Search found 75 matches

by DaviBones
Tue May 09, 2017 6:01 am
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79820

Re: Is this a Bug or a Bad Joke?

I don't understand your reasoning for the "grain of salt" comment either, and frankly..that does reek of condescending remarks. Snare missions are not difficulty dependent, right? So what would that have anything to do with whether someone could voice an opinion or not? Am I misunderstand...
by DaviBones
Tue May 09, 2017 1:15 am
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79820

Re: Is this a Bug or a Bad Joke?

Actually, after thinking about it, I think the best solution (forget who suggested it) is simply a message in the Commander's Quarters, along the lines of: "While ADVENT mostly acts responsively to XCOM activity, we should be sure to not become complacent in our operations. If ADVENT has high s...
by DaviBones
Tue May 09, 2017 1:04 am
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79820

Re: Is this a Bug or a Bad Joke?

I don't think you're putting 2 and 2 together about my post. I'm stating that while it may be extremely obvious to those that are explicitly looking for them ( like skilled players ) ...it's not as simple as "you run into once, and never again". I stated the faceless as a precursor to som...
by DaviBones
Mon May 08, 2017 9:38 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79820

Re: Is this a Bug or a Bad Joke?

In my own defense, I still get surprised by faceless whenever it happens ( well..usually the first few times per campaign ), because I actually don't spend much of my time being paranoid that every civilian I run into may be a threat. I get frustrated by hidden faceless too -- but I think the tempo...
by DaviBones
Sun May 07, 2017 10:47 pm
Forum: Long War 2
Topic: Why can't we carry alien corpses?
Replies: 28
Views: 45200

Re: Why can't we carry alien corpses?

...you can make it so you have to piece together a few of a particular type of salvage to make it equal to a real one, which would make sense if you are say..salvaging several different pieces of a plasma rifle from different missions. You can "assemble" the parts of a dinosaur together o...
by DaviBones
Sun May 07, 2017 10:43 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143887

Re: 1.3 Changelog got updated.

I agree, but is there a good solution? I mean they can set up a totally separate mod like Zloth was suggesting, but that is a pretty inelegant solution, requiring all those who do want to update (probably a much bigger proportion than those who don't ) to uninstall 1.2 and download the entirety of 1...
by DaviBones
Sun May 07, 2017 10:31 pm
Forum: Long War 2
Topic: Why can't we carry alien corpses?
Replies: 28
Views: 45200

Re: Why can't we carry alien corpses?

Not sure if it's been mentioned yet but the lack of proper animations and prohibitive time it would take to make them is a major reason. Animations are indeed glitchy with most aliens. If we take into account only the aliens that would be more or less around standard human in weight (makes no sense...
by DaviBones
Sun May 07, 2017 10:10 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79820

Re: Is this a Bug or a Bad Joke?

@Antifringe: Think you misread my post. I said "I disagree that VOs are a good solution." No, no I get that. We both think VOs are a bad idea. The confusion comes from me saying "VOs are a bad idea," you quoting me saying "VOs are a bad idea" and then saying "I di...
by DaviBones
Sun May 07, 2017 10:03 pm
Forum: Long War 2
Topic: Newbie Question
Replies: 4
Views: 8155

Re: Newbie Question

No not directly -- However, any mission done in a region raises the vigilance in that region by 1. Advent will only move strength out of a region if one of the bordering regions has high vigilance. If you want to decrease strength in a region, there are three ways: Do "Ambush Troop Column"...
by DaviBones
Sun May 07, 2017 9:52 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79820

Re: Is this a Bug or a Bad Joke?

@Antifringe: Think you misread my post. I said "I disagree that VOs are a good solution." @LordYanaek: You make a good point about VOs, perhaps they would do the job if done right. Although I bet my idea of just editing the mission briefing popup's text would be far easier to code. Like yo...
by DaviBones
Sun May 07, 2017 8:31 pm
Forum: Long War 2
Topic: Is it worth to start playing LW2 1.2 since patch 1.3 is coming soon?
Replies: 17
Views: 21642

Re: Is it worth to start playing LW2 1.2 since patch 1.3 is coming soon?

Totally agree with the Rookie Ironman campaign, with a restart when 1.3 comes out. It will allow you to get your feet wet, learn some of the ins/outs, and experiment without risking much. I mean... If you start to death spiral, who cares? You were going to start a new campaign anyway. It will also g...
by DaviBones
Sun May 07, 2017 8:21 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79820

Re: Is this a Bug or a Bad Joke?

I may be wrong but i think "voice-over shenanigans" would actually be easier to code than a special post-mission pop-up (provided they use existing lines). Also if the only information comes after the mission you'll see as many complains because it comes "too late", "the de...
by DaviBones
Sun May 07, 2017 8:37 am
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79820

Re: Is this a Bug or a Bad Joke?

Woah, calm down - who said anything about blaming the testers? If you read what I actually wrote, I place the fault squalrely at the doorstep of the devs thensleves. All I'm saying is that the testers are too close to the issue to see a problem, because they know the inner workings too well. That's...
by DaviBones
Wed Apr 26, 2017 8:30 am
Forum: Long War 2
Topic: Advice
Replies: 96
Views: 107948

Re: Advice

I thought the same thing when I played my first campaign -- "Why can you even bring 10 (or even 9) people if it's going to take that long to infiltrate?" However, the Large Squad Infiltration upgrade found in the GTS helps incredibly with that, making 8-10 soldier squads far more viable. A...
by DaviBones
Mon Apr 24, 2017 10:23 pm
Forum: Long War 2
Topic: An absurd ending...
Replies: 64
Views: 84515

Re: An absurd ending...

Losing a game that you played for an hour can be a fun learning experience. Losing a game that you played for weeks is never fun. For you, that is. I, and many others, feel quite the opposite. I just enjoy playing games, I don't care much if I win or lose. If anything, losing is a challenge to impr...
by DaviBones
Sun Apr 23, 2017 7:36 pm
Forum: Long War 2
Topic: An absurd ending...
Replies: 64
Views: 84515

Re: An absurd ending...

Exactly. What *is* over-complicating is discussing vigilance, and its balance with regional strength, and which missions types add how much, etc. The player just needs to work towards being able to do truckloads of missions if they don't want to lose the game. That's it. The hard part is wording tha...
by DaviBones
Sun Apr 23, 2017 6:31 pm
Forum: Long War 2
Topic: An absurd ending...
Replies: 64
Views: 84515

Re: An absurd ending...

I'm getting the feeling we're over-complicating things here. The basic strategic directive in not only Long War 2, but Long War 1 as well, is: "Do as many missions as you are able to do without losing soldiers, and spend all available resources on things that enable you to more safely do more m...
by DaviBones
Sun Apr 23, 2017 1:52 am
Forum: Long War 2
Topic: An absurd ending...
Replies: 64
Views: 84515

Re: An absurd ending...

I wasn't trying to brag by explaining how I figured out, I was just pointing out that it is in fact possible with the tools they have given us to figure it out without looking online. I think we can safely say that an overabundance of information would hurt the gameplay experience, not help it. &quo...
by DaviBones
Sun Apr 23, 2017 1:29 am
Forum: Long War 2
Topic: 1.2 Campaign feedback + some thoughts on 1.3
Replies: 15
Views: 19152

Re: 1.2 Campaign feedback + some thoughts on 1.3

Normal resistance rebels provide 1 supply per day on the supply job. I'm not convinced 21 supply per supply drop is game breakingly powerful. You can get up to 1000 supply per supply drop with just a couple liberated regions working supply. If anything, it seems like a very, very small safety net t...
by DaviBones
Sat Apr 22, 2017 8:24 am
Forum: Long War 2
Topic: 1.2 Campaign feedback + some thoughts on 1.3
Replies: 15
Views: 19152

Re: 1.2 Campaign feedback + some thoughts on 1.3

Problem with 0% supply raids is not just corpses, although that is certainly part of it. Primary issue is that it spikes vigilance so high, and you are doing them at 0% so you can do a ton of them breaking the avatar progress and really just the alien AI in general. Secondary issue is the silly amou...
by DaviBones
Sat Apr 22, 2017 5:27 am
Forum: Long War 2
Topic: An absurd ending...
Replies: 64
Views: 84515

Re: An absurd ending...

Just registered to post in response to this, because it's been bothering me a lot. There's a problem with writing manual entries to look like flavor text. If you already know what it means, then it seems super obvious, but if you don't know what it means, it doesn't mean anything. When I first read...
by DaviBones
Thu Apr 20, 2017 4:55 am
Forum: Long War 2
Topic: Completed my first Long War (Long)
Replies: 13
Views: 18153

Re: Completed my first Long War (Long)

Opening with a flashbang is underappreciated I feel. It is actually quite powerful. Not only is there the obvious benefit of CC'ing the entire pod, but additionally, the disorient affects the pod's scatter range. This takes away the agency of the movement AI, putting them in half cover, or spots tha...
by DaviBones
Thu Apr 06, 2017 2:35 am
Forum: Long War 2
Topic: Ideas for Reworking the Perk Trees
Replies: 2
Views: 5173

Re: Ideas for Reworking the Perk Trees

A Shinobi takes serial for a flank-spec. You must take Hunter's Instinct for it to work, and Shadowstrike helps. Tactical procedure is: Scout an isolated enemy pod Sneak the shinobi around the other side, find cover with good LoS (Low Profile helps here) Activate the pod with main squad (Preferably ...
by DaviBones
Tue Apr 04, 2017 8:15 pm
Forum: Long War 2
Topic: Idea for making AWC perks more fun and balanced
Replies: 2
Views: 5000

Re: Idea for making AWC perks more fun and balanced

Hey Bu6613man, thanks for your post! I really like your ideas for the structure of subclasses, one subclass-defining perk at the end of each tree, with a pool that is chosen from randomly. I'd like to keep the hidden perk functionality as close to its current implement as possible, so I like the ide...
by DaviBones
Mon Apr 03, 2017 11:19 pm
Forum: Long War 2
Topic: Idea for making AWC perks more fun and balanced
Replies: 2
Views: 5000

Idea for making AWC perks more fun and balanced

Introduction Perk trees in the AWC are highly variant. Sometimes, you will get three perks of little to no use. Other times, you will get an incredibly powerful combination, which, while fun, can sometimes even outshine other classes. Still other times, two amazing non-grenade perks will be hiding ...