Dark event settings are mostly in code not in config files.
Looks like the Haven Infiltration lasts 45-60 days.
Search found 364 matches
- Sun Mar 05, 2017 4:38 pm
- Forum: Long War 2
- Topic: "Haven Infiltrators" Dark Events Lasts Too Long
- Replies: 14
- Views: 23479
- Sun Mar 05, 2017 3:52 pm
- Forum: Long War 2: Bug Reports
- Topic: Clown Car Cell full of Aliens
- Replies: 4
- Views: 7480
Re: Clown Car Cell full of Aliens
I've had this happen once as well. I believe there was a drone outside the cell and two troopers inside it.
- Sun Mar 05, 2017 3:46 pm
- Forum: Long War 2: Strategy
- Topic: Early missions with short timers, a failing strategy
- Replies: 36
- Views: 42871
Re: Early missions with short timers, a failing strategy
Your not gaining any advantage at all. Your really just wasting your time. Popping the mission the way you are will not increase how soon that same mission will come back. When a mission is spawned a regional cooldown for that mission is created. These cooldowns are longer than the missions maximum ...
- Sat Mar 04, 2017 8:16 pm
- Forum: Long War 2: Strategy
- Topic: Trap mission
- Replies: 8
- Views: 15523
Re: Trap mission
Here's the info out of the ini in case anyone is trying to figure out if something is a Snare or not. [Snare X2LWAlienActivityTemplate] iPriority=26 RequiredRebelMissionIncome=0 DiscoveryPctChancePerDayPerHundredMissionIncome=85 MinAlert=7 MinVigilance=5 AlertLevelModifier=-1 ForceLevelModifier=1 Mi...
- Sat Mar 04, 2017 2:12 am
- Forum: Long War 2: Bug Reports
- Topic: Are Archons immune to fire or there is a bug?
- Replies: 4
- Views: 6931
Re: Are Archons immune to fire or there is a bug?
Ha, now that actually should be a bug, no reason my gunner can't stab a snek just because he's got a few 3rd degree burns.
- Sat Mar 04, 2017 1:08 am
- Forum: Long War 2: Bug Reports
- Topic: Are Archons immune to fire or there is a bug?
- Replies: 4
- Views: 6931
Re: Are Archons immune to fire or there is a bug?
The burning status does not prevent units that can melee from doing so.
- Fri Mar 03, 2017 9:34 pm
- Forum: Modding Long War 2
- Topic: Adjust Supply Income from Havens
- Replies: 1
- Views: 3963
Re: Adjust Supply Income from Havens
The file for changing rebel output of all types is in XComLW_Outposts.ini around lines 90-100, at the bottom.
The "intel" that you found in Activites is only for the haven soldier advisor to detect faceless in havens and trigger the rendezvous mission.
The "intel" that you found in Activites is only for the haven soldier advisor to detect faceless in havens and trigger the rendezvous mission.
- Thu Mar 02, 2017 6:30 pm
- Forum: Long War 2: Strategy
- Topic: Single class squads?
- Replies: 3
- Views: 7328
Re: Single class squads?
I'm doing a playthrough now on Veteran that is 100% Grenadiers. It's a little bit of a rough start until you get some perk upgrades happening. I'm almost at the network tower which should be interesting, and then the HQ will be bonkers. At least I'll be able to pack a couple of strong supports. My i...
- Thu Mar 02, 2017 6:24 pm
- Forum: Long War 2: Strategy
- Topic: Viewing AWC skills before training in 1.2
- Replies: 5
- Views: 9435
Re: Viewing AWC skills before training in 1.2
For anyone wondering exactly where this is, its in XComLW_AWCPack.ini at the top as ALWAYSSHOW. Set that to true and restart the game.
- Thu Mar 02, 2017 4:55 pm
- Forum: Long War 2
- Topic: Detecting faceless/rendezvous missions
- Replies: 24
- Views: 48099
Re: Detecting faceless/rendezvous missions
I don't know for sure, but my guess would be that switching people out should be fine. Lots of mechanics in the strategy layer (and this whole true for lots of games in general) have update 'ticks' where things change. I'm guessing when that 'tick' occurs it will check your advisor rank and update t...
- Wed Mar 01, 2017 11:55 pm
- Forum: Long War 2
- Topic: Retaliation fail
- Replies: 3
- Views: 6353
Re: Retaliation fail
This is a good reason to spread out to many regions as early as possible. In my campaigns I have been grabbing a 2nd region typically after getting the first 2-3 missions underway. Especially if I can get some rebels in them as then the avenger is not as necessary. The advantage of having multiple r...
- Wed Mar 01, 2017 11:46 pm
- Forum: Long War 2
- Topic: Feature Request: Hunker Down Detection
- Replies: 2
- Views: 5148
Re: Feature Request: Hunker Down Detection
I think this would really only make concealment more broken not less. The only advantage this would bring is during the ayys turn they would have lower detection radius to flank revealing the soldier. Which would mean on your turn your only choice would be to hunker again until they moved along or c...
- Wed Mar 01, 2017 9:19 pm
- Forum: Long War 2
- Topic: Campaign Feedback: Prices/Abilities/strategic layer
- Replies: 23
- Views: 28827
Re: Campaign Feedback: Prices/Abilities/strategic layer
Love the idea of being able to pick up alien corpses and evac with them. Would need certain limits to prevent being too exploitable. Most no corpse missions have the timer + RNFs that would prevent you from just scouring the map for everything you killed. I also like the idea of not losing all the t...
- Wed Mar 01, 2017 8:16 pm
- Forum: Long War 2
- Topic: Detecting faceless/rendezvous missions
- Replies: 24
- Views: 48099
Re: Detecting faceless/rendezvous missions
Here's a breakdown of my best understanding based on information from the ini and a little reading between the lines. The rendezvous mission has its own special "intel" that is only produced by a soldier in the haven and not from rebel intel. This intel is based on the rank of the soldier,...