Search found 48 matches

by Autoclave
Tue Apr 04, 2017 7:39 am
Forum: Long War 2
Topic: The missions are all the same
Replies: 21
Views: 25342

Re: The missions are all the same

What they need to do is include other biomes for lib 1 - lib 3 missions. The advent city biome gets stale real fast. It reminds me of the forest UFO missions from xcomEU
by Autoclave
Mon Apr 03, 2017 8:22 am
Forum: Long War 2
Topic: Serial Nerfs
Replies: 16
Views: 21590

Re: Serial Nerfs

I don't remember any perks stating wrong facts in regards to pistols. Pistols benefit from hunter instincts and center mass. And they are both worded in a way that it's clear that it's not just primary weapons. Locked on, Lethal, Alpha Mike Foxtrot, you can read form description that they dont work ...
by Autoclave
Sun Apr 02, 2017 7:11 am
Forum: Long War 2
Topic: Serial Nerfs
Replies: 16
Views: 21590

Re: Serial Nerfs

I don't see the benefits of killing trash with the sniper when i have plenty of other classes good at doing just that. Technicals, Grenadiers, Rangers or even Gunners with supression/saturation fire. Since assaults are so extremely situational in this game because advancing into fog of war means mor...
by Autoclave
Tue Mar 28, 2017 1:15 pm
Forum: Long War 2
Topic: Am I the only one that thinks AWC perks should be visible?
Replies: 35
Views: 56934

Re: Am I the only one that thinks AWC perks should be visible?

People have a weird feeling when they play a game by the rules they made themselves. For this reason many of us try to convince Pavonis to make this or another change so that our experience can be measured by a developer's standards. My advice to you: drop the chains that keep you from enjoying the ...
by Autoclave
Tue Mar 28, 2017 9:09 am
Forum: Long War 2: Strategy
Topic: "Stealthing Network Tower Missions"
Replies: 36
Views: 48493

Re: "Stealthing Network Tower Missions"

IIRC, with only 100% infiltration, a Sentinel has a 13 tile detection radius (2 more than other enemies). Covert and SMG are -20% radius each. Ghostwalker is -40% radius. The benefits seem to round down, so it winds up being -2 (covert) -2 (smg) -5 (ghostwalker) -2 (200% infiltration) = 2 tiles. No...
by Autoclave
Mon Mar 27, 2017 1:58 pm
Forum: Long War 2
Topic: Anyone else get the change position bug..
Replies: 4
Views: 8896

Re: Anyone else get the change position bug..

Also happens with sentinel.
by Autoclave
Fri Mar 24, 2017 5:42 am
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5818066

Re: Psi Ops still suck?

Thank you for all your effort. I will try it today :) Those telekinesis abilities are exactly the kind of utility I was expecting from this class!
by Autoclave
Thu Mar 23, 2017 12:23 pm
Forum: Long War 2
Topic: Poison Rounds+Pistols
Replies: 22
Views: 28510

Re: Poison Rounds+Pistols

In a game where we have a basic unlimited flashbang capable to stun 50% of the enemies with lower level perk, the devs are afraid that faceoff which needs a greater investment (also a weight 3 AWC skill) will unbalance the game if it can apply ammo to the targets.
by Autoclave
Tue Mar 21, 2017 9:56 pm
Forum: Long War 2
Topic: 1.2 General feedback after a few hundred hours of play on veteran
Replies: 8
Views: 12557

Re: 1.2 General feedback after a few hundred hours of play on veteran

I don't really understand why battlescanners have been moved to proving grounds. It was perfectly fine in vanilla. Again same reluctance can be seen with with specialist's scannit protocol. Why move it two tiers later into gunnery seargeant? Don't we have too much shinobi in the game anyway?
by Autoclave
Tue Mar 21, 2017 7:59 am
Forum: Long War 2
Topic: [Suggestion] Double-barrel as 2 separate rolls & small tweaks
Replies: 5
Views: 8902

Re: [Suggestion] Double-barrel as 2 separate rolls & small tweaks

I fully support solving this issue. May be adding an extra weapon tier would be beneficial.
by Autoclave
Sun Mar 19, 2017 3:41 pm
Forum: Long War 2
Topic: 1.2 General feedback after a few hundred hours of play on veteran
Replies: 8
Views: 12557

1.2 General feedback after a few hundred hours of play on veteran

Hi, this is my honest opinion on Long War 2 experience on veteran difficulty. I will try to not repeat stuff that I am aware that has been discussed in other threads. The Long War 2 is greater then the sum of its individual parts. I like when the mod adds new mechanics and different parts of it conn...
by Autoclave
Fri Mar 17, 2017 11:40 am
Forum: Long War 2: Strategy
Topic: Usefulness of Plasma Grenades/Medics
Replies: 28
Views: 41169

Re: Usefulness of Plasma Grenades/Medics

It's not always about healing itself, it's about clearing the status effects from your soldiers. I had moments when removing the burning or poison from my soldier helped me kill an alien with that soldier. Medics can go hybrid pretty well, just take the medical and revival protocol and you are alrea...
by Autoclave
Thu Mar 16, 2017 12:19 pm
Forum: Long War 2
Topic: How do Cool Under Pressure & Covering Fire calculate?
Replies: 15
Views: 27754

Re: How do Cool Under Pressure & Covering Fire calculate?

So Hunter's instincts can be regarded as +2 damage on overwatch for targets that are moving out of cover?
That's a serious damage bonus for an overwatching sniper if it works so.
by Autoclave
Thu Mar 16, 2017 8:54 am
Forum: Long War 2
Topic: How do Cool Under Pressure & Covering Fire calculate?
Replies: 15
Views: 27754

Re: How do Cool Under Pressure & Covering Fire calculate?

Does CUP benefit from flanking/exposed +40% crit when it triggers on movement?
How about the hunter instincts +2 damage? Do we benefit from that during overwatches?
by Autoclave
Fri Mar 10, 2017 9:40 am
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5818066

Re: Psi Ops still suck?

I don't see the benefits of ANY changes brought to Psi by Pavonis. I would like to get the good old vanilla system back. It worked perfectly fine and I had absolutely no issues with it. It wasn't op, it did not make the other classes useless.

Can we have a mod with vanilla Psi for long war 2?
by Autoclave
Thu Mar 09, 2017 2:50 pm
Forum: Long War 2
Topic: One dark event has made me feel like I lost the game...
Replies: 25
Views: 39313

Re: One dark event has made me feel like I lost the game...

Jeeez, i actually got lucky and got to counter this one. But there is so much stuff that is annoying as hell. I wish we had some knowledge in which regions in the future these projects will be developed...
by Autoclave
Wed Mar 08, 2017 11:28 pm
Forum: Long War 2
Topic: Is Field Surgeon bugged?
Replies: 2
Views: 4946

Is Field Surgeon bugged?

So I took exactly 1 hp damage while having a field surgeon specialist in my team. I still got wounded status with 6 days to heal. Is this WAD?
The tooltip for the field surgeon says that the soldier will have to heal 1 hp less. :(
by Autoclave
Wed Mar 08, 2017 9:12 pm
Forum: Long War 2
Topic: Datatap Missions
Replies: 19
Views: 24829

Re: Datatap Missions

Are the pods spawning proximity intentional in this mission? On veteran I activated to huge pods on both flanks. These type of missions are completely out of control for the player. There is no tactics here involved when you sandwiched from the start. Why there is no minimum spawn distance from the ...
by Autoclave
Sun Mar 05, 2017 5:37 am
Forum: Long War 2
Topic: "Protect Data tap" missions seem unbalanced
Replies: 18
Views: 30546

Re: "Protect Data tap" missions seem unbalanced

This type of mission is why I currently consider the iron man unplayable. The pod near the data tap is completely unfair and ridiculous.
by Autoclave
Sat Mar 04, 2017 10:00 pm
Forum: Long War 2
Topic: Feedback: The separate rolls for Dodge and Crit make the game a terrible mess
Replies: 19
Views: 30928

Re: Feedback: The separate rolls for Dodge and Crit make the game a terrible mess

Thanks for all the replies, I see I am not the only one concerned about the difficulties with UI. May be ask Firaxis to do something about it?
by Autoclave
Sat Mar 04, 2017 7:36 am
Forum: Long War 2
Topic: Please don't call unavoidable alien upgrades Dark Events
Replies: 16
Views: 23781

Please don't call unavoidable alien upgrades Dark Events

Dear Pavonis, please try to keep guaranteed alien upgrades away from Dark Events list. Don't confuse the player. Dark events should be things that can actually be countered. If a Dark Event has been completed, then the player will know that he did not detect it, or did no expand to enough regions to...
by Autoclave
Wed Mar 01, 2017 9:14 pm
Forum: Modding Long War 2
Topic: Making Dodge-Crit a single roll and also cancel each other?
Replies: 1
Views: 4147

Making Dodge-Crit a single roll and also cancel each other?

How can I change the system where Dodge and Crit a two separate rolls? I want it to be one roll with a clear and simple rule and easy to understand and for the player.
by Autoclave
Wed Mar 01, 2017 9:05 pm
Forum: Long War 2
Topic: Feedback: The separate rolls for Dodge and Crit make the game a terrible mess
Replies: 19
Views: 30928

Feedback: The separate rolls for Dodge and Crit make the game a terrible mess

I don't like the current system where we have 4 (!!!) Separate rolls for damage calculation. 1. Hit roll 2. Damage roll 3. Crit roll 4. Dodge roll What are PI trying to achive here? Make the damage calculation even more unpredictable? Guys, guys, this is basically damage roulette what you have right...