Search found 193 matches
- Thu Feb 02, 2017 12:37 am
- Forum: Long War 2
- Topic: New and Improved Dark Events Thread
- Replies: 111
- Views: 136284
New and Improved Dark Events Thread
This thread has been OK'd by Johhnylump It is a continuation of the prior thread, to discuss dark events, their implementation, and the effects on the game... without getting snippy at commentators. It's a fair point, but the logical extreme of resolving that issue is a fully scripted campaign, whic...
- Wed Feb 01, 2017 11:44 pm
- Forum: Long War 2: Strategy
- Topic: What does "Unhindered Operations" mean exactly?
- Replies: 5
- Views: 13380
Re: What does "Unhindered Operations" mean exactly?
what is the penalty?trihero wrote:It means you can go on doing what you were doing before with no penalty.
I think there might be some delay (2 weeks) before they can do the same retaliation again, according to xwynns who has inside information.
- Wed Feb 01, 2017 10:53 pm
- Forum: Long War 2
- Topic: Shens Last Gift doesnt appear
- Replies: 15
- Views: 19710
Re: Shens Last Gift doesnt appear
I don't understand do you guys actually like Sparks that much? They don't seem that great to me (except you know, their main gun is strong as hell now.) Resistance to crits + 30 base defense + Aid protocol(minimum 20 defense) means that you have an up armored unit with effective heavy cover (or bet...
- Wed Feb 01, 2017 2:42 am
- Forum: Long War 2: Strategy
- Topic: Sapper/needle grenades, heat/tandem, combat engineer/full kit
- Replies: 51
- Views: 62289
Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit
Sapper/needle grenades: Heat/tandem: Combat engineer versus/full kit: The solution depends mainly on how many explosive focused grenadiers you're expecting to bring, and what you're expected to do with them. The fewer grenadiers you're bringing the more you want to move towards Sapper/Heat/and (cou...
- Mon Jan 30, 2017 10:52 pm
- Forum: Long War 2
- Topic: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
- Replies: 21
- Views: 25558
Re: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
in the context of an entire mission for the 8 damage, spread randomly around targets that may or may not need it. Compared to 1 HP that almost certainly will, at some point, save that units life. In general you're going to get hit probably 1-3 times per (serious) mission, on average. Sometimes more....
- Mon Jan 30, 2017 10:10 pm
- Forum: Long War 2
- Topic: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
- Replies: 21
- Views: 25558
Re: (Friendly Consideration) Replace [+ Health] on Armors with [+ Armor] and [- Mobility]
Not... Really? I mean you either have something that works 100% on chance, or you have something that works 100% of the time. Formidable will get more use. Formidable requires you to get hit. It's only 100% to use if you're planning to get hit on every mission, or multiple times. Whereas with Bring...
- Sat Jan 28, 2017 7:36 am
- Forum: Long War 2: Bug Reports
- Topic: Ridiculous amounts of Reinforcements on next mission after securing region.
- Replies: 6
- Views: 9082
Re: Ridiculous amounts of Reinforcements on next mission after securing region.
Just managed to take out the Regional HQ in West Africa, and had a workstation hack mission immediately following... ended up getting three reinforcement drops starting around turn 7, and coming in EVERY turn following. pretty sure securing a region is supposed to do the direct opposite. When you s...
- Sat Jan 28, 2017 7:22 am
- Forum: Long War 2
- Topic: Aliens getting free shots
- Replies: 36
- Views: 46804
Re: Aliens getting free shots
Do you play on easy? Its disabled on easy. 2) Pod runs into player during aliens' turn. Pod breaks formation, dives for cover. That's one move, and since it's the aliens' turn, they shoot with their second move. Just like normal. You are counting this different from Goumindong. He counts it like th...
- Sat Jan 28, 2017 6:57 am
- Forum: Long War 2
- Topic: Are enemies psychic?
- Replies: 9
- Views: 13122
Re: Are enemies psychic?
I'm not sure if this is a long war thing or a vanilla thing but evidently enemies know the exact position of my troops all the time. I'm not talking about "enemies moving towards us during concealment" feature btw. My problem is that for example; i have 2 soldiers behind a train and on th...
- Sat Jan 28, 2017 12:18 am
- Forum: Long War 2
- Topic: Aliens getting free shots
- Replies: 36
- Views: 46804
Re: Aliens getting free shots
1) They patrol into you. This is a movement 2) They take their spread movement to head to cover. This is a second movement 3) sometimes they shoot at you. This is a third action . I have yet experience this even once. Bug report time? Do you play on easy? Its disabled on easy. Otherwise i don't kno...
- Sat Jan 28, 2017 12:15 am
- Forum: Long War 2: Strategy
- Topic: Any success with overwatch perks
- Replies: 23
- Views: 29010
Re: Any success with overwatch perks
It seems i was wrong. Even then the OW is quite valuable once you get >1 shot. I was considering the value of not shooting at a covered target.mattprice516 wrote:I believe OW in XCOM 2 does have a to-hit penalty. Just not when firing from concealment.
- Fri Jan 27, 2017 11:52 pm
- Forum: Long War 2
- Topic: Aliens getting free shots
- Replies: 36
- Views: 46804
Re: Aliens getting free shots
They can not shoot at you with those actions unless they have either seen corpses or heard things that you did. All they can do is defensive stuff if they just walk into you without being on alert. I don't think they do it nearly enough on Legend. Immaterial. They still get three actions. It still ...
- Fri Jan 27, 2017 10:58 pm
- Forum: Long War 201
- Topic: Long War 2 Console Commands
- Replies: 35
- Views: 225763
Re: Long War 2 Console Commands
Worth noting that the "givescientist" and "giveengineer" commands only spawn one engineer or scientist. The "number" is the "quality" of the engineer from 1 to 10. Not sure what the baseline quality is but you will get one if you enter the text with no modifie...
- Fri Jan 27, 2017 10:56 pm
- Forum: Long War 2
- Topic: Aliens getting free shots
- Replies: 36
- Views: 46804
Re: Aliens getting free shots
In a sense yes. And maybe if aliens were restricted in their initial movement. But otherwise what happens is that 1) They patrol into you. This is a movement 2) They take their spread movement to head to cover. This is a second movement 3) sometimes they shoot at you. This is a third action. This is...
- Fri Jan 27, 2017 10:30 pm
- Forum: Long War 2: Strategy
- Topic: Any success with overwatch perks
- Replies: 23
- Views: 29010
Re: Any success with overwatch perks
You have so many high ranking soldiers you can afford to put rapid reaction rangers in havens? At what point in the game is this? No. But i will. My experience with the ever-vigilant failing the ranger was from testing. Edit: The easiest way to force reaction fire is to either A: Flank the unit you...
- Fri Jan 27, 2017 10:15 pm
- Forum: Long War 201
- Topic: "Find A Lead" Mission Explanation
- Replies: 18
- Views: 71395
Re: "Find A Lead" Mission Explaination
- Any Find A Lead (FAL) mission with " Intel Package " as a reward is either a POI or a Facility lead (you need these to discover the Alien Research Facilities and Blacksite). Given Intel is a resource earned and spent through missions, I feel like "Intel Package" could have a b...
- Fri Jan 27, 2017 10:12 pm
- Forum: Long War 2: Strategy
- Topic: Any success with overwatch perks
- Replies: 23
- Views: 29010
Re: Any success with overwatch perks
No. But i will.trihero wrote:You have so many high ranking soldiers you can afford to put rapid reaction rangers in havens? At what point in the game is this?
My experience with the ever-vigilant failing the ranger was from testing.
- Fri Jan 27, 2017 10:09 am
- Forum: Long War 2: Strategy
- Topic: Any success with overwatch perks
- Replies: 23
- Views: 29010
Re: Any success with overwatch perks
Like Gunner, Specialist, Ranger going heavy on the reaction fire perks? I'm trying to see the silver lining but I find that if you are aiming for the late game when the enemy gets really crazy hp units, you don't want to be relying on reaction shots on those. I could maybe see a use for a gunner th...
- Fri Jan 27, 2017 7:06 am
- Forum: Long War 2
- Topic: Does hacking break concealment?
- Replies: 14
- Views: 25309
- Fri Jan 27, 2017 6:13 am
- Forum: Long War 2
- Topic: Balance: gunner secondary, chameleon suit
- Replies: 51
- Views: 66955
Re: Balance: gunner secondary, chameleon suit
On the knife, you guys are mirroring internal discussions we had on it. We thought about ammo packs, but in the end, it wasn't that interesting to me; it's just a tech-based upgrade path for the LMG (basically like the Psi Amp, but applied to the primary weapon), and between all the other ways you ...
- Fri Jan 27, 2017 5:57 am
- Forum: Long War 2: Strategy
- Topic: What is a lead? How does one get a lead?
- Replies: 10
- Views: 13674
Re: What is a lead? How does one get a lead?
deacon already has a big handy post on exactly this topic; http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=23754 Oh my god its terrible "This first mission will not have a label, so you will not know that it is the beginning of the Liberation Chain until you complete it"...
- Fri Jan 27, 2017 1:25 am
- Forum: Long War 2
- Topic: Snap Shot perk suggestion
- Replies: 11
- Views: 18426
Re: Snap Shot perk suggestion
Yes but not cooldownsCloista wrote:I was under the impression that Serial still refunded both AP on kills with the sniper rifle?
Anyway. I think that the implementation you want isn't possible with how weapons work. But not sure
- Fri Jan 27, 2017 12:58 am
- Forum: Long War 2: Strategy
- Topic: What is a lead? How does one get a lead?
- Replies: 10
- Views: 13674
What is a lead? How does one get a lead?
OK. So on my previous game i got a "lead" pretty early. But got bogged down in "liberating a region" because i had started in Asia. (and decided to restart) But i don't actually know how this occurred. At my current game its July 17. I've run probably 30 missions and more or less...
- Fri Jan 27, 2017 12:04 am
- Forum: Long War 2
- Topic: Snap Shot perk suggestion
- Replies: 11
- Views: 18426
Re: Snap Shot perk suggestion
Its not a bad idea, if its possible.
But ideally it would have to have a 0 turn cooldown. Otherwise its not usable with serial, (which i believe was the intention)
But ideally it would have to have a 0 turn cooldown. Otherwise its not usable with serial, (which i believe was the intention)
- Thu Jan 26, 2017 10:52 pm
- Forum: Long War 2: Strategy
- Topic: Should we ever fight missions where we can't get any infiltration?
- Replies: 13
- Views: 17493
Re: Should we ever fight missions where we can't get any infiltration?
I would LOVE to see a video of what a Swarming Supply Raid looks like. So we know how much to prepare. Also, don't grenadiers have a finite number of grenades. I've got to imagine that once you run out, you're pretty much screwed. Yes but they get 4 to 5 each and you can eventually get 2-3 more wit...