Search found 207 matches

by nmkaplan
Fri Jun 23, 2017 6:54 pm
Forum: Long War 2
Topic: How to buff/balance Specialist Interference ability?
Replies: 14
Views: 21972

Re: How to buff/balance Specialist Interference ability?

It requires an unobstructed path from the specialist, but it can be used at squadsight range (just like Haywire and Combat protocol)
by nmkaplan
Fri Jun 23, 2017 5:26 pm
Forum: Long War 2
Topic: So, who said Supply Convoys are hard to detect?
Replies: 5
Views: 8895

Re: So, who said Supply Convoys are hard to detect?

Yeah, there are two types of supply raids: The first one is the one we see most often, that moves strength from one region to another. The second is less common, that builds a facility in the region. The facility one lasts a lot longer, but the activity tends to initiate in regions that you haven't ...
by nmkaplan
Fri Jun 23, 2017 2:43 pm
Forum: Long War 2: Bug Reports
Topic: Interaction between officer's "Command" and assault's "Hit and Run" or "Close Encounters"
Replies: 7
Views: 14852

Re: Interaction between officer's "Command" and assault's "Hit and Run" or "Close Encounters"

The Reaper thing seems like it's a bug, but honestly the interaction described in the OP doesn't seem that broken to me.

After all, an Assault with rapid fire can RnG, Rapid Fire, Command, Rapid Fire for FOUR shots without any questionable interactions.
by nmkaplan
Thu Jun 22, 2017 12:27 pm
Forum: Long War 2
Topic: FL for Alien Rulers in 1.4?
Replies: 7
Views: 11690

Re: FL for Alien Rulers in 1.4?

Update! The Viper King did show up for me for the first time on October 14th... on an Avenger Defense mission :shock: :shock: :shock:
by nmkaplan
Wed Jun 21, 2017 6:51 pm
Forum: Long War 2
Topic: Console Command Force Haven to use weapon other than SMG
Replies: 4
Views: 6950

Re: Console Command Force Haven to use weapon other than SMG

Actually, it seems like this is a bug that will be fixed in 1.5. From the patch notes for 1.5:

"- Removed Advanced Lasers tech requirement for resistance troopers to get mag weapons (when other tech gates are met)"
by nmkaplan
Wed Jun 21, 2017 2:04 am
Forum: Long War 2
Topic: Mind Controlled aliens do not drop corpses?
Replies: 6
Views: 11927

Re: Mind Controlled aliens do not drop corpses?

Interesting. I had a dominated Andromedon on a supply raid and I did some wonky stuff to make sure to kill it before killing the last remaining enemy, and I was awarded the Andromedon corpse. But now that I'm thinking about it, the 2-stage nature of the Andromedon probably bypasses this bug, since i...
by nmkaplan
Tue Jun 20, 2017 12:54 pm
Forum: Long War 2
Topic: Does the armor from Combat Awareness actually do anything?
Replies: 4
Views: 12270

Does the armor from Combat Awareness actually do anything?

I hesitate to fill up the bug report forum with more complaints without being sure, but I noticed something in my ironman campaign, and I'm wondering if anyone else had noticed the same. I love overwatch spec'd gunners, rangers, and specialists, so I'm running with a bunch of them, and I got a lot o...
by nmkaplan
Sun Jun 18, 2017 3:40 am
Forum: Long War 2
Topic: Weird bleeding out glitch
Replies: 2
Views: 6039

Re: Weird bleeding out glitch

It sounds like there are two bugs here. The first seems to involve red fog not applying to revived units. I haven't seen that reported before, so that's kind of interesting. The other has been reported and is known and fixed in 1.5, and causes effects (like burning, disorient, poison etc) to stop ti...
by nmkaplan
Sat Jun 17, 2017 12:47 pm
Forum: Long War 2
Topic: Supporting Pavonis
Replies: 6
Views: 11647

Re: Supporting Pavonis

8wayz wrote:Technically speaking, can we not make contributions for Long War 1 via the Mod Nexus?

Are you still set to receive donations from over there?
Read the JL's post again :-)
by nmkaplan
Thu Jun 15, 2017 5:13 pm
Forum: Long War 2
Topic: Skullmining bug
Replies: 5
Views: 9903

Re: Skullmining bug

bountygiver wrote:because that's what skullmine do, deal 20 damage with 20 armor piercing.
That's what it does *now*, but it's not clear that it's intended. Given the weird bugginess with the animations and the fact that it only comes into play rarely, I'd guess it's an unintended bug.
by nmkaplan
Thu Jun 15, 2017 4:44 pm
Forum: Resolved Bug Reports
Topic: Bug: Removing 4th weapon upgrade slot
Replies: 4
Views: 21311

Re: Bug: Removing 4th weapon upgrade slot

What about ironman saves? Does saving and reloading *after* you trigger the bug revert it?
by nmkaplan
Thu Jun 15, 2017 2:37 pm
Forum: Resolved Bug Reports
Topic: Bug: Removing 4th weapon upgrade slot
Replies: 4
Views: 21311

Re: Bug: Removing 4th weapon upgrade slot

Holy hell, this is good to know. What happens if you save/reload? Or go back to a save from before you hit the strip weapon upgrades button?
by nmkaplan
Wed Jun 14, 2017 11:15 pm
Forum: Long War 2: Bug Reports
Topic: Get Some bugged ?
Replies: 2
Views: 4675

Re: Get Some bugged ?

Without seeing the to-hit wings on the UI, I would guess that it's a dodge issue? As things stand right now, your total crit chance is clamped at 100%, and cannot go above 100%. More importantly, this clamping happens *before* dodge is taken into account. I do not know whether this is intentional or...
by nmkaplan
Wed Jun 14, 2017 5:37 pm
Forum: Long War 2
Topic: More details on War of the Chosen
Replies: 3
Views: 8222

Re: More details on War of the Chosen

This is really interesting. It seems like they're aiming to do a lot more to change the overall gameplay of XCOM2 then they did with Enemy Unknown/Enemy Within. EW added some cool features (MECs, Gene Modding, EXALT), but didn't really change the core gameplay in a meaningful way. Certainly not in t...
by nmkaplan
Wed Jun 14, 2017 2:30 pm
Forum: Long War 2
Topic: Question about Sectoid Commander mind control
Replies: 4
Views: 8257

Re: Question about Sectoid Commander mind control

It's fixed in 1.5, for what it's worth:

"- Fix effects not ticking after a unit is mind controlled."
by nmkaplan
Tue Jun 13, 2017 12:53 pm
Forum: Long War 2
Topic: Using utilities increase mobility?
Replies: 9
Views: 13165

Re: Using utilities increase mobility?

In LW1, Rocketeers that fired rockets had +2 mobility after firing rockets. However, this lead to some weird behavior, in which firing rockets conferred by perks (ie. rockets that weren't reducing mobility) would still give extra mobility. This led to rocketeers carrying 5 rockets (at -4) mob having...
by nmkaplan
Sat Jun 10, 2017 12:47 pm
Forum: Long War 2: Bug Reports
Topic: Deception hack: took control of... a civilian?
Replies: 2
Views: 7639

Re: Deception hack: took control of... a civilian?

The mind controlled officer was a result of a bug that's been around since vanilla. It causes some tower hack rewards like deception to fire again when you use haywire (or full override) after having hacked a tower. So you got deception and mc'd the civilian. Then you used haywire and the deception ...
by nmkaplan
Fri Jun 09, 2017 7:47 pm
Forum: Long War 2: Bug Reports
Topic: Is Full Override bugged or what?
Replies: 11
Views: 14201

Re: Is Full Override bugged or what?

I think that pressing Esc is not the only cause of this bug. I just did a mission, taken full control of a Mec for all the mission, the next turn the skill was unavailable. I didn't press esc, I just made one click when prompted 'press any key' after the hack success Assuming there is no typo in yo...
by nmkaplan
Fri Jun 09, 2017 6:57 pm
Forum: Long War 2: Bug Reports
Topic: Is Full Override bugged or what?
Replies: 11
Views: 14201

Re: Is Full Override bugged or what?

Yep, exactly (and I do it too). I never noticed about the cooldown originally, but we had internal testers claiming that these skills never had cooldowns or always did, and it turned out to be related to who was mashing ESC and who wasn't. It's on my list to fix for 1.5. I think that pressing Esc i...
by nmkaplan
Fri Jun 09, 2017 6:42 pm
Forum: Long War 2
Topic: WTF Supply riad? O_o
Replies: 4
Views: 9809

Re: WTF Supply riad? O_o

Yeah, someone else recently posted about this as well. It's not "move strength from one region to another" activity. It's "build a facility" activity. In general the AI will favor starting this activity in regions with no XCOM presence, but apparently it can happen occasionally i...
by nmkaplan
Fri Jun 09, 2017 5:01 pm
Forum: Long War 2
Topic: Sapper and EXO / WAR Suits
Replies: 6
Views: 13160

Re: Sapper and EXO / WAR Suits

Wow, I actually don't think I've ever seen Needle Grenades pop up as an AWC perk. Has anyone else?
by nmkaplan
Thu Jun 08, 2017 7:43 pm
Forum: Long War 2
Topic: FL for Alien Rulers in 1.4?
Replies: 7
Views: 11690

Re: FL for Alien Rulers in 1.4?

What month of the game are we talking about? Also did you start this campaign under 1.3 (pre-1.4)? Or after 1.4 was released?
by nmkaplan
Thu Jun 08, 2017 6:15 pm
Forum: Resolved Bug Reports
Topic: Skulljack
Replies: 5
Views: 23373

Re: Skulljack

Whoa. I would love to know more about what actually happens when you successfully skulljack an advent soldier but the soldier remains alive afterwards.

Do you still get the hacking UI?
by nmkaplan
Thu Jun 08, 2017 6:11 pm
Forum: Long War 2
Topic: The real war begins...
Replies: 24
Views: 51653

Re: The real war begins...

Terror From the Deep. One of the expansions to the old 80s version of X-Com.

They're refering to this: https://www.facebook.com/Firaxis-Games-134693940170/

It appears to be an announcement of an announcement. We'll know more on June 12th.
by nmkaplan
Thu Jun 08, 2017 11:43 am
Forum: Long War 2
Topic: 3 questions, 3 things that hardly make sense
Replies: 10
Views: 17831

Re: 3 questions, 3 things that hardly make sense

If I recall correctly, 60% is, in fact, the chance to apply the "burning" stat. This was actually a nerf (down from 75%) that was applied when the step-out and targeting mechanics were vastly improved back in 1.1.

In any case, I would guess that you've found the correct line in the ini.