Search found 93 matches

by rakoon79
Mon Mar 13, 2017 10:07 am
Forum: Long War 2
Topic: Any way to motivate/promote Supply convoy / troop column raid?
Replies: 1
Views: 4007

Any way to motivate/promote Supply convoy / troop column raid?

As per title.

Is there any way to effectively motivate the Advents to spawn some supply convoy raid / Troop Column raid missions? Haven't got it in the last 2 months-gametime
by rakoon79
Tue Mar 07, 2017 10:07 pm
Forum: Long War 201
Topic: Unofficial Compendium of Tips and Observations
Replies: 14
Views: 61923

Re: Unofficial Compendium of Tips and Observations

What do greyed out ones mean? I could guess Smash n' Grab being greyed out is that it's not out yet (as it's for 1.3). But "Muton Engineers" Tactical DE is also greyed out. Is it also upcoming for 1.3+? Smash n' Grab is slated to be included in 1.3 Muton Engineers is a vanilla DE that is ...
by rakoon79
Sat Mar 04, 2017 12:55 pm
Forum: Long War 2
Topic: Please don't call unavoidable alien upgrades Dark Events
Replies: 16
Views: 23777

Re: Please don't call unavoidable alien upgrades Dark Events

It's funny how human minds work. Back in LW1, we had lots and lots of alien upgrades going on, arguably even a lot more than the current LW2's Tactical DEs. They had access to squadsight, Resilience, CCS, cover fire, grenade-related perks, purely stat-upgrades (at least 6 upgrades for each species),...
by rakoon79
Sat Mar 04, 2017 11:36 am
Forum: Long War 201
Topic: Unofficial Compendium of Tips and Observations
Replies: 14
Views: 61923

Re: Unofficial Compendium of Tips and Observations

What do greyed out ones mean?

I could guess Smash n' Grab being greyed out is that it's not out yet (as it's for 1.3).

But "Muton Engineers" Tactical DE is also greyed out. Is it also upcoming for 1.3+?
by rakoon79
Sat Mar 04, 2017 8:20 am
Forum: Long War 2
Topic: Question regarding psionic perk tree
Replies: 1
Views: 3990

Question regarding psionic perk tree

add more pre-reqs, with the effect of reducing the number of high-level perks that take an eternity to train appearing so early 2) ensure at least one perk from the top two levels can be trained if pre-reqs are fulfilled That is a direct quotation from the changelog. How do the "pre-reqs"...
by rakoon79
Thu Mar 02, 2017 4:36 pm
Forum: Resolved Bug Reports
Topic: Squad is no longer usable
Replies: 65
Views: 149776

Re: Squad is no longer usable

johnnylump wrote:Fixed for 1.3, moving to resolved.
being resolved aside, what would actually happen if the mission expires WHILE the skyranger is on the move??
by rakoon79
Wed Mar 01, 2017 4:51 am
Forum: Long War 2
Topic: Help, lost AP Ammo
Replies: 5
Views: 7859

Re: Help, lost AP Ammo

perhaps a better way of asking is actually show us how you've edited them so that people (if any) can see your mistakes/errors.

Just something to think about :)
by rakoon79
Mon Feb 27, 2017 8:47 pm
Forum: Long War 2
Topic: Archive / In-Game tip locations?
Replies: 2
Views: 4365

Re: Archive / In-Game tip locations?

Dumb. I was looking at vanilla files and wondering why I couldn't find any. sorry for the trouble. THanks
by rakoon79
Mon Feb 27, 2017 8:45 pm
Forum: Long War 2
Topic: Archive / In-Game tip locations?
Replies: 2
Views: 4365

Archive / In-Game tip locations?

Does anyone know which files I can open to look up in-game xcom archives and in-game tips? (both in english and korean files)
by rakoon79
Fri Feb 17, 2017 9:29 am
Forum: Resolved Bug Reports
Topic: Typo in Korean Localization for Incendiary Bomb
Replies: 0
Views: 2881

Typo in Korean Localization for Incendiary Bomb

1) V 1.1 (post hotfix) 2) Windows 3~5) Sorry, the rest of the formatting doesnt seem too relevant for this particular bug report [IncendiaryGrenadeProject X2TechTemplate] DisplayName="소이 수류탄" Summary="소이 수류탄은 저항군이 오랫동안 사용한 간이식 소이무기를 기술적으로 개량한 것입니다. 이 무기는 폭발 후 대부분의 목표물에 불을 붙여 지속적으로 화염 ...
by rakoon79
Wed Feb 08, 2017 5:06 am
Forum: Long War 2
Topic: Thoughts on Kubikiri?
Replies: 25
Views: 32857

Re: Thoughts on Kubikiri?

I think I'm just tired of arguing things that shouldn't be argued, in another thread someone was trying to tell me 70% is reliable when compared to another ability that did the same thing better at 100%. Ok deep breaths, "someone on the internet is wrong." And sure I've been wrong about t...
by rakoon79
Wed Feb 08, 2017 4:56 am
Forum: Long War 2
Topic: Thoughts on Kubikiri?
Replies: 25
Views: 32857

Re: Thoughts on Kubikiri?

Launched the game to be double-sure, and it does say it does confer bonus. hmm, I swear I've read does not confer bonus the last time I've read the tooltip :\ Something is messing with my head. Because I've read that way, I didn't take aggression for my sharpshooters, hence -30% from the optimized/...
by rakoon79
Wed Feb 08, 2017 4:14 am
Forum: Long War 2
Topic: Thoughts on Kubikiri?
Replies: 25
Views: 32857

Re: Thoughts on Kubikiri?

I wish you would check your facts. Aggresion's ? icon clearly states "units at squad sight do confer bonus." It's not that hard to get +30% from it. Launched the game to be double-sure, and it does say it does confer bonus. hmm, I swear I've read does not confer bonus the last time I've r...
by rakoon79
Wed Feb 08, 2017 3:54 am
Forum: Long War 2
Topic: Thoughts on Kubikiri?
Replies: 25
Views: 32857

Re: Thoughts on Kubikiri?

+ Theoretically, it can one-kill a tough enemy in a single turn No, read the description. It says "damaged" enemy. If you one shot an enemy from full hp it has nothing to do with the kubikiri skill itself but your base damage. Yeaps, I know about that part. I just took it as pretty much g...
by rakoon79
Wed Feb 08, 2017 3:30 am
Forum: Long War 2
Topic: Thoughts on Kubikiri?
Replies: 25
Views: 32857

Re: Thoughts on Kubikiri?

Hunters targeting only applies on flanks, and not on exposed targets. Its very good if you can get yourself to a position where enemies will flank themselves against your sniper, but otherwise not that great. Amazing for snapshot snipers. Kubikuri seems like its hard to maximize crit... but its rea...
by rakoon79
Wed Feb 08, 2017 3:09 am
Forum: Long War 2
Topic: Thoughts on Kubikiri?
Replies: 25
Views: 32857

Thoughts on Kubikiri?

Currently, Sharpshooter's Kubikiri perk feels quite underwhelmed at the moment. Observations : (* for general stuff, + for pros, - for cons) * It's basically an enhanced version of vanilla repeater in some sense + Unlike Vanilla Repeater, we can indeed micromanage to increase the proc % + Theoretica...
by rakoon79
Tue Feb 07, 2017 5:26 pm
Forum: Long War 2
Topic: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
Replies: 38
Views: 51868

Re: Crowdsourcing translations #3: UI text and additional explanations -- PLEASE HELP, MULTILINGUAL PEOPLE!

typo edited #12 ListTitle="적군의 전술" DescriptionTitle="적군의 전술" DescriptionEntry="특정 목표물을 공격하거나 방어하도록 배속되지 않은 어드밴트와 외계인 유닛들은 지속적으로 전장을 순찰할 것입니다. 외계인턴에 순찰도중 XCOM과 조우할 경우에는 산개한 다음에 수비적 행동을 취할 수 있습니다. 순찰도중에 총격음이나 폭발음을 듣거나, 시체를 발견하거나, 시민의 비명소리를 들을 경우에는 경계태세로 돌입합니다. 경계태세 상태에서 외계인턴에...
by rakoon79
Tue Feb 07, 2017 6:33 am
Forum: Long War 2
Topic: Tips for (Unofficial) Translators
Replies: 0
Views: 2702

Tips for (Unofficial) Translators

For those translators who wish to help "crowdsourcing translation" that goes on from time to time, but don't know the official terms used and what not, I decided to make a short tip. 1) Recommended Application : Notetpad++ (or any other application does similar stuff). Default Notepad that...
by rakoon79
Tue Feb 07, 2017 4:11 am
Forum: Long War 2
Topic: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
Replies: 38
Views: 51868

Re: Crowdsourcing translations #3: UI text and additional explanations -- PLEASE HELP, MULTILINGUAL PEOPLE!

Updated Korean bit slightly. It now reads "All soldiers standby" as oppose to "All hands to hangar." I hope its acceptable.

If not, I can still give you literal translation of "모든 병사 격납고로"

Your call :)
by rakoon79
Tue Feb 07, 2017 3:03 am
Forum: Long War 2
Topic: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
Replies: 38
Views: 51868

Re: Crowdsourcing translations #3: UI text and additional explanations -- PLEASE HELP, MULTILINGUAL PEOPLE!

I know it isn't really my place to PSA, but I just caught some stuff from joinrbs' live stream of internal 1.2 build today, and would like to share some of it to help you better understand what we are translating : Link : http://imgur.com/a/O1Qrp #1 : "maximum possible scatter is noted in the p...
by rakoon79
Tue Feb 07, 2017 2:31 am
Forum: Long War 2
Topic: Crowdsourcing translations #3: UI text and additional explanations -- DONE YOU ARE FANTASTIC PEOPLE
Replies: 38
Views: 51868

Re: Crowdsourcing translations #3: UI text and additional explanations -- PLEASE HELP, MULTILINGUAL PEOPLE!

**Korean** #1 <Bullet/> 로켓의 명중률은 병사의 조준, 목표물까지의 거리, 그리고 병사가 이번 턴에 행동력을 사용했는지의 영향을 받습니다. 낮은 명중률의 로켓은 높은 산탄수치를 갖게 되어 목표물에서 상대적으로 더 멀리 빗나갈 수 있습니다. 로켓의 최대산탄거리는 스킬창에 표시되며, 마우스커서와 함께 뜨는 수치는 해당거리까지의 평균산탄거리를 나타냅니다. #2 <Bullet/> 소음기는 교전중에 사용된 주무기가 내는 총격음의 크기를 줄여줌으로써, 적군의 순찰대를 끌어들일 확률을 감소시킵니다. #3 <Bullet/> 이 ...
by rakoon79
Sat Feb 04, 2017 1:28 am
Forum: Long War 2
Topic: Regarding the Trap Missions
Replies: 1
Views: 3857

Regarding the Trap Missions

I remember JL saying there is a concept called "Trap Mission" where it shows the mission is relatively easy, but the reinforcements drop like pretty much every turn consecutively, and this occurs in regions with high advent strength. Is there a limit to "which type of missions" t...
by rakoon79
Thu Feb 02, 2017 1:11 am
Forum: General Discussion
Topic: [Suggestion] Resolved Bug reports board
Replies: 1
Views: 4384

[Suggestion] Resolved Bug reports board

I understand I'm adding a new workload to already demanding workload you lot are handling at the moment, but I just want to put it out there. Can we have "Resolved Bugs" Board under Long War 2 > Long War 2 : Bug Reports where you move all the bug reports that have been resolved while locki...