Search found 33 matches
- Fri Jan 13, 2017 2:05 am
- Forum: Long War 2
- Topic: LW2 feature announce: The Technical solder class
- Replies: 48
- Views: 63648
Re: LW2 feature announce: The Technical solder class
Erm... I'm sorry but do you want someone to remodel or at least re-texture that green potato lump on his wrist that has random things strapped to it... I'd gladly remodel it for you because it looks... Bad. Really, really, really bad. That was what my modeling technique was like when I was making m...
- Sun Dec 18, 2016 5:51 am
- Forum: Modders' Forum
- Topic: Trying to retexture Juvenile Chryssalids...
- Replies: 0
- Views: 3714
Trying to retexture Juvenile Chryssalids...
The ones that emerge from cocoons, with the unused materials in the SDK, however I can't figure out how to do it. Could someone help?
- Sat Dec 17, 2016 11:49 pm
- Forum: Modders' Forum
- Topic: New weapon for ADVENT Gunner doesn't work
- Replies: 0
- Views: 3397
New weapon for ADVENT Gunner doesn't work
I swapped the Gunners' weapon to the cannon from the Total ADVENT Weaponry mod. But the cannon doesn't allow him to use Area Suppression, as there's no animation for it. Is there any way to change this?
- Thu Dec 01, 2016 6:09 pm
- Forum: Modders' Forum
- Topic: Replacing models?
- Replies: 2
- Views: 6221
Replacing models?
I haven't gotten any replies on Reddit, so I'm going to try and see if posting here helps any... If I wanted to replace the vanilla MEC's in the game so they look like those from Spectrum, how would I do it? [This is what I'm trying to get to.] (https://staticdelivery.nexusmods.com/mods/1271/images/...
- Mon Oct 03, 2016 8:26 pm
- Forum: General Discussion
- Topic: Here's a very interesting theory regarding XCOM 2's story
- Replies: 2
- Views: 9515
Here's a very interesting theory regarding XCOM 2's story
I found it on Reddit today. Quote, from Edumesh: My theory is that on X2 we don't fight the true alien army, but merely their earth garrison. The Ethereal Empire is nomadic in nature, they go from planet to planet searching for new species to either enslave for their army or use as their new physica...
- Mon Aug 08, 2016 8:53 pm
- Forum: Modders' Forum
- Topic: How would I make sure that an enemy from a mod uses LWS content?
- Replies: 0
- Views: 3735
How would I make sure that an enemy from a mod uses LWS content?
Like a laser weapon or perks from the Perk Pack?
- Thu Mar 10, 2016 3:45 am
- Forum: General Discussion
- Topic: Lookin' For Some Modders!
- Replies: 10
- Views: 18175
Re: Lookin' For Some Modders!
For the "Never Leave A Man Behind", I have a similar idea..
http://www.longwarstudios.com/phpBB3/vi ... f=14&t=816
http://www.longwarstudios.com/phpBB3/vi ... f=14&t=816
- Tue Mar 08, 2016 1:59 pm
- Forum: General Discussion
- Topic: ADVENT Generals & Expanded Avatars
- Replies: 0
- Views: 4237
ADVENT Generals & Expanded Avatars
So, it occurs to me that the MIA soldiers concept should be expanded. Those soldiers lost during a mission should have a chance to become ADVENT Generals. Retain similar equipment to what they had before the 'change': Sniper rifle, revolver, minigun, etc. Just make the weapon design more inline with...