Search found 111 matches
- Thu Feb 22, 2018 5:04 pm
- Forum: Long War 2
- Topic: Need help on avenger defense
- Replies: 8
- Views: 14072
Re: Need help on avenger defense
The UFO never intercepts after less than 6 days and the maximum duration is only 14 days. On average you only need to keep the squad ready for 4 days and even in the worst case scenario you only need it for 8 days.
- Wed Feb 21, 2018 5:20 pm
- Forum: Long War 2
- Topic: Unconscious soldiers can activate?!?
- Replies: 13
- Views: 18362
Re: Unconscious soldiers can activate?!?
I can only speculate what is fEnemyVisWeightPeak1=2.0 . If it is visible - pod will react to it. Pod leader will try to get high cover, rest will try any cover and take shoot if it is above 50% or overwatch. Doesn't do exactly what you think it does. This is one of the two variables that say how th...
- Thu Feb 08, 2018 8:11 pm
- Forum: Long War 2
- Topic: Psi rush 1.5 edition
- Replies: 29
- Views: 45500
Re: Psi rush 1.5 edition
Don't know where the idea of skipping Advanced Mags comes from, but it doesn't work. The requisites for Coilguns are Elerium and Advanced Mag, not Elerium and Mag.
- Mon Feb 05, 2018 3:36 am
- Forum: Long War 2
- Topic: Technical Flame Guy
- Replies: 27
- Views: 37704
Re: Technical Flame Guy
Can't defend phosphorous. Flames are for CCing bio enemies. So robots are only in there by serendipity mostly. Tandem I suspect makes more difference than we think. Unlike grenades, you often don't target rockets dead on one target. And rockets at full damage get kills. So if you don't play red fog...
- Tue Jan 30, 2018 9:25 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 388064
Re: LW 1.5 Grenadier builds
And I'm not even dissing on the RD flashbanger Grenadiers, I usually deploy those as support to squads with Assaults, Sawn-Offs and Flamer Technicals for GOps, or as support for long ranged squads deployed on the long missions. When you talk about long missions are you talking about untimed mission...
- Tue Jan 30, 2018 3:29 pm
- Forum: Long War 2
- Topic: Is there a list of hack debuffs?
- Replies: 22
- Views: 27597
Re: Is there a list of hack debuffs?
From what I remember it's 33% for EMP Grenades and 50% for EMP Bombs but I didn't check recently.gimrah wrote:Though while we're on the topic of anti-mech tactics, does anyone know the shutdown chances on EMP grenades? Does it improve at EMP bomb upgrade?
- Mon Jan 29, 2018 4:11 pm
- Forum: Long War 2
- Topic: Is there a list of hack debuffs?
- Replies: 22
- Views: 27597
Re: Is there a list of hack debuffs?
Thanks faket. Do you have the actual debuff numbers? As in bluescreen is -X hack defence, redscreen -Y and arc pulser -Z? Also does arc pulser debuff change with higher tier arc pulsers? UFOpaedia appears to be down at the moment but in any case I'm 98.764% certain that information is not on there ...
- Mon Jan 29, 2018 1:38 pm
- Forum: Long War 2
- Topic: Is there a list of hack debuffs?
- Replies: 22
- Views: 27597
Re: Is there a list of hack debuffs?
The key to make good use of debuffs is understanding that each debuff applied has a larger effect than the last one because hack chance is based on the ratio between your hack and the target's hack defense, not the difference. A TSGT with average starting hack, a T2 Gremlin, Skullmining and a +10 Ha...
- Sun Jan 28, 2018 2:50 am
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 388064
Re: LW 1.5 Grenadier builds
Heat only affects frags / plasma. HEAT actually works partially for Incendiary Grenades giving them bonus pierce but not shred. Tandem affects all damaging grenades. Just not that much. Ordinarily minimum damage falls off with radius, but not maximum. Don't know how the formula works exactly, but c...
- Tue Jan 16, 2018 1:24 pm
- Forum: Long War 2: Strategy
- Topic: Rational decision making on Basic Research
- Replies: 26
- Views: 51725
Re: Rational decision making on Basic Research
On that basis the best possible mission is prevent dark event to rescue scientist from cell/vehicle (i.e. there's a hack) with an intel package. This isn't possible actually. Missions to prevent Tactical Dark Events always give Intel + something (VIP if it's a rescue, PoI otherwise, Supplies if no ...
- Mon Jan 15, 2018 4:26 pm
- Forum: Long War 2: Strategy
- Topic: Rational decision making on Basic Research
- Replies: 26
- Views: 51725
Re: Rational decision making on Basic Research
On that basis the best possible mission is prevent dark event to rescue scientist from cell/vehicle (i.e. there's a hack) with an intel package. This isn't possible actually. Missions to prevent Tactical Dark Events always give Intel + something (VIP if it's a rescue, PoI otherwise, Supplies if no ...
- Thu Jan 11, 2018 8:20 pm
- Forum: Long War 2
- Topic: Grazing Fire perk and crit roll.
- Replies: 1
- Views: 4345
Re: Grazing Fire perk and crit roll.
The answer is no.
- Tue Dec 26, 2017 12:34 pm
- Forum: Long War 2
- Topic: UFO - Number of enemies?
- Replies: 4
- Views: 7110
Re: UFO - Number of enemies?
You are the newest victim of the MEC pod bug. The mission should be Moderate, but when the game rolled for the 8-man command pod composition for the first time a MEC was chosen as the pod leader. The list of possible followers didn't include anything that can actually follow a MEC and the entire 8-m...
- Wed Dec 06, 2017 10:07 pm
- Forum: Long War 2: Strategy
- Topic: Timing your first liberation
- Replies: 18
- Views: 31169
Re: Timing your first liberation
PsiEye, why would you want S+G to spawn in high strength regions? They are often detected with lots if infiltration time so I have been sending in "Neophyte Swarm" squads with lots of low ranking members. They get the goods and some experience without tying down A Team troops that are bet...
- Wed Dec 06, 2017 3:16 pm
- Forum: Long War 2: Strategy
- Topic: Mid-game Vig manipulation for GOp
- Replies: 12
- Views: 17978
Re: Mid-game Vig manipulation for GOp
They do spawn at max Vig, but remember that you don't detect them immediately. It's entirely possible that you didn't detect any of them between the spawn and the next Vig decay in your tests.SonnyWiFiHr wrote:Why ? They don't spawn at Max vig or -I broke my game
- Wed Dec 06, 2017 3:10 pm
- Forum: Long War 2: Strategy
- Topic: Mid-game Vig manipulation for GOp
- Replies: 12
- Views: 17978
Re: Mid-game Vig manipulation for GOp
a Protect Data can be a Hack Workstation, Recover Item, Destroy Relay, Rescue VIP or Extract VIP. I seek to distinguish between VIP missions from ProtectData and HighValuePrisoner. Is the difference "comes with a PoI"? No, it isn't. A Protect Data VIP mission always comes with a PoI while...
- Wed Dec 06, 2017 1:29 pm
- Forum: Long War 2: Strategy
- Topic: Mid-game Vig manipulation for GOp
- Replies: 12
- Views: 17978
Re: Mid-game Vig manipulation for GOp
It's been noted in other threads that the Vig decay timer (7d if you have 7 working rebels, 9d if 13 rebels, 6d if 4 rebels) resets if you win a mission. Can someone confirm that it doesn't care if you fail a mission? Can confirm Vigilance decay doesn't care if you fail a mission. Are all ProtectDa...
- Tue Dec 05, 2017 4:04 pm
- Forum: Long War 2: Strategy
- Topic: Difficulty increase during infiltration
- Replies: 9
- Views: 16107
Re: Difficulty increase during infiltration
I've had one at moderate heavy get boosted down to very light. This is not uncommon at all for Supply Raids. Half of the Alert 7 schedules for Supply Raids are Moderate-Heavy (2 of 4 with the other 2 being one Moderate and one Heavy) and all Alert 3 schedules are Very Light. Boosting from 67% to 10...
- Mon Dec 04, 2017 3:42 pm
- Forum: Long War 2: Strategy
- Topic: Difficulty increase during infiltration
- Replies: 9
- Views: 16107
Re: Difficulty increase during infiltration
I've had one at moderate heavy get boosted down to very light. This is not uncommon at all for Supply Raids. Half of the Alert 7 schedules for Supply Raids are Moderate-Heavy (2 of 4 with the other 2 being one Moderate and one Heavy) and all Alert 3 schedules are Very Light. Boosting from 67% to 10...
- Mon Dec 04, 2017 5:24 am
- Forum: Long War 2
- Topic: Modding first Alien Ruler encounter?
- Replies: 3
- Views: 5849
Re: Modding first Alien Ruler encounter?
The minimum Force for each ruler is in the ruler templates in the mod's version of XComGameData.ini Minimum Force is 4 for the Viper King, 9 for the Berserker Queen and 12 for the Archon King. One thing I don't know whether or not you are aware of is the fact that in LW2 rulers only spawn in some mi...
- Sat Dec 02, 2017 10:17 pm
- Forum: Long War 2
- Topic: Haven rescue with a non-soldier adviser.
- Replies: 15
- Views: 20705
Re: Haven rescue with a non-soldier adviser.
Probably not. At least not when you're doing very important research (say you have no resources for a weapon tech), and even less if you know there's a Retaliation off of cooldown waiting to happen. Scientist advisers are mostly used to fish important missions with good timers, like Lib3, or say wh...
- Thu Nov 30, 2017 8:55 pm
- Forum: Long War 2
- Topic: How ADVENT moves Strength: the Reinforce Activity explained
- Replies: 11
- Views: 20204
Re: How ADVENT moves Strength: the Reinforce Activity explained
Yes, you can.SonnyWiFiHr wrote:Can I quote you in my stupid guide ?
- Sun Nov 26, 2017 4:23 pm
- Forum: Long War 2: Bug Reports
- Topic: Combatives doesn't trigger after whirlwind move
- Replies: 1
- Views: 4490
Re: Combatives doesn't trigger after whirlwind move
Did your soldier have a Nanoscale Vest and/or the Resilience perk from the AWC?
- Thu Nov 23, 2017 5:18 pm
- Forum: Long War 2: Bug Reports
- Topic: Possible Error in Explosive Damage Falloff Calculation
- Replies: 0
- Views: 4956
Possible Error in Explosive Damage Falloff Calculation
In the GetUnitDamageRatio function in X2Effect_ApplyExplosiveFalloffWeaponDamage when you check whether or not the distance ratio is greater or equal than the current step you should actually be checking whether or not it is lesser than the current step and greater or equal to the last one like it i...
- Wed Nov 22, 2017 7:11 pm
- Forum: Long War 2
- Topic: Confused by Vigilance Mechanics
- Replies: 12
- Views: 16543
Re: Confused by Vigilance Mechanics
Now I'm wondering if there might be a flaw in my plan. The UFO drops reinforcements in the province it lands and also an adjacent province. But if all connected areas are liberated it becomes impossible to place half of thr reinforcements. Does anyone know if this will prevent the UFO mission from ...