Search found 88 matches

by seananigans
Wed Mar 15, 2017 7:03 pm
Forum: Long War 2
Topic: Post campaign feedback - Late game corpses
Replies: 14
Views: 19797

Re: Post campaign feedback - Late game corpses

Reverting to corpses recovery in every mission would require reverting to "kill them all" for every missions which is definitely not something i want. I guess I'd have to respectfully disagree with you here. Part of my suggestion included a rebalance/tuning/etc of pricing, costs, requirem...
by seananigans
Wed Mar 15, 2017 1:51 pm
Forum: Long War 2: Strategy
Topic: Which rooms to build first
Replies: 28
Views: 46559

Re: Which rooms to build first

You want GTS first, then AWC second. Third will be power unless you get lucky and get PoI's that assign power to the Avenger. In my campaign I did and so I have the PG now too. Have a shielded coil ready for the Laboratory next . I'm at work and can't check the game (kind of a noob anyway) - but do...
by seananigans
Wed Mar 15, 2017 1:39 pm
Forum: Long War 2
Topic: Balance of different difficulty levels
Replies: 19
Views: 21751

Re: Balance of different difficulty levels

This does not make mention which difficulty you feel these problems are present on, though, which is the crux of my comment. Unfortunately, this is independent of difficulty. Sure, on Veteran (or even Commander which is the difficulty i play) you can choose "sub-optimal" strategies and st...
by seananigans
Wed Mar 15, 2017 1:20 pm
Forum: Long War 2
Topic: Post campaign feedback - Late game corpses
Replies: 14
Views: 19797

Re: Post campaign feedback - Late game corpses

I still personally think corpses should just be rewarded for every mission no matter what, thematic/realism issues be damned. I enjoy the thematic reasoning for corpses being needed for tech advancement in various ways, but I have yet to see anyone reconcile this completely with the fact that 75% or...
by seananigans
Tue Mar 14, 2017 1:24 pm
Forum: Long War 2
Topic: New and Improved Dark Events Thread
Replies: 111
Views: 137925

Re: New and Improved Dark Events Thread

I actually wouldn't mind DEs, if I have a chance to counter them, or reverse them. I am already rushing to resistance comms, because I figure, the more regions I have, the higher the detection/counter chance. Maybe the DEs could only start maximum of x regions away from your starting haven for the ...
by seananigans
Mon Mar 13, 2017 11:52 pm
Forum: Long War 2
Topic: Do the DLC missions difficulty increase with time?
Replies: 3
Views: 5986

Re: Do the DLC missions difficulty increase with time?

I've only done Shen's in LW2, because that's all that will spawn for me (6 times), but the mecs seem to have normal chances to receive the tactical +1hp upgrades (which seems to be something in the 70-90% chance range for each one). I've done the mission twice this campaign, once when +1 was active,...
by seananigans
Mon Mar 13, 2017 11:26 pm
Forum: Long War 2
Topic: Engineers level / efficiency
Replies: 11
Views: 13840

Re: Engineers level / efficiency

+1 Second post on the forums, provides detailed and helpful explanations, without condescension or making somebody feel dumb for asking the question. You have my approval, sir! Well, not being snarky or anything, but that's actually the literal definition of diminishing returns. It just depends on ...
by seananigans
Mon Mar 13, 2017 10:57 pm
Forum: Long War 2
Topic: Engineers level / efficiency
Replies: 11
Views: 13840

Re: Engineers level / efficiency

It technically is not diminishing returns, it is just the way the game communicates the "speed-up". If a certain project requires 16 "man-days" to complete, and the default (zero-engineers, just Lily) is to produce 2 man-days* of work per day, then placing one engineer on the pr...
by seananigans
Mon Mar 13, 2017 1:53 pm
Forum: Long War 2
Topic: Engineers level / efficiency
Replies: 11
Views: 13840

Re: Engineers level / efficiency

I noticed some engineers provide bigger time reduction bonii for construction, room cleaning tasks. 1. Is there a way to see an engineer rank and or efficiency bonus? 2. Do they also provide varying bonii to staffing workshops, comms or power relay? Every engineer is the same. You're probably seein...
by seananigans
Fri Mar 10, 2017 4:40 pm
Forum: Long War 2
Topic: Enemy variety and timing
Replies: 0
Views: 2712

Enemy variety and timing

I think enemy variety and the various timings of when they show up might need some looking at. I'm not sure what LW2's underlying mechanics of its decisions for what to throw at you when, but here are my experiences from 1.5 Veteran campaigns: Overall note of mission types completed - Two full liber...
by seananigans
Fri Mar 10, 2017 3:58 pm
Forum: Long War 2
Topic: Behaviour of civilians after liberation
Replies: 6
Views: 8877

Re: Behaviour of civilians after liberation

I was under the impression Liberation removed all missions from the region. Perhaps there's an issue that's not letting it remove missions in progress? Which caused this strange behavior from the civs. Probably best to throw this in the bug forum as a possible bug? If you are already infiltrating o...
by seananigans
Fri Mar 10, 2017 3:56 pm
Forum: Long War 2
Topic: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi
Replies: 17
Views: 23381

Re: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi

What if PSI was treated like an AWC perk rather than a separate class? You would train your shinobi rather than a rookie. There could be some eligibility requirement like high will our something else. This is how LW1 (from EW expansion PSI additions) worked. It wasn't a bad system, but with PSI alr...
by seananigans
Fri Mar 10, 2017 2:32 pm
Forum: Long War 2
Topic: Panic change suggesiton
Replies: 7
Views: 11711

Re: Panic change suggesiton

From my own experience across 1.5 campaigns, panic from wound/shot has only happened in the VERY early game, like rookie-squaddie. I don't think I've ever had a LCPL+ soldier panic from a wound. Or perhaps I don't get wounded enough to notice, that's possible. Personally I don't think panic itself n...
by seananigans
Fri Mar 10, 2017 2:30 pm
Forum: Long War 2
Topic: Alternatives to a walking battle scanner for vision
Replies: 12
Views: 15224

Re: Alternatives to a walking battle scanner for vision

Zyrrashijn wrote:I've only little experience, but what's wrong with Battlescanners as they are?
Nothing at all, but there's definitely a niche that was filled in the later iterations of LW1 with the advent(lol) of the Motion Tracker. I do find myself missing this lovely item at times in LW2.
by seananigans
Fri Mar 10, 2017 2:28 pm
Forum: Long War 2
Topic: Behaviour of civilians after liberation
Replies: 6
Views: 8877

Re: Behaviour of civilians after liberation

I was under the impression Liberation removed all missions from the region. Perhaps there's an issue that's not letting it remove missions in progress? Which caused this strange behavior from the civs. Probably best to throw this in the bug forum as a possible bug?
by seananigans
Thu Mar 09, 2017 10:58 pm
Forum: Long War 2
Topic: Dead or Captured?
Replies: 11
Views: 18837

Re: Dead or Captured?

To be clear, if you end a mission with a soldier bleeding out somewhere, he will 100% die. Soldiers are only captured if they're alive and healthy and the mission ends, but they don't manage to evac. So if he/she is up on your memorial wall, he/she is dead. If you do ever manage to leave someone hea...
by seananigans
Thu Mar 09, 2017 3:14 pm
Forum: Long War 2
Topic: Why do I never get scopes?
Replies: 10
Views: 15352

Re: Why do I never get scopes?

Maybe a little off topic but, anyone more thinks stocks need a revision? The only use for it is for a dfa sharpshooter, even with the 4 slots continent bonus every other class have better mods, and every mods fills well more than a unique class use. See it: -auto loaders and magazines, everyone wan...
by seananigans
Thu Mar 09, 2017 3:01 pm
Forum: Long War 2
Topic: duplicate shen last gift tower mission [spoilers]
Replies: 7
Views: 10972

Re: duplicate shen last gift tower mission [spoilers]

Yeah I can confirm that you will indeed continue to get more ROV-R PoI's regardless of what you do with existing Lost Tower missions. My current campaign has 2 Lost Towers on the map, one ROV-R signal I haven't bothered scanning, and this is after completing two entire LT missions and getting 2 free...
by seananigans
Wed Mar 08, 2017 2:24 pm
Forum: Long War 2
Topic: [Suggestion] Alternative Infiltration Model
Replies: 5
Views: 8650

Re: [Suggestion] Alternative Infiltration Model

I think most of this is a solid idea, and would go a good ways toward making LW2 into an actual Long War, as currently it's blitz-able such that you can end the game before you even have a chance to get certain techs (via required corpse drops etc), as well as it would help reinforce the infiltratio...
by seananigans
Tue Mar 07, 2017 5:39 pm
Forum: Long War 2
Topic: Holodeck UI improvements
Replies: 14
Views: 18757

Re: Holodeck UI improvements

Er, well, the breakpoints past 100 are 125, 150, and 200. Anything in between does you zero good. I can certainly see why someone might want to be notified when a mission hits those breakpoints. That said, having it be an option would obviously be ideal, whether it's a global toggle or a per-active-...
by seananigans
Mon Mar 06, 2017 3:07 am
Forum: Long War 2
Topic: DLC mission is missing
Replies: 10
Views: 16629

Re: DLC mission is missing

I still haven't seen Alien Hunters, but on the up side, I just got my 5th ROV-R signal PoI /sarcasm

It's getting really old having these stupid Shen missions eat up all my PoI rewards.
by seananigans
Fri Mar 03, 2017 2:40 pm
Forum: Long War 2
Topic: Making Ammo Interesting Again
Replies: 17
Views: 25631

Re: Making Ammo Interesting Again

Personally I like the idea of a per-soldier ammo slot (with no weight), with ammo production costs adjusted if necessary. That way resources are the limiter, and your soldiers can carry whatever ammo type you want them to carry for that mission so they can specialize. I can't see any mechanical or t...
by seananigans
Thu Mar 02, 2017 6:02 pm
Forum: Long War 2
Topic: Campaign Feedback: Prices/Abilities/strategic layer
Replies: 23
Views: 28918

Re: Campaign Feedback: Prices/Abilities/strategic layer

*weapon mod upgrade projects are just terrible: suppressors are minorly useful but you need the project most for items that you do not acquire enough of... Which means you can't run the project. What I would instead suggest is that there is a project which is repeatable (if possible) which takes in...
by seananigans
Tue Feb 28, 2017 7:48 pm
Forum: Long War 2
Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
Replies: 116
Views: 131628

Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse

I really hope squad size reduction isn't truly on the table. A major part of my enjoyment from LW mods is the squad size increases allowing for large fights.
by seananigans
Tue Feb 28, 2017 5:56 pm
Forum: Long War 2
Topic: Technical Love
Replies: 22
Views: 27678

Re: Technical Love

On the subject of Technicals, is it intended that a Tech can't use a Shredder Cannon on his/her exo suit, and has to pick a rocket or flame tanks? I found this weird when I got my first exo suit, was hoping to add more utility to my Tech rather than just another charge of an existing ability.