Search found 188 matches
- Tue May 02, 2017 6:24 pm
- Forum: Long War 2
- Topic: What happens to existing run when 1.3 hits?
- Replies: 6
- Views: 10571
- Tue May 02, 2017 6:12 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #5: LW2 Patch 1.3, Batch 2
- Replies: 13
- Views: 24277
Re: Crowdsourcing translations #5: LW2 Patch 1.3, Batch 2
**GERMAN** - done Any suggestions are highly appreciated. [DoubleTap2 X2AbilityTemplate] LocLongDescription="Feuere einen Standardschuss und erhalte eine weitere Aktion, die ein Schuss oder Feuerschutz sein kann." LocHelpText="Feuere einen Standardschuss und erhalte einen weiteren Sc...
- Tue Apr 25, 2017 5:30 am
- Forum: Long War 2
- Topic: Advice
- Replies: 96
- Views: 108729
Re: Advice
The maps for HQ raids are rather large and full of nice buildings you can use to your advantage. The Pods may be large but so is your squad. Just plan for a long fight and hold back on your consumables. You'll never see a HQ below very heavy activity. I did my first HQ at strength 9 and it was doabl...
- Mon Apr 24, 2017 3:36 pm
- Forum: Long War 2
- Topic: 1.2 Campaign feedback + some thoughts on 1.3
- Replies: 15
- Views: 19202
Re: 1.2 Campaign feedback + some thoughts on 1.3
I agree to some degree. If the corpses would also be denied, there would be little point in doing raids on low %. I guess we'll have to see when the patch is out.
- Mon Apr 24, 2017 12:31 pm
- Forum: Long War 2
- Topic: 1.2 Campaign feedback + some thoughts on 1.3
- Replies: 15
- Views: 19202
Re: 1.2 Campaign feedback + some thoughts on 1.3
That would hardly do anything. The real value of 0% raids is the body count, not the supplies gained. They are merely a nice bonus.
- Mon Apr 24, 2017 5:33 am
- Forum: Long War 2
- Topic: Advice
- Replies: 96
- Views: 108729
Re: Advice
Hacking the objective will disrupt the RNFs.
- Fri Apr 21, 2017 11:03 am
- Forum: Long War 2
- Topic: Haven personnel abilities
- Replies: 4
- Views: 7072
Re: Haven personnel abilities
Haven Members gain ranks. With each of those, they become more effective on the job they are assigned to and also gain 2 randomized perks they can use on tactical encounters (retals, rendezvous). These ranks are also represented by little star symbols by their names. Haven members can rank up twice.
- Fri Apr 21, 2017 8:54 am
- Forum: Long War 2: Strategy
- Topic: Sniper: AMF vs Double Tap
- Replies: 23
- Views: 37130
Re: Sniper: AMF vs Double Tap
AMF obviously grows stronger with the number of shots taken per round. But since RR is not part of the sharpshooter tree, this is really an edge case unless you are cheesing the AWC perks.
- Fri Apr 21, 2017 5:57 am
- Forum: Long War 2
- Topic: Stuck in Alien Nest 2 Mission
- Replies: 4
- Views: 7963
- Fri Apr 21, 2017 5:49 am
- Forum: Elevated Bug Reports
- Topic: Bug in Mainstory?
- Replies: 23
- Views: 68165
Re: Bug in Mainstory?
From the Patchnotes 1.3 (unreleased):
- Created handlers for objectives for cases in which player has unlocked black site after 1) researching resistance communications or 2) has contacted all 16 regions. 2256
Wouldn't that solve your problem?
Don't ask when it will be out, though.
- Created handlers for objectives for cases in which player has unlocked black site after 1) researching resistance communications or 2) has contacted all 16 regions. 2256
Wouldn't that solve your problem?
Don't ask when it will be out, though.
- Fri Apr 21, 2017 5:36 am
- Forum: Long War 2
- Topic: Stuck in Alien Nest 2 Mission
- Replies: 4
- Views: 7963
Re: Stuck in Alien Nest 2 Mission
haven't tested it, but the console command "endmission xcomwins true" should do the trick.
- Wed Apr 19, 2017 2:35 pm
- Forum: Long War 2
- Topic: So, Xwynns has finished his 1.2 campaign...
- Replies: 7
- Views: 12407
Re: So, Xwynns has finished his 1.2 campaign...
Na, JL has stated they probably need another batch of translations. So keep calm and our rookies alive...
- Wed Apr 19, 2017 10:53 am
- Forum: Long War 2
- Topic: Rocket scatter slightly weird(?)
- Replies: 47
- Views: 51090
Re: Rocket scatter slightly weird(?)
Well, if you have, a screenie of the situation would be helpful to get what's going on.
- Wed Apr 19, 2017 10:40 am
- Forum: Long War 2
- Topic: Rocket scatter slightly weird(?)
- Replies: 47
- Views: 51090
Re: Rocket scatter slightly weird(?)
Today I fired my rocket ~15 tiles to center mass of not activated 4 man squad and it missed all targeted things completely . I was not moving before shot, my Technical have around 70 AIM and FitH perk. It was T2 gauntlet, if it matters. This is insanely unreliable ability as it is now. Did you do a...
- Wed Apr 19, 2017 5:52 am
- Forum: Long War 2
- Topic: Installation question...
- Replies: 8
- Views: 16055
Re: Installation question...
Welcome aboard! Please notice that xcom2 plays a little different to XCOM:EW and LW1. It introduces new mechanics like concealment (stealth on behalf of LW2), mission timers and some more. If you are not familiar with these new mechanics and jump right onto the LW2 train, please read the documentary...
- Tue Apr 18, 2017 5:43 am
- Forum: Long War 2: Bug Reports
- Topic: Can't revive after stabilizing mindshielded PsiOp
- Replies: 2
- Views: 5038
Re: Can't revive after stabilizing mindshielded PsiOp
Does your Psiop have the perk "Solace"? Could also be because of that. But it's a bug nonetheless.
- Sun Apr 16, 2017 3:24 pm
- Forum: Long War 2
- Topic: An absurd ending...
- Replies: 64
- Views: 85296
Re: An absurd ending...
It's not that Xwynns and JoInrbs and such were not skipping any missions. Marbozir maybe just skipped too many, or did not contact enough regions and so on. LW2 is definitely not won by fulfilling one parameter.
- Fri Apr 14, 2017 1:31 pm
- Forum: Long War 2: Strategy
- Topic: What are the uses of Field surgeon?
- Replies: 49
- Views: 74343
Re: What are the uses of Field surgeon?
Trojan is excellent on stealth missions. See a solo drone sweeping the area? Go for the shutdown hack and hear it explode in the FoW without breaking concealment.
- Thu Apr 13, 2017 12:47 pm
- Forum: Long War 2: Strategy
- Topic: Your strategy for missions with strong alien activity.
- Replies: 19
- Views: 26369
Re: Your strategy for missions with strong alien activity.
It's fairly easy. If you have the time on your side, engage larger fights. If you race against the clock, don't face large enemy numbers at the same time.
- Thu Apr 13, 2017 12:30 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 221762
Re: Thoughts on the 1.3 changes
That's what Kubikiri was designed for, no?Veneficus wrote:I can appreciate the passion about the marking tree the devs have put in, but the point of a sniper isn't to walk around making things easier to hit for others, the point of a sniper is to kill high value targets reliably in 1 shot.
- Thu Apr 13, 2017 12:19 pm
- Forum: Long War 2
- Topic: What is the idea behind Crit Rangers?
- Replies: 17
- Views: 24782
Re: What is the idea behind Crit Rangers?
Don't forget that Rupture is an Auto-Crit now / will be a nigh-Autocrit in 1.3.
- Thu Apr 13, 2017 8:23 am
- Forum: Long War 2: Bug Reports
- Topic: Burn + Flashbang no disorientation
- Replies: 5
- Views: 7576
Re: Burn + Flashbang no disorientation
Really? Was that changed in 1.2?
- Thu Apr 13, 2017 8:22 am
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 221762
Re: Thoughts on the 1.3 changes
Good Lord, please quit all the exaggerating and whining already. Support Grenadier just went from "King of the Battlefield" to "Asset to the Team". He's far from useless even with that FB nerf. FBs are OP as hell currently. Just wait and see the actual impact on the tactical game...
- Thu Apr 13, 2017 7:36 am
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 221762
Re: Thoughts on the 1.3 changes
You might want to check the Fixer class-mod, it introduces a perk just like that. It's called shadow protocol.wizard1200 wrote:Good point. Conceal should have unlimited charges and a cooldown of 3 turns that starts when the character breaks concealment or when he activates the perk.
- Thu Apr 13, 2017 7:02 am
- Forum: Long War 2: Bug Reports
- Topic: Burn + Flashbang no disorientation
- Replies: 5
- Views: 7576
Re: Burn + Flashbang no disorientation
That may be the problem here. Disorient doesn't stack and can't be reapplied while the disorient is still in effect. So probably the disorient effect that was already there just wore off the following turn and your FB actually did nothing.Denniz wrote:Note: They may have been disoriented already at the time.