Search found 1209 matches
- Fri Oct 30, 2020 2:24 am
- Forum: Terra Invicta Announcements
- Topic: Terra Invicta Kickstarter has launched!
- Replies: 4
- Views: 23091
Re: Terra Invicta Kickstarter has launched!
Ended today, $216,000 from more than 4,200 backers. Hit every posted stretch goal; the last one in the last 10 minutes before it ended. We're delighted.
- Thu Oct 29, 2020 3:30 am
- Forum: Terra Invicta Development
- Topic: Simple balance question
- Replies: 3
- Views: 5358
Re: Simple balance question
Insightful question. I expect there will be some large fleets and well-armed stations deterring each other in near-Earth space, not entirely unlike much of the British, French and Spanish fleets having to stay close to home during the Napoleonic era. And it's certainly a crucial strategy get an indu...
- Tue Oct 27, 2020 6:53 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #15: Music
- Replies: 4
- Views: 24636
Terra Invicta Dev Diary #15: Music
We're going to take a bit of an interlude from our mechanics-oriented dev diaries for a Q&A with our music team about their work. Dennis and Patrick, the two composers behind Breakdown Epiphanies, have been making music for almost 20 years in various formats. Since 2014, they have been producing...
- Mon Oct 26, 2020 4:54 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #14: Ship design
- Replies: 36
- Views: 92588
Re: Terra Invicta Dev Diary #14: Ship design
- We've conceived of missile weapons as entirely antiship in nature. They also have limited ammo relative to other weapons so you'll use them up quickly in bombardment. Bombardment is a state you put a fleet in and lasts for a meaningful time in the strategy layer; it's not a combat mode where you a...
- Sun Oct 25, 2020 4:53 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #14: Ship design
- Replies: 36
- Views: 92588
Terra Invicta Dev Diary #14: Ship design
frigatebeautyshot_jupiter_cropped.png All your covert machinations on Earth and industrialization efforts in space are the path to building fleets of warships to protect and advance your interests. Once the factions unlock the early-game orbital shipbuilding tech, and the follow-on space dock proje...
- Tue Oct 20, 2020 1:26 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #13: Habitats
- Replies: 6
- Views: 41778
Re: Terra Invicta Dev Diary #13: Habitats
Aliens will build habs.
Habs are generally going to only be involved in combat if they are specifically attacked (or a fleet docked there is attacked). Active interceptions are best left to fleets.
Habs are generally going to only be involved in combat if they are specifically attacked (or a fleet docked there is attacked). Active interceptions are best left to fleets.
- Mon Oct 19, 2020 10:11 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #12: The Solar System
- Replies: 4
- Views: 31798
Re: Terra Invicta Dev Diary #12: The Solar System
- There's a cap on habs per orbit. The cap depends on the orbit. - On the SS map, some of the Lagrange points are not visible at that scaling because they're under the planet icon. If you go with the full Solar System, we've got lots of L-points, although not every one you can imagine in all of the ...
- Sun Oct 18, 2020 12:50 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #13: Habitats
- Replies: 6
- Views: 41778
Re: Terra Invicta Dev Diary #13: Habitats
- Will there be any advantage to having certain modules closer/having a specific layout for what type of habitat you wish to create? Or vise versa, distancing some modules too far apart, causing a delay in some sort of manufacturing/delaying research? At the moment, no. May look at some proximity b...
- Sat Oct 17, 2020 5:50 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #13: Habitats
- Replies: 6
- Views: 41778
Terra Invicta Dev Diary #13: Habitats
In Dev Diary #12 we described exploring the fertile ground of the Solar System. Now we’ll take on how to develop it. A critical component of your faction’s efforts are habitats, or habs. You can build two types of habs: stations, which go in an orbit, and bases, which go at a hab site. Habs are comp...
- Sat Oct 17, 2020 5:37 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #12: The Solar System
- Replies: 4
- Views: 31798
Terra Invicta Dev Diary #12: The Solar System
Part of the core storyline in Terra Invicta is industrializing outer space. We start with the assumption that it’s simply too expensive to move enough material from Earth’s surface to space to be able to mount a sustained defense against the aliens, because Earth’s gravity is quite high relative to ...
- Sat Oct 17, 2020 5:19 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #11: Terrestrial Warfare
- Replies: 3
- Views: 33891
Terra Invicta Dev Diary #11: Terrestrial Warfare
A lot of the councilor mechanics, control points and public opinion systems are there to simulate what strategists call “soft power,” where ideas and influence drive the fate of nations. But “hard power” remains important too. In the Earth layer of Terra Invicta, it primarily manifests as armies. As...
- Fri Oct 16, 2020 8:12 pm
- Forum: Terra Invicta Announcements
- Topic: Terra Invicta Kickstarter has launched!
- Replies: 4
- Views: 23091
Re: Terra Invicta Kickstarter has launched!
Thanks for your interest! I'm afraid we're subject to Kickstarter's setup on that; we know that's troublesome for a lot of people in Europe. The best thing I've heard recommended for people in your situation is to purchase a Visa gift card, which will function as a credit card when making online pur...
- Thu Oct 15, 2020 3:09 am
- Forum: XCOM: Long War General Discussion
- Topic: Help with modding
- Replies: 4
- Views: 20879
Re: Help with modding
Possibly? It depends on how much the relevant code was mixed in with other LW-specific changes. Also depends on how many changes we made for that particular feature. I don't recall of the top of my head the answer to either ... it would take me several hours, at a minimum, to start sorting that out....
- Tue Oct 13, 2020 7:49 pm
- Forum: XCOM: Long War General Discussion
- Topic: Help with modding
- Replies: 4
- Views: 20879
Re: Help with modding
Most active XCOM EU/EW modders right now are the Long War Rebalance guys over on the Nexus. They might have some tools that make it easier to do modular changes. Good luck.
- Fri Oct 09, 2020 10:14 pm
- Forum: Terra Invicta Development
- Topic: eXplorminate podcast covers Terra Invicta
- Replies: 0
- Views: 9271
- Fri Oct 09, 2020 12:52 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #7: Public Opinion
- Replies: 2
- Views: 35376
Re: Terra Invicta Dev Diary #7: Public Opinion
Your takes are correct.
The caveat is that Humanity First is far more willing to commit atrocities, causing negative public opinion events that could drive people away from the Resistance as well.
The caveat is that Humanity First is far more willing to commit atrocities, causing negative public opinion events that could drive people away from the Resistance as well.
- Thu Oct 08, 2020 2:56 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #10: R&D
- Replies: 9
- Views: 38530
Re: Terra Invicta Dev Diary #10: R&D
That's a legit mechanic you are proposing. The main goal of "you win, you pick" is to reward not just working on your private projects, and involving RNG makes that less valuable. But you're certainly correct it would incentivize spreading out more. We'll see what happens in testing.
- Wed Oct 07, 2020 9:33 pm
- Forum: Terra Invicta Development
- Topic: Orbital mechanics and Newtonian physics
- Replies: 3
- Views: 5674
Re: Orbital mechanics and Newtonian physics
Combat is 3d.
I'll detail the space transfer system in a few more dev diaries. In general, we're not going to ask players to plot burns or draw ellipses; the focus is on strategic positioning of your units. The plan is to model spiral, impulse and torch-type trajectories.
I'll detail the space transfer system in a few more dev diaries. In general, we're not going to ask players to plot burns or draw ellipses; the focus is on strategic positioning of your units. The plan is to model spiral, impulse and torch-type trajectories.
- Wed Oct 07, 2020 1:12 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #5: Nations, Part 2
- Replies: 16
- Views: 75464
Re: Terra Invicta Dev Diary #5: Nations, Part 2
Yes, there is a direct invest option to put your faction's money directly toward completing a priority. Added it to the game after the DD post. Councilors have an 'advise nation' mission that also boosts investments while it is active. The amount is based on their admin stat. It's not harder to prio...
- Tue Oct 06, 2020 4:40 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #10: R&D
- Replies: 9
- Views: 38530
Terra Invicta Dev Diary #10: R&D
ProjectComplete_Materials.jpg The usual formula for research advancement in 4X games is individual players and AIs chasing a single tech at a time. That’s well enough, but we wanted to do something that offers a richer decision set and also: • Simulates concurrent research in different disciplines ...
- Sat Oct 03, 2020 12:48 pm
- Forum: Terra Invicta Development
- Topic: Am i missing something?
- Replies: 2
- Views: 5503
Re: Am i missing something?
The main campaign will start roughly at the release date of the game.
- Tue Sep 29, 2020 4:50 pm
- Forum: Terra Invicta Announcements
- Topic: Terra Invicta Kickstarter has launched!
- Replies: 4
- Views: 23091
- Sun Sep 27, 2020 6:27 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #4: Nations, Part 1
- Replies: 7
- Views: 52481
Re: Terra Invicta Dev Diary #4: Nations, Part 1
So re-reading this two years later, a couple of relevant changes we've made: 1) Federations. Federations are groupings of nations that are stronger than alliances but somewhere below fully integrated polities. The European Union and Russian arrangement with some of the former Soviet states are the t...
- Sun Sep 27, 2020 2:40 pm
- Forum: Terra Invicta Development
- Topic: Kickstarter coming soon!
- Replies: 13
- Views: 37845
- Wed Sep 16, 2020 6:55 pm
- Forum: Terra Invicta Announcements
- Topic: Terra Invicta Steam page is live for wishlisting
- Replies: 4
- Views: 26853
Terra Invicta Steam page is live for wishlisting
Check it out here.