Search found 76 matches

by bingo12345
Wed May 17, 2017 9:44 am
Forum: Long War 2: Strategy
Topic: (LW1.3)Sawed-off-focused Ranger is awesome 1.1!
Replies: 11
Views: 17372

Re: (LW1.3)Sawed-off-focused Ranger is awesome 1.0!

I get why you've gone down this path and I can see the appeal but Assault does this stuff so much better. First up you've got Run and Gun so you don't need command, you can then stack close and Personal + Aggression, but you've got Close Combat Specialist, Close Encounters, Bring Them on, fortify a...
by bingo12345
Tue May 16, 2017 7:35 pm
Forum: Long War 2: Strategy
Topic: (LW1.3)Sawed-off-focused Ranger is awesome 1.1!
Replies: 11
Views: 17372

Re: (LW1.3)Sawed-off-focused Ranger is awesome 1.0!

The team should deal with rocket and heavy explosive if many enemies are there and stay together densely. This ranger build is basically hybrid. He has light 'em up. Still not bad at mid range.
by bingo12345
Tue May 16, 2017 12:15 pm
Forum: Long War 2: Strategy
Topic: (LW1.3)Sawed-off-focused Ranger is awesome 1.1!
Replies: 11
Views: 17372

Re: (LW1.3)Sawed-off-focused Ranger is awesome 1.0!

Rage suit slam is one of best combination.
by bingo12345
Tue May 16, 2017 11:56 am
Forum: Long War 2: Strategy
Topic: (LW1.3)Sawed-off-focused Ranger is awesome 1.1!
Replies: 11
Views: 17372

(LW1.3)Sawed-off-focused Ranger is awesome 1.1!

First perk Close and Personal Confers +30 critical chance against adjacent targets. The bonus declines with distance from the targe Ever Vigilant If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn. both perks are fine Second perk Pump Actio...
by bingo12345
Tue May 16, 2017 5:30 am
Forum: Long War 2
Topic: Does reinforcement kill farming give EXP?
Replies: 6
Views: 19013

Does reinforcement kill farming give EXP?

Does reinforcement kill farming give EXP? i wonder whether killing reinforcement gives EXP or not.
by bingo12345
Sun May 14, 2017 9:07 am
Forum: Long War 2
Topic: I got the most out of Mod 1.2, but now I need 1.3
Replies: 17
Views: 26663

Re: I got the most out of Mod 1.2, but now I need 1.3

We fixed a couple of bugs last night, and Saph finished a campaign and had some balancing suggestions, so we're putting a new build through the paces today. Thank you very much for the information. Do the testers have to play a full campaign to test the balancing changes? Another full camp......if ...
by bingo12345
Sat May 13, 2017 1:22 pm
Forum: Long War 2
Topic: 1.3 stealth concerns
Replies: 15
Views: 21618

Re: 1.3 stealth concerns

this game is about tactical combat. stealth only play must go away. steath should be a tool for scouting and flanking.
by bingo12345
Fri May 12, 2017 10:44 pm
Forum: Long War 2
Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
Replies: 48
Views: 80563

Re: A Guide for LW2 Players Moving from 1.2 to 1.3

Thanks for the informative post. One question: Facilities are still theoretically stealthable, but the +3 evac timer means that you’ll need a good plan and a lot of luck. Does this mean if you don't evac a facility, you fail the mission? I'm pretty sure you could stealth-suicide the mission before,...
by bingo12345
Tue May 02, 2017 8:01 am
Forum: Long War 2
Topic: Flashbang mk2 and mk3 are needed
Replies: 9
Views: 14330

Re: Flashbang mk2 and mk3 are needed

mk2 and mk3 need cost to produce. balancing FB is easier if they actually need cost.
by bingo12345
Sun Apr 30, 2017 10:52 pm
Forum: Long War 2
Topic: Flashbang mk2 and mk3 are needed
Replies: 9
Views: 14330

Flashbang mk2 and mk3 are needed

Flashbang resistance will be out on strong enemies. Flashbang mk2 and mk3 with higher chance of success are needed. What's your thought?

Ex) Chance of success example.
Flashbang 100
Fb mk2 125
Fb mk3 150
by bingo12345
Mon Mar 13, 2017 7:31 am
Forum: Long War 2: Bug Reports
Topic: Walk out of suppression, no reaction shot, but still "Suppressed" aim penalty?
Replies: 11
Views: 14796

Re: Walk out of suppression, no reaction shot, but still "Suppressed" aim penalty?

this is working as designed. you can avoid suppression reaction fire while moving to covered area. but you will get penalty because you are still suppressed.
by bingo12345
Thu Mar 02, 2017 5:37 am
Forum: Long War 2
Topic: Kubikiri Still Badly Broken
Replies: 4
Views: 7907

Re: Kubikiri Still Badly Broken

please post this to bug forum
by bingo12345
Mon Feb 27, 2017 1:33 pm
Forum: Long War 2
Topic: Supression Stacking
Replies: 1
Views: 3751

Re: Supression Stacking

post this to bug forum.
by bingo12345
Sun Feb 26, 2017 7:16 pm
Forum: Modding Long War 2
Topic: Recommended Map Pack mods.
Replies: 2
Views: 5466

Recommended Map Pack mods.

Recommended list:
More map pack
Even more maps!
Maps by vozati

Works but not recommended:
Even More Maps! - Suffer : very experimental

Bugged - don't use it:
Even more PCPS! : this causes freeze and crash. don't use it for a while
by bingo12345
Sat Feb 25, 2017 8:25 pm
Forum: Long War 2: Strategy
Topic: Tank and defensive perk usage.
Replies: 7
Views: 11293

Tank and defensive perk usage.

Enemies attack most vulnerable target(especially high hit chance and low hp). if you want to use defensive perks such as formidable and tactical sense, you need to know some tips. 1. if you have 3 high cover spot only, make vulnerable teammates use them. and make tanky teammates use spare low covers...
by bingo12345
Wed Feb 22, 2017 4:52 pm
Forum: Long War 2: Bug Reports
Topic: Overwatch while Disoriented
Replies: 3
Views: 5694

Re: Overwatch while Disoriented

i am certain that it is a bug
by bingo12345
Sat Feb 18, 2017 10:00 am
Forum: Long War 2
Topic: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC
Replies: 26
Views: 42378

Re: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC

They may get some accident? i am worried.
by bingo12345
Fri Feb 17, 2017 5:56 pm
Forum: Long War 2
Topic: No Dragon Rounds prototype?
Replies: 4
Views: 6816

Re: No Dragon Rounds prototype?

Report this to bug forum.
by bingo12345
Fri Feb 17, 2017 4:43 pm
Forum: Long War 2
Topic: No Dragon Rounds prototype?
Replies: 4
Views: 6816

Re: No Dragon Rounds prototype?

i don't know exactly, but it will be after muton elite autopsy.
by bingo12345
Wed Feb 15, 2017 9:16 am
Forum: Long War 2
Topic: Close combat assaults and sword shinobis seem useless
Replies: 26
Views: 40010

Re: Close combat assaults and sword shinobis seem useless

1. use side(edge) of map. don't go center of map for flank. this will reduce probability of activation significantly.
2. use shinobi before assault class flank.
3. assault is good for timer mission. if you have enough time or don't have timer on mission, you don't need to use assault.
by bingo12345
Sat Feb 11, 2017 1:21 pm
Forum: Long War 2
Topic: Advent Strength stuck at 1 everywhere
Replies: 11
Views: 17136

Re: Advent Strength stuck at 1 everywhere

Sir_Dr_D wrote:What does advent strength mean exactly. Is this the type of enemy troops you will find on missions. Does it effect the number of aliens on missions, or both?
only number. type is improved with time.
by bingo12345
Wed Feb 08, 2017 7:55 pm
Forum: Long War 2
Topic: Normal overwatch should be a option when you learn Covering fire.
Replies: 3
Views: 6524

Normal overwatch should be a option when you learn Covering fire.

Normal overwatch should be a option when you learn Covering fire. that was problem from LW1.
Covering fire is sometimes worse than normal overwatch. make two button which are Normal overwatch and Covering fire overwatch.
by bingo12345
Wed Feb 08, 2017 7:51 pm
Forum: Long War 2
Topic: Covering Fire as a lvl 1 Offensive AWC perk
Replies: 49
Views: 66728

Re: Covering Fire as a lvl 1 Offensive AWC perk

Normal overwatch should be a option when you learn Covering fire. that was problem from LW1.