Search found 364 matches
- Mon Jun 05, 2017 8:49 am
- Forum: Long War 2: Strategy
- Topic: I'm getting rocked on legendary o.o
- Replies: 37
- Views: 88653
Re: I'm getting rocked on legendary o.o
You cannot detect a third mission in your first region on Legendary until the first supply drop. The benefits from the recruit are marginal(maybe about a 50% chance of getting a rookie/rebel) so I would agree that it's questionable if it's worth doing. It depends a lot on how early you detect the m...
- Sat Jun 03, 2017 9:14 pm
- Forum: Long War 2: Strategy
- Topic: What are the uses of Field surgeon?
- Replies: 49
- Views: 72672
Re: What are the uses of Field surgeon?
Right, then there's also the last check, CanBeHealed, which also checks if LowestHP > 0
Code: Select all
(UnitState.LowestHP < UnitState.HighestHP && UnitState.LowestHP > 0);
- Sat Jun 03, 2017 4:41 pm
- Forum: Long War 2
- Topic: Trojan seems to always kill robots - a bug?
- Replies: 14
- Views: 20485
Re: Trojan seems to always kill robots - a bug?
I found the bug for this. The event handler wasn't being removed properly for the TrojanVirus effect that is added to the enemy unit. It fires at the beginning of every turn, both player and enemy. The first two ticks it is ignored since the mec is still stunned or mind controlled, and the 3rd tick ...
- Fri Jun 02, 2017 11:21 pm
- Forum: Long War 2: Strategy
- Topic: What are the uses of Field surgeon?
- Replies: 49
- Views: 72672
Re: What are the uses of Field surgeon?
Oh, also, it looks like a Stabilized soldier is eligible for Field Surgeon effect in 1.3 and onwards. It only refuses to work if the target is dead or bleeding out (or fully healed) if(SourceUnit.IsDead()) { return false; } if(SourceUnit.IsBleedingOut()) { return false; } if(SourceUnit.bCaptured) {...
- Fri Jun 02, 2017 9:32 pm
- Forum: Long War 2: Strategy
- Topic: What's your views on ammo use?
- Replies: 40
- Views: 69571
Re: What's your views on ammo use?
I've seen this kind of system before in other games and I have never liked it. It becomes a guessing game where you have to have the "correct" ammunition type to maintain parity. You're given little information to guess what the correct answers are going to be, and there's no way of chang...
- Fri Jun 02, 2017 9:22 pm
- Forum: Long War 2
- Topic: No Combat Fitness for Assaults?
- Replies: 7
- Views: 12704
Re: No Combat Fitness for Assaults?
I don't think combat fitness helps an assault the same way it does Ranger/Gunner. But even on those classes there's typically a better perk to pick. It's ok, but I sure wouldn't want to give up Lethal for it.
- Fri Jun 02, 2017 4:31 pm
- Forum: Elevated Bug Reports
- Topic: Shinobi fleche range attack
- Replies: 3
- Views: 18144
Re: Shinobi fleche range attack
This has something to do with some vanilla code that can also be seen when you take any soldier and waypoint them around in circles, as long as the last point lands within your blue move radius it only takes a single action from the soldier.
- Fri Jun 02, 2017 4:07 pm
- Forum: Long War 2
- Topic: Advent global alert level.
- Replies: 2
- Views: 5421
Re: Advent global alert level.
Keep in mind that the avatar base timer has been adjusted to be slower, you were never really meant to have avatar progress slowed by large amounts, if at all. If your keeping 5+ squads busy, your probably doing fine.
- Wed May 31, 2017 4:07 pm
- Forum: Long War 2
- Topic: How long does the HQ Assault stay live
- Replies: 3
- Views: 7439
Re: How long does the HQ Assault stay live
They don't go away until you complete them.
- Wed May 31, 2017 2:23 pm
- Forum: Long War 2: Strategy
- Topic: What's your views on ammo use?
- Replies: 40
- Views: 69571
Re: What's your views on ammo use?
Sectopods make cool pets. They also seem really good at tanking.Dlareh wrote:Redscreen rounds are indeed a weird thing to like, not even worth the -1 mobility cost in my book, let alone the other opportunity costs.
Really not sure why you devs bothered to create them
- Wed May 31, 2017 3:13 am
- Forum: Long War 2
- Topic: Retaliations
- Replies: 41
- Views: 63191
Re: Retaliations
Another thing would be to allow 8 soldiers for the defence. Does anyone know if this can be done via .ini? Hey I think you can bring 8. I accidentally only took 6 (I think the robojumber mod centers the 6 slots and I didn't see the 2 empties), but then did the defense with 8. I am playing on iron m...
- Wed May 31, 2017 3:00 am
- Forum: Long War 2
- Topic: Trojan seems to always kill robots - a bug?
- Replies: 14
- Views: 20485
Re: Trojan seems to always kill robots - a bug?
So I tried to spend some time debugging this and haven't really gotten far yet. Any time I try to do this in a test setup the game crashes on the enemy turn that trojan procs right near the end of the turn. What might help is if someone could provide a tactical save after hacking but before the troj...
- Tue May 30, 2017 8:28 pm
- Forum: Long War 2: Strategy
- Topic: What's your views on ammo use?
- Replies: 40
- Views: 69571
Re: What's your views on ammo use?
I like Redscreen Rounds, but then I've been told I'm wierd, so maybe that's it.
- Tue May 30, 2017 8:21 pm
- Forum: Long War 2
- Topic: How precisely do infiltrations in a just-liberated region work?
- Replies: 6
- Views: 9488
Re: How precisely do infiltrations in a just-liberated region work?
Note also boost has no effect at that point, although the game will let you try. This was a bug in that the two boosts were not stacking properly and it was taking the greater of the two. So it would sometimes have an affect, but only if the boost was more than 50% of full infiltration. This is fix...
- Tue May 30, 2017 8:14 pm
- Forum: Long War 2
- Topic: Trojan seems to always kill robots - a bug?
- Replies: 14
- Views: 20485
Re: Trojan seems to always kill robots - a bug?
I'll have a look at it this evening. If that's the case it's likely a bug, IIRC it should top out at 8 damage?
- Tue May 30, 2017 6:28 pm
- Forum: Long War 2
- Topic: So THAT's why Sharpshooters cannot have rifles/SMGs
- Replies: 13
- Views: 19273
Re: So THAT's why Sharpshooters cannot have rifles/SMGs
No skill requires a specific type of weapon. There is no variable in the game code for semi-auto or full-auto weapons as far as I know. Rapid fire works with both rifles and shotguns, and the latter are definitely not burst weapons. If you can assign Rapid Fire, Chain shot or any other multishot sk...
- Tue May 30, 2017 8:05 am
- Forum: Long War 2: Bug Reports
- Topic: Line of Sight and closing open doors
- Replies: 2
- Views: 5247
Re: Line of Sight and closing open doors
This is a bug in vanilla that has to do with the soldier "peeking" around the corner. If you move to the tile when the door is closed your soldier does not peek around the corner as there is none, but opening the door causes the peeking behavior. Closing the door again does not reset the s...
- Tue May 30, 2017 7:56 am
- Forum: Long War 2: Bug Reports
- Topic: Intel-boosting a mission after liberation awards 0% bonus infiltration
- Replies: 3
- Views: 6474
Re: Intel-boosting a mission after liberation awards 0% bonus infiltration
It is intended that you can boost after liberation. There was a bug in the infiltration calculation causing the liberation boost and the intel boost to not stack with each other but rather it simply ended up taking the greater of the two. It should stack properly now so you'll get the flat increase ...
- Sat May 27, 2017 6:04 am
- Forum: Long War 2
- Topic: Retaliations
- Replies: 41
- Views: 63191
Re: Retaliations
There are two types of full retal missions, one is Haven Defense, the other is the Terror Mission. You got the first and then the second. On the Haven Defense you just throw an evac, round up the rebels, hold out until the evac comes and GTFO. For the terror type, you kill everything on the map as f...
- Fri May 26, 2017 8:39 pm
- Forum: Long War 2: Bug Reports
- Topic: 2nd Scientist in Psi Chamber underperforming
- Replies: 5
- Views: 7811
Re: 2nd Scientist in Psi Chamber underperforming
It turns out the first scientist reduces the time by 50% and the second scientist reduces the remaining time by 33%. This looks exactly the same as how the Research Lab and Proving Grounds work. So rather than each Scientist halving the remaining time, each one increases the work done per hour by t...
- Fri May 26, 2017 8:34 pm
- Forum: Long War 2
- Topic: Experience Distribution
- Replies: 9
- Views: 13504
Re: Experience Distribution
Can anyone explain me what "wet work" is? I found this in many threads, but I haven't understand the meaning yet ;) Wet Work increases the kill xp by 100%. Normally you get xp shared across the team based on the number of aliens that spawn in the mission schedule which makes up ~85% of th...
- Fri May 26, 2017 8:30 pm
- Forum: Long War 2
- Topic: Exact Infil for Command Pod
- Replies: 2
- Views: 4943
Re: Exact Infil for Command Pod
The command pod (as well as all other details of a mission) is not based on infiltration directly, it's based on the Alert Level. Alert is equal to ADVENT Strength in the mission region (in the case a a Supply Raid the higher of the source region and destination region) plus sometimes a per-mission...
- Fri May 26, 2017 3:05 am
- Forum: Resolved Bug Reports
- Topic: Specialist Airdrop Bug still present 3 months later
- Replies: 2
- Views: 15629
Re: Specialist Airdrop Bug still present 3 months later
A fix for this is in for the next release.
- Fri May 26, 2017 3:03 am
- Forum: Long War 2: Bug Reports
- Topic: 2nd Scientist in Psi Chamber underperforming
- Replies: 5
- Views: 7811
Re: 2nd Scientist in Psi Chamber underperforming
I've noticed this too. The code for this is all in vanilla, all we added was the second tube. Going to try and look into it some more and see if there's anything we can even do to make it perform better.
- Fri May 26, 2017 2:50 am
- Forum: Long War 2
- Topic: LW2 - Grenadier - balance and ammo
- Replies: 23
- Views: 30617
Re: LW2 - Grenadier - balance and ammo
@ Korval, the grenade launcher is both a significant range and aoe upgrade. It essentially lets you stack all the grenades on one guy who does it better than any one of the individuals. Try incendiary grenades...you won't be disappointed. If you have patience, try sapper + combat engineer with frag...