Search found 129 matches

by Noober
Mon Aug 07, 2017 7:18 am
Forum: Long War 2
Topic: Least valuable class in 8-man squad?
Replies: 18
Views: 26313

Re: Least valuable class in 8-man squad?

Least valuable: sparks Most valuable: sharpshooters, rangers, assaults, shinobis SPARK is invaluable in retal, S&G and kill the relay missions. Basically - all missions there you are against a lot of yellow allerted enemies as they tend to shot SPARK and the SPARK is an ideal tank with 5 abblat...
by Noober
Mon Aug 07, 2017 7:04 am
Forum: Long War 2
Topic: Command pod in Supply Raids
Replies: 9
Views: 15862

Re: Command pod in Supply Raids

UFOs don't have a command pod with fixed composition like Supply Raids, they have instead an alien-only 8-man pod. I've done couple of those recently (both ended up being 125% inf to moderate diff, FL12) - there had been a 8 man comand pod on both but it seems that it generates differently from the...
by Noober
Fri Aug 04, 2017 7:41 am
Forum: Long War 2
Topic: Bladestorm and Muton's counter doesn't make sense
Replies: 4
Views: 8121

Re: Bladestorm and Muton's counter doesn't make sense

I am not exactly sure how it is as of 1.4, do Mutons still counter the Bladestorm attacks? I believe this is a bug, one that PI is almost certainly aware of. As far as I can tell, bladestorm will only trigger the muton counterattack if it happens **during the player's turn**. So it can happen if yo...
by Noober
Fri Aug 04, 2017 6:40 am
Forum: Long War 2
Topic: Least valuable class in 8-man squad?
Replies: 18
Views: 26313

Re: Least valuable class in 8-man squad?

I think this thread is a testament to how well the Pavonis crew has designed the LW2 classes. Everyone builds their ideal squads differently, and given how few variables there are to optimize, the diversity is surprising. I can agree with that. I think there are some imbalances at certain parts of ...
by Noober
Mon Jul 03, 2017 7:40 am
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

Dear all. From the last feedback here from devs and Xavier it's absolutely clear that the desision is made and the stated nerf is inevatable no matter what is said from our side. Good thing - it's easy reversable by ini edit so those too angry with it has at least this undocumented option. But bad t...
by Noober
Fri Jun 30, 2017 4:49 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

I can argue for it to be nerfed if you really want me to. no thanks! But I feel like we're going in circles at this point. Ok. Now it's clear that the decision has being made and none of this 4 pages of comment was actulally matter. I also understand that even if you are eaten you still have two wa...
by Noober
Fri Jun 30, 2017 4:20 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

practically every attack in XCOM 2 uses at least one randomised roll and usually several not quite right (100% to hit): at least the following abilities 1. Soulfire/Stasis 2. Combat protocol 3. HoB 4. Demolition + SPARK bombard (against cover) 5. Reaper and also AoE: 5. grenades 6. rockets 7. heavy...
by Noober
Fri Jun 30, 2017 2:42 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

- "I am opposed to the principle of a single, static dice roll for toggling such a high impact binary switch. Aim/Graze/Crit RNG is something the player has options to mitigate. These CC grenades with inherent proc chances are fixed and uninfluencable." - "Isn't this nerf in response...
by Noober
Fri Jun 30, 2017 10:44 am
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

If you have a 100% shut-down-this-enemy button with no significant drawbacks, then it's basically impossible to lose a fight against any single pod If you can fight one pod at a time - it's already basically impossible to lose regardless of fire. The problem arise when you are standing against more...
by Noober
Fri Jun 30, 2017 8:50 am
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

Maybe even rename it Incendiary Device (cannot be doubled by Heavy Ordnance/Rapid Deployment).
one use seems not enough as stasis (the main competitor) is a cooldown ability
as of Rapid Deployment - it's already unaffected by thiis skill being destuction type nade rather then support.
by Noober
Fri Jun 30, 2017 8:41 am
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

The majority of the posters seem concerned about either the need to nerf fire grenade at all (they don't think it's too strong, possible because they never played mass fire grenades on everyone) Never do this cause it's just look like console win the mission for me and so there is no nerf needed to...
by Noober
Fri Jun 30, 2017 8:04 am
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

- Increase in grenade weight to slow down incendiary carriers - Increasing the tech gate or the cost; Currently they come on so early and cheaply that it's viable to tech/rush straight for them - A massive increase to the infiltration cost - Making it a consumable like combat drugs (adjusting the p...
by Noober
Fri Jun 30, 2017 6:55 am
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

Fire grenades are very powerful. They need a nerf / change. Every class has its special strong abilities which allows them to carry its weight through all game till the very end. Grenadier has nothing speciall (everyone can carry grenades) other than support tree. Come on - poor nerfed to the groun...
by Noober
Thu Jun 29, 2017 3:29 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

I wouldn't necessarily put stun lancers in the "need to be controlled" camp. They're dangerous and annoying, but having one unit stunned for a turn is far less lethal than getting grabbed... the real threat from lancer is not a temporary stun but a hard disable (uncons) until the end of t...
by Noober
Thu Jun 29, 2017 3:24 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

[*]Why are you listing enemies that are 100% vulnerable to flashbang in a thread about the incendiary nerf?

M3 Muton and M2 Sectoid are almost immune after flash nerf
by Noober
Thu Jun 29, 2017 2:49 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

Let's make a shot list of bio targets whom should be dealt with first on activation: 1. Rocketeer - cause os mass cover destruction 2. Snake - cause bind/grab and then KO from other ayss 3. Lancer - cause incouncesness (I never choose reviwal protocol at LCPL) 4. M2+ Grenadier - cause of fire grenad...
by Noober
Thu Jun 29, 2017 2:39 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

100% agree!
by Noober
Thu Jun 29, 2017 2:27 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

flash does not disalble and has much more radius
and with launcher nerf fire now is mostly hard disable for one target while flash - a group ability cancel.
it seems right to me - all has it's own role
by Noober
Thu Jun 29, 2017 2:19 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

[*]By introducing some risk, you have to plan your turn differently in case it doesn't burn. In case of M3 Muton don't burn we may only hunker and prey for the luck as there is no other way to reliably disable it and this guy definitely not come alone. And just to remind - there are also MEC which a...
by Noober
Thu Jun 29, 2017 11:57 am
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

NO!!!
Why did you tell them about the arc-thrower!
:o
by Noober
Thu Jun 29, 2017 6:53 am
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

Xcomgamedata_weapondata.ini , Line 77. There you have the fire grenade/bomb properties. THIS! Thank you SirensCry very much! Thank everyone who answer this topic! I still hope the devs stop nerfing every control options we have as this way the only answer to the mid-late game will be to kill everyth...
by Noober
Wed Jun 28, 2017 2:47 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

there are situations where you will activate more than you can handle and you can't do anything to prevent it. Just because of map generation. In this case every action is crucail and there is no place for RNG as it can cost you a squad wipe. That is why I rush PG and fire grenade and that's why I a...
by Noober
Wed Jun 28, 2017 2:05 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

Completely argee with you!
Where are a lot of realy nice changes in 1.4 but some nerfs are just too much for me.
It seems like I will be second to do it if it will be implemented as it is stated.
by Noober
Wed Jun 28, 2017 1:44 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

Nerf of burning effect means a heay nerf of the flame-technic build - right into uselesness.
In this case I would always bring a flash-sting grenadier to disable or sapper for cover destruction rather than technic.
by Noober
Wed Jun 28, 2017 1:32 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779194

Re: Please rethink this!

the damage is not that much of matter in this case - i'll be quite happy if it's set to 0 damage but 100% burn.
any other spec grenades is a comlete trash - not even worth a slot even is free from POI.

PLEASE !!!