Search found 301 matches
- Mon Apr 17, 2017 4:33 pm
- Forum: Long War 2
- Topic: Suggestion: Allow Sharpshooters to equip rifles (SMGs)
- Replies: 34
- Views: 41713
Re: Suggestion: Allow Sharpshooters to equip rifles (SMGs)
It is probably rather easy for devs to make DFA interact better with SMGs, but then I think that'd give them far too much that they can do while on stealth. Basically they would be much better stealth soldiers than shinobi, because they bring far more utility to go along with their recon. Myself if ...
- Sun Apr 16, 2017 4:17 am
- Forum: Long War 2
- Topic: Boss Aliens in LW2
- Replies: 6
- Views: 11226
Re: Boss Aliens in LW2
So when you say "bad move", I'm assuming that you think I should check the box and run the missions? Or do you feel it's best to check the box and then never select the missions when they come up? I'm sort of a completionist, and it would drive me bonkers having to look at those mission i...
- Sun Apr 16, 2017 3:21 am
- Forum: Long War 2
- Topic: An absurd ending...
- Replies: 64
- Views: 84503
Re: An absurd ending...
Isn't there a thing that mentions that, though? In the archives? Maybe not, I don't know. This game's a game for spades, I expect only having information after the community dug it out, I just meant to point what is perhaps the only indication we have right now. Maybe some documentation relating to...
- Sat Apr 15, 2017 11:26 pm
- Forum: Long War 2
- Topic: An absurd ending...
- Replies: 64
- Views: 84503
Re: An absurd ending...
I usually don't care much what someone "more or less" said because it's usually less rather than more and out of context so i'd like to know where he actually said that :roll: As for Vigilance level, there is a big difference between knowing how it works (be it from an official manual or ...
- Sat Apr 15, 2017 8:45 pm
- Forum: Long War 2
- Topic: What is the idea behind Crit Rangers?
- Replies: 17
- Views: 24575
Re: What is the idea behind Crit Rangers?
A little tangential but since we're talking about how hit, crit and graze interact: can crit upgrade Grazing Fire grazes to hits? Because all of a sudden Covering Fire seems a lot better even without the 1.3 buff. I am not sure, depends on where the Grazing Fire calculation goes. But I am tempted t...
- Sat Apr 15, 2017 7:43 pm
- Forum: Long War 2
- Topic: An absurd ending...
- Replies: 64
- Views: 84503
Re: An absurd ending...
I usually don't care much what someone "more or less" said because it's usually less rather than more and out of context so i'd like to know where he actually said that :roll: As for Vigilance level, there is a big difference between knowing how it works (be it from an official manual or ...
- Thu Apr 13, 2017 5:09 pm
- Forum: Long War 2
- Topic: What is the idea behind Crit Rangers?
- Replies: 17
- Views: 24575
Re: What is the idea behind Crit Rangers?
Can anyone explain me the concept behind the infantry perks for ranger? I see some crit here and there but it just doesn't feel consistent enough. Unless shooting at exposed targets, it's very difficult to push crit high enough. Let's do the math: 1. Locked On, second shot +10 crit 2. Aggression, s...
- Thu Apr 13, 2017 4:26 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 218818
Re: Thoughts on the 1.3 changes
(removed image to not make post giant) This is patch 1.3 perk tree of Sharpshooter from JoINrbs`s live streaming. Phantom reposition in Corporal rank, it looks awesome! That is a good news for a RT Sharpshooter build. That staff sergeant tier of perks is the worst in the game. 3 completely useless ...
- Wed Apr 12, 2017 3:33 am
- Forum: Long War 2
- Topic: Enemies shooting at Xcom while bound by Vipers
- Replies: 47
- Views: 71712
Re: Enemies shooting at Xcom while bound by Vipers
And how can they tongue-pull from so far away? The smallest chameleon have tongues that can project between 2 and 3 times their body length. But because of the Square-Cube Law you're not going to see that scale in larger animals. And how can the Snek pull a full-weight soldier back?!? This actually...
- Tue Apr 11, 2017 9:29 am
- Forum: Long War 2
- Topic: Enemies shooting at Xcom while bound by Vipers
- Replies: 47
- Views: 71712
Re: Enemies shooting at Xcom while bound by Vipers
Bind is not a problematic ability. Tongue Pull is bullshit but not a problem. HOWEVER, they combine together to make a completely anti-fun and unfair mechanic where your soldier is not only disabled, not only does he run the risk of pulling more enemies, but he has no cover despite the Viper benefi...
- Mon Apr 10, 2017 12:27 am
- Forum: Long War 2
- Topic: Mission loading time
- Replies: 7
- Views: 12314
Re: Mission loading time
Man kitten aren't you lucky. Myself i've gotten upwards of fifteen minutes of loading times.
Not LW2's fault, sadly, any amount of mods wil lstart doing that to my game as it is.
Not LW2's fault, sadly, any amount of mods wil lstart doing that to my game as it is.
- Sat Apr 08, 2017 7:21 pm
- Forum: Long War 2: Strategy
- Topic: Rookie Blackjack: how to manage RNG
- Replies: 33
- Views: 40599
Re: Rookie Blackjack: how to manage RNG
If I get a very low aim Ranger from Gatecrasher I restart. .... In fact, my usual routine when starting a Gatecrasher is to check the rookies' stats: I see a 56-60aim low mobility rookie and I just restart right away. This is why I use Commander's Choice and up Rookie's average stats in Aim (75), H...
- Fri Apr 07, 2017 8:32 pm
- Forum: Long War 2
- Topic: 0% Lib missions (not Vanilla)
- Replies: 5
- Views: 8741
Re: 0% Lib missions (not Vanilla)
Good. Frankly, the benefits and the risks are quite balanced on Swarming Supply Line Raids. I imagine if the numbers can go up to Swarming with pluses it'll be quite the risk to attempt them in the future. I had a 48 aliens swarming supply raid in April. Not a scratch on any soldier. There's not mu...
- Fri Apr 07, 2017 4:24 am
- Forum: Long War 2
- Topic: How is the overwatch to hit calculated?
- Replies: 5
- Views: 9677
Re: How is the overwatch to hit calculated?
I have read the 70% reduction for OW is calculated last after everything has been added but was unable to actually find where it's calculated in the code. On other occasions i've read OW specific bonuses are added after the 70% reduction so Cool under pressure (and maybe hair triggers) would add th...
- Thu Apr 06, 2017 6:49 pm
- Forum: Long War 2
- Topic: Release for Patch 1.3
- Replies: 23
- Views: 38112
Re: Release for Patch 1.3
There IS a sticky topic here with all the finalized changes.Antigonos wrote:Could we at least get a sneak peak and learn about some balance changes? Even if they are subject to modification.
- Wed Apr 05, 2017 6:01 pm
- Forum: Long War 2: Strategy
- Topic: If you could "rig" the AWC...
- Replies: 25
- Views: 44478
Re: If you could "rig" the AWC...
I haven't actually tried it but R&G on a sniper might allow him to take two separate shots in combination with DFA. (So you can shoot, kill, DFA kicks in, activate R&G, then shoot again.) Pretty handy if true, like a mini-serial earlier in the game. Yes this works, I got Run And Gun on a DF...
- Wed Apr 05, 2017 5:41 pm
- Forum: Long War 2: Strategy
- Topic: Rookie Blackjack: how to manage RNG
- Replies: 33
- Views: 40599
Re: Rookie Blackjack: how to manage RNG
This is a good explanation of how to game the starting class RNG if one is using the default systems. It's the kind of card-counting thinking that is necessary if one is trying to optimize stuff of this nature. While I think it's amazing that this RNG can be gamed against, it's also a bit crazy. As...
- Wed Apr 05, 2017 12:00 pm
- Forum: Long War 2
- Topic: Enemies shooting at Xcom while bound by Vipers
- Replies: 47
- Views: 71712
Re: Enemies shooting at Xcom while bound by Vipers
About as smart as firing at the stunned target while you still have another six uncontrolled aliens to kill.Doctor Sticks wrote:I think that aliens SHOULD fire at a bound enemy, since that is the smart thing to do.
Admittedly making the AI weight properly the usefulness of controlling XCOM is probably hard
- Tue Apr 04, 2017 3:15 pm
- Forum: Long War 2
- Topic: Pistols (underused) and AWC
- Replies: 53
- Views: 70448
Re: Pistols (underused) and AWC
Well, if the pistol perk tree is 'go strong or don't', then it is very suboptimal. So either you never touch it, or 2-3 of your soldiers spend 45 days each in the AWC tube and end up unbalancing the game. great Not quite so, it's powerful yes but not all powerful. Also with some luck you can get ce...
- Mon Apr 03, 2017 9:37 am
- Forum: Long War 2
- Topic: Lets nerf armor shredding
- Replies: 19
- Views: 24863
Re: Lets nerf armor shredding
I will run other campaigns on lower difficulty. For example my Commander campaign I have now is mostly about testing some things out at various stages of the game. Basically it's a run through to experiment with things. I don't Ironman it, the whole point is to try things different ways, but I'm al...
- Sat Apr 01, 2017 12:27 am
- Forum: Long War 2
- Topic: Retraining officers please?
- Replies: 9
- Views: 14383
Re: Retraining officers please?
Starting over is just the longest loading screen ever, it's just more time that it takes to get back to where you were before. You say it as of victory is not an inevitability, it's just a matter of how many times you try, there is no actual permanence of the effects of a loss, whether it takes one...
- Fri Mar 31, 2017 1:34 pm
- Forum: Long War 2
- Topic: Retraining officers please?
- Replies: 9
- Views: 14383
Re: Retraining officers please?
I'm not sure what your point is. Starting over means you lost the campaign. The only way you lose in this game is by your own mistakes. Taking away the ability to make mistakes takes away the ability to lose. Not much of a game left if you do that. Starting over is just the longest loading screen e...
- Fri Mar 31, 2017 11:30 am
- Forum: Long War 2
- Topic: Retraining officers please?
- Replies: 9
- Views: 14383
Re: Retraining officers please?
What's the point of making permanent decisions of you can just start over anywaychrisb wrote:What's the point of making permanent decisions if you can change your mind every 5 minutes. I'd rather see retraining removed.
- Thu Mar 30, 2017 4:24 pm
- Forum: Long War 2
- Topic: Is the 'Beagle maneuver' still cheap?
- Replies: 14
- Views: 22886
Re: Is the 'Beagle maneuver' still cheap?
Definitely not cheap at all, do that to a pod on yellow alert and you're losing at least one soldier.
Pods aren't as helpless on activation now
Pods aren't as helpless on activation now
- Wed Mar 29, 2017 12:21 pm
- Forum: Long War 2
- Topic: List of what do you want to see so much
- Replies: 46
- Views: 60142
Re: List of what do you want to see so much
Man, Bradford sure gets a lot of hate. Am I the only one who actually enjoys his character and the VA's performance of it in XCOM 2? I think he single-handedly makes this game epic as hell with his badass radio chatter. I think the majority of the hate stems from the change in VA from X1 to X2. Whi...