Search found 188 matches

by Zyrrashijn
Tue May 02, 2017 6:12 am
Forum: Long War 2
Topic: Crowdsourcing translations #5: LW2 Patch 1.3, Batch 2
Replies: 13
Views: 24277

Re: Crowdsourcing translations #5: LW2 Patch 1.3, Batch 2

**GERMAN** - done Any suggestions are highly appreciated. [DoubleTap2 X2AbilityTemplate] LocLongDescription="Feuere einen Standardschuss und erhalte eine weitere Aktion, die ein Schuss oder Feuerschutz sein kann." LocHelpText="Feuere einen Standardschuss und erhalte einen weiteren Sc...
by Zyrrashijn
Tue Apr 25, 2017 5:30 am
Forum: Long War 2
Topic: Advice
Replies: 96
Views: 108729

Re: Advice

The maps for HQ raids are rather large and full of nice buildings you can use to your advantage. The Pods may be large but so is your squad. Just plan for a long fight and hold back on your consumables. You'll never see a HQ below very heavy activity. I did my first HQ at strength 9 and it was doabl...
by Zyrrashijn
Mon Apr 24, 2017 3:36 pm
Forum: Long War 2
Topic: 1.2 Campaign feedback + some thoughts on 1.3
Replies: 15
Views: 19202

Re: 1.2 Campaign feedback + some thoughts on 1.3

I agree to some degree. If the corpses would also be denied, there would be little point in doing raids on low %. I guess we'll have to see when the patch is out.
by Zyrrashijn
Mon Apr 24, 2017 12:31 pm
Forum: Long War 2
Topic: 1.2 Campaign feedback + some thoughts on 1.3
Replies: 15
Views: 19202

Re: 1.2 Campaign feedback + some thoughts on 1.3

That would hardly do anything. The real value of 0% raids is the body count, not the supplies gained. They are merely a nice bonus.
by Zyrrashijn
Mon Apr 24, 2017 5:33 am
Forum: Long War 2
Topic: Advice
Replies: 96
Views: 108729

Re: Advice

Hacking the objective will disrupt the RNFs.
by Zyrrashijn
Fri Apr 21, 2017 11:03 am
Forum: Long War 2
Topic: Haven personnel abilities
Replies: 4
Views: 7072

Re: Haven personnel abilities

Haven Members gain ranks. With each of those, they become more effective on the job they are assigned to and also gain 2 randomized perks they can use on tactical encounters (retals, rendezvous). These ranks are also represented by little star symbols by their names. Haven members can rank up twice.
by Zyrrashijn
Fri Apr 21, 2017 8:54 am
Forum: Long War 2: Strategy
Topic: Sniper: AMF vs Double Tap
Replies: 23
Views: 37130

Re: Sniper: AMF vs Double Tap

AMF obviously grows stronger with the number of shots taken per round. But since RR is not part of the sharpshooter tree, this is really an edge case unless you are cheesing the AWC perks.
by Zyrrashijn
Fri Apr 21, 2017 5:57 am
Forum: Long War 2
Topic: Stuck in Alien Nest 2 Mission
Replies: 4
Views: 7963

Re: Stuck in Alien Nest 2 Mission

Cheers!
by Zyrrashijn
Fri Apr 21, 2017 5:49 am
Forum: Elevated Bug Reports
Topic: Bug in Mainstory?
Replies: 23
Views: 68165

Re: Bug in Mainstory?

From the Patchnotes 1.3 (unreleased):

- Created handlers for objectives for cases in which player has unlocked black site after 1) researching resistance communications or 2) has contacted all 16 regions. 2256

Wouldn't that solve your problem?
Don't ask when it will be out, though.
by Zyrrashijn
Fri Apr 21, 2017 5:36 am
Forum: Long War 2
Topic: Stuck in Alien Nest 2 Mission
Replies: 4
Views: 7963

Re: Stuck in Alien Nest 2 Mission

haven't tested it, but the console command "endmission xcomwins true" should do the trick.
by Zyrrashijn
Wed Apr 19, 2017 2:35 pm
Forum: Long War 2
Topic: So, Xwynns has finished his 1.2 campaign...
Replies: 7
Views: 12407

Re: So, Xwynns has finished his 1.2 campaign...

Na, JL has stated they probably need another batch of translations. So keep calm and our rookies alive...
by Zyrrashijn
Wed Apr 19, 2017 10:53 am
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 51090

Re: Rocket scatter slightly weird(?)

Well, if you have, a screenie of the situation would be helpful to get what's going on.
by Zyrrashijn
Wed Apr 19, 2017 10:40 am
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 51090

Re: Rocket scatter slightly weird(?)

Today I fired my rocket ~15 tiles to center mass of not activated 4 man squad and it missed all targeted things completely . I was not moving before shot, my Technical have around 70 AIM and FitH perk. It was T2 gauntlet, if it matters. This is insanely unreliable ability as it is now. Did you do a...
by Zyrrashijn
Wed Apr 19, 2017 5:52 am
Forum: Long War 2
Topic: Installation question...
Replies: 8
Views: 16055

Re: Installation question...

Welcome aboard! Please notice that xcom2 plays a little different to XCOM:EW and LW1. It introduces new mechanics like concealment (stealth on behalf of LW2), mission timers and some more. If you are not familiar with these new mechanics and jump right onto the LW2 train, please read the documentary...
by Zyrrashijn
Tue Apr 18, 2017 5:43 am
Forum: Long War 2: Bug Reports
Topic: Can't revive after stabilizing mindshielded PsiOp
Replies: 2
Views: 5038

Re: Can't revive after stabilizing mindshielded PsiOp

Does your Psiop have the perk "Solace"? Could also be because of that. But it's a bug nonetheless.
by Zyrrashijn
Sun Apr 16, 2017 3:24 pm
Forum: Long War 2
Topic: An absurd ending...
Replies: 64
Views: 85296

Re: An absurd ending...

It's not that Xwynns and JoInrbs and such were not skipping any missions. Marbozir maybe just skipped too many, or did not contact enough regions and so on. LW2 is definitely not won by fulfilling one parameter.
by Zyrrashijn
Fri Apr 14, 2017 1:31 pm
Forum: Long War 2: Strategy
Topic: What are the uses of Field surgeon?
Replies: 49
Views: 74343

Re: What are the uses of Field surgeon?

Trojan is excellent on stealth missions. See a solo drone sweeping the area? Go for the shutdown hack and hear it explode in the FoW without breaking concealment.
by Zyrrashijn
Thu Apr 13, 2017 12:47 pm
Forum: Long War 2: Strategy
Topic: Your strategy for missions with strong alien activity.
Replies: 19
Views: 26369

Re: Your strategy for missions with strong alien activity.

It's fairly easy. If you have the time on your side, engage larger fights. If you race against the clock, don't face large enemy numbers at the same time.
by Zyrrashijn
Thu Apr 13, 2017 12:30 pm
Forum: Long War 2
Topic: Thoughts on the 1.3 changes
Replies: 157
Views: 221762

Re: Thoughts on the 1.3 changes

Veneficus wrote:I can appreciate the passion about the marking tree the devs have put in, but the point of a sniper isn't to walk around making things easier to hit for others, the point of a sniper is to kill high value targets reliably in 1 shot.
That's what Kubikiri was designed for, no?
by Zyrrashijn
Thu Apr 13, 2017 12:19 pm
Forum: Long War 2
Topic: What is the idea behind Crit Rangers?
Replies: 17
Views: 24782

Re: What is the idea behind Crit Rangers?

Don't forget that Rupture is an Auto-Crit now / will be a nigh-Autocrit in 1.3.
by Zyrrashijn
Thu Apr 13, 2017 8:23 am
Forum: Long War 2: Bug Reports
Topic: Burn + Flashbang no disorientation
Replies: 5
Views: 7576

Re: Burn + Flashbang no disorientation

Really? Was that changed in 1.2?
by Zyrrashijn
Thu Apr 13, 2017 8:22 am
Forum: Long War 2
Topic: Thoughts on the 1.3 changes
Replies: 157
Views: 221762

Re: Thoughts on the 1.3 changes

Good Lord, please quit all the exaggerating and whining already. Support Grenadier just went from "King of the Battlefield" to "Asset to the Team". He's far from useless even with that FB nerf. FBs are OP as hell currently. Just wait and see the actual impact on the tactical game...
by Zyrrashijn
Thu Apr 13, 2017 7:36 am
Forum: Long War 2
Topic: Thoughts on the 1.3 changes
Replies: 157
Views: 221762

Re: Thoughts on the 1.3 changes

wizard1200 wrote:Good point. Conceal should have unlimited charges and a cooldown of 3 turns that starts when the character breaks concealment or when he activates the perk.
You might want to check the Fixer class-mod, it introduces a perk just like that. It's called shadow protocol.
by Zyrrashijn
Thu Apr 13, 2017 7:02 am
Forum: Long War 2: Bug Reports
Topic: Burn + Flashbang no disorientation
Replies: 5
Views: 7576

Re: Burn + Flashbang no disorientation

Denniz wrote:Note: They may have been disoriented already at the time.
That may be the problem here. Disorient doesn't stack and can't be reapplied while the disorient is still in effect. So probably the disorient effect that was already there just wore off the following turn and your FB actually did nothing.