Search found 61 matches
- Fri Mar 17, 2017 5:14 am
- Forum: Long War 2
- Topic: Are Flashbangs overpowered
- Replies: 72
- Views: 90796
Re: Are Flashbangs overpowered
Does any viable control option exist outside of Stings? It's becoming rather apparent that past the early game in LW2, everything must be killed or controlled every turn of combat. Area suppression is small and getting nerfed. OW defense and smokes does jack against sneks, rocketeers or MECs. Other...
- Fri Mar 17, 2017 5:03 am
- Forum: Long War 2
- Topic: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
- Replies: 45
- Views: 54487
Re: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
Thoughts: Revival Protocol: Yeah, way too strong. Failsafe: I've never understood why people like this perk so much. The penalties for failing hacks are negligible, and generally you don't bother taking a hack action if you have a high chance of failing it anyway. Lockdown: I think this is competiti...
- Fri Mar 17, 2017 4:35 am
- Forum: Long War 2
- Topic: Questionable Perks
- Replies: 57
- Views: 69591
Re: Questionable Perks
Failsafe does something quite unique and potentially powerful. Consider the situation where you're racing against the AVATAR timer and have to beat a few lategame missions with your best soldiers, but they're taking wounds in the process. Reducing wound time for them can greatly increase of the squa...
- Wed Mar 01, 2017 4:46 pm
- Forum: Long War 2
- Topic: Feedback from no <50% infil campaign
- Replies: 25
- Views: 34868
Re: Feedback from no <50% infil campaign
Thanks for all that feedback Jadiel! At the moment it feels to me that unlike LW1, core upgrades (weapons and armor) dominate all other choices (autopsies, etc). None of the autopsies provide items which feel necessary, and the damage and survivability upgrades make such a huge difference to your ef...
- Fri Jan 27, 2017 4:22 am
- Forum: Long War 2
- Topic: Incendiary grenade has a radius of 1 tile. :(
- Replies: 30
- Views: 40697
Re: Incendiary grenade has a radius of 1 tile. :(
By the time you have Advanced Grenade Launcher and Volatile Mix these are hitting a fairly large area with massive effect.
- Wed Jan 18, 2017 5:30 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Strategy layer changes
- Replies: 176
- Views: 207184
Re: Long War 2 feature announce: Strategy layer changes
@joinRBS When you're running a mission with one or two soldiers who are trying to achieve an objective and evac it's more likely that points in aim are going to feel wasted than points in will. There's so much flexibility in the infiltration system that a lot of conventional LW1-thinking starts to ...
- Wed Jan 18, 2017 11:29 am
- Forum: Long War 2
- Topic: Long War 2 feature announce: Strategy layer changes
- Replies: 176
- Views: 207184
Re: Long War 2 feature announce: Strategy layer changes
1) So if Not Created Equally is in, and there is a 'stat pool' concept, and psi offence remains a separate stat, have you added more use for will? I mean obviously panic defence is a thing, but in general having a soldier who never panics but is terrible in every other respect is going to be pretty...
- Wed Jan 18, 2017 11:25 am
- Forum: Long War 2
- Topic: Long War 2 feature announce: Strategy layer changes
- Replies: 176
- Views: 207184
Re: Long War 2 feature announce: Strategy layer changes
Wow, this is more extensive than I was expecting! Sounds like some really awesome changes! Excited to try it all out! There are a few things I'm wondering about: Will it ever be beneficial to send a 10-man squad on a mission, or is it one of those "you can do it, but it's not a good idea"...
- Wed Jan 18, 2017 11:20 am
- Forum: Long War 2
- Topic: Long War 2 feature announce: Strategy layer changes
- Replies: 176
- Views: 207184
Re: Long War 2 feature announce: Strategy layer changes
The squad management sounds cool. Will a soldier be able to be a member of several squads? Maybe a Beta grunt to act as a "sub" to Alpha Squad, if (when) someone is injured... Will he be able to build loyalty with more than one officer? Yes to both. There's a lot of flexibility built into...
- Wed Jan 18, 2017 11:16 am
- Forum: Long War 2
- Topic: Long War 2 feature announce: Strategy layer changes
- Replies: 176
- Views: 207184
Re: Long War 2 feature announce: Strategy layer changes
Why has the force composition information been removed from the Shadow Chamber? Reading about all the other changes to the strategy layer I kind of expected there to be more ways of gaining that information, rather than none, to be honest. It seems like never knowing what kinds of enemies you will ...
- Fri Jan 13, 2017 6:07 pm
- Forum: Long War 2
- Topic: Long War 2 Primer?
- Replies: 13
- Views: 22730
Re: Long War 2 Primer?
rakoon79 wrote:joinrbs check, Beags check, xwynns check. Thanks guys!
see you then!