Search found 115 matches
- Tue Jun 05, 2018 8:14 pm
- Forum: Long War 2
- Topic: Any tips for using Kubikiri?
- Replies: 11
- Views: 31066
Re: Any tips for using Kubikiri?
Interestingly enough, I ended up with an Assault with Kubikiri in the AWC. Of course he got that training and turns out it was really handy in one mission as I ran into a sectopod with no real way to quickly kill it. Since shotgun assaults (is there any other kind?) crit pretty much every shot, he m...
- Sun Jun 03, 2018 2:49 pm
- Forum: Long War 2
- Topic: Any tips for using Kubikiri?
- Replies: 11
- Views: 31066
Re: Any tips for using Kubikiri?
Along with the other crit raising devices, I've taken to having my Psi Operative work in tandem with my snipers. Mind Merge is good for +20 crit. Seems a bit more versatile than bringing a holobot.
- Fri Jun 01, 2018 1:40 pm
- Forum: Long War 2
- Topic: Any tips for using Kubikiri?
- Replies: 11
- Views: 31066
Re: Any tips for using Kubikiri?
Thanks for the info guys
- Thu May 31, 2018 8:27 pm
- Forum: Long War 2
- Topic: Any tips for using Kubikiri?
- Replies: 11
- Views: 31066
Re: Any tips for using Kubikiri?
Thanks for the reply. I took the perk but up until that time I'd never really needed to use it. I wanted to try to give it a go, but it seems a little cumbersome. I could be wrong but it feels like the perk needs quite a few crutches to be useful.
- Thu May 31, 2018 7:33 pm
- Forum: Long War 2
- Topic: Any tips for using Kubikiri?
- Replies: 11
- Views: 31066
Any tips for using Kubikiri?
I have a Snap Shot Sniper with Kubikiri. Last mission I got caught up in a supply raid with 2 sectopods and a gate keeper. Definitely situations where the Big-K can help. But dude let me down more than once. Even with "Get Some" hit crits were never above maybe 55%. I think he has aggressi...
- Wed May 30, 2018 6:26 pm
- Forum: Long War 2
- Topic: Legend ironman successful campaign report
- Replies: 12
- Views: 29689
Re: Legend ironman successful campaign report
Oh wow.... I can't say that I've had difficulty with the Blacksite, but I figured that was because it was the first GP mission. The others didn't seem that much harder, assuming they are OK, schedule wise. But I've only finished one campaign, lol. I've only had one set of RNFs on my Blacksite missio...
- Wed May 30, 2018 4:36 pm
- Forum: Long War 2: Bug Reports
- Topic: Enemy aim
- Replies: 1
- Views: 4124
Re: Enemy aim
It's fine. Be glad. You will get lit up soon enough.
- Wed May 30, 2018 4:23 pm
- Forum: Long War 2
- Topic: Legend ironman successful campaign report
- Replies: 12
- Views: 29689
Re: Legend ironman successful campaign report
What's that mean - "schedules are broken"?faket15 wrote:I'm really surprised that you had problems with the Blacksite. The mission tends to be much easier than intended because the schedules are broken.
- Wed May 30, 2018 4:22 pm
- Forum: Long War 2
- Topic: Legend ironman successful campaign report
- Replies: 12
- Views: 29689
Re: Legend ironman successful campaign report
Enjoyed the write up. Nice work!
- Thu May 17, 2018 5:16 pm
- Forum: Long War 2
- Topic: 4th Legendary AAR (restarted 3rd)
- Replies: 4
- Views: 11943
Re: 4th Legendary AAR (restarted 3rd)
So what happened that you restarted? You couldn't recover?
If you're gonna post AAR's and you mess up, I think you either suck it up and outplay the game or lose. But that's just my opinion, lol.
If you're gonna post AAR's and you mess up, I think you either suck it up and outplay the game or lose. But that's just my opinion, lol.
- Wed May 16, 2018 4:25 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 388227
Re: LW 1.5 Grenadier builds
As I understand it facility leads are an 'intel package'. So if you see a mission without an intel package in the reward then it's not a facility lead mission. Pretty certain it's not from a loot drop anyway. You are absolutely right, because the next mission I ran after that one was a scientist wi...
- Tue May 15, 2018 6:12 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 388227
Re: LW 1.5 Grenadier builds
Yeah... At the time, I had a good reason for sending that weak squad out for that particular mission including the fact that I had my other 3 squads out at the time. But after it was over, I couldn't remember why I did it. They made it out fine, with no injuries and I'm perfectly ok with luck being ...
- Tue May 15, 2018 4:57 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 388227
Re: LW 1.5 Grenadier builds
On Commander and Legend I would expect to field 5 man squads as standard, especially before tactical infiltration GTS bonus. I mostly wouldn't bother fielding more than 6 even if the timer allowed unless it was more than very light or very early game to train rookies. 4 man squads can get hairy. I'...
- Fri May 11, 2018 3:55 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 388227
Re: LW 1.5 Grenadier builds
It's a give and take deal. Sapper gives you an option against targets behind full cover that can't be flanked. RD puts out a debuff while other characters solve that issue. My issue is that there aren't a whole lot of solutions to that problem that can fit into a 5-man GOp team, and if the Grenadie...
- Fri May 11, 2018 3:37 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 388227
Re: LW 1.5 Grenadier builds
For me, Rapid Deployment is always the first pick, since sapper is unreliable and needle has little value. Early game loot is pretty underwhelming, so if I blow some up to save my guys, oh well. Then Heavy Ordinance, and Bluescreen Bombs. Boosted cores is "meh", but the chance to take Mech...
- Thu May 10, 2018 2:50 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 388227
Re: LW 1.5 Grenadier builds
It is not fishy. It is standard start on Commander Throw all of your 24 man in first three mission. Infiltrate to V. Light> Light > Light - Moderate. Liberation 1 is harder so put better troops here (Grenadier and Tech). Detect Second set of missions do it again and contact 2nd region. There will b...
- Wed May 09, 2018 3:16 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 388227
Re: LW 1.5 Grenadier builds
Smoke is really good for when you are fighting lots of enemies over several turns in a relatively static fight (e.g. because n timer and/or lots more enemies in the fog). I always regret not having it on troop columns and the like. It's less good than flashbang on a GOp when my squads rely on high ...
- Wed May 09, 2018 3:04 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 388227
Re: LW 1.5 Grenadier builds
0% infiltration is bad description. It is about winning Heavy+ Missions. Usually everybody will try to skip them but you can't avoid them. Operation in 8+ Strength region is just that. Specialist x2 (Aid Protocol every turn) + Smoke/Dense Smoke. 2x Gunner (optional) You have linked After Action Rep...
- Tue May 01, 2018 6:29 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 388227
Re: LW 1.5 Grenadier builds
OK I'll bite... How you gonna do all that with just smoke? Maybe it has some properties I'm not aware of. I never said "just" smoke. That's the end of the grenadier's job - to lay down (dense) smoke. The 2 specialists then alternate to ensure the AI breaks down and stops being a threat. I...
- Tue May 01, 2018 4:25 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 388227
Re: LW 1.5 Grenadier builds
Personally, I'd rather the grenadier take 16 enemies out of the fight for 3 turns with 1 smoke than CC half an 8-man pod for 1~2 turns. 16 enemies gunning for me. They're not shooting. When I say "out of the fight", I really do mean "not even shooting". Ok, there's some slight e...
- Tue May 01, 2018 1:20 pm
- Forum: Long War 2
- Topic: How early is too early to liberate?
- Replies: 40
- Views: 110047
Re: How early is too early to liberate?
You don't really need to keep global vigilance high not to lose. What you need is to keep your intel (resource) game up at all times and keep expanding so that you get to the regions where the GP missions spawn. Which means you should really think before spending intel on things like boosts and int...
- Tue May 01, 2018 1:17 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 388227
Re: LW 1.5 Grenadier builds
Are you saying you won't take a grenadier on an HQ/GP? Say you have a pod of 8 troopers just standing around, and instead of dropping an incendiary or sting grenade on them, probably taking half, or more of them out of the fight immediately, you just start shooting? Or I guess a better question is ...
- Mon Apr 30, 2018 7:02 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 388227
Re: LW 1.5 Grenadier builds
My grenadiers do damage in first monthwith regular grenades, mid game with incendiaries and sort of in very late game with EMP bombs. ...Yes they are mainly for GOps. I wouldn't take one on an HQ or GP mission, but I would on a supply raid or troop column. Especially if they get any shooty/OW perks...
- Fri Apr 27, 2018 6:59 pm
- Forum: Long War 2
- Topic: How early is too early to liberate?
- Replies: 40
- Views: 110047
Re: How early is too early to liberate?
Not sure what to do about neighbors wanting strength. Intercept the Columns and Supply I guess. Just to be clear, that'll raise Vigilance in the neighbours - there'll be a net concentration of Str gathering in the vicinity from trying to kill off 1 Str. Maybe that's what you want. Alternatively, yo...
- Fri Apr 27, 2018 3:29 pm
- Forum: Long War 2
- Topic: How early is too early to liberate?
- Replies: 40
- Views: 110047
Re: How early is too early to liberate?
Anyway, I was faced with the same decision the other night. It’s mid-May, starting region is the Artic. I’ve contacted down the side of Eastern Asia (so contacted regions are Artic, E. Asia, and Indonesia. Strength is fairly low in all regions, with high Vigilance in the Artic, which had the expose...