Search found 940 matches

by LordYanaek
Sat Aug 19, 2017 9:55 am
Forum: Long War 2
Topic: CyberBall stupid AI
Replies: 21
Views: 31408

Re: CyberBall stupid AI

OK thanks for the explication, one more bug, the text shown briefly says 3 turns in my language. Translations are handled by community volunteers here on the forum. Each time a new patch is close to release (usually 2-3 weeks away) JL posts a thread here asking for translations. When the next one a...
by LordYanaek
Sat Aug 19, 2017 9:48 am
Forum: Long War 2
Topic: Coping with wildly unbalanced Haven Retals ahead of 1.5?
Replies: 27
Views: 44601

Re: Coping with wildly unbalanced Haven Retals ahead of 1.5?

Zork wrote:Just get a protect convoy retal where pods was thrown per 2: 2, none, 2, none, 2.
As far as i know it's working as intended. I didn't have any Supply Raid in my 1.3-1.4 campaign (no supply job in non liberated regions) but in my 1.2 campaign i also had 2 drops every other turn.
by LordYanaek
Sat Aug 19, 2017 9:41 am
Forum: Long War 2: Strategy
Topic: Psi Trooper level up progression question
Replies: 5
Views: 10318

Re: Psi Trooper level up progression question

It's not a design choice, it's a priorities choice. The base game UI displays 3 choices when a trooper levels up and nothing else. Pavonis can either spend their time redesigning a new UI for Psi Troopers or they can spend it balancing their mod and fixing bugs. They decided fixing bugs and having a...
by LordYanaek
Fri Aug 18, 2017 3:28 pm
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 90273

Re: Assault class - how to effectively used them?

I didn't personally test Oscar Mike but i'm almost sure i did the VIP trick (but LW2 campaigns are quite long so i'm no longer 100% sure now that you say it so if someone can confirm it would be nice). The way i understand it is that the game will use "limited" actions before using "f...
by LordYanaek
Fri Aug 18, 2017 8:15 am
Forum: Long War 2
Topic: Kubikiri. Good or way too good?
Replies: 37
Views: 56251

Re: Kubikiri. Good or way too good?

I don't understand how you could have less 55% chance after BS and RS rounds. Well, as i said i didn't use Redscreen as i abandoned them after a couple missions with nothing really useful to hack. I was using Bluescreen rounds which also (from the tooltip that appears when you shoot something) lowe...
by LordYanaek
Thu Aug 17, 2017 8:41 pm
Forum: Long War 2
Topic: Kubikiri. Good or way too good?
Replies: 37
Views: 56251

Re: Kubikiri. Good or way too good?

Well, there is certainly a lot that depends on our playstyle, which is why this thread is a question rather than an affirmation :) However, in my experience (limited to 2 full campaigns on Commander), all of the alternatives require much more investment than Kubikiri, actually they require the sort ...
by LordYanaek
Thu Aug 17, 2017 11:40 am
Forum: Long War 2
Topic: 2 UFO mission in region?
Replies: 8
Views: 11413

Re: 2 UFO mission in region?

I don't really remember how much raw material i got from UFOs but it's not all you get : You get corpses which can be used to build items, sold at BM or "rendered" by Tygan (i really think it should be an engineering project but probably something you can do in addition to the PG stuff) to...
by LordYanaek
Wed Aug 16, 2017 6:01 pm
Forum: Long War 2
Topic: Where are the Alien Leaders from Alien Hunters DLC?
Replies: 5
Views: 10319

Re: Where are the Alien Leaders from Alien Hunters DLC?

Thankfully, Rulers will only show on untimed missions : Troop/Convoy ambushes, HQs and if there's more i'm not aware of.
by LordYanaek
Wed Aug 16, 2017 5:01 pm
Forum: Long War 2
Topic: Kubikiri. Good or way too good?
Replies: 37
Views: 56251

Kubikiri. Good or way too good?

OK, as i said in another thread, discussing Kubikiri is probably best done in it's own thread. It's a bit sad to say this after all the troubles the developers went through to finally make it work but i think Kubikiri is wayyy to strong now that it's finally working. It trivializes late game minibos...
by LordYanaek
Wed Aug 16, 2017 3:57 pm
Forum: Long War 2
Topic: CyberBall stupid AI
Replies: 21
Views: 31408

Re: CyberBall stupid AI

It's a GSGT skill with a solid cooldown, requires a specific biuld: That specific build is a Crit sniper and it works pretty well even without Kubikiri so you're not actually sacrificing anything to make it work. Kubikiri however totally trivializes any miniboss encounter, making some items/perks s...
by LordYanaek
Wed Aug 16, 2017 2:50 pm
Forum: Long War 2
Topic: 2 UFO mission in region?
Replies: 8
Views: 11413

Re: 2 UFO mission in region?

As faket15 said. If you see that AVATAR project is delayed a lot in the resistance management screen it means you're really hurting ADVENT a lot and they have diverted resources away from AVATAR project to reinforce their hold on the planet. Those resource translate into additional reinforcements. M...
by LordYanaek
Wed Aug 16, 2017 2:37 pm
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 90273

Re: Assault class - how to effectively used them?

Assaults have been my favorite class since vanilla XCOM1. They were incredible in LW1 and they are still very good in LW2 (i feel they aren't as strong as in 1 but i think the same can be said of every class ... maybe they are just more balanced). As far as builds go, i used 3 (with some slight vari...
by LordYanaek
Wed Aug 16, 2017 10:14 am
Forum: Long War 2
Topic: CyberBall stupid AI
Replies: 21
Views: 31408

Re: CyberBall stupid AI

For what's worth given the sheer amount of armor and defense it has coupled with the innate damage reduction (it has 30% damage reduction when closed, it literally takes less damage from everything) it would be stupid to use cover, it presents enough of a threat that you want it down first thing, i...
by LordYanaek
Sat Aug 12, 2017 8:05 pm
Forum: Long War 2
Topic: Suppression/AoS Not Triggering
Replies: 5
Views: 8885

Re: Suppression/AoS Not Triggering

Remember also, that the unit has to move FORWARD. If it moves backward, then no shot. Not exactly true. As -bg- explained suppression will fail if the unit suppressed moves out of LoS. This usually occurs when they move backwards but not always. The same is true for regular OW and also for Kill Zon...
by LordYanaek
Fri Aug 11, 2017 2:10 pm
Forum: Long War 2
Topic: will we get a chance to play 1.5 before the expansion?
Replies: 15
Views: 23852

Re: will we get a chance to play 1.5 before the expansion?

I am 100% certain they are specifically waiting until after the expansion because release 1.5 too close just means they're going to have to readjust everything right after. I seriously doubt that. Even thought JL still havn't confirmed or rejected any of our wild guesses about LW2 being ported to W...
by LordYanaek
Thu Aug 10, 2017 8:42 am
Forum: Long War 2: Bug Reports
Topic: Config File NOT persistent
Replies: 1
Views: 4350

Re: Config File NOT persistent

I've seen this bug and have always been able to "solve" it but it will always come back. Here's what i do. Disable all mods Delete the config files Start the game (i think you have to do this twice as the first time it will crash) Assign all keys Re-enable mods Don't touch keybindings any ...
by LordYanaek
Thu Aug 10, 2017 8:16 am
Forum: Long War 2
Topic: Haven Management questions
Replies: 15
Views: 22277

Re: Haven Management questions

1st - Is there any way to see that a Haven is infested with faceless other than the "unknown cause" losses in the monthly report? As others have said, no. That's why it can be useful to turn a haven (and only one) to full supply one day before the drop. You're not generating supplies (you...
by LordYanaek
Wed Aug 09, 2017 9:24 pm
Forum: Long War 2: Strategy
Topic: Supply Missions
Replies: 22
Views: 30392

Re: Supply Missions

the higher the strength, the easier they are to detect so you have to keep running Intel when Str rises rather than hide your rebels in fear of retaliations. good to know ! Are you sure on that ? Unless the code doesn't use some values found in the config files, yes. There have been a few cases of ...
by LordYanaek
Sun Aug 06, 2017 4:00 pm
Forum: Long War 2: Strategy
Topic: LW2 1.4 Team Builds
Replies: 15
Views: 28800

Re: LW2 1.4 Team Builds

I notice that your squads are primarily around six soldiers, which is something I want to try and do (I have always had eight per squad but then I end up leaving members out of missions and that's a waste). Actually i had more 5 soldiers squads than 6. 5 is the base for most GOps and i played most ...
by LordYanaek
Wed Aug 02, 2017 3:01 pm
Forum: Long War 2: Strategy
Topic: Why can't I find a facility lead?
Replies: 24
Views: 32375

Re: Why can't I find a facility lead?

I did most 4 day+ missions. Most of the time I was offered 24 hour missions, to which I referred to. Not a single lead in 3 playthroughs. 4 days is the maximum you can hope for a protect research activity (apart from being very lucky). It's possible but usually you'll get less. That being said 2-3 ...
by LordYanaek
Tue Aug 01, 2017 2:41 pm
Forum: Long War 2: Strategy
Topic: Why can't I find a facility lead?
Replies: 24
Views: 32375

Re: Why can't I find a facility lead?

VIP missions can be hard. That one requires luck to get one in a region that doesn't have a high Str and a reasonable infiltration, something around 4 days is possible with some luck and can be infiltrated by a good squad (an officer, even without infiltrator will reduce the infiltration time throug...
by LordYanaek
Mon Jul 31, 2017 8:23 pm
Forum: Long War 2: Strategy
Topic: Why can't I find a facility lead?
Replies: 24
Views: 32375

Re: Why can't I find a facility lead?

Hellraptor & WanWhiteWolf, are you actively trying to "hunt" for Protect Research activities or just hoping that you'll get one among your "Intel package" missions? By hunting Protect Research activities, i mean : Knowing which regions hold a (hidden) facility. You can learn ...
by LordYanaek
Sun Jul 30, 2017 3:51 pm
Forum: Long War 2: Bug Reports
Topic: Slow strategy progression?
Replies: 12
Views: 18115

Re: Slow strategy progression?

Unless this changed recently, using the Community Highlander Mod with LW2 required some special steps to avoid conflict. Did you follow every instruction? I don't use it myself so i can't tell you precisely but both LW2 and CHM are "highlander" mods because "there can be only one"...
by LordYanaek
Sun Jul 30, 2017 9:50 am
Forum: Long War 2
Topic: No Reinforcement Farming vs No Experience
Replies: 23
Views: 35284

Re: No Reinforcement Farming vs No Experience

From a philosophical standpoint, I disagree with that view. Game design is about making sure the hyper-optimal player is having fun. <Philosophical garbage> "Shlipoophically" i would ask why? The point of a game is to have fun, not to play optimally. Should developers really try to make a...
by LordYanaek
Sat Jul 29, 2017 8:48 am
Forum: Long War 2: Strategy
Topic: How do you deal with yellow alert flanking shots?
Replies: 25
Views: 42577

Re: How do you deal with yellow alert flanking shots?

If you have the mod that pre counts the number of enemies on the map it's very very helpful. You can only get this mod to pre count the enemies once you have the shadow chamber. My Approach on a map is very different when I have to deal with 7-9 enemies verses having to deal with 12 to 15 But you k...