Search found 301 matches

by JulianSkies
Wed May 10, 2017 1:50 am
Forum: Long War 2
Topic: Alien sight mechanics and breaking LOS
Replies: 8
Views: 13977

Re: Alien sight mechanics and breaking LOS

Back in the day of LW1 and I/I EW, I remember how crucial it was for me to learn how to break line of sight from the aliens. Occasionally I'll try the same thing in LW2, like hiding behind the non-edge tiles of a large van, only for some Muton to reward my cleverness by lobbing a plasma grenade at ...
by JulianSkies
Fri May 05, 2017 1:00 am
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79802

Re: Is this a Bug or a Bad Joke?

Doesn't the one part of the UI that everyone ignores, the objectives, actually changes when it's a Snare?
by JulianSkies
Tue May 02, 2017 8:18 pm
Forum: Long War 2
Topic: okay, Soldier Ranking, I ADMIT IT, I'M DUMB & LOST
Replies: 12
Views: 18154

Re: okay, Soldier Ranking, I ADMIT IT, I'M DUMB & LOST

thanks for the input guys... just to be clear though... there is no way to see their rank : Squaddie > Lance Corporal > Corporal > Sergeant > Staff Sergeant > Tech Sergeant > Gunnery Sergeant > Master Sergeant once it is covered up by their officer rank not complaining, btw, because i am SO appreci...
by JulianSkies
Tue May 02, 2017 4:05 am
Forum: Long War 2
Topic: okay, Soldier Ranking, I ADMIT IT, I'M DUMB & LOST
Replies: 12
Views: 18154

Re: okay, Soldier Ranking, I ADMIT IT, I'M DUMB & LOST

what is higher, corporal or 1st Lieutenant ?? For this game, those are two entirely separate ranks. You have a "base rank" based on the number of abilities you learned, those use sergeant naming schemes. You have an "officer rank", which is an additional on top of your base rank...
by JulianSkies
Tue May 02, 2017 2:07 am
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143856

Re: 1.3 Changelog got updated.

This is absolutely barbaric in the game... A fix would be very nice. A pair of Drones or a Sectopod can destroy so much ADVENT property during patrol duty... I think this is the most unrealistic element of the current Long War 2 tactical environment. Problem is that this was a problem in vanilla as...
by JulianSkies
Tue May 02, 2017 12:19 am
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 5808366

Re: Psi Ops still suck?

But here's the thing. I would also like to be able to tweek the damage the powers do by modding the various tiers of Psiamp. I know how to easily find the ini's to do this vanilla in the weapon data folder, but I just can't seem to find them in lw2's ini's. I can only find the ones for the player a...
by JulianSkies
Thu Apr 27, 2017 6:22 pm
Forum: Long War 2
Topic: Haven/Advent Retal Question
Replies: 11
Views: 13319

Re: Haven/Advent Retal Question

Min Alert Level Min Rebels on duty * Affected Advisor Mission Full Retaliation 4 5 All Haven Defense Terror Intel Raid 3 6 Soldier / Scientist Protect the datatap Supply Raid 4 6 Soldier / Engineer Protect Supply Convoy Recruit Raid 4 6 Soldier Escort Recruiters Okay, so there's an asterisk by Min ...
by JulianSkies
Mon Apr 24, 2017 2:42 pm
Forum: Long War 2
Topic: 1.2 Campaign feedback + some thoughts on 1.3
Replies: 15
Views: 19149

Re: 1.2 Campaign feedback + some thoughts on 1.3

That would hardly do anything. The real value of 0% raids is the body count, not the supplies gained. They are merely a nice bonus. One would imagine that would also include no bodies. (Not infiltrated enough, no time to extract bodies) Only advantage to that approach would be having an actually fu...
by JulianSkies
Mon Apr 24, 2017 12:17 pm
Forum: Long War 2
Topic: 1.2 Campaign feedback + some thoughts on 1.3
Replies: 15
Views: 19149

Re: 1.2 Campaign feedback + some thoughts on 1.3

0% raids I actually like the idea of the first corpses selling for higher prices as it would help the early game but the issue as was discussed by others is much larger than just selling corpses. I still don't know exactly how they addressed the issue in 1.3 but being able to run them completely sn...
by JulianSkies
Sun Apr 23, 2017 4:30 pm
Forum: Long War 2
Topic: Overwatch with Heavy Weapon/2nd weapon
Replies: 6
Views: 10273

Re: Overwatch with Heavy Weapon/2nd weapon

There is a mod called... True Ambush, I believe? It lets you set up exactly which actions and where you're going to use.
Sadly it conflicts a little bit with LW2's adjusted tactical HUD so you need to disable the HUD for it to work (there's an option in the in-game config menu for that)
by JulianSkies
Sun Apr 23, 2017 6:19 am
Forum: Long War 2
Topic: More Haven Advisers?
Replies: 1
Views: 4268

Re: More Haven Advisers?

Only one per haven.
by JulianSkies
Sat Apr 22, 2017 7:44 pm
Forum: Long War 2
Topic: Incoming Officer Skill
Replies: 6
Views: 10716

Re: Incoming Officer Skill

Jackal wrote:Has anyone ever used this skill?
Saved me from a couple of grenades on HQs
by JulianSkies
Sat Apr 22, 2017 6:12 pm
Forum: Long War 2
Topic: Where is all Stun Lancers?
Replies: 24
Views: 35789

Re: Where is all Stun Lancers?

That mod is certainly interesting but LW2 should work correctly without the requirement to add other mods which is why i think ultimately the developers will have to address the lack of corpses issue. Since LW2 is a work in progress thought, that mod can definitely help for now. The high randomness...
by JulianSkies
Wed Apr 19, 2017 9:49 pm
Forum: Long War 2: Bug Reports
Topic: locked on HyperPupil IT IS A BUG
Replies: 5
Views: 7903

Re: locked on HyperPupil IT IS A BUG

Okay, so I have a save file now my ranger, buckeye, Lucas Hoffman in the save game, i haven't used the auto loader yet, so first do that, then shoot at the advent soldier with a 56% chance to hit... when you miss, the shot only goes up to 66% even though he has Locked On and HyperReactive Pupils th...
by JulianSkies
Wed Apr 19, 2017 2:38 pm
Forum: Long War 2
Topic: Installation question...
Replies: 8
Views: 16022

Re: Installation question...

Edit: Also auto updating is a feature in my opinion, I'd rather the game do it for me than having to hound the damn nexus for it. Opt-in auto update is a good feature. No Opt-out auto update is trojan-like behavior and should be illegal. There is no excuse to let a company install or remove stuff f...
by JulianSkies
Wed Apr 19, 2017 1:21 pm
Forum: Long War 2
Topic: Installation question...
Replies: 8
Views: 16022

Re: Installation question...

See above : you can just create the Mods folder and it will work correctly. I have this folder on my steam version of XCom2 and everything inside is working as intended. It might also work if you put the mods in the workshop folder but whoever thought it was a good idea to have that folder named &q...
by JulianSkies
Wed Apr 19, 2017 9:25 am
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 50872

Re: Rocket scatter slightly weird(?)

Today I fired my rocket ~15 tiles to center mass of not activated 4 man squad and it missed all targeted things completely . I was not moving before shot, my Technical have around 70 AIM and FitH perk. It was T2 gauntlet, if it matters. This is insanely unreliable ability as it is now. You... 100% ...
by JulianSkies
Tue Apr 18, 2017 4:39 pm
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 50872

Re: Rocket scatter slightly weird(?)

* the quirk being that, sometimes, some tiles away from the centre are each more likely to be hit than the one aimed for. I don't think this is really that strange, ultimately. If you take, say, a 30% shot with a soldier's gun, you're going to miss more than twice as often as you hit, so why not wi...
by JulianSkies
Tue Apr 18, 2017 11:51 am
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 50872

Re: Rocket scatter slightly weird(?)

So, using joinrbs calculator I see that the HTML text can't be MAX. In fact, the code refers to the overlay as "AverageScatterText", which matches fowlJ's comments. IMO, the +/- in the overlay should be removed and it should be labeled as " AVG: 2.36 Tiles ", per the example abo...
by JulianSkies
Tue Apr 18, 2017 11:48 am
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 50872

Re: Rocket scatter slightly weird(?)

75 AIM from the start for Technical, seriously? You can have low aim Grenadier from the very start of the game, having perfect accuracy and 3 charges. Maybe some day I will have more good AIM soldiers than I need for Rangers, Sharpshooters, Gunners and Shinobies and spare Superior Perception PCS, s...
by JulianSkies
Tue Apr 18, 2017 10:11 am
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 50872

Re: Rocket scatter slightly weird(?)

If I'm throwing a dart at a dartboard and aiming for the bullseye then, in the absence of biased throwing, the bullseye is the most likely spot for my dart to land of all the individual spots it could land (even if I'm lousy at darts). This isn't to say that it is more likely I get no scatter than ...
by JulianSkies
Tue Apr 18, 2017 9:12 am
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 50872

Re: Rocket scatter slightly weird(?)

If I'm throwing a dart at a dartboard and aiming for the bullseye then, in the absence of biased throwing, the bullseye is the most likely spot for my dart to land of all the individual spots it could land (even if I'm lousy at darts). This isn't to say that it is more likely I get no scatter than ...
by JulianSkies
Mon Apr 17, 2017 9:26 pm
Forum: Long War 2
Topic: Suggestion: Allow Sharpshooters to equip rifles (SMGs)
Replies: 34
Views: 41709

Re: Suggestion: Allow Sharpshooters to equip rifles (SMGs)

It is probably rather easy for devs to make DFA interact better with SMGs, but then I think that'd give them far too much that they can do while on stealth. Basically they would be much better stealth soldiers than shinobi, because they bring far more utility to go along with their recon. Myself if...
by JulianSkies
Mon Apr 17, 2017 6:21 pm
Forum: Long War 2
Topic: Suggestion: Allow Sharpshooters to equip rifles (SMGs)
Replies: 34
Views: 41709

Re: Suggestion: Allow Sharpshooters to equip rifles (SMGs)

As squadsight works with any equipped weapon, I would wonder about range falloff tables for non-sniper weapons not having values out to squadsight ranges. Pistols don't work at squadsight already, so there must be config switch for this ability. Squadsight is primary weapon only. There is a hack re...
by JulianSkies
Mon Apr 17, 2017 4:39 pm
Forum: Long War 2
Topic: Thoughts on the 1.3 changes
Replies: 157
Views: 218786

Re: Thoughts on the 1.3 changes

* I can't level up my holobot Sharpshooter's, since I can't take them as "passengers" to stealth hacking missions. This issue is part of why I am going to add the ability to equip rifles (and therefore SMGs) to Sharpshooters in my copy of 1.3, if the devs don't make it baseline. That way ...