Are you implying that you've done a Lib4 mission and have correctly gotten a tower, complete with UI indications and continent bonus?Tuhalu wrote:You should be getting a free radio tower after completing Liberation 4 (the tower mission). Have you researched Resistance Radio yet?
Search found 207 matches
- Thu May 25, 2017 2:20 pm
- Forum: Long War 2: Bug Reports
- Topic: [SOLVED] Liberated = Free Relay Tower?
- Replies: 6
- Views: 9259
Re: Liberated = Free Relay Tower?
- Thu May 25, 2017 1:02 am
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Psi Bug (serious solace x 2 issues)
- Replies: 21
- Views: 27965
Re: 1.4 Psi Bug (serious solace x 2 issues)
Will 1.5 be another hotfix mod that is quickly released like 1.4? Else I may release a fixmod for this specific issue since it seems rather easy to fix and it has a big impact. This would be wonderful, barring a quick 1.5 release. I'm a fan of some of your other mods, and I was excited to try out t...
- Wed May 24, 2017 3:07 pm
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Psi Bug (serious solace x 2 issues)
- Replies: 21
- Views: 27965
Re: 1.4 Psi Bug (serious solace x 2 issues)
So is solace completely useless, then, if it doesn't show up in combat even after you train it? Is the workaround here just "never train solace"? If so, is there a way to mod the config so solace doesn't show up as an option anymore?trihero wrote:Thank you for your work and response!
- Tue May 23, 2017 12:08 pm
- Forum: Long War 2: Bug Reports
- Topic: Smash and Grab: Extraction zone out of bounds
- Replies: 5
- Views: 7901
Re: Smash and Grab: Extraction zone out of bounds
It's probably been moved to the resolved bugs forum.
- Tue May 23, 2017 12:05 pm
- Forum: Long War 2
- Topic: Instant autopsies... no more?
- Replies: 5
- Views: 9755
Re: Instant autopsies... no more?
I believe i read in another thread a while ago (like in the 1.1 days) that the trooper autopsy couldn't be auto completed.
- Mon May 22, 2017 2:19 pm
- Forum: Long War 2: Bug Reports
- Topic: Couldn't pick up a smash & grab chest -- too many actions on toolbar?
- Replies: 3
- Views: 5820
Re: Couldn't pick up a smash & grab chest -- too many actions on toolbar?
Each soldier can only pick up ONE chest per mission. My guess is that your soldier had already grabbed one chest.
- Fri May 19, 2017 7:31 pm
- Forum: Long War 2
- Topic: A couple beginner 1.3 questions
- Replies: 10
- Views: 14567
Re: A couple beginner 1.3 questions
1. Yes, I believe there are a couple of parameters that can change even if you're already down to "exremely light" at 100% infil. You could push the number of enemies from 8 to 6 (both would be considered "extremely light"). You can decrease the evac timer (ie. the time it takes ...
- Fri May 19, 2017 5:24 pm
- Forum: Long War 2
- Topic: boosting infiltration
- Replies: 2
- Views: 5127
Re: boosting infiltration
Actually there's no reason to do it at the beginning either. It's 100% retroactive, so there's no difference between boosting at the beginning and boosting at the end. The final result is exactly the same no matter when you hit the boost button. So it actually makes the most sense to NEVER boost unt...
- Fri May 19, 2017 5:00 pm
- Forum: Long War 2
- Topic: Do grenadiers extra grenades reduce mobility?
- Replies: 5
- Views: 8694
Re: Do grenadiers extra grenades reduce mobility?
The grenade slot is completely free, both mobility and infiltration time wise. I don't think that's true. If all item slots are filled, a grenadier will have -4 mobility. So the "grenade slot" is not free for mobility. Dunno about infiltration, but I'd guess it's not free for that either....
- Wed May 17, 2017 10:37 pm
- Forum: Long War 2
- Topic: Bronzeman stopped working in 1.3
- Replies: 2
- Views: 4381
Re: Bronzeman stopped working in 1.3
I'm sorry, i don't have any advice but i can confirm that the bronzeman .ini edit works for me just fine.
- Tue May 16, 2017 8:20 pm
- Forum: Long War 2
- Topic: Shinobi no longer gets a hacking stat bonus?
- Replies: 3
- Views: 7856
Shinobi no longer gets a hacking stat bonus?
Just diving into 1.3 and really liking the increased variety and de-focus on stealth. Really nice job. In 1.2, newly promoted Shinobi soldiers got a bonus to their hack stat, right? They'd sit in the 20-30 range for hacking and get something like 15-40% chance for rewards when hacking objectives. It...
- Tue May 16, 2017 4:08 pm
- Forum: Long War 2
- Topic: Is Mind Control supposed to take you out of cover?
- Replies: 5
- Views: 8576
Re: Is Mind Control supposed to take you out of cover?
Are you sure they were considered out of cover (ie. not being given the cover defense bonus)? Or are you just assuming that because the soldier pawn animation changed? I noticed this while diving into 1.3 last night that mind controlled soldiers tend to "stand up" out of cover. I think thi...
- Tue May 16, 2017 3:50 pm
- Forum: Long War 2
- Topic: Smash and Grab - nothing found.
- Replies: 14
- Views: 20260
Re: Smash and Grab - nothing found.
Attaching files here in the forum doesn't work (you'll get an error saying the file is too big), so most people will upload the save to a file sharing service (googledrive, dropbox, etc) and then post the link to the file here.
- Tue May 16, 2017 3:10 pm
- Forum: Long War 2
- Topic: Suggestion: Stop geoscape scanning at Normal, not at 100%
- Replies: 4
- Views: 9384
Re: Suggestion: Stop geoscape scanning at Normal, not at 100%
Well I guess the real question would be: Is 'enemy readiness' the defining characteristic of infiltration percentage? I know there are tiers that gradually scale down the difficulty of mission parameters as infiltration% rises. And I know the parameters affected by infiltration% were overhauled in 1...
- Sun May 14, 2017 11:20 pm
- Forum: Long War 2
- Topic: All save games are 'corrupted', help?
- Replies: 2
- Views: 7077
Re: All save games are 'corrupted', help?
Read the manual :-) You are not supposed to run the Pavonis Standalone Mods (perk pack, leader pack, laser pack, alien pack, etc.). Pretty sure that doing so breaks the game. The Long War 2 mod includes all of these changes. Also, there was some talk that Stop Wasting My Time also was causing some b...
- Sat May 13, 2017 12:10 pm
- Forum: Long War 2
- Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
- Replies: 48
- Views: 96509
Re: A Guide for LW2 Players Moving from 1.2 to 1.3
This is a super useful post, and i appreciate it! Thanks for all your hard work. I'm very much looking forward to checking all of this out!
- Wed May 10, 2017 2:57 pm
- Forum: Long War 2
- Topic: I don't really have anything to say.
- Replies: 19
- Views: 27682
Re: I don't really have anything to say.
You fixed how soldiers try breaking non-existent glass before firing through open/broken windows and doors? :D :D, sadly not that one. My immersion gland aches so bad when that happens, or the "targets flinch before the grenade explodes" happens. Well now I'm madly curious what the annoyi...
- Sun May 07, 2017 12:08 am
- Forum: Long War 2
- Topic: pcs question
- Replies: 10
- Views: 13523
Re: pcs question
Just to be clear, the Mod linked to does NOT fix the bug. It just allows you to avoid unintentionally "cheating" by stacking additional PCS chips onto soliders that have been affected by the bug, essentially doubling the bonus. I believe the bug that actually causes the PCS chips to disapp...
- Mon May 01, 2017 6:10 pm
- Forum: Long War 2
- Topic: Not asking when 1.3 is coming out.
- Replies: 10
- Views: 15184
Re: Not asking when 1.3 is coming out.
Betcher bottom dollar they will. LW2 is not a "finished product." It's still very much in development, and probably will be for years to come. LW1 went through, what? 17, 18 versions before the released the final 1.0? I see people make this argument from time to time, and it never made mu...
- Sun Apr 30, 2017 3:12 am
- Forum: Long War 2: Bug Reports
- Topic: Spark Overdrive ability is broken?
- Replies: 5
- Views: 11480
Re: Spark Overdrive ability is broken?
The other thing that happens with overdrive is that even after you've used all three actions, it doesn't remove the SPARK from the rotation of soldiers that still have actions left. This causes exactly what you described: even after all actions on all soldiers have been used, the turn doesn't end, a...
- Tue Apr 25, 2017 6:11 pm
- Forum: Off-topic
- Topic: Phoenix Point Crowdfunding campaign
- Replies: 12
- Views: 69475
New game from Julian Gollop crowdfunding now!!
JohnnyLump posted this in the "off-topic" forum, but it doesn't seem like there's a lot of traffic there. Julian Gollop is currently crowdfunding for his new game Phoenix Point and it looks very impressive, especially for people who love the new XCom games. I hope I'm not overstepping too ...
- Thu Mar 23, 2017 6:15 pm
- Forum: Long War 2
- Topic: Andromedon 2nd form free moves
- Replies: 4
- Views: 7718
Re: Andromedon 2nd form free moves
It's a vanilla bug, and a pretty well documented one. The shell always resurrects with a full set of AP when the 1st stage gets blasted by overwatch fire on the enemy turn.
It doesn't even matter if you're ambushing from concealment or OW-firing on an active pod.
It doesn't even matter if you're ambushing from concealment or OW-firing on an active pod.
- Fri Mar 17, 2017 4:33 pm
- Forum: Long War 2: Bug Reports
- Topic: Neutralize target mission no reward
- Replies: 3
- Views: 5620
Re: Neutralize target mission no reward
I think you get no rewards if you kill the VIP and all the rewards if you capture.
- Wed Mar 15, 2017 4:54 pm
- Forum: Long War 2
- Topic: Is there any way to prevent the loss of attached PCSs?
- Replies: 6
- Views: 10209
Re: Is there any way to prevent the loss of attached PCSs?
It's only stat-boosting PCS's that are permanent even after they are lost. Ability PCSs (like depth perception) are gone for good.
It should be fixed in 1.3, so you'll have to wait for that. There's a huge thread in the bugfix forum about it, and no one was really sure exactly what the cause was.
It should be fixed in 1.3, so you'll have to wait for that. There's a huge thread in the bugfix forum about it, and no one was really sure exactly what the cause was.
- Mon Mar 13, 2017 3:34 pm
- Forum: Long War 2: Bug Reports
- Topic: 5 bugs I found so far
- Replies: 1
- Views: 3350
Re: 5 bugs I found so far
My understanding is that #4 is a limitation of the Perfect Information mod. For abilities that allow you to take multiple shots at different targets (trench gun, iron curtain, saturation fire, faceoff, etc) the flag you get over each unit will show the percentages from the first shot. Has nothing to...