Search found 274 matches
- Thu May 18, 2017 4:44 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 5954956
Re: Psi Ops still suck?
Thanks! But i'll just be using your "design" as reference & devise a structure of my own.
- Thu May 18, 2017 3:02 am
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 5954956
Re: Psi Ops still suck?
In case anyone is interested i've created this chart based on Tuhalu's earlier post. It shows the requirements for the different abilities. For ease of reading it doesn't consider the "default level" of abilities as those only determine the time required to train them. PsiPrerequ.png With...
- Wed May 17, 2017 6:09 pm
- Forum: Long War 2
- Topic: PI thoughts on mod that gives player vigilance information
- Replies: 20
- Views: 31361
Re: PI thoughts on mod that gives player vigilance information
Since the Resistance management screen has been given me a subtle hint on the global Vigilance values (as a total rather than individually) -- i would instinctively presume some Regions were progressing faster than others.. without knowing which & how many precisely. The normal strategic flow sh...
- Wed May 17, 2017 5:35 pm
- Forum: Modding Long War 2
- Topic: New v1.3 Psionic Tree & Preqs flow.
- Replies: 7
- Views: 13669
Re: New v1.3 Psionic Tree & Preqs flow.
Of course.. all it took was to move Fortress around and presume the newest four initializers are "still" in the flow chain for anything related below. What confused me i think is the lack of "SoulFire or Insanity" as still nearly true preqs for any subsequent depth. Sooooo -- my ...
- Wed May 17, 2017 3:06 am
- Forum: Modding Long War 2
- Topic: New v1.3 Psionic Tree & Preqs flow.
- Replies: 7
- Views: 13669
Re: New v1.3 Psionic Tree & Preqs flow.
Thanks a lot.. i didn't realize that stuff would be inserted in a dedicated Template of its own. No wonder i couldn't find anything worth trusting.
PS; Ooooopppsss.. hold on -- Isn't Solace still "required" in similar places as 1.2??
PS; Ooooopppsss.. hold on -- Isn't Solace still "required" in similar places as 1.2??
- Tue May 16, 2017 8:58 pm
- Forum: Long War 2: Strategy
- Topic: LW2 Strategic Layer: Managing Strength and Vigilance
- Replies: 59
- Views: 97573
Re: LW2 Strategic Layer: Managing Strength and Vigilance
For anyone having some (understandably important) interest in monitoring the actual (Strength + Force Levels + Vigilance) values on-a-per Regions basis straight into their Haven banners -- there is this new splendid Mini-Mod by notgreat (( http://steamcommunity.com/sharedfiles/filedetails/?id=925598...
- Tue May 16, 2017 5:49 pm
- Forum: Long War 2
- Topic: Anyone else struggling W/Smash & Grab Missions?
- Replies: 19
- Views: 26320
Re: Anyone else struggling W/Smash & Grab Missions?
S&G are a rather simple matter of triggering Pods in some optimal sequence for me. And ideally.. clear the area of most enemies before getting within range of any Loot-Boxes to plan an Evac run cycle. The whole trick stands on how your exploit the Yellow/Blue moves "limits" to flank'n'...
- Tue May 16, 2017 5:25 pm
- Forum: Long War 2
- Topic: Not created equal changes for v1.3
- Replies: 5
- Views: 8916
Re: Not created equal changes for v1.3
Badly worded sorry.. it was v1.2 that had those -18,18 values & v1.3 that lowered them to -15,15.
No need to "Config-Nuke" as this special INI file is already controlled (and re-examined) by LW-Toolbox on every game boot. And, you are right that our edits get processed correctly.
No need to "Config-Nuke" as this special INI file is already controlled (and re-examined) by LW-Toolbox on every game boot. And, you are right that our edits get processed correctly.
- Tue May 16, 2017 5:27 am
- Forum: Modding Long War 2
- Topic: New v1.3 Psionic Tree & Preqs flow.
- Replies: 7
- Views: 13669
New v1.3 Psionic Tree & Preqs flow.
There was this comprehensive work done by (can't remember, but it was a set of Colored-Boxes linked with dependencies) someone that revealed the exact pre-requisites for each Perks. But v1.3 seems to have scrambled some of these and i can't find the code involved that declares the newest flow. Anyon...
- Tue May 16, 2017 5:16 am
- Forum: Long War 2
- Topic: Not created equal changes for v1.3
- Replies: 5
- Views: 8916
Re: Not created equal changes for v1.3
This is something i invested deep thoughts into (we had a good debate in one earlier thread) -- hoping to find some "rational" ways to add more variations to the whole DELTA scalings. Pretty hard to control my principal targets though; Health & Mobility. Eventually i've settled on this...
- Mon May 15, 2017 6:56 am
- Forum: Long War 2
- Topic: Long War 2 v1.3 is live on Steam
- Replies: 25
- Views: 38116
Re: Long War 2 v1.3 is live on Steam
Just gotta say Thank you JL for lowering the Infiltration times for the three storyline missions (BlackSite + PsiGate + TheForge) -- ever so slightly! ;) But, you are still a good long way to reach some opinion of optimal edits that i've decided to keep in my local INI file! R48, V72, C96, L120. Fro...
- Sat May 13, 2017 9:28 pm
- Forum: Long War 2
- Topic: I got the most out of Mod 1.2, but now I need 1.3
- Replies: 17
- Views: 26949
Re: I got the most out of Mod 1.2, but now I need 1.3
JL.. don't we all wish perfection could be an instantaneous process? :D PS; The more wicked BUGS you can iron out for good.. the less "problems" you'll have to push & shuffle around until v1.4 gets into a rational state of its own. Waiting is fun and allows me to fine-tune my qUIck &am...
- Sat May 13, 2017 9:18 pm
- Forum: Long War 2
- Topic: Campaign Intro Videos
- Replies: 0
- Views: 2717
Campaign Intro Videos
As much as i can understand why the whole Tutorial cycle of that unique Mission + special video(s) would be discarded within LW2 concept.. i still miss a few cool "supplemental" storyline Introductions that i feel could certainly be re-inserted before or even somewhat after the new GateCra...
- Sat May 13, 2017 5:04 pm
- Forum: Long War 2
- Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
- Replies: 48
- Views: 95655
Re: A Guide for LW2 Players Moving from 1.2 to 1.3
But-but-but... what if even the Mayans were caught up in a major Biotic void rift (No thanks to RealityMachina's latest mod) from which Pavonis devs also experienced terrible side-effects? We'd be all doomed to expect an update soon.. yet nothing in this world would ever be able to resist the apocal...
- Fri May 12, 2017 8:40 pm
- Forum: Long War 2
- Topic: 1.3 balanced around squadwipes?
- Replies: 22
- Views: 28670
Re: 1.3 balanced around squadwipes?
..loosing a squad, whether it's A or D team will limit our ability to answer enough missions but i think the key to recover from a wipe will be similar to vanilla.. That's exactly what a bottleneck condition can do to any campaigns (even if it may seem to go smoothly enough with the luring illusion...
- Fri May 12, 2017 5:47 am
- Forum: Modding Long War 2
- Topic: Minimum Infiltration tweaking?
- Replies: 2
- Views: 5775
Re: Minimum Infiltration tweaking?
That would be supplied by -- XComLW_InfiltrationSettings.INI -- file.. Basicly from #101; -------------------- ; Minimum and Maximum possible infiltration times +InfiltrationTime_MinHours=12f +InfiltrationTime_MaxHours=1296f -------------------- These float values are equal to HOURS . Secondly.. if ...
- Fri May 12, 2017 5:12 am
- Forum: Long War 2
- Topic: What gameplay changing mods are you using?
- Replies: 44
- Views: 56711
Re: What gameplay changing mods are you using?
xx) A bunch of QoL magic gimmicks Oh? Let's see if i can track down the essential for ya... (( QoL == * √ )) ------------------------ * [=]#618669868=EvacAll * [=]#618977388=CapnbubsAccessoriesPack * [=]#621432907=DiverseFacepaints * [=]#621695447=OverwatchAll * [=]#624726628=UpgradeReminder √ [=]#...
- Wed May 10, 2017 1:34 am
- Forum: Long War 2
- Topic: What gameplay changing mods are you using?
- Replies: 44
- Views: 56711
Re: What gameplay changing mods are you using?
Honestly.. LW2 brought back the "Fine-Tuner" mindset i used to have for LW1. I do a few small INI changes that refine structural pseudo-flaws as far as pure balance is concerned... 1) Officer & PsiOp & AWC training times are reduced to strict minimums (hours instead of days) 2) Ass...
- Tue May 09, 2017 6:21 am
- Forum: Long War 2: Bug Reports
- Topic: Strange complete "ShutDown" bug...
- Replies: 3
- Views: 9459
Re: Strange complete "ShutDown" bug...
Oh.. hardware failure(s) could indeed be (in) the case here. My "oldish" PC certainly has fairly low-tech components -- including that Corsair PS which fan seems to be spinning wild at times. Time to start considering a NEW (more modern) machine i guess. Aside from the most basic limited e...
- Mon May 08, 2017 5:14 pm
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 144543
Re: 1.3 Changelog got updated.
...so that we aren't parsing through every single thing checking to make sure it hasn't been updated. In that regard.. simply looking for the files "DATE of creation" has already given me enough proof of any updated variations. Doing two complex MODs like LAByrinth & qUIck_LW2 in my c...
- Mon May 08, 2017 4:56 pm
- Forum: Long War 2: Bug Reports
- Topic: Strange complete "ShutDown" bug...
- Replies: 3
- Views: 9459
Strange complete "ShutDown" bug...
Been having this weird system behavior lately. The entire PC simply shuts down (as if the power goes off) during Missions. Specifically when a pod gets revealed.. at random while there's really no way to predict or reproduce it. It just happens. Don't know how to react to this stuff.. but it only oc...
- Mon May 08, 2017 4:04 am
- Forum: Long War 2
- Topic: okay, Soldier Ranking, I ADMIT IT, I'M DUMB & LOST
- Replies: 12
- Views: 18236
Re: okay, Soldier Ranking, I ADMIT IT, I'M DUMB & LOST
To make it even clearer that the Boot State (upon which soldiers get initially listed in the Barracks) has an impact on how the parsing results give specific ordering pattern within Ranks & under which slots they were booted in... http://s13.postimg.org/vp32ta1ef/Barracks_Parser--_Boot_State_Bas...
- Mon May 08, 2017 1:09 am
- Forum: Long War 2
- Topic: Is this a Bug or a Bad Joke?
- Replies: 72
- Views: 80114
Re: Is this a Bug or a Bad Joke?
Anyway it's up to the developer to decide what can reasonably be done (if anything). Agreed! Up to them to develop a wild Gameplay mod in THEIR own twisty terms.. but it never hurts to be somewhat gentle with the true "Rookies" out there that would miss out (people DO give up at times!) o...
- Sun May 07, 2017 4:55 pm
- Forum: Long War 2
- Topic: Is this a Bug or a Bad Joke?
- Replies: 72
- Views: 80114
Re: Is this a Bug or a Bad Joke?
Arrrgghhh.. this is all turning into a "Find a much better alternative trick to please everyone EXCEPT my simple initial suggestion of the SKIP/IGNORE mission button beforehand" contest. Yup.. anyone has a right for opinions. But still, the logic is quite clear; IF we don't know then .. we...
- Sat May 06, 2017 7:04 pm
- Forum: Modding Long War 2
- Topic: Calculating Rookie Psi Power Values
- Replies: 2
- Views: 5895
Re: Calculating Rookie Psi Power Values
v1.3 will supply this info earlier.. directly @Sectoid/Autopsy! So i wouldn't worry too much about having these details currently only @PsiLabs. AFAIC, there's no external methods to get precise values other than figuring out the exact code mechanics involved. If that can wet your appetite for extra...