Search found 35 matches

by ConradKurze
Wed Feb 01, 2017 10:44 pm
Forum: Long War 2
Topic: [Suggestion] Introduce S.H.I.V.S
Replies: 27
Views: 41728

Re: [Suggestion] Introduce S.H.I.V.S

I think SHIVs would be awesome, but its probably too expensive (from a development standpoint). They'd have to make the models from scratch, animate them, make all new items for them, give them advancement trees (or add new Proving Grounds Projects for them), etc. But it'd be awesome if they were ad...
by ConradKurze
Wed Feb 01, 2017 9:11 pm
Forum: Long War 2
Topic: Dark Events
Replies: 57
Views: 71686

Re: Dark Events

Holy crap calm down, this is a mod not the constitution, I've seen less backlash to people besmirching and crapping all over Geneva conventions etc than what some of you guys are acting like. Not everything on LW2 is implacable and perfect and the great thing about pavonis is that they are in here ...
by ConradKurze
Wed Feb 01, 2017 8:53 pm
Forum: Long War 2
Topic: Dark Events
Replies: 57
Views: 71686

Re: Dark Events

I'm sure the majority of users would agree with you. But like many forums, the ride-or-die fan boys posting here aren't big on common sense. If you search the forums, you will find a post that shows you how to adjust the dark events so the duration is no longer 999. Or maybe this mod isn't for you....
by ConradKurze
Fri Jan 27, 2017 10:47 pm
Forum: Long War 2
Topic: [suggestion] Glass breaking not breaking concealment.
Replies: 3
Views: 6151

Re: [suggestion] Glass breaking not breaking concealment.

Well that is kinda what concealment is. It isn't that your soldiers are using magic to hide themselves, it is that the Advent are on low alert and not actually looking for you all that hard, because they don't expect to see you there. Going on Yellow Alert basically means they are watching for you, ...
by ConradKurze
Fri Jan 27, 2017 10:36 pm
Forum: Long War 2
Topic: [Feature request] Commander's Choice
Replies: 22
Views: 29543

Re: [Feature request] Commander's Choice

Honestly that would make the GTS somewhat pointless. The primary benefit of the GTS early game is it lets you choose your rookies' class. Commander's Choice was excellent in LW1 because EU/EW had nothing to allow this, whereas X2 has the GTS. I feel like Commander's Choice would just end up making y...
by ConradKurze
Fri Jan 27, 2017 8:49 pm
Forum: Long War 2
Topic: What is the "to-hit" crit penalty?
Replies: 10
Views: 15471

Re: What is the "to-hit" crit penalty?

LoadStar81 is correct, but to expand on his explanation: In EU/EW/LW1 the hit & crit calculation were independent. Thus with 80% Hit chance, and 50% Crit chance the net result was: 40% of shots were hits, 40% were crits, 20% misses. In X2 it only runs one calculation, and in vanilla it does thes...
by ConradKurze
Wed Jan 25, 2017 9:50 pm
Forum: Long War 2
Topic: Why Shinobi?
Replies: 12
Views: 17343

Why Shinobi?

I'm just curious as to why you went with the name Shinobi rather than Scout or Vanguard or Outrider, basically something less inclusive. It's especially weird because all the other classes you added have sensible/generic/not-language-specific names. Gunner - Makes sense, their primary duty is to use...
by ConradKurze
Wed Jan 25, 2017 7:51 am
Forum: Long War 2
Topic: alternative primary for Sharshooter
Replies: 43
Views: 45707

Re: alternative primary for Sharshooter

You can build a Sharpshooter to be a scout/spotter unit. They can get Phantom and Holotargeting doesn't break concealment. Using them as a scout seems like a valid use, but the Sniper rifle doesn't really complement that play style, whereas an SMG would. Any weapon that only needs a single (turn-end...
by ConradKurze
Wed Jan 25, 2017 7:00 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 306226

Re: Pending Changelist for 1.1 (NOT RELEASED)

Another bug just popped up for me: My first haven (the one you start with) used to have 16 Personnel in it. After doing a Rendevouz mission in a *different* territory that haven now has 0 people in it. Haven't seen any pop ups regarding that haven or anything else interesting, but I am now short 13 ...
by ConradKurze
Tue Jan 24, 2017 9:31 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 306226

Re: Pending Changelist for 1.1 (NOT RELEASED)

I've experienced a bug a few times that I don't see listed on the changes: Sometimes (not always) when a grenade is used to destroy cover other soldier's shots will not be updated to reflect the enemy is now flanked/has no cover. This will update if a soldier moves (but ONLY for that soldier), but f...