Search found 1209 matches

by johnnylump
Thu Jun 29, 2023 1:02 pm
Forum: Terra Invicta Early Access
Topic: Latest patch broke my economy
Replies: 7
Views: 8583

Re: Latest patch broke my economy

I'm afraid you're the victim of a bugfix. Those techs had been far stronger than intended (and far stronger than their associated text would indicate), and the formula was corrected. Baseline metals cost at campaign start is 0.5 spacebucks per unit, so .89 is a meaningful increase. (Those values are...
by johnnylump
Thu Jun 22, 2023 11:37 pm
Forum: Terra Invicta Early Access
Topic: Orbital Bombment Insane in 3.89?
Replies: 3
Views: 6296

Re: Orbital Bombment Insane in 3.89?

Thanks for the report. Bombardment of Earth was intended to be toned down a bit for for .89, so this is strange to see. I've never seen a 400-ship alien force above Earth, so this is really interesting behavior. We'd really like it if you'd post a save in the Discord balance channel so we can take a...
by johnnylump
Tue Jun 13, 2023 10:43 pm
Forum: Terra Invicta Early Access
Topic: How many platforms do servants need?
Replies: 3
Views: 6225

Re: How many platforms do servants need?

Thanks! It helps to remind us every new thread so we know what we're looking at.
by johnnylump
Tue Jun 13, 2023 12:31 pm
Forum: Terra Invicta Early Access
Topic: How many platforms do servants need?
Replies: 3
Views: 6225

Re: How many platforms do servants need?

It would be helpful if you would note down which build you are playing.
by johnnylump
Tue Jun 13, 2023 1:10 am
Forum: Terra Invicta Early Access
Topic: Patch Notes 0.3.88-.99
Replies: 0
Views: 26652

Patch Notes 0.3.88-.99

0.3.99 A - fix crash when AI tries to design ships before it has developed any hull-granting projects. This appears to be the cause of the random-seeming crashing people reported today. - 3528 - fixed crash caused by combat fleetcontrollers not removing destroyed ships from activeshipcontrollers B -...
by johnnylump
Thu May 18, 2023 3:42 am
Forum: Terra Invicta Early Access
Topic: Terra Taking 16-20 gb Of Ram
Replies: 5
Views: 7868

Re: Terra Taking 16-20 gb Of Ram

Thanks. There's a significant issue in .80 where logs are being retained and not cleaned up, leading to large save games and some bloat in memory. Can't promise that's what's up here but it's possible. (We had a 2080s campaign with 212,000 bombardment log entries, which is like 5 novels worth of text)
by johnnylump
Wed May 17, 2023 4:54 pm
Forum: Terra Invicta Early Access
Topic: Terra Taking 16-20 gb Of Ram
Replies: 5
Views: 7868

Re: Terra Taking 16-20 gb Of Ram

What is your game version?
What is the campaign status? Would need solar system size, number of factions, current year?
Does this appear after a long session or immediately on load?
Does this go away on restarting the application?
by johnnylump
Sun May 07, 2023 6:34 pm
Forum: Terra Invicta Early Access
Topic: build 78 - first thoughts
Replies: 2
Views: 3825

Re: build 78 - first thoughts

You bet.
by johnnylump
Thu Apr 20, 2023 3:07 pm
Forum: Terra Invicta Early Access
Topic: Invalid Retrofit
Replies: 1
Views: 3176

Re: Invalid Retrofit

We're planning to add some mod-ability to refit rules in a future patch. The reason why the rules are tight is that (in the designer's opinion) spaceships aren't made of Lego and refitting certain systems would cost more and take longer than just building a ship from scratch. You can look at the U.S...
by johnnylump
Mon Apr 17, 2023 10:20 pm
Forum: Long War 2: Bug Reports
Topic: Constant Crashes on the finishing the HQ Assault
Replies: 2
Views: 56086

Re: Constant Crashes on the finishing the HQ Assault

LWOTC isn't a Pavonis product and it's unlikely the devs frequent this forum. Best bet is their Discord: https://discord.gg/K26NhgBX
by johnnylump
Sun Apr 09, 2023 1:48 pm
Forum: Terra Invicta Early Access
Topic: Players need more feedback
Replies: 4
Views: 2844

Re: Players need more feedback

@OP I just saw your posted save on the Discord. I was able to load and play your save on our internal build. I used the docked Resistance fleet in Extreme Mars orbit to capture the Servants' Brandenburg Station. (It takes a few days for the assault to complete.) So I can't find a bug or a feedback i...
by johnnylump
Wed Apr 05, 2023 11:54 pm
Forum: Terra Invicta Early Access
Topic: Players need more feedback
Replies: 4
Views: 2844

Re: Players need more feedback

For the inability to assault the station, can you provide us your save and steps to reproduce the issue? I'd like to see if there's a bug there or figure out how to provide feedback. You can email to support@pavonisinteractive.com or post it on our Discord. Point taken on the landing UI, will give i...
by johnnylump
Sat Mar 25, 2023 12:27 am
Forum: Terra Invicta Early Access
Topic: 3.77
Replies: 3
Views: 2551

Re: 3.77

We appreciate your enthusiasm, but we really, truly, honestly don't know. It's not knowable. We're adding stuff, testing stuff, fixing stuff. Can't really put a timeline on that; sometimes things take 10 minutes, sometimes a full working day or more. We're taking more time on this one to add feature...
by johnnylump
Fri Mar 24, 2023 8:02 pm
Forum: Terra Invicta Early Access
Topic: Outpost Defense
Replies: 4
Views: 2660

Re: Outpost Defense

All three branches are the same right now (0.3.76). Bombardment is very all-or-nothing in the live build; either the base gets wiped or the fleet gets smashed. We're working on that for 0.3.77 -- in addition to working on the internal mechanics; we added a feature where you can pick your bombardment...
by johnnylump
Thu Mar 23, 2023 1:51 pm
Forum: Terra Invicta Development
Topic: Steam Remote Play
Replies: 5
Views: 4243

Re: Steam Remote Play

We're able to get it working on our end, and we're unaware of any setting changes we'd need to make to get it working for others. We had similar reports back in September on Discord, and the workaround was to add TerraInvicta.exe as a non-Steam game. Here's the discussion: https://discord.com/channe...
by johnnylump
Sun Mar 19, 2023 8:39 pm
Forum: Terra Invicta Early Access
Topic: Starting Councillors now even worse since .76?
Replies: 4
Views: 2163

Re: Starting Councillors now even worse since .76?

The mind likes to see patterns where there are none -- This is the starting age code for all councilors and it's been this for years. var roughAge = UnityEngine.Random.Range(8, 23) + UnityEngine.Random.Range(8, 23) + UnityEngine.Random.Range(8, 23); I'd like to mix it up by giving older councilors b...
by johnnylump
Sat Mar 18, 2023 2:03 pm
Forum: Terra Invicta Early Access
Topic: Misc suggestions
Replies: 2
Views: 4680

Re: Misc suggestions

Inter-fleet refueling (re-remassing?) is something we're working on and hope to have soon. With all the different propellant types and precise mass and DV tracking, it's not trivial to implement and will be even longer before we can write AI to navigate the rules. Emergency propellant deliveries via...
by johnnylump
Sat Mar 18, 2023 1:59 pm
Forum: Terra Invicta Early Access
Topic: Starting Councillors now even worse since .76?
Replies: 4
Views: 2163

Re: Starting Councillors now even worse since .76?

We actually gave starting councilors guaranteed numbers in their primary stats for .76 -- 8 if they have one primary stat or 7 and 6 if they have two. That's for your faction on cinematic and all factions on other difficulties. The mechanics for age and profession were not changed.
by johnnylump
Sat Mar 18, 2023 1:11 pm
Forum: Terra Invicta Early Access
Topic: Puerto Rican Independence
Replies: 1
Views: 1088

Re: Puerto Rican Independence

I agree. We'll remove the End of America project condition for the Carib states to have a claim on PR. I might've been thinking of the USVI as well as PR when I put in the claim condition but I think no project is a better representation of things in the aggregate.
by johnnylump
Thu Mar 09, 2023 3:03 pm
Forum: Terra Invicta Early Access
Topic: Patch notes 0.3.77-.87
Replies: 0
Views: 34897

Patch notes 0.3.77-.87

NOTE: Due to staff travel and pending electrical upgrades at Pavonis Global HQ, there will be no additional patches on validation until June 7 at the earliest. 0.3.87 Balance - capped cohesion loss from war declaration on new rival at 10 A - attempt fix baaaad performance during determine-who-we-can...
by johnnylump
Mon Mar 06, 2023 2:37 pm
Forum: Terra Invicta Early Access
Topic: Need help regarding a template error
Replies: 2
Views: 1324

Re: Need help regarding a template error

It means that one narrative event in TINarrativeEventTemplate is looking for a TIEffectTemplate with the dataName Effect_SpaceResearchBoost05, but it isn't finding one. That's an effect we added fairly recently so it's hard to say why you can't find it.
by johnnylump
Fri Mar 03, 2023 1:43 pm
Forum: Terra Invicta Early Access
Topic: I can't continue my game without orbital intercept/blocking bombardment
Replies: 14
Views: 3894

Re: I can't continue my game without orbital intercept/blocking bombardment

It's not airspace. The circumference of Low Earth Orbit is about 53,000 kilometers, too big to just assume a patrol will always find someone. The way to prevent bombing is to intercept the bombers. But as you say in the dev diaries there's no stealth in space. The trajectory would be obvious. As a ...
by johnnylump
Fri Mar 03, 2023 2:50 am
Forum: Terra Invicta Early Access
Topic: I can't continue my game without orbital intercept/blocking bombardment
Replies: 14
Views: 3894

Re: I can't continue my game without orbital intercept/blocking bombardment

It's not airspace. The circumference of Low Earth Orbit is about 53,000 kilometers, too big to just assume a patrol will always find someone. The way to prevent bombing is to intercept the bombers. Granted, it's a lot less around asteroids, and I've chewed on requiring orbital dominance before allow...
by johnnylump
Tue Feb 28, 2023 7:14 pm
Forum: Terra Invicta Early Access
Topic: I can't continue my game without orbital intercept/blocking bombardment
Replies: 14
Views: 3894

Re: I can't continue my game without orbital intercept/blocking bombardment

First off, I concede what you are describing is tedious and we'll try to figure something out. IF we automated this, though, most clicks we eliminate would dangerously reduce your control over what happens, meaning putting a fleet in "auto-interception" mode will give you enough rope to ha...
by johnnylump
Sun Feb 26, 2023 5:01 pm
Forum: Terra Invicta Early Access
Topic: Request: new ship design having no role by default
Replies: 1
Views: 1042

Re: Request: new ship design having no role by default

Yah, that makes sense. Will see what we can do.