They can move and shoot the rocket. I don't think they have penalty either for move + shoot.
You need to spend 1 consumable (e.g. flash / fire grenade) if you cannot kill them.
Leaving them uncontrolled can lead to squadwipes.
Search found 138 matches
- Sun Jul 23, 2017 7:46 pm
- Forum: Long War 2
- Topic: Aren't advent rocketeers not supposed to shoot a rocket after moving?
- Replies: 4
- Views: 9703
- Sun Jul 23, 2017 2:12 pm
- Forum: Long War 2
- Topic: L/I Victory Campaign Summary
- Replies: 8
- Views: 15095
Re: L/I Victory Campaign Summary
I am in November L/I and I pretty much had the same experience. There is simply not enough income to support your troops with anything than weapons and maybe 1-2 guys / squad with basic armor. All the extra vests / amo types ...etc are basically unused content. They are simply to expensive relative ...
- Sat Jul 22, 2017 12:08 am
- Forum: Long War 2: Strategy
- Topic: Sniper: AMF vs Double Tap
- Replies: 23
- Views: 37301
Re: Sniper: AMF vs Double Tap
I think AMF vs DT is quite a balanced choice. Yes, DT allows you to shoot 2 times but there are a few things that people tend to overlook: - Second DT shoot loses the Steady Aim bonuses (-25 aim/crit), which makes the second shot weaker and a bit harder to make the kill needed for steady. - DT has a...
- Thu Jul 20, 2017 10:23 pm
- Forum: Long War 2
- Topic: going into august
- Replies: 16
- Views: 20003
Re: going into august
For comparison, I don't use kubikiri. Well I have a sniper with Kubikiri, but he doesn't have aggression, and I don't use Psi, so I'm not having much success with it. To deal with sectopods I use sting grenades, 50% chance of stun. If that doesn't work I plow red screen rounds into it, commanding t...
- Thu Jul 20, 2017 9:44 pm
- Forum: Long War 2
- Topic: Steady Weapon suggestion
- Replies: 5
- Views: 10167
Steady Weapon suggestion
Steady Weapon is used entirely for Death From Snipers. You can use it for Snapshot Snipers or Shooting Gunners but it's bit clunky / slow. If you go with Steady, then these shooters fall behind of the squad - they simply cannot keep up. What I would propose is to have it's bonus reduced to +15 aim/c...
- Thu Jul 20, 2017 9:14 pm
- Forum: Long War 2
- Topic: Let's talk Gunner
- Replies: 43
- Views: 58824
Re: Let's talk Gunner
My suggestion would be that suppression applies a % aim reduction. Ah, this is great. It gives Gunners something unique to bring to the table, at least farther along in the game. Something like "-25 Aim, or -33% Aim, whichever is greater" would work to make sure the Gunner is reasonably p...
- Thu Jul 20, 2017 6:33 pm
- Forum: Long War 2
- Topic: going into august
- Replies: 16
- Views: 20003
Re: going into august
Coil by August is the first threshold and you've met it. The advice I hear is "Kubikiri snipers for when Sectopod/Gatekeeper is part of everyday GOp missions" which is November-ish. You still need to collect Intel to finish the Golden Path so don't doing Intel missions. 4 squads feels sli...
- Thu Jul 20, 2017 3:23 am
- Forum: Long War 2
- Topic: Combatives fix
- Replies: 37
- Views: 65788
Re: Combatives fix
Yes, but outside of Berserkers and enraged Archons, how many units charge for melee? Stun Lancers can but their AI is more clever than whatever was used for Mutons and Mutons don't charge, they just melee as an attack of opportunity. Cryssalids. Also, Muton Centurions and Elites will charge and mel...
- Wed Jul 19, 2017 11:26 pm
- Forum: Long War 2: Bug Reports
- Topic: Berserker hit by OW animation bug
- Replies: 1
- Views: 4163
Berserker hit by OW animation bug
Whenever Berserker gets hit by an OW shot, the slow motion fest starts. This is a vanila bug if I remember correctly. Besides the fact that you have to stare 30 sec until berserker decides to move, none of the troopers take any OW shots. You can see in this save, only 1 OW shot is taken (first one o...
- Wed Jul 19, 2017 6:29 pm
- Forum: Long War 2: Bug Reports
- Topic: Shinoby teleporting across map
- Replies: 5
- Views: 9487
Re: Shinoby teleporting across map
I've experienced a similar issue induced by using the Spider/Wraith grappling hook in combination with concealment and attacks from concealment. There is a notable difference though; after the soldier temporarily 'teleports' away to an incorrect position and move orders display a path from their in...
- Wed Jul 19, 2017 6:27 pm
- Forum: Long War 2
- Topic: Combatives fix
- Replies: 37
- Views: 65788
Re: Combatives fix
Huh? Combatives for sure works against Lancers. Or did you mean to say that their AI won't necessarily melee a target standing next to them and thus not as exploitable as Muton's AI? But I think we can all agree adjusting Muton's AI would be the preferred "fix" if feasible. Would love to ...
- Wed Jul 19, 2017 6:21 pm
- Forum: Long War 2
- Topic: Is incendiary/gas explosive or support grenade?
- Replies: 6
- Views: 11752
Re: Is incendiary/gas explosive or support grenade?
Only reason to take Protector: 1) You want two frost grenades. 2) You are going to fill all your slots with smoke/flashbang. #2 sounds crazy, a support grenadier should almost certainly at least have an incendiary or some other option to do damage. Problem with #1 is there is only 1 frost grenade, ...
- Wed Jul 19, 2017 6:15 pm
- Forum: Long War 2
- Topic: Let's talk Gunner
- Replies: 43
- Views: 58824
Re: Let's talk Gunner
Maybe supression should scale with weapon tech? Supressed is a good debuff when alien aim is around 60, but is much less impressive when it's around 80. My suggestion would be that suppression applies a % aim reduction. This way it would stay relevant end game and it would give the same effect as n...
- Wed Jul 19, 2017 6:12 pm
- Forum: Long War 2
- Topic: Combatives fix
- Replies: 37
- Views: 65788
Re: Combatives fix
I'm pretty sure the point of the Combatives nerf is that you aren't supposed to be able to sit a Combatives unit next to a Muton and reliably stop them from doing anything. It's supposed to be a defensive skill, like Formidable - you don't 'use' Formidable to pull off any particular trick, but if y...
- Wed Jul 19, 2017 6:07 pm
- Forum: Long War 2
- Topic: Combatives fix
- Replies: 37
- Views: 65788
Re: Combatives fix
So,as i have seen a lot of people including me have issues with the upcoming rework of combatives,where it gives u 90% chance to dodge the melee attack. Here's the thing... When u put your soldier(gunner/shinobi) next to a muton early game,and u fail to counter;you are dead,there is no way around i...
- Wed Jul 19, 2017 9:35 am
- Forum: Long War 2: Bug Reports
- Topic: Shinoby teleporting across map
- Replies: 5
- Views: 9487
Re: Shinoby teleporting across map
Thanks for the info. That doesn't sound too hard to reproduce but I might not have time to get to it for a bit. If you can construct a save before I do and can post it it'd be very much appreciated (less time setting up scenarios to repro bugs = more time fixing bugs!) I tried to reproduce it with ...
- Wed Jul 19, 2017 9:31 am
- Forum: Long War 2
- Topic: Let's talk Gunner
- Replies: 43
- Views: 58824
Re: Let's talk Gunner
What? I thought all class-specific Infiltration penalties were gone. It seems so much more elegant to have classes not affect Infiltration (other than Shinobis being better at it, perhaps). You can see it in XComLW_InfiltrationSettings.ini. The penalities/bonuses aren't really tied to classes, but ...
- Mon Jul 17, 2017 7:57 pm
- Forum: Long War 2: Strategy
- Topic: v1.4 Officer Skills and Tricky Tradeoffs
- Replies: 15
- Views: 31462
Re: v1.4 Officer Skills and Tricky Tradeoffs
You assume that officer has to spam commands to be effective. While that might be a valid point for non-trail by fire missions, it does not apply to training missions for most of the time. Why would your Major soldier trade his AP with a Squadie? It makes sense that the Major AP has way more value ...
- Mon Jul 17, 2017 7:37 pm
- Forum: Long War 2: Strategy
- Topic: v1.4 Officer Skills and Tricky Tradeoffs
- Replies: 15
- Views: 31462
Re: v1.4 Officer Skills and Tricky Tradeoffs
Yeah, but why would you ever want to have your high aim shooter, doing something else other than shooting? The officer's most important job is giving up his last action so that someone else gets an action. It's important that said action is better than the one you just gave up. Giving up a Ranger's...
- Mon Jul 17, 2017 7:25 pm
- Forum: Long War 2: Strategy
- Topic: How do you deal with yellow alert flanking shots?
- Replies: 25
- Views: 43906
Re: How do you deal with yellow alert flanking shots?
You cannot avoid yellow alert shots. You can avoid for most part flanking yellow alert shots. I think it's not that difficult overall. You have to think which path you take when going toward objective (e.g. no tight corners); keep shinobi scouting in front and take cover relative to "the other ...
- Sun Jul 16, 2017 7:54 pm
- Forum: Long War 2
- Topic: Couple odd things.
- Replies: 6
- Views: 9217
Re: Couple odd things.
Combatives don't block chrysalid unburrow melee attacks. Combatives do not block all melee attacks. http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26401&p=46150&hilit=Combatives+proc#p46150 Also, I've seen they are getting nerfed: "- Lowered dodge roll from Combative...
- Sun Jul 16, 2017 4:42 pm
- Forum: Long War 2
- Topic: Painful Skill Tree Changes
- Replies: 34
- Views: 57816
Re: Painful Skill Tree Changes
Heh, I find it funny that for most of the hard choices mentioned, I'm always picking the third unmentioned perk. Shadowstrike Combat protocol Covert Class trees are pretty well balanced, though I think there are definitely several must picks. Full override Sting Grenades Reaper Quickburn I agree fo...
- Sun Jul 16, 2017 4:28 pm
- Forum: Long War 2
- Topic: Painful Skill Tree Changes
- Replies: 34
- Views: 57816
Re: Painful Skill Tree Changes
Even supposed 'auto-picks' and 'always avoids' get thrown out the window if some amazing AWC opportunity presents itself. Just plain Gatecrasher-graduate rookies can present weird opportunities too - GTS makes all your new soldiers conform to templates but what do you do with a low mob, high aim gr...
- Sun Jul 16, 2017 3:32 pm
- Forum: Long War 2
- Topic: Let's talk Gunner
- Replies: 43
- Views: 58824
Re: Let's talk Gunner
Why bother taking a shooter Gunner anways, Crit Ranger shoots as many times, earlier in the game, with better aim and crit bonuses, with a gun that always comes earlier in the tech progression. Shred? I can manage with HEAT, Shredstorm, Focus Fire, ammo, etc. Base damage? Not when you crit on 1/3 o...
- Sun Jul 16, 2017 11:52 am
- Forum: Long War 2
- Topic: Let's talk Gunner
- Replies: 43
- Views: 58824
Let's talk Gunner
Gunner is weak. Yes, a MSGT with a coil gun hits like a truck, but until you get there, he is for the most part a soldier in training. I saw in the change-log that he will get a half point of damage. I don't think that's going to make any difference. The biggest issue I find with the gunner is his p...