Search found 151 matches
- Sat Aug 12, 2017 8:02 pm
- Forum: Long War 2
- Topic: Grenadiers suck.
- Replies: 58
- Views: 79808
Re: Grenadiers suck.
The problem with grenades for cover destruction is that it isn't AOE. At least not effectively. The environmental damage falls off (even with perks), so you're much better centering the aoe on the cover you want to blow up, rather than try for multiple. Damages isn't only for cover but also shreddi...
- Sat Aug 12, 2017 7:12 am
- Forum: Long War 2: Bug Reports
- Topic: Corrupted save
- Replies: 3
- Views: 6661
Re: Corrupted save
Got one more, I feel in my bones there's a shared context for cases i have the bug but can't put my finger on it. In case dev read that and it triggers a click I add a bizarre new case I had. So corrupted save, load previous save and thankfully I don't have the bug. Quit launch again and for a reaso...
- Sat Aug 12, 2017 6:54 am
- Forum: Long War 2
- Topic: What are your team comps for under-infiltrated or 0% supply raids/columns?
- Replies: 10
- Views: 14929
Re: What are your team comps for under-infiltrated or 0% supply raids/columns?
On Gunners: If a Gunner gets Sentinel or Rapid Reaction in the AWC, then you can make them very good OWers. Just pick CUP, which also benefits suppression. You can make quite an impressive hybrid with one of these from the AWC, CUP and the rest shooty skills. You end up with a soldier that's very g...
- Sat Aug 12, 2017 6:28 am
- Forum: Long War 2
- Topic: Can Haven rebels die in Mini-retals?
- Replies: 11
- Views: 16624
Re: Can Haven rebels die in Mini-retals?
Well to each their own, so ok it's your choice to have the game and not bother check it. In my opinion for a first play, XCOM 2 is better, the game-play is much more diversified because there's a constant rush on new features and new enemies, in comparison LW2 has a very slow progression and then re...
- Sat Aug 12, 2017 5:51 am
- Forum: Long War 2
- Topic: Some arguing about infiltration
- Replies: 7
- Views: 10692
Re: Some arguing about infiltration
I'll be the one with the differing opinion. Let me show you why I think the current system is fine. You are right, the infiltration system favours small squads. Even worse - it favours small squads with little equipment. But if you play by those rules or not is entirely up to you. If you like large...
- Sat Aug 12, 2017 5:33 am
- Forum: Long War 2
- Topic: Some arguing about infiltration
- Replies: 7
- Views: 10692
Re: Some arguing about infiltration
I think stealth is right were it should be in 1.4. That is to say, it CAN be done, but it's not EASY. I didn't quote the long explanation, well Im' not really convinced, I feel most arguments are more that it's possible not bother with doing Stealth mission. But it's not my point. Then there's the ...
- Sat Aug 12, 2017 5:02 am
- Forum: Long War 2
- Topic: will we get a chance to play 1.5 before the expansion?
- Replies: 15
- Views: 23972
Re: will we get a chance to play 1.5 before the expansion?
Or they could just say "sorry, LW2 doesn't support WOTC at this time. Please uninstall WOTC if you want to continue using LW2 ." If the WOTC Addon is done the way EW was in XCOM1, they won't even have to, since you could choose to just play the base game then. WOTC is bringing a ton of ne...
- Sat Aug 12, 2017 4:38 am
- Forum: Long War 2
- Topic: Grenadiers suck.
- Replies: 58
- Views: 79808
Re: Grenadiers suck.
My Needle Grenadiers lose a bit of steam before plasma. The Biggest Booms buff should help, and I think maybe if Boosted Cores gave 2points of damage to plasma but only 1 to special grenades, that might even up the playing field. I wouldn't bring my couple of needle grenadiers to a long HQ battle, ...
- Sat Aug 12, 2017 4:20 am
- Forum: Long War 2
- Topic: Grenadiers suck.
- Replies: 58
- Views: 79808
Re: Grenadiers suck.
I'm not talking about Grenadiers being unable to perform They're just the least interesting and least flexible class in the game Their middle perk choices may as well not exist for much of the game because they're so bad It feels like they're missing something - and LW rocketeers had the exact same...
- Fri Aug 11, 2017 8:33 am
- Forum: Long War 2: Bug Reports
- Topic: Corrupted save
- Replies: 3
- Views: 6661
Corrupted save
It's a bug I have rather often, including with only one mod, LW2 (but all DLC). It's only when the save is done at ship command, never with a save from a mission but it's more rare I save quit and load during a mission. I load the game and it's ok, the time to load seems longer than normal but I did...
- Fri Aug 11, 2017 8:18 am
- Forum: Long War 2: Bug Reports
- Topic: Soldiers list - wrong sorts (sigh probably not LW2)
- Replies: 5
- Views: 9854
Re: Soldiers list - wrong sorts (sigh probably not LW2)
It's very bizarre, I program rather often and used ton of high level libraries, including for GUI or tables, and never ever I quoted a wrong sort. It's not like sort is programming, it's copy/paste known algorithm if you can't use any library doing the sort for you, nothing to program. No matter the...
- Fri Aug 11, 2017 7:29 am
- Forum: Long War 2
- Topic: Maps Pack with LW2
- Replies: 2
- Views: 5877
Re: Maps Pack with LW2
Thanks, good to know, and thanks for the list. Myself the only "holes" I have seen was before add any map pack, a soldier walk at a higher floor like a roof during path he drops down suddenly at level below, but right after continue walk at the original floor. I had it rather often but for...
- Thu Aug 10, 2017 9:52 pm
- Forum: Long War 2
- Topic: Maps Pack with LW2
- Replies: 2
- Views: 5877
Maps Pack with LW2
I know maps map are discouraged to avoid problems with difficulty/timer tuning not done with LW2. But now many months after LW2 release I suppose many players used them intensively so what's the feedback. Myself I added 3 in my current campaign to try add more diversity. "World Expansion Projec...
- Thu Aug 10, 2017 9:26 pm
- Forum: Long War 2
- Topic: Grenadiers suck.
- Replies: 58
- Views: 79808
Re: Grenadiers suck.
Damage grenadier builds are perhaps better if you activate the option Red fog. It's not a rule type I appreciate but after to have seen some let's play activating it and considering it in analysis, I decided it would be an advantage I should try even if I don't like the rule. And the point is your d...
- Thu Aug 10, 2017 9:09 pm
- Forum: Long War 2: Strategy
- Topic: LW2 1.4 Team Builds
- Replies: 15
- Views: 28818
Re: LW2 1.4 Team Builds
Stick Officers to soldiers having the Quick Study AWC skill is a pretty good option with the huge reduction of training time.
- Thu Aug 10, 2017 8:49 pm
- Forum: Long War 2: Strategy
- Topic: Technicals and Grenadiers with SMG's
- Replies: 14
- Views: 26216
Re: Technicals and Grenadiers with SMG's
You can even do some amazing things with SMGs sometimes, a close combat Ranger with immense mobility (Rie got equipped with an SMG, has a Speed PCS and high innate mobility, she's sitting at 21 mobility when without items) is super fun to run in and hit stuff in the face, particularly if you can Bo...
- Thu Aug 10, 2017 8:41 pm
- Forum: Long War 2
- Topic: Haven Management questions
- Replies: 15
- Views: 22310
Re: Haven Management questions
That's bizarre right after previous post I mentioned not have seen 3 morphing anonymous, I had a mission with 3. First a pod of 2 advents and a drone, then followed a pod with an anonymous (non morphed) and an Advent. I think it's then that I had the special cinematic showing 2 morphing not in my vi...
- Thu Aug 10, 2017 8:12 pm
- Forum: Long War 2
- Topic: Grenadiers suck.
- Replies: 58
- Views: 79808
Re: Grenadiers suck.
I also like my grenadiers and curently uses at least 3 main builds and some variations. Perhaps you want make them good/versatile shooters? Middle tree doesn't look fully bad to me. Needle isn't pointless, and even useful during first parts. For me Needle is even good later for damages grenades buil...
- Thu Aug 10, 2017 7:43 pm
- Forum: Long War 2: Strategy
- Topic: How do you deal with yellow alert flanking shots?
- Replies: 25
- Views: 42781
Re: How do you deal with yellow alert flanking shots?
I was thinking about that rule and wondered, ok random bonus actions, ok then why not during combats? Sigh to me it's just a lame rule, I bet to target a pointless element, walk not on cover when no pod is discovered, for me a solution much more worse than the problem, random bonus actions is plain ...
- Thu Aug 10, 2017 7:34 pm
- Forum: Long War 2
- Topic: Coping with wildly unbalanced Haven Retals ahead of 1.5?
- Replies: 27
- Views: 44742
Re: Coping with wildly unbalanced Haven Retals ahead of 1.5?
At Easy I always could save them all except for the mission XCOM2 like, and a few mech. Each time it's epic so those missions look cool for me, but I agree ensure bad end at end of mission (higher difficulty) and then it's hardly satisfying missions, it would be a bit like if no matter the mission t...
- Thu Aug 10, 2017 7:22 pm
- Forum: Long War 2
- Topic: Some arguing about infiltration
- Replies: 7
- Views: 10692
Re: Some arguing about infiltration
From let's plays, I think all was rather old so perhaps started in February, that was 1.3? I remind some that seem mention 1.3. For 1.4 it could be improved the rules are still favoring on all aspects minimum squad sizes: - Number of missions done. - Management of wounded. - Number of soldiers to eq...
- Thu Aug 10, 2017 2:41 pm
- Forum: Long War 2
- Topic: What are your team comps for under-infiltrated or 0% supply raids/columns?
- Replies: 10
- Views: 14929
Re: What are your team comps for under-infiltrated or 0% supply raids/columns?
This thread pushed me focus more on Gunners, I set respec time to 0 to be able experiment with Gunners builds. I realized that Rapid Fire + Traverse was putting gunner closer to Ranger, you can shoot+double shoot, shoot+shoot, move+double shoot, move + shoot, shoot and reload. In fact the only thing...
- Thu Aug 10, 2017 2:26 pm
- Forum: Long War 2
- Topic: Can Haven rebels die in Mini-retals?
- Replies: 11
- Views: 16624
Re: Can Haven rebels die in Mini-retals?
Woo never played XCOM2, that a bit partisan or you really lack of time to play.Steve-O wrote:My apologies. I went straight to LW2, so I don't know how vanilla XCOM2 differs.Zork wrote: No in XCOM2 they evac instantly, you are meaning LW2.
LW2 is great but is nowhere replacing XCOM2, too different to do it.
- Thu Aug 10, 2017 2:17 pm
- Forum: Long War 2
- Topic: Coping with wildly unbalanced Haven Retals ahead of 1.5?
- Replies: 27
- Views: 44742
Re: Coping with wildly unbalanced Haven Retals ahead of 1.5?
Ha thanks, so it doesn't define the mission type.Steve-O wrote:AO is "Area of Operations." Basically, the tactical map for this mission. Bradford will often refer to it as "the AO" in his little speeches, so sometimes we do, too.Zork wrote:What means AO?
- Thu Aug 10, 2017 2:14 pm
- Forum: Long War 2
- Topic: Losing gear while training in AWC
- Replies: 5
- Views: 8320
Re: Losing gear while training in AWC
About weapons names, beside it's sort of non coherent with LW2 design and buying any single equipment for any single soldier, and constant shortage of equipments, it should have been weapons blueprint names if not soldiers blueprint equipment set. You select a blueprint for your soldier and the game...