Search found 91 matches
- Mon Feb 06, 2017 4:33 am
- Forum: Long War 2
- Topic: LW2 needs more "middle class" missions
- Replies: 112
- Views: 129894
Re: LW2 needs more "middle class" missions
Love the game, been playing it a lot the last couple weeks. The short gist of what I want to say is: mission variety seems polarized into stealth maps, and 8+ man maps, and this polarization is more apparent as you go up in difficulty level. I'm not saying it's impossible to find some middle 5-6 ma...
- Mon Feb 06, 2017 4:12 am
- Forum: Long War 2
- Topic: Rockets vs. Grenades
- Replies: 24
- Views: 30856
Re: Rockets vs. Grenades
To me, the biggest advantage grenades have over rockets is the noise rockets make. Slightly off-topic, but does the UI (or a manual somewhere) give information on noise levels generated by different activities/items? Here: http://www.ufopaedia.org/index.php/Sounds_%28LW2%29 One thing that's missing...
- Mon Feb 06, 2017 4:04 am
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 148126
Re: Reinforcement spam has completely ruined LW2 for me
I think people are forgetting the point of the OP's post: "Veteran difficulty Extremely Light / Normal readiness" There's a distinct culture around LW that it needs to be hard as balls, we get that, but people need to also remember that there are difficulty settings for a reason. Even if ...
- Mon Feb 06, 2017 3:55 am
- Forum: Long War 2
- Topic: Trap Mission?
- Replies: 0
- Views: 3137
Trap Mission?
I know there are Trap Missions; I'm wondering if I just ran into one. Current activity was 'Extremely Light', and I had engaged two pods of three units each; when I killed off the next to last alien, my soldiers made comments along the lines of 'I think that's it'. Then a squad of at least eight ali...
- Mon Feb 06, 2017 3:20 am
- Forum: Long War 2
- Topic: Dark VIPs
- Replies: 3
- Views: 6390
Re: Dark VIPs
Can anyone find a jail or brig on the avenger? no... so what happens to the captured VIPs? might as well just snipe them on site and save the trouble. Let me put it this way-- remember how Vahlen was a (not so) closeted psycopathic sadist who loved torturing the aliens (and we loved her for it)? Ty...
- Sun Feb 05, 2017 3:59 am
- Forum: Long War 2: Strategy
- Topic: How do you properly "stealth" the whole mission?
- Replies: 14
- Views: 18729
Re: How do you properly "stealth" the whole mission?
I didn't see that the OP is playing on Commander+?trihero wrote:I agree it's possible, even consistently, but don't give the original poster the impression he has the luxury of a 1 turn timer which is rather different than a 3 turn timer.
- Sun Feb 05, 2017 3:52 am
- Forum: Long War 2
- Topic: Request: Specialist medkit
- Replies: 13
- Views: 18849
Re: Request: Specialist medkit
OP here I was gearing up for a HQ assault and was trying to think of what I would need for the mission. When I got around time to think about heals, I was thinking 'gee, I might want to heal more than 4 times' so I was going to bring 2 specialists. But then as I was gearing my grenadier, I went 'wa...
- Sun Feb 05, 2017 3:44 am
- Forum: Long War 2
- Topic: Suggestion: Equipping Haven Advisors
- Replies: 4
- Views: 7931
Re: Suggestion: Equipping Haven Advisors
The intent here was to prevent "hot-swapping" of equipment, just like LW1's interceptor equip times. Basically we didn't want you sending off your advisers with no equipment, waiting until a mission spawns for them and then equipping them just before launching the mission. However, we can...
- Sun Feb 05, 2017 3:37 am
- Forum: Long War 2
- Topic: Thoughts on LW2, good, bad, and some ideas
- Replies: 13
- Views: 18443
Re: Thoughts on LW2, good, bad, and some ideas
Wait, you feel Gunners do more damage than Rangers? If my shinobi isn't playing the front lines then my rangers are doing ALL of the damage and work. They have a much higher to hit and just... Yeah, those passives you say are boring makes them outright the perfect workhorse. They're one of the few ...
- Sun Feb 05, 2017 3:27 am
- Forum: Long War 2
- Topic: Few Questions from a Legend difficulty veteran
- Replies: 8
- Views: 12409
Re: Few Questions from a Legend difficulty veteran
The sawn of shotgun is pretty trash to be honest, its very situational, but neato if an enemy rushes in, but isn't something you should really bank on. Not just neato. I've only used it once or twice -- but in both instances, it was _critical_, and I couldn't have managed the same thing without it ...
- Sun Feb 05, 2017 2:34 am
- Forum: Long War 2: Bug Reports
- Topic: Jailbreak/VIP rescue bug
- Replies: 1
- Views: 3560
Jailbreak/VIP rescue bug
I've seen this twice now, once on a jailbreak, and just now on a rescue VIP mission. After hacking the cell door, the VIP (and, in the previous instance, one but not the other two contacts) activates, is selectable, etc... but cannot move. In both cases, they appeared to be at the very back of the c...
- Sat Feb 04, 2017 2:20 am
- Forum: Long War 2
- Topic: New and Improved Dark Events Thread
- Replies: 111
- Views: 137070
Re: New and Improved Dark Events Thread
Would this simple change make everyone happy? > Tactical Dark Events may only spawn on your starting continent. Keep the TDE frequency as is, and make sure the missions to counter them are difficult to infiltrate/complete. Then the player can probably counter any single particular TDE they don't wa...
- Wed Feb 01, 2017 2:31 am
- Forum: Long War 2: Strategy
- Topic: Havens and Lasers
- Replies: 4
- Views: 7619
Re: Havens and Lasers
Now this is not my language, but it seems to be randomizing a number up to 100 and then doing a less than check. Which means even with a 100 chance, you could still fail if the number randomized was a 100 due to it not being a less than or equal to check. It depends on what SyncRand does. For examp...
- Wed Feb 01, 2017 1:41 am
- Forum: Long War 2
- Topic: Dark Events
- Replies: 57
- Views: 71595
Re: Dark Events
Permanent Dark Events is nothing short of poor and lazy design. Forcing an end to the game due to lazy mechanics is abhorrent game design. You, sir, are an idiot. "I disagree with this design choice" does not, in any way, equal "This is poor and lazy design". You want people to ...
- Mon Jan 30, 2017 5:22 am
- Forum: Long War 2
- Topic: "Stopping the main tech-up path"
- Replies: 2
- Views: 5041
"Stopping the main tech-up path"
Aliens have progression that can be influenced by the player. Stopping the main tech-up path (that introduces new and harder versions of aliens) is very hard; I don't think any of our testers have done it. "Navigator" style upgrades are now part of Dark Events and can be stopped by detect...
- Mon Jan 30, 2017 4:31 am
- Forum: Long War 2
- Topic: Evasive Maneuver chances?
- Replies: 8
- Views: 14351
Re: Evasive Maneuver chances?
One of the fundamental things about xcom 2 is that rolls are determined and saved at a certain point; for instance you'll notice no matter how times you load a 99% shot that misses, the same exact shot will keep missing. It's to try to deter you from "save scumming." That's... not entirel...