Search found 265 matches
- Wed Jan 25, 2017 3:52 am
- Forum: Long War 2: Strategy
- Topic: Strategies for determining which regions contain spies
- Replies: 17
- Views: 22999
Re: Strategies for determining which regions contain spies
#2 is faceless missions are GOOD for you. Not only do they combat the curse of the faceless thieves, but the mission itself rewards you corpses and loot and is pretty darn easy even as time goes on. Combat curse + gain loot? Why the hell not. Just for folks who haven't experienced it, in my "f...
- Wed Jan 25, 2017 3:48 am
- Forum: Long War 2
- Topic: Do Soldiers get stat bonuses with some Abilties
- Replies: 3
- Views: 5873
Re: Do Soldiers get stat bonuses with some Abilties
IIRC Will to Survive grants a bit of Will along with the ability... and Combatives (Gunner knife perk) gives a bit of Dodge. Those are the only stat bonus perks I recall.
Besides Combat Fitness ofc which gives you a bit of every stat.
Besides Combat Fitness ofc which gives you a bit of every stat.
- Wed Jan 25, 2017 3:42 am
- Forum: Long War 201
- Topic: Visualization of how Graze, Hit Chance, Crit Chance, and Dodge interact.
- Replies: 9
- Views: 45250
Re: LW2: Visualization of how Hit Chance, Crit Chance, and Dodge interact.
Hey now - that was me, not JoINrbs.
- Wed Jan 25, 2017 3:41 am
- Forum: Long War 2: Strategy
- Topic: LW Basics: Use Intel Acceleration!
- Replies: 21
- Views: 27563
Re: LW Basics: Use Intel Acceleration!
Ah - looks like this is base-game functionality that was removed from all difficulties in LW2 besides Rookie. Sorry, it's been a really long time since I played Vanilla. It IS supposed to cost Supplies in LW2 though. Hrm... are y'all that're seeing this playing on Rookie? If so, only 1 bug here. If ...
- Tue Jan 24, 2017 8:49 pm
- Forum: Long War 2: Strategy
- Topic: Strategies for determining which regions contain spies
- Replies: 17
- Views: 22999
Re: Strategies for determining which regions contain spies
Sorry, I meant losses of supplies at the end of the month. Rebels won't die.. without you knowing about it and having a chance to stop it, at least.
- Tue Jan 24, 2017 8:48 pm
- Forum: Long War 2: Strategy
- Topic: What should I do different if Advent strength 3 instead of 2 or 1
- Replies: 16
- Views: 23937
Re: What should I do different if Advent strength 3 instead of 2 or 1
Advent strength directly influences the "Alien Activity" level on missions (aka the number and difficulty of enemies). Basically, the higher that is, the harder it is to do missions there. You are also more likely to be attacked.
- Tue Jan 24, 2017 6:22 pm
- Forum: Long War 2: Strategy
- Topic: Strategies for determining which regions contain spies
- Replies: 17
- Views: 22999
Re: Strategies for determining which regions contain spies
Once I liberate a region and Recruit up to 13 rebels I generally station an engineer. If I see losses, put a soldier there for a month and repeat. Scientist advisers are for your super active regions where you're looking for liberation missions (which are very hard to find) or just lots of regular m...
- Tue Jan 24, 2017 5:57 pm
- Forum: Long War 2
- Topic: [Resolved] Blacked out ability icons.
- Replies: 7
- Views: 14745
Re: [Resolved] Blacked out ability icons.
LW2's version: Free action green 1 action doesn't end turn white 1 action ends turn blue/cyan 2 actions ends turn yellow Objective gold/orange It's a bit more muted than the ability colors mod. Personal preferences as to which you want to use, though the ability colors mod could cause bugs from conf...
- Tue Jan 24, 2017 5:54 pm
- Forum: Long War 2: Strategy
- Topic: LW Basics: Use Intel Acceleration!
- Replies: 21
- Views: 27563
Re: LW Basics: Use Intel Acceleration!
I have looked myself and it isn't in my game, unless it's cleverly hidden.
Can you post a screenshot showing where the button is?
Can you post a screenshot showing where the button is?
- Tue Jan 24, 2017 5:52 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 308198
Re: Pending Changelist for 1.1 (NOT RELEASED)
No, this will never, ever get fixed. Wouldn't changing the name make sense then? If i understand correctly it's an issue with the engine thinking "center" is a keyword to center the text. If so another name would solve the issue. Or just use proper English - "centre" (technicall...
- Tue Jan 24, 2017 3:29 pm
- Forum: Long War 2
- Topic: ADVENT soldiers have hidden +aim if shooting at soldiers in cover?
- Replies: 5
- Views: 9315
Re: ADVENT soldiers have hidden +aim if shooting at soldiers in cover?
Did that soldier by any chance have negative dodge? IIRC a soldier with negative dodge in LW2 can roll to "dodge the wrong way" (which does basically the same thing as a crit, upgrades result) so you could have a graze rolled and then both a negative dodge and a crit. Or it could be a bug,...
- Tue Jan 24, 2017 4:26 am
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 308198
Re: Pending Changelist for 1.1 (NOT RELEASED)
3, More Love for Spark? Did you see the 5 ablative armor, increased aim growth, and SPARK rifle damage, aim, and ammo buffs? :) Wow, the fabled patch again - looks great! However: - Strip gear buttons in UILoadout will not strip units in the current squad. So I did never use the squad feature till ...
- Tue Jan 24, 2017 2:28 am
- Forum: Long War 2: Strategy
- Topic: Managing Advent strength in a region?
- Replies: 5
- Views: 13561
Re: Managing Advent strength in a region?
Completing a supply raid or troop column will destroy 1 global legion, yes. Liberating a region also destroys quite a few legions.
- Tue Jan 24, 2017 2:20 am
- Forum: Long War 2
- Topic: Workshop/Labratory in LW2
- Replies: 6
- Views: 12374
Re: Workshop/Labratory in LW2
Yes, but workshop also provides 1 power (instead of costing power).
Labs give you slots to staff scientists to make research even faster than it is with the scientist alone.
Labs give you slots to staff scientists to make research even faster than it is with the scientist alone.
- Tue Jan 24, 2017 2:19 am
- Forum: Long War 2
- Topic: Losing supplies to a mysterious...
- Replies: 20
- Views: 29247
Re: Losing supplies to a mysterious...
Aaaand another faceless related question: If I kill a faceless on a retaliation mission, is that the same faceless thats stealing ma moneyz? Is killing faceless on retaliations an alternative avenue of getting rid of them? If yes i killed yet another on my home region! This would make 3 in 2.5 mont...
- Tue Jan 24, 2017 12:21 am
- Forum: Long War 2
- Topic: Advent Troopers not using special abilities.
- Replies: 9
- Views: 11805
Re: Advent Troopers not using special abilities.
I've seen Rocketeers shoot....
You don't want to.
You don't want to.
- Tue Jan 24, 2017 12:19 am
- Forum: Long War 2
- Topic: Haven Advisors and Grazing Fire Questions
- Replies: 5
- Views: 9945
Re: Haven Advisors and Grazing Fire Questions
I was playing LW 2 and had some questions about mechanics. 1. Do haven Advisors give a static bonus to the respective area, or only increase the effectiveness of other recruits. IE does an engineer assigned just grant extra supply even if no supply missions assigned. 2. Are the spy's that steal mon...
- Tue Jan 24, 2017 12:15 am
- Forum: Long War 2
- Topic: I don't like timers maybe idk
- Replies: 14
- Views: 19284
Re: I don't like timers maybe idk
I agree with shockmaster on true concealment, it lets you camp until the ayys move away. Maybe timers should tick down slower in concealment but definitely not that much slower. That would be kinda fascinating - a True Concealment-lite that made timers tick down 1 per turn while concealed but 2 per...
- Mon Jan 23, 2017 7:23 pm
- Forum: Long War 2: Strategy
- Topic: Need some help with Assault and Ranger classes
- Replies: 12
- Views: 18124
Re: Need some help with Assault and Ranger classes
Assaults: Best in the game at "I need this specific thing to die RIGHT NOW" due to the "run n gun" and "rapid fire" and "I have a shotgun" combo. If you're still using Kevlar by the time you have Mag, I might recommend researching better armor though. Arc thro...
- Mon Jan 23, 2017 7:17 pm
- Forum: Long War 2: Strategy
- Topic: Defence Stat
- Replies: 8
- Views: 13439
Re: Defence Stat
He would probably LOVE the free Officer perk "Commisar" in XCOM 2 then.
- Mon Jan 23, 2017 7:14 pm
- Forum: Long War 2
- Topic: So many questions: ANY KND OF MANUAL
- Replies: 9
- Views: 12601
Re: So many questions: ANY KND OF MANUAL
Items in LW2 have weight, so you're going to have some seriously slow soldiers unless you also mod out the weight penalty for utility items.
- Mon Jan 23, 2017 7:12 pm
- Forum: Long War 2
- Topic: Losing supplies to a mysterious...
- Replies: 20
- Views: 29247
Re: Losing supplies to a mysterious...
Infiltrators in the current build steal a set number of supplies per day they're in the Haven. This is changing to a % in patch 1.1. Should help with those issues where they steal literally all of your supplies when you only have a few rebels on supply - though the flipside is that they'll actually ...
- Sun Jan 22, 2017 9:41 pm
- Forum: Long War 2
- Topic: [Resolved] Blacked out ability icons.
- Replies: 7
- Views: 14745
Re: [Resolved] Blacked out ability icons.
LW2 incorporates its own version of Cost Based Ability Colors, just FYI. Not sure what combining them would do.
- Sun Jan 22, 2017 9:39 pm
- Forum: Long War 2
- Topic: Feedback for the "firing on activation" mechanic
- Replies: 11
- Views: 15463
Re: Feedback for the "firing on activation" mechanic
Yeah I had that the other day. Poor, poor Gunner.
- Sun Jan 22, 2017 9:35 pm
- Forum: Long War 2
- Topic: Losing supplies to a mysterious...
- Replies: 20
- Views: 29247
Re: Losing supplies to a myterious...
Progress should not be lost when you switch someone out, but you are also not making any progress when there's no soldier there... if that makes sense.