Search found 207 matches
- Fri Jun 23, 2017 6:54 pm
- Forum: Long War 2
- Topic: How to buff/balance Specialist Interference ability?
- Replies: 14
- Views: 21972
Re: How to buff/balance Specialist Interference ability?
It requires an unobstructed path from the specialist, but it can be used at squadsight range (just like Haywire and Combat protocol)
- Fri Jun 23, 2017 5:26 pm
- Forum: Long War 2
- Topic: So, who said Supply Convoys are hard to detect?
- Replies: 5
- Views: 8895
Re: So, who said Supply Convoys are hard to detect?
Yeah, there are two types of supply raids: The first one is the one we see most often, that moves strength from one region to another. The second is less common, that builds a facility in the region. The facility one lasts a lot longer, but the activity tends to initiate in regions that you haven't ...
- Fri Jun 23, 2017 2:43 pm
- Forum: Long War 2: Bug Reports
- Topic: Interaction between officer's "Command" and assault's "Hit and Run" or "Close Encounters"
- Replies: 7
- Views: 14852
Re: Interaction between officer's "Command" and assault's "Hit and Run" or "Close Encounters"
The Reaper thing seems like it's a bug, but honestly the interaction described in the OP doesn't seem that broken to me.
After all, an Assault with rapid fire can RnG, Rapid Fire, Command, Rapid Fire for FOUR shots without any questionable interactions.
After all, an Assault with rapid fire can RnG, Rapid Fire, Command, Rapid Fire for FOUR shots without any questionable interactions.
- Thu Jun 22, 2017 12:27 pm
- Forum: Long War 2
- Topic: FL for Alien Rulers in 1.4?
- Replies: 7
- Views: 11690
Re: FL for Alien Rulers in 1.4?
Update! The Viper King did show up for me for the first time on October 14th... on an Avenger Defense mission
- Wed Jun 21, 2017 6:51 pm
- Forum: Long War 2
- Topic: Console Command Force Haven to use weapon other than SMG
- Replies: 4
- Views: 6950
Re: Console Command Force Haven to use weapon other than SMG
Actually, it seems like this is a bug that will be fixed in 1.5. From the patch notes for 1.5:
"- Removed Advanced Lasers tech requirement for resistance troopers to get mag weapons (when other tech gates are met)"
"- Removed Advanced Lasers tech requirement for resistance troopers to get mag weapons (when other tech gates are met)"
- Wed Jun 21, 2017 2:04 am
- Forum: Long War 2
- Topic: Mind Controlled aliens do not drop corpses?
- Replies: 6
- Views: 11927
Re: Mind Controlled aliens do not drop corpses?
Interesting. I had a dominated Andromedon on a supply raid and I did some wonky stuff to make sure to kill it before killing the last remaining enemy, and I was awarded the Andromedon corpse. But now that I'm thinking about it, the 2-stage nature of the Andromedon probably bypasses this bug, since i...
- Tue Jun 20, 2017 12:54 pm
- Forum: Long War 2
- Topic: Does the armor from Combat Awareness actually do anything?
- Replies: 4
- Views: 12270
Does the armor from Combat Awareness actually do anything?
I hesitate to fill up the bug report forum with more complaints without being sure, but I noticed something in my ironman campaign, and I'm wondering if anyone else had noticed the same. I love overwatch spec'd gunners, rangers, and specialists, so I'm running with a bunch of them, and I got a lot o...
- Sun Jun 18, 2017 3:40 am
- Forum: Long War 2
- Topic: Weird bleeding out glitch
- Replies: 2
- Views: 6039
Re: Weird bleeding out glitch
It sounds like there are two bugs here. The first seems to involve red fog not applying to revived units. I haven't seen that reported before, so that's kind of interesting. The other has been reported and is known and fixed in 1.5, and causes effects (like burning, disorient, poison etc) to stop ti...
- Sat Jun 17, 2017 12:47 pm
- Forum: Long War 2
- Topic: Supporting Pavonis
- Replies: 6
- Views: 11647
Re: Supporting Pavonis
Read the JL's post again8wayz wrote:Technically speaking, can we not make contributions for Long War 1 via the Mod Nexus?
Are you still set to receive donations from over there?
- Thu Jun 15, 2017 5:13 pm
- Forum: Long War 2
- Topic: Skullmining bug
- Replies: 5
- Views: 9903
Re: Skullmining bug
That's what it does *now*, but it's not clear that it's intended. Given the weird bugginess with the animations and the fact that it only comes into play rarely, I'd guess it's an unintended bug.bountygiver wrote:because that's what skullmine do, deal 20 damage with 20 armor piercing.
- Thu Jun 15, 2017 4:44 pm
- Forum: Resolved Bug Reports
- Topic: Bug: Removing 4th weapon upgrade slot
- Replies: 4
- Views: 21311
Re: Bug: Removing 4th weapon upgrade slot
What about ironman saves? Does saving and reloading *after* you trigger the bug revert it?
- Thu Jun 15, 2017 2:37 pm
- Forum: Resolved Bug Reports
- Topic: Bug: Removing 4th weapon upgrade slot
- Replies: 4
- Views: 21311
Re: Bug: Removing 4th weapon upgrade slot
Holy hell, this is good to know. What happens if you save/reload? Or go back to a save from before you hit the strip weapon upgrades button?
- Wed Jun 14, 2017 11:15 pm
- Forum: Long War 2: Bug Reports
- Topic: Get Some bugged ?
- Replies: 2
- Views: 4675
Re: Get Some bugged ?
Without seeing the to-hit wings on the UI, I would guess that it's a dodge issue? As things stand right now, your total crit chance is clamped at 100%, and cannot go above 100%. More importantly, this clamping happens *before* dodge is taken into account. I do not know whether this is intentional or...
- Wed Jun 14, 2017 5:37 pm
- Forum: Long War 2
- Topic: More details on War of the Chosen
- Replies: 3
- Views: 8222
Re: More details on War of the Chosen
This is really interesting. It seems like they're aiming to do a lot more to change the overall gameplay of XCOM2 then they did with Enemy Unknown/Enemy Within. EW added some cool features (MECs, Gene Modding, EXALT), but didn't really change the core gameplay in a meaningful way. Certainly not in t...
- Wed Jun 14, 2017 2:30 pm
- Forum: Long War 2
- Topic: Question about Sectoid Commander mind control
- Replies: 4
- Views: 8257
Re: Question about Sectoid Commander mind control
It's fixed in 1.5, for what it's worth:
"- Fix effects not ticking after a unit is mind controlled."
"- Fix effects not ticking after a unit is mind controlled."
- Tue Jun 13, 2017 12:53 pm
- Forum: Long War 2
- Topic: Using utilities increase mobility?
- Replies: 9
- Views: 13165
Re: Using utilities increase mobility?
In LW1, Rocketeers that fired rockets had +2 mobility after firing rockets. However, this lead to some weird behavior, in which firing rockets conferred by perks (ie. rockets that weren't reducing mobility) would still give extra mobility. This led to rocketeers carrying 5 rockets (at -4) mob having...
- Sat Jun 10, 2017 12:47 pm
- Forum: Long War 2: Bug Reports
- Topic: Deception hack: took control of... a civilian?
- Replies: 2
- Views: 7639
Re: Deception hack: took control of... a civilian?
The mind controlled officer was a result of a bug that's been around since vanilla. It causes some tower hack rewards like deception to fire again when you use haywire (or full override) after having hacked a tower. So you got deception and mc'd the civilian. Then you used haywire and the deception ...
- Fri Jun 09, 2017 7:47 pm
- Forum: Long War 2: Bug Reports
- Topic: Is Full Override bugged or what?
- Replies: 11
- Views: 14201
Re: Is Full Override bugged or what?
I think that pressing Esc is not the only cause of this bug. I just did a mission, taken full control of a Mec for all the mission, the next turn the skill was unavailable. I didn't press esc, I just made one click when prompted 'press any key' after the hack success Assuming there is no typo in yo...
- Fri Jun 09, 2017 6:57 pm
- Forum: Long War 2: Bug Reports
- Topic: Is Full Override bugged or what?
- Replies: 11
- Views: 14201
Re: Is Full Override bugged or what?
Yep, exactly (and I do it too). I never noticed about the cooldown originally, but we had internal testers claiming that these skills never had cooldowns or always did, and it turned out to be related to who was mashing ESC and who wasn't. It's on my list to fix for 1.5. I think that pressing Esc i...
- Fri Jun 09, 2017 6:42 pm
- Forum: Long War 2
- Topic: WTF Supply riad? O_o
- Replies: 4
- Views: 9809
Re: WTF Supply riad? O_o
Yeah, someone else recently posted about this as well. It's not "move strength from one region to another" activity. It's "build a facility" activity. In general the AI will favor starting this activity in regions with no XCOM presence, but apparently it can happen occasionally i...
- Fri Jun 09, 2017 5:01 pm
- Forum: Long War 2
- Topic: Sapper and EXO / WAR Suits
- Replies: 6
- Views: 13160
Re: Sapper and EXO / WAR Suits
Wow, I actually don't think I've ever seen Needle Grenades pop up as an AWC perk. Has anyone else?
- Thu Jun 08, 2017 7:43 pm
- Forum: Long War 2
- Topic: FL for Alien Rulers in 1.4?
- Replies: 7
- Views: 11690
Re: FL for Alien Rulers in 1.4?
What month of the game are we talking about? Also did you start this campaign under 1.3 (pre-1.4)? Or after 1.4 was released?
- Thu Jun 08, 2017 6:15 pm
- Forum: Resolved Bug Reports
- Topic: Skulljack
- Replies: 5
- Views: 23373
Re: Skulljack
Whoa. I would love to know more about what actually happens when you successfully skulljack an advent soldier but the soldier remains alive afterwards.
Do you still get the hacking UI?
Do you still get the hacking UI?
- Thu Jun 08, 2017 6:11 pm
- Forum: Long War 2
- Topic: The real war begins...
- Replies: 24
- Views: 51653
Re: The real war begins...
Terror From the Deep. One of the expansions to the old 80s version of X-Com.
They're refering to this: https://www.facebook.com/Firaxis-Games-134693940170/
It appears to be an announcement of an announcement. We'll know more on June 12th.
They're refering to this: https://www.facebook.com/Firaxis-Games-134693940170/
It appears to be an announcement of an announcement. We'll know more on June 12th.
- Thu Jun 08, 2017 11:43 am
- Forum: Long War 2
- Topic: 3 questions, 3 things that hardly make sense
- Replies: 10
- Views: 17831
Re: 3 questions, 3 things that hardly make sense
If I recall correctly, 60% is, in fact, the chance to apply the "burning" stat. This was actually a nerf (down from 75%) that was applied when the step-out and targeting mechanics were vastly improved back in 1.1.
In any case, I would guess that you've found the correct line in the ini.
In any case, I would guess that you've found the correct line in the ini.