterious...
- Replies: 20
- Views: 29164
Re: Losing supplies to a mysterious...
the flipside is that they'll actually end up stealing more from havens with all rebels on supply Seems like a perfectly fine way to handle it. It won't totally cripple you in the first months, and it will bite you hard if you keep ignoring it later. Fine for me. You know what makes me mad? Getting ...
- Mon Jan 23, 2017 5:50 pm
- Forum: Long War 2
- Topic: A couple of questions and earlt game feedback
- Replies: 6
- Views: 12047
Re: A couple of questions and earlt game feedback
Thank you sir, you're most helpful
- Mon Jan 23, 2017 5:49 pm
- Forum: Long War 2: Strategy
- Topic: The "Hindsight" thread
- Replies: 14
- Views: 24765
Re: The "Hindsight" thread
Thanks for those. They are really helpful. Concerning those early purchases. Is it useful/viable to start GTS and sell the Gatecrasher corpses to buy an engineer. I did this in my first attempt as i knew from vanilla engineers are a must and also wanted the GTS to select my squaddies but then i don'...
- Mon Jan 23, 2017 5:31 pm
- Forum: Long War 2
- Topic: A couple of questions and earlt game feedback
- Replies: 6
- Views: 12047
Re: A couple of questions and earlt game feedback
Thanks for your answers. You can't really roll supersoldiers, nor absolutely awful ones. Works like LW1 then, great. I for one hate pure random stats be it in computer games or PnP RPGs. There should be a 'scatter' option displayed when aiming. The lowest I've seen it go is 2 (haven't moved, have th...
- Mon Jan 23, 2017 5:12 pm
- Forum: Long War 2
- Topic: Losing supplies to a mysterious...
- Replies: 20
- Views: 29164
Re: Losing supplies to a myterious...
Some good advises here but some of them (using officers or psi) are sadly irrelevant to people loosing all of their first months revenues to this "mysterious cause". This is actually quite crippling and i wonder if it's always supposed to be this way and you must park one of your "gat...
- Mon Jan 23, 2017 5:04 pm
- Forum: Long War 2
- Topic: A couple of questions and earlt game feedback
- Replies: 6
- Views: 12047
A couple of questions and earlt game feedback
Hello. Finally decided to register here. First, i want to thank you for bringing this mod. From what i've seen so far this new Long War, much like EW-LW, adds a lot of depths to the game. It also adds things i really whished were present in the base game ever since it was released like a better guer...
- Mon Jan 23, 2017 3:40 pm
- Forum: Long War 2
- Topic: Call Skyranger and Hacking breaking concealment?
- Replies: 4
- Views: 9293
Re: Call Skyranger and Hacking breaking concealment?
Something i always wished was implemented is a way for a soldier to hack without breaking concealment if they are actually manually hacking (no gremlin). This would provide an alternative way to hack for stealthy missions without making it too easy as you would have to stand right there, next to the...