Search found 41 matches
- Sun Feb 26, 2017 2:32 am
- Forum: Long War 2
- Topic: [Sugestion] Unload all weapon add-ons.
- Replies: 8
- Views: 11826
Re: [Sugestion] Unload all weapon add-ons.
Try verifying in Steam - I had a problem where Perfect Information wasn't working this way until I did that.
- Sun Feb 26, 2017 1:16 am
- Forum: Long War 2
- Topic: Campaign Feedback from Playthrough
- Replies: 8
- Views: 15001
Re: Campaign Feedback from Playthrough
i. Solution to this problem: GTS combat tactics purchases that greatly reduce infiltration time for low ranking soldiers. Love this idea! E: Just finished reading the entire post, agree with pretty much everything - especially permanent upgrades to speed up outfitting. Especially the ones which are...
- Sun Feb 26, 2017 1:12 am
- Forum: Long War 2
- Topic: Patch 1.2
- Replies: 37
- Views: 52124
Re: Patch 1.2
They make good haven advisors.Devon_v wrote:Some troops are going to become Technicals all on their own, you might as well make use of them.
- Sun Feb 26, 2017 1:11 am
- Forum: Long War 2
- Topic: Lost my Campaign - No idea why
- Replies: 47
- Views: 52472
Re: Lost my Campaign - No idea why
While i agree that in general that LW2 currently lacks information on some aspects, most of the information you get from digging inside INIs isn't required to play or enjoy the game. It's only required if you want to min-max your strategy. This is probably a point of dispute for a lot of people. I ...
- Sun Feb 26, 2017 1:00 am
- Forum: Long War 2
- Topic: L/I post-gampaign report + some feedback
- Replies: 11
- Views: 16525
Re: L/I post-gampaign report + some feedback
Would like to echo your experience generally. I did the same thing but over 4 runs, about 130 hours total (using "bind F slomo 2" "bind G slomo 4" to keep animation speed really high) Run 1: Blind, messed up completely due to haven mechanics, didn't use intel enough, build order ...
- Sun Feb 26, 2017 12:37 am
- Forum: Long War 2
- Topic: Patch 1.2
- Replies: 37
- Views: 52124
Re: Patch 1.2
The thing about the rocket cover destruction is yeah it's great - if you don't roll a scatter. Which is very likely at long range. https://docs.google.com/spreadsheets/d/1_2sRYROt6-5XFWZZAwQ0-laB9mYPW84h8476q3ecoYE/edit?usp=sharing Meanwhile there's the Gunner perk 'Destruction' which I also conside...
- Sat Feb 25, 2017 5:55 am
- Forum: Long War 2
- Topic: Patch 1.2
- Replies: 37
- Views: 52124
Re: Patch 1.2
I'm waiting for 1.2 to come out before I start a new run. I hope there's some serious balance changes in there, because otherwise next run I'm skipping Psi, skipping technicals and making half my team hail of bullets gunners. You mean other than Hail requiring five ammo and Psis being reworked? Tec...
- Fri Feb 24, 2017 11:35 pm
- Forum: Long War 2
- Topic: Patch 1.2
- Replies: 37
- Views: 52124
Re: Patch 1.2
I'm waiting for 1.2 to come out before I start a new run.
I hope there's some serious balance changes in there, because otherwise next run I'm skipping Psi, skipping technicals and making half my team hail of bullets gunners.
I hope there's some serious balance changes in there, because otherwise next run I'm skipping Psi, skipping technicals and making half my team hail of bullets gunners.
- Sat Feb 18, 2017 9:07 pm
- Forum: Long War 2
- Topic: Opinion on Rocketeers
- Replies: 70
- Views: 79649
Re: Opinion on Rocketeers
I'm playing on 1.1 and yeah, flamethrowers get blocked by cover all the time. They're useless. All the risk of getting up in the ayys faces without any of the payoff that a 100% to hit, high crit, close encounters assault has. The technical is straddling two completely contradictory roles - they're ...
- Fri Feb 17, 2017 1:02 pm
- Forum: Long War 2
- Topic: Opinion on Rocketeers
- Replies: 70
- Views: 79649
Re: Opinion on Rocketeers
Replace some of the middle generic perks with a perk which makes flamers entirely ignore cover, and another one where the burn chance becomes guaranteed. Make the rocket perks reduce scatter.
Right now I wish my technicals were grenadiers, they're totally outclassed.
Right now I wish my technicals were grenadiers, they're totally outclassed.
- Thu Feb 16, 2017 2:39 pm
- Forum: Long War 2
- Topic: LW2 needs more "middle class" missions
- Replies: 112
- Views: 127891
Re: LW2 needs more "middle class" missions
It may also place limits on enemy types . I like this idea in general. It would be cool to be able to buy or scan for pre-mission hints about the types of enemy expected. So all that gear you can buy actually feels relevant. 10 chrysalids on this mission? Bring the anti-melee stuff. 10 MECs? bring ...
- Wed Feb 15, 2017 12:46 pm
- Forum: Long War 2
- Topic: LW2 needs more "middle class" missions
- Replies: 112
- Views: 127891
Re: LW2 needs more "middle class" missions
That's a cool idea lilyophelia I've come up with another suggestion - add a new class called 'Infiltrator' or 'Spy' or similar. Make their basic skill something like the Tradecraft perk, but where they actually have a negative weight for the mission, enough to bring along their self and, with perks,...
- Tue Feb 14, 2017 12:55 pm
- Forum: Long War 2
- Topic: LW2 needs more "middle class" missions
- Replies: 112
- Views: 127891
Re: LW2 needs more "middle class" missions
So as we all agree, this is the problem: http://i.imgur.com/eU0OegT.png I think the solution is twofold: 1. Add some mechanic which punishes the 1 man and 2 man squads, ideally by making a tradeoff where more soldiers is better. 2. Rein in the silly hyperbolic rewards of maximum squad size supply ra...
- Tue Feb 14, 2017 12:05 pm
- Forum: Long War 2
- Topic: Feedback from my playthroughs
- Replies: 18
- Views: 22568
Re: Feedback from my playthroughs
People have been doing those supply raids on Ironman. Watch joinrbs on youtube, he shows us one. I think the problem, as pointed out by others, is that it's all-or-nothing in supply raids, but they're really needed as a source of corpses. Either you can do them and it makes the game easier, or you c...
- Tue Feb 07, 2017 12:50 am
- Forum: Long War 2
- Topic: New and Improved Dark Events Thread
- Replies: 111
- Views: 134358
Re: New and Improved Dark Events Thread
Based on the let´s plays i watch and my own play some people get relative soft dark events and get the missions to counter most of them with plenty of infiltration time. Other People get more unpleasant dark event and don´t find the missions to stop them. There should be a mechanic the even this ou...
- Tue Feb 07, 2017 12:25 am
- Forum: Long War 2
- Topic: Allow Tactical Dark Event to be shutdownable
- Replies: 19
- Views: 25056
Re: Allow Tactical Dark Event to be shutdownable
I'll explain my point super quick: There's a wide distribution in the power level of DEs. Some are tolerable, some are crazy compared to the others. Particularly the bonus HP, bonus defence and Rapid Reinforcement ones I see complained about a lot. Being given a choice as in the base game allowed yo...