Search found 182 matches

by josna238
Sun Mar 12, 2017 7:05 pm
Forum: Long War 2
Topic: Question about heaven management mechanics.
Replies: 40
Views: 41741

Re: Question about heaven management mechanics.

.... If you went with 5 Intel, 5 Supply and 3 Recruit you'd avoid the Mini-Retaliations (assuming you didn't accidentally assign a faceless to either of those jobs), but will still be vulnerable to normal Retaliations... Thanks for answer, that was my distribution on my first attempt(5/5/3), but I ...
by josna238
Sun Mar 12, 2017 6:56 pm
Forum: Long War 2
Topic: Is something broken with my reinforcements?
Replies: 13
Views: 17922

Re: Is something broken with my reinforcements?

Sounds like you hit a Snare mission to me. With Snares, reinforcements drop at vastly accelerated rates as they are literally waiting for you to show up. They only happen in regions with at least 7 Advent Strength at the point when they are generated. When a region reaches high Advent Strength like...
by josna238
Sun Mar 12, 2017 6:26 pm
Forum: Long War 2
Topic: How is calculated the AWC retraining time?
Replies: 4
Views: 6626

Re: How is calculated the AWC retraining time?

The bigger question is why you post 50 threads with broken English on basic questions. Because English is not even my 3rd language and I am still learning it, I highly apreciate corrections but it would be more helpful if you were more precise, but I guess you refer to question order. "How is ...
by josna238
Sun Mar 12, 2017 4:57 pm
Forum: Long War 2
Topic: How is calculated the AWC retraining time?
Replies: 4
Views: 6626

How is calculated the AWC retraining time?

I realized it increase with rank, but what is the fórmula? the AWC perk ranks also matter? and the officer ranks?
by josna238
Sun Mar 12, 2017 4:41 pm
Forum: Long War 2
Topic: Questions about perks [Game mechanics]
Replies: 18
Views: 24399

Re: Questions about perks [Game mechanics]

6.- Shinobi Evasive: How does it work?

I don't know if it put 100% dodge or if it add +100% to the current dodge. And how it is removed? totally, partially, when receve a graze or a hit? explosive damage removes it?
by josna238
Sun Mar 12, 2017 4:36 pm
Forum: Long War 2
Topic: Question about heaven management mechanics.
Replies: 40
Views: 41741

Re: Question about heaven management mechanics.

Separate question- what leads to resistance members ranking up? I've carefully given every one of 6 members a kill in a spy mission, and only one of them ranked up (...now I think about it I think one may have gotten two kills). Is it a set kill # to aim for, so I can try and rank up 3 members ever...
by josna238
Sun Mar 12, 2017 4:17 pm
Forum: Long War 2
Topic: Question about heaven management mechanics.
Replies: 40
Views: 41741

Re: Question about heaven management mechanics.

Does anybody know if there is any negative consebquence by putting too many ebels on the same job? I mean because I throw away my first campaing and restarted with 1.2 and decided to put all rebels on intel on homeregion (and recruit for jails and hacks) and all on recruiting for contacted regions a...
by josna238
Thu Mar 09, 2017 5:24 pm
Forum: Long War 2
Topic: How does it work the Advent Strength?
Replies: 15
Views: 24475

Re: How does it work the Advent Strength?

If I begin an infiltration, but I decide to abort it before the end of time. Does it increase the vigilance/strength? or do I need to start the mission to suffer this thing?
by josna238
Wed Mar 08, 2017 10:15 pm
Forum: Long War 2
Topic: suggestion] When contacting a new region...
Replies: 0
Views: 2586

suggestion] When contacting a new region...

What do everybody do whe a region is just contacted? I guess opening the haven management screen. So I propose to make that when a region is contacted this window is opened instantly. Being more confortable and without losing one day by changing the jobs of the rebels.
by josna238
Wed Mar 08, 2017 9:23 pm
Forum: Long War 2: Strategy
Topic: What classes/starting stats should choose for officers?
Replies: 8
Views: 12956

Re: What classes/starting stats should choose for officers?

I like most of your points but a thing. My technicals usually are flame openers so when dice decide an opening to go wrong they are in serious danger.
by josna238
Wed Mar 08, 2017 8:14 pm
Forum: Long War 2: Strategy
Topic: What classes/starting stats should choose for officers?
Replies: 8
Views: 12956

What classes/starting stats should choose for officers?

My first thought is to get a high rank officer to unlock all the things. So, thinking on survivability I began choosing Gunners, Grenadiers and Rangers, with high health, defense and dodge. So I have officers that are very unlikely to be shooted, if it happens he will receive low damage and a good c...
by josna238
Wed Mar 08, 2017 3:51 pm
Forum: Long War 2
Topic: Wich are the uses for each corpse?
Replies: 2
Views: 5660

Wich are the uses for each corpse?

Is there any list of corpses and their uses? It would be good to know if some day we will realize that need 2 corpses of XXX alien to research main tecnology or just to unlock skuljack or anything else. And it is 6 month after we sold/rendered them.
by josna238
Wed Mar 08, 2017 3:19 pm
Forum: Long War 2
Topic: What are the benefits of radio relays?
Replies: 1
Views: 3961

What are the benefits of radio relays?

Game says that a radio relay will decrease the contact cost, how much?. And also says that it will improve the haven works. What are those improvements?

Do it do anything else?
by josna238
Mon Mar 06, 2017 3:15 pm
Forum: Long War 2
Topic: Empty Haven - How do I get more resistance personel?
Replies: 5
Views: 8354

Re: Empty Haven - How do I get more resistance personel?

As far as I know an advisor works barely as 2 recruit rebels (rebel 3 and advisor 5) and have a a 5% bonus speed wth every rank.
by josna238
Mon Mar 06, 2017 3:11 pm
Forum: Long War 2
Topic: How are people liberating regions so fast?
Replies: 45
Views: 90155

Re: How are people liberating regions so fast?

Hmm, I only just did my first Network tower and it was a piece of cake. With standard guns, not even laser. Strength 3. Difficulty Veteran. How did you approach the mission? ... The problem to me is not the mission, the question is, how do you reach the tower mision with trength 3? If it is a secon...
by josna238
Mon Mar 06, 2017 2:59 pm
Forum: Long War 2
Topic: How does it work the Advent Strength?
Replies: 15
Views: 24475

Re: How does it work the Advent Strength?

And does the strength depend on haven population? Or is it just about XCOM activity?
by josna238
Sun Mar 05, 2017 8:20 pm
Forum: Long War 2
Topic: How does it work the Advent Strength?
Replies: 15
Views: 24475

Re: How does it work the Advent Strength?

I thought ADVENT strength grew by doing missions in that region and thet some missions afected more than others. So I tryied to stop the operations on a region that was at strength-4 and focused on other regions but the first one still grew anyway up to strength-7. So why does this region still grow...
by josna238
Sun Mar 05, 2017 8:08 pm
Forum: Long War 2
Topic: what do the mission objectives mean?
Replies: 6
Views: 11874

Re: what do the mission objectives mean?

I got others I don't know what hey do: "Liberation, hinder ADVENT operation", what operation is that? and "atack counterirsurgency ops" what do this do?
by josna238
Sun Mar 05, 2017 4:02 pm
Forum: Long War 2
Topic: Do anybody else think the retraining time is too high?
Replies: 19
Views: 26827

Re: Do anybody else think the retraining time is too high?

Another idea could be to be ablo to reduce time putting a engineer on the slot of AWC. It would be suitable with the idea of have consequences, if you chose a bad perk and want to redo, you would lose time from the soldier in tube, time from an engineer on AWC and you do you couldn't have the healin...
by josna238
Sat Mar 04, 2017 3:09 pm
Forum: Long War 2
Topic: Please don't call unavoidable alien upgrades Dark Events
Replies: 16
Views: 23735

Re: Please don't call unavoidable alien upgrades Dark Events

I think the name Dark Event is appropiate. Player doesn't know when they occur, where they occur, what they do and how to counter them until they just happen. So, yes they are DARK events. Jokes appart what I miss is some more information. Players who try LW2 are players who previously played Vanill...
by josna238
Sat Mar 04, 2017 3:00 pm
Forum: Long War 2
Topic: Questions about perks [Game mechanics]
Replies: 18
Views: 24399

Re: Questions about perks [Game mechanics]

5.- Gunner Combatives: Is +10 dodge only against melee atacks or it also will work against firearms. (The number doesn't appear on soldier stats).
by josna238
Fri Mar 03, 2017 8:53 pm
Forum: Long War 2: Strategy
Topic: Haven Advisor Soldiers
Replies: 17
Views: 21329

Re: Haven Advisor Soldiers

Early game with Snipers. With stock, holotargeter or high ground perk and lonewolf if have. Instakill the first enemy and go on meanwhile the rebels entertain them with flashbangs, low damage grenades, smoke, high cover and hunkering. Death from above + stock + lonewolf usually mean 1 free kill per ...
by josna238
Fri Mar 03, 2017 8:11 pm
Forum: Long War 2
Topic: Questions about perks [Game mechanics]
Replies: 18
Views: 24399

Re: Questions about perks [Game mechanics]

If you look at the explanation of bring em on on the ufopedia you should see that this perk does work via squadsight. Tip: hover your mouse over the yellow question marks. http://ufopaedia.org/index.php/Assault_(LW2) Thanks, i didn't know because ingame when choosing the AWC perks it isn't explained.
by josna238
Fri Mar 03, 2017 8:09 pm
Forum: Long War 2
Topic: Do anybody else think the retraining time is too high?
Replies: 19
Views: 26827

Re: Do anybody else think the retraining time is too high?

I dislike the mechanic and think your choices should have permanent consequences. No chance I'm going to lower it in our release versions, but mod to your heart's content. Then, why not remove this feature completely and use the slot for anything more interesting? I like the idea of play with no ch...
by josna238
Fri Mar 03, 2017 3:51 pm
Forum: Long War 2
Topic: Do anybody else think the retraining time is too high?
Replies: 19
Views: 26827

Re: Do anybody else think the retraining time is too high?

As some of you said, an ideal solution could be the "pay per perk" time, but it would be maybe too difficult to mod (or even impossible, i am not an expert on programing). Taking your ideas could be something like this: (numbers are not deeply thought, is just for example): 1.- We click th...