Search found 1099 matches

by trihero
Tue Jan 24, 2017 11:53 pm
Forum: Long War 2
Topic: Why should I create groups?
Replies: 7
Views: 11179

Re: Why should I create groups?

Purely for organization. You will get tired of selecting 5-6 man squads from scratch 3-4 times every week. You have inhuman patience if you're totally ok with doing that for 100+ missions. It's easier to have groups of soldiers who you think work well together and then you can add or remove a couple...
by trihero
Tue Jan 24, 2017 3:56 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 306122

Re: Pending Changelist for 1.1 (NOT RELEASED)

General note to everyone that this is a bad thread to propose new functionality or balance changes not discussed here; once we get these systems out and working we'll be better able to consider broader balance changes and QOL fixes. So is it better to just wait until 1.1 is out and/or should be sug...
by trihero
Tue Jan 24, 2017 3:54 pm
Forum: Long War 2: Bug Reports
Topic: Psi Lab won't train operatives?
Replies: 7
Views: 16113

Re: Psi Lab won't train operatives?

I don't really understand the purpose of having 2 psi slots. Usually I never have both psi's training because one or the other don't have enough combat experience to be training the next level anyways. I understand the angle they're coming from like they want psis to participate in combat rather tha...
by trihero
Tue Jan 24, 2017 3:51 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 306122

Re: Pending Changelist for 1.1 (NOT RELEASED)

The "center" bug has been around forever (since they released the perk pack) and it's because the compiler that firaxis built in for whatever reason interprets the "center" word as centering the text instead of being a literal string, even though pavonis tried hard and told the m...
by trihero
Tue Jan 24, 2017 3:41 pm
Forum: Long War 2: Bug Reports
Topic: Damage calculation bug?
Replies: 10
Views: 12820

Re: Damage calculation bug?

I do have perfect information which is where it shows stuff like crit damage +x. I am beginning to believe it's inaccurate at times with LW2; for instance I feel like I miss more 95% shots than I really should be (but that sort of thing is very hard to tell without a large sample size). However, the...
by trihero
Tue Jan 24, 2017 3:28 pm
Forum: Long War 2
Topic: Workshop/Labratory in LW2
Replies: 6
Views: 12319

Re: Workshop/Labratory in LW2

Gremlins can totally clear debris, I do it all the time.
by trihero
Tue Jan 24, 2017 3:01 pm
Forum: Long War 2
Topic: Upgrade to sawed off shotgun?
Replies: 3
Views: 6939

Re: Upgrade to sawed off shotgun?

Kinda makes sense considering it deals pretty insane damage as is, but I'm somehow still not seeing it after I've researched all the plasma weapons tech o.O How many tiers of sawed off shotguns are there? And combat knives? I've only seen 1 tier of shotgun and 2 tiers of combat knives and I'm done r...
by trihero
Tue Jan 24, 2017 2:52 pm
Forum: Long War 2: Strategy
Topic: How do you equip your soldiers?
Replies: 23
Views: 32960

Re: How do you equip your soldiers?

Why not use 3 frag 1 flash? Or 4 frag? Or 2 frag 2 flash (with ordnance giving you another effective frag) Is ceramic that valuable over another nade? (considering nades are excellent with the grenadier's launcher)
by trihero
Tue Jan 24, 2017 9:53 am
Forum: Long War 2: Strategy
Topic: Strategies for determining which regions contain spies
Replies: 17
Views: 22861

Re: Strategies for determining which regions contain spies

Is rendering worth it? 3 days to render 1 corpse. If you get 2 alloys out of it, that's $4 from the black market if you sell the alloys (and $5 if you sell the corpse directly...). Unless you need the actual mats themselves I don't get rendering, too slow for inefficient money.
by trihero
Tue Jan 24, 2017 7:54 am
Forum: Long War 2
Topic: Upgrade to sawed off shotgun?
Replies: 3
Views: 6939

Upgrade to sawed off shotgun?

Is there one? I've researched a bunch of alien corpses (I think I'm only missing sectopod) and haven't seen any upgrades to sawed off shotgun yet.
by trihero
Tue Jan 24, 2017 7:32 am
Forum: Long War 2: Bug Reports
Topic: Damage calculation bug?
Replies: 10
Views: 12820

Damage calculation bug?

I had a Ranger with center mass and a coil gun and AP rounds, so my minimum damage is 7 according to the display. Then I shot at a 4 armor sectopod, and I did 6 damage. This shouldn't be possible since AP rounds pierces all armor, right? My guess is maybe the coil gun's 1 armor piercing overrides AP...
by trihero
Tue Jan 24, 2017 6:47 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 306122

Re: Pending Changelist for 1.1 (NOT RELEASED)

Love the list, would ask some things 1) make rookie mode a little easier. I think rookie mode should be a somewhat facerolling mode; I think the biggest deal is you get handed size 4 pods right off the bat even at 200% infiltration. Size 4 feels a bit much for a "rookie" difficulty (in van...
by trihero
Tue Jan 24, 2017 5:39 am
Forum: Long War 2: Strategy
Topic: AWC strategies
Replies: 8
Views: 15200

AWC strategies

I'd like to discuss how to use the AWC abilities training (not the healing thing, everyone knows how to and should use that). I haven't "figured out" entirely how important it is to train these or who/when to train, etc, so I'd like to collect some thoughts. To start off with the basics, e...
by trihero
Tue Jan 24, 2017 5:24 am
Forum: Long War 2: Strategy
Topic: Your general purpose squads?
Replies: 29
Views: 46445

Your general purpose squads?

For this discussion I would like to focus on your "all purpose" squads - the one you generally go to for some generic mission. I would like to limit the discussion to 5 or 6 man squads (i.e. not the 10 man raid you bring to headquarters or the YOLO shinobi/tech team you take to a hack miss...
by trihero
Tue Jan 24, 2017 2:23 am
Forum: Long War 2: Strategy
Topic: How do you equip your soldiers?
Replies: 23
Views: 32960

Re: How do you equip your soldiers?

-Give grenadier 2 frags instead of frag+flash (going full sapper with my grenadiers).
I don't understand - the grenadier can wear 2 frags and a flash and that's how it default is laid out to. Do you not use 2 frag + flash on grenadiers?
by trihero
Tue Jan 24, 2017 2:18 am
Forum: Long War 2: Strategy
Topic: Need some help with Assault and Ranger classes
Replies: 12
Views: 18025

Re: Need some help with Assault and Ranger classes

Thanks for posting this. I find myself wasting shots on lower percentages or setting up Overwatch that never gets triggered. I'm assuming that the AI can't tell whether you have active Overwatch or not? Or doesn't care? I think the AI does care, and it tries to avoid it if it can (mechs/lancers don...
by trihero
Tue Jan 24, 2017 2:05 am
Forum: Long War 2: Bug Reports
Topic: Shadow armor research?
Replies: 1
Views: 3853

Shadow armor research?

Sorry if this has been mentioned before, but you can research shadow armor multiple times for some reason.
by trihero
Mon Jan 23, 2017 10:02 pm
Forum: Long War 2: Strategy
Topic: Managing Advent strength in a region?
Replies: 5
Views: 13480

Re: Managing Advent strength in a region?

Missions which list the reward "Get Advent's Attention" which is capturing enemy VIPs and destroying monuments will cause Advent to transfer strength to the region it occurred in, this can "drain" the strength from the are you are having issue in. It would be interesting to know...
by trihero
Mon Jan 23, 2017 9:59 pm
Forum: Long War 2: Strategy
Topic: Trigger haven faceless missions faster
Replies: 7
Views: 12006

Re: Trigger haven faceless missions faster

I remember a dev implying that the psi ops class also has a bonus to detecting faceless. Also remember that officers themselves have officer ranks; I don't know how it all works out but practically speaking you should be using your higher ranking troops on missions to ensure success; I just stick mi...
by trihero
Mon Jan 23, 2017 9:53 pm
Forum: Long War 2: Strategy
Topic: Strategies for determining which regions contain spies
Replies: 17
Views: 22861

Re: Strategies for determining which regions contain spies

I agree, I think ultimately the only correct choice is to station a soldier adviser indefinitely. Otherwise it's too hard to keep track of (you'd really have to have some paper and pencil or spreadsheet system and check it outside the game often). I stationed an officer soldier in my original haven ...
by trihero
Mon Jan 23, 2017 9:43 pm
Forum: Long War 2
Topic: Rookies
Replies: 4
Views: 7580

Re: Rookies

Havens priortize recruiting rebels over rookies. You may occasionally get a rookie, but don't count on it until the haven is up to the cap of 13 rebels. Once it's fully established they should start recruiting for you. I think my first haven has gone over the cap (I have a few rebels stuck permanen...
by trihero
Mon Jan 23, 2017 9:34 pm
Forum: Long War 2: Strategy
Topic: LW Basics: Use Intel Acceleration!
Replies: 21
Views: 27404

Re: LW Basics: Use Intel Acceleration!

That mechanic doesn't exist in LW2 - the Black Market operates entirely on Supplies (not Intel) and doesn't have research rush options. If you're seeing it, another mod is likely messing with your Black Market. I don't think it's a mod messing with it, indeed the black market (contrary to what the ...
by trihero
Mon Jan 23, 2017 9:32 pm
Forum: Long War 2: Strategy
Topic: How to git gud?
Replies: 4
Views: 8692

Re: How to git gud?

Barring some exceptions (very good reward + mission type that MAY be done without a fight), I'm not doing any mission I cannot 100% infiltrate with at least 5 soldiers. I learned it the hard way with the first mission after tutorial :lol: You get a shitton of missions every month, and best case sce...
by trihero
Mon Jan 23, 2017 9:30 pm
Forum: Long War 2: Strategy
Topic: Sharpshooters?
Replies: 14
Views: 22456

Re: Sharpshooters?

The other thing I sometimes use them for is ADVENT VIP assassination. I'll use a shinobi with Phantom as the spotter, and have my sniper boop the VIP from half the map away. Sniper drops flare, Shinobi bugs out, everyone goes home. It feels like actual wetwork and not this "well we said kill b...
by trihero
Mon Jan 23, 2017 9:22 pm
Forum: Long War 2: Strategy
Topic: Need some help with Assault and Ranger classes
Replies: 12
Views: 18025

Re: Need some help with Assault and Ranger classes

Since enemies hide in high cover so often due to the AI update, I find one strategy that helps is to slowly creep towards them in an attempt to flank. I actually hunker down quite a bit (enemies rarely run your overwatch traps unless you are literally out of their range, and even then sometimes they...