Search found 76 matches

by bingo12345
Wed Feb 08, 2017 7:10 am
Forum: Long War 2
Topic: Spark can't move jump to or from rooftops
Replies: 3
Views: 6468

Re: Spark can't move jump to or from rooftops

To workaround the issue of a couple of maps not allowing window breaks/jumping low obstacles, go to the file XCOMParcels.ini and comment out the following lines with a semicolon: +arrPlots=(MapName="Plot_CTY_vlgObj_PedShoppingCenter_01_LW", strType="CityCenter", ExcludeFromStrat...
by bingo12345
Wed Feb 08, 2017 7:07 am
Forum: Long War 2: Bug Reports
Topic: Aborting Rendez-Vous Still Eliminates Faceless
Replies: 3
Views: 6854

Re: Aborting Rendez-Vous Still Eliminates Faceless

Emerging_Chaos wrote:Wait. So the mission serves only as an opportunity to get materiel? I could have saved so many lives :|
i don't know exact things, but maybe leaving the mission alone will be cause more serious harming mission.
by bingo12345
Wed Feb 08, 2017 3:56 am
Forum: Long War 2
Topic: Thoughts on Kubikiri?
Replies: 25
Views: 32848

Re: Thoughts on Kubikiri?

This game is about stability. gambling is always bad. reduce failure penalty from 1/2 to 1/3 of damage and we can use Kubikiri.
by bingo12345
Tue Feb 07, 2017 9:48 pm
Forum: Resolved Bug Reports
Topic: Rookie difficulty Spark Aim bonus bugged?
Replies: 1
Views: 4262

Rookie difficulty Spark Aim bonus bugged?

I know rookie difficulty gives +5 aim to all xcom soldiers, but Spark doesn't get this bonus. how about giving +5 aim to Spark on rookie difficulty?
by bingo12345
Tue Feb 07, 2017 9:47 pm
Forum: Long War 2
Topic: Rookie difficulty Spark Aim bonus
Replies: 4
Views: 6902

Re: Rookie difficulty Spark Aim bonus

steave wrote:That seems like an oversight. I'd put it as a bug report.
Okay, I will put it in bug report.
by bingo12345
Tue Feb 07, 2017 6:38 pm
Forum: Long War 2
Topic: Rookie difficulty Spark Aim bonus
Replies: 4
Views: 6902

Rookie difficulty Spark Aim bonus

I know rookie difficulty gives +5 aim to all xcom soldiers, but Spark doesn't get this bonus. it's unfair. how about giving +5 aim to Spark on rookie difficulty?
by bingo12345
Tue Feb 07, 2017 5:17 pm
Forum: Long War 2
Topic: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
Replies: 38
Views: 51827

Re: Crowdsourcing translations #3: UI text and additional explanations -- PLEASE HELP, MULTILINGUAL PEOPLE!

**Korean** #12 ListTitle="적군의 전술" DescriptionTitle="적군의 전술" DescriptionEntry="특정 목표물을 공격하거나 방어하도록 배속되지 않은 어드밴트와 외계인 유닛들은 지속적으로 전장을 순찰할 것입니다. 외계인턴에 순찰도중 XCOM과 조우할 경우에는 산개한 다음에 수비적 행동을 취할 수 있습니다. 순찰도중에 총격음이나 폭발음을 듣거나, 시체를 발견하거나, 시민의 비명소리를 들을 경우에는 경계태세로 돌입합니다. 경계태세 상태에서 외계인턴에 ...
by bingo12345
Tue Feb 07, 2017 8:32 am
Forum: Long War 2: Strategy
Topic: How greedy with supply raid/troop ambush?
Replies: 13
Views: 20465

Re: How greedy with supply raid/troop ambush?

You don't have to fight many enemies at a time. go many ambush missions instead of a big ambush.
by bingo12345
Thu Feb 02, 2017 10:01 pm
Forum: Long War 2
Topic: What does this circle mean?
Replies: 5
Views: 9340

Re: What does this circle mean?

how about making description about it on xcom archive? don't make something that only devs know.
by bingo12345
Thu Feb 02, 2017 4:45 am
Forum: Long War 2
Topic: Graze band affects Flush and Arc thrower?
Replies: 8
Views: 12550

Re: Graze band affects Flush and Arc thrower?

Off the top of my head, I think it would affect Flush but not Arc Thrower. I have never missed above 80% shot of arc thrower still at graze band 20% setting. Could be random. An 80% shot with a 20% graze band should be 70% hit, 20% graze iirc 80% in 20% graze band setting is 60% hit and 40% graze
by bingo12345
Thu Feb 02, 2017 12:29 am
Forum: Long War 2
Topic: Graze band affects Flush and Arc thrower?
Replies: 8
Views: 12550

Re: Graze band affects Flush and Arc thrower?

johnnylump wrote:Off the top of my head, I think it would affect Flush but not Arc Thrower.
I have never missed above 80% shot of arc thrower still at graze band 20% setting.
by bingo12345
Wed Feb 01, 2017 7:21 pm
Forum: Long War 2
Topic: Graze band affects Flush and Arc thrower?
Replies: 8
Views: 12550

Re: Graze band affects Flush and Arc thrower?

I wonder if dev cound answer this for me?
by bingo12345
Wed Feb 01, 2017 12:04 pm
Forum: Long War 2
Topic: Graze band affects Flush and Arc thrower?
Replies: 8
Views: 12550

Graze band affects Flush and Arc thrower?

does Graze band affect Flush and Arc thrower? if so, does Graze hit make Flush and arc thrower stun work?
by bingo12345
Sun Jan 29, 2017 11:38 am
Forum: Long War 2
Topic: don't make mistake like me : you must have intel job on high advent strength region
Replies: 3
Views: 6851

don't make mistake like me : you must have intel job on high advent strength region

i set the intel job to 0 on high advent strength region to avoid tough missions. however, it leads to lack of ambush troop mission so i couldn't get corpses for 7 months. :(

Ambush seems to occur on the highest advent strength region only. i don't know truth.
by bingo12345
Sat Jan 28, 2017 7:00 pm
Forum: Long War 2
Topic: Should I play the Vamilla game first before long war 2 ?
Replies: 10
Views: 18058

Re: Should I play the Vamilla game first before long war 2 ?

go rookie difficulty on LW2. Xcom2 and LW2 is different.
by bingo12345
Sat Jan 28, 2017 5:47 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 305655

Re: UPDATE: Long War 2 Patch 1.1 is now available

johnnylump wrote:Updated first post with 1.1 announce
Thanks for your great effort. give yourself some rest or LW2 play :). Awesome!
by bingo12345
Sat Jan 28, 2017 9:33 am
Forum: Long War 2
Topic: Aim affects rocket scatter? There is no info about this in the game
Replies: 8
Views: 12624

Re: Aim affects rocket scatter? There is no info about this in the game

The topic was adding description on the game. Nobody wants to find hidden elements on the internet. Somebody might use low aim guy as technical because of no info about aim influence on scatter.
by bingo12345
Fri Jan 27, 2017 5:17 pm
Forum: Long War 2
Topic: Aim affects rocket scatter? There is no info about this in the game
Replies: 8
Views: 12624

Aim affects rocket scatter? There is no info about this in the game

If so, add description about rocket scatter and aim influence on the technical's guntlet. There should not be hidden info in the game.
by bingo12345
Tue Jan 24, 2017 8:59 am
Forum: Long War 2
Topic: Why is Suppression and AoE Suppression so buggy?
Replies: 6
Views: 12298

Re: Why is Suppression and AoE Suppression so bad?

i don't think so. suppression in lw2 is good. some bug fix is needed.
by bingo12345
Tue Jan 24, 2017 5:24 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 305655

Re: Pending Changelist for 1.1 (NOT RELEASED)

late spark ablative armor will scale up? repair time is true enemy of late spark.
by bingo12345
Mon Jan 23, 2017 6:12 pm
Forum: Long War 2
Topic: What is purpose of Flush?
Replies: 11
Views: 15200

Re: What is purpose of Flush?

8wayz wrote:Well, you need to have a downside to the ability, if it was an automatic hit it would be overpowered. :)

That said, you can also use it on targets even out in the open to make them run into acid/fire/proximity mines.
does graze still activate Flush? it's not clear.
by bingo12345
Mon Jan 23, 2017 5:43 pm
Forum: Long War 2
Topic: What is purpose of Flush?
Replies: 11
Views: 15200

Re: What is purpose of Flush?

i found that Flush against heavy cover is not good. it works only with actual hit so it needs high aim.
by bingo12345
Mon Jan 23, 2017 1:32 pm
Forum: Long War 2
Topic: What is purpose of Flush?
Replies: 11
Views: 15200

What is purpose of Flush?

Gunner Flush is on the same position with demolition, which is very good versus cover. flush inflicts no damage. what is Dev's intention about Flush?
by bingo12345
Sun Jan 22, 2017 3:41 am
Forum: Long War 2
Topic: Someone said Spark has 3 weapon tier.
Replies: 0
Views: 3225

Someone said Spark has 3 weapon tier.

if it's true, how about making remaining 2 weapon tier and give them same modeling of previous one?

performance will be 1-2-3-4-5
weapon modeling will be 1-1-3-3-5