Search found 339 matches

by Arcalane
Wed Feb 15, 2017 3:00 am
Forum: Long War 2
Topic: Can we skip faceless man missions?
Replies: 13
Views: 22701

Re: Can we skip faceless man missions?

My first rendezvous was in a zone with 6 resistance members. After I remembered that, looking at the 4 who came out with me, I thought "Damn, it's going to be 2 Faceless." But there was only 1. Sometimes, resistance members don't show up on a rendezvous. Don't why. I think it tries to sav...
by Arcalane
Wed Feb 15, 2017 2:25 am
Forum: Long War 2
Topic: Could we have another tube in the AWC or GTS
Replies: 11
Views: 19795

Re: Could we have another tube in the AWC or GTS

NoDebate wrote:However, another VR pod upgrade for the AWC is something we definitely need.
Max is two already, the second can be unlocked once a soldier hits second-highest rank.

Doubt it'd be too hard to add a third if that's what you mean, though.
by Arcalane
Wed Feb 15, 2017 12:42 am
Forum: Long War 2: Bug Reports
Topic: Assault loosing its secondary hook to finish turns.
Replies: 11
Views: 16111

Re: Assault loosing its secondary hook to finish turns.

Firing a shot should ends the Assault's turn - only the Ranger class gets Light 'Em Up.

Need more info on what perks your Assault has that could be causing this.
by Arcalane
Wed Feb 15, 2017 12:39 am
Forum: Long War 2: Bug Reports
Topic: Soldiers don't use covers and become easy targets
Replies: 15
Views: 22404

Re: Soldiers don't use covers and become easy targets

Unfortunately your screenshot isn't much help because you managed to cut out the part that actually shows the specific soldier's cover status.

I do however note that that is clearly a haven rebel. Is it only occurring with the rebels?
by Arcalane
Tue Feb 14, 2017 9:25 pm
Forum: Long War 2: Bug Reports
Topic: Rockets from a Demo does not hit no matter what
Replies: 2
Views: 4342

Re: Rockets from a Demo does not hit no matter what

Rocket scatter is a feature, not a bug.

Breakdown of scatter mechanics in the second half of this post; http://www.pavonisinteractive.com/phpBB ... 846#p28846
by Arcalane
Tue Feb 14, 2017 9:20 pm
Forum: Long War 2
Topic: Could we have another tube in the AWC or GTS
Replies: 11
Views: 19795

Re: Could we have another tube in the AWC or GTS

Severian wrote:You could just edit the ini files to reduce the time required for training.
Nice job completely missing OP's point. :roll:

~~

@OP: Not a terrible idea, but I feel like this might make PCS chips a little redundant/less valuable, and likewise devalue the Integrated Warfare GTS Upgrade.
by Arcalane
Tue Feb 14, 2017 4:52 pm
Forum: Long War 2
Topic: Coil gun models are incredible
Replies: 10
Views: 18118

Re: Coil gun models are incredible

Have you guys heard about the XSkin mod? Anyone know how to make it compatible with the coil weapons? XSkin is apparently kinda old and difficult to maintain; robojumper is planning on creating and releasing a new, better version at some point, but doesn't have an ETA. I'd wait for that, to be hone...
by Arcalane
Tue Feb 14, 2017 6:15 am
Forum: Long War 2: Strategy
Topic: Ambushes and Supply Raids kicking my a**
Replies: 62
Views: 77060

Re: Ambushes and Supply Raids kicking my a**

Serial works fine but you have to team your sniper with a grenadier. Start with the grenadier to damage enemies and shred the armor and then go to town with serial. This two man combo can take care of an 8 man pod by themselves in late game. Thank you for that completely unnecessary giant quote. :P...
by Arcalane
Tue Feb 14, 2017 6:11 am
Forum: Long War 2
Topic: So Jonny Lump....
Replies: 18
Views: 28191

Re: So Jonny Lump....

(c.f. new autopsy scene for Muton Elites with new lines from Tygan, and JL's comments on translation being expensive) Were those lines actually voice acted from the original Tygan? It's a very good impression but it sounds just a tad off, it honestly sounds to me like a white guy did it o.o Sounded...
by Arcalane
Mon Feb 13, 2017 8:12 pm
Forum: Long War 2: Bug Reports
Topic: List of bugs
Replies: 13
Views: 23489

Re: List of bugs

IIRC the chance to resist is some kind of contested roll based off the user's Psi Offense and the target's Will. Soldiers with very high will should have a chance to resist if you get lucky. Not sure exactly how it works though.
by Arcalane
Mon Feb 13, 2017 7:17 pm
Forum: Long War 2: Bug Reports
Topic: List of bugs
Replies: 13
Views: 23489

Re: List of bugs

4.23 - sparkrifle isn't in the valid weapon set for concentratefire, for some reason. 4.26 - you probably got a mod that skips them, I'd doublecheck your modlist. 4.30 - intended afaik. 4.32 - intended(ish). You can't customize secondaries without further mods. 4.34 - vanilla bug. Placement points i...
by Arcalane
Mon Feb 13, 2017 6:36 pm
Forum: Long War 2
Topic: Performance issues in Swarming/Final missions
Replies: 7
Views: 13400

Re: Performance issues in Swarming/Final missions

As I understand it, the game is actually trying to animate all the pods on the map whether you see them or not, so this gets exponentially worse the more mobs there are on the map. If I had to guess, this is to solve complaints about X1/X2 having 'teleporting' pods that could bounce around in the f...
by Arcalane
Mon Feb 13, 2017 3:38 pm
Forum: Long War 2: Bug Reports
Topic: Soldiers don't use covers and become easy targets
Replies: 15
Views: 22404

Re: Soldiers don't use covers and become easy targets

Sounds like badly built maps or some kind of weird configuration error on your end. The animation being played doesn't change the bonus offered by cover. That or you're accidentally moving soldiers into bad positions. Besides that, sometimes the AI just gets lucky. Certain enemies (esp. high-end Mut...
by Arcalane
Mon Feb 13, 2017 3:32 pm
Forum: Long War 2: Bug Reports
Topic: KIA or MIA after X4'ed Monument & Use valid Evac...
Replies: 2
Views: 4616

Re: KIA or MIA after X4'ed Monument & Use valid Evac...

Last time I did one of these, Bradford correctly told me I had to eliminate all enemies (bit of a surprise, I expected an evac mission option, but the stealth team aced it anyway because They're Just That Good) and X4 the statue. You shouldn't need to call in evac at all. Pretty sure this is a case ...
by Arcalane
Mon Feb 13, 2017 3:27 pm
Forum: Long War 2: Bug Reports
Topic: Needle rounds + rebel weapons
Replies: 6
Views: 8156

Re: Needle rounds + rebel weapons

Rebel weapons: I have a full suite of laser weapons (3 lances, 2 cannon, 2-3 scatter guns, 3 rifles, 3 sten guns). Since having those weapons, I have done a supply convoy defence, a rendezvous, and a hold-off-the-reinforcements haven defence with no rebel ever getting a laser weapons. Pretty sure r...
by Arcalane
Mon Feb 13, 2017 3:22 pm
Forum: Long War 2
Topic: So Jonny Lump....
Replies: 18
Views: 28191

Re: So Jonny Lump....

err...this was offered on steam long before lw2, for XCom 2...but maybe I'm not sure what your saying.... There's a new , hidden DLC entry as of ~3 days ago. Firaxis might be releasing some new content of some flavour relatively soon, but it's hard to say. ~~ Personally, I kind of doubt that it wil...
by Arcalane
Mon Feb 13, 2017 3:33 am
Forum: Long War 2
Topic: Fantastic or Horrible AWC Combos
Replies: 14
Views: 20383

Re: Fantastic or Horrible AWC Combos

Flashbanger+Rapid Deployment on any class is good times. Sure it locks you out of some decent defensive perk options, but just being able to toss out a flash for free is great on frontliners. One of my Shinobi troopers rolled it, so if shit hits the fan he can just pop a flash and bug out. Grenadier...
by Arcalane
Sun Feb 12, 2017 4:05 am
Forum: Resolved Bug Reports
Topic: Serial + Traverse Fire + Implacable = bad AP refund calculations
Replies: 4
Views: 8628

Re: Serial + Traverse Fire + Implacable = bad AP refund calculations

I believe I also had a similar issue earlier with a Shinobi. She started her turn adjacent to a Sectoid, so she Slashed it (for a non-turn-ending kill) which proc'd Implacable, but was then able to shoot an enemy (did not proc Implacable as it had already fired) which effectively ended her turn with...
by Arcalane
Sat Feb 11, 2017 9:30 pm
Forum: Long War 2: Bug Reports
Topic: *Urgent* Missing Advanced Grenade Launcher?
Replies: 4
Views: 6634

Re: *Urgent* Missing Advanced Grenade Launcher?

AGL unlocks much later, yes. Not a bug.

I don't think you explicitly need Andromedon Wrecks to make AGLs, but they are definitely a prerequisite.
by Arcalane
Sat Feb 11, 2017 8:41 pm
Forum: Long War 2
Topic: I miss the Longwar 1 different gun options
Replies: 8
Views: 12288

Re: I miss the Longwar 1 different gun options

LW1 also lacked the weapon mod system that LW2 has. I think you could just as easily incorporate new weapon mods (similar to how Grimy's has the Heavy Frame that's +damage/-mobility, or Light Frame that's -damage/+mobility) that allow you to do much the same end-effect with significantly less work.
by Arcalane
Sat Feb 11, 2017 4:51 pm
Forum: Elevated Bug Reports
Topic: Camera Stuck Under The Avenger
Replies: 125
Views: 1430973

Re: Camera Stuck Under The Avenger

So I did do the change that Enhas suggested. While I did not have any camera under the avenger, I hadn't had it for a while so I don't know if it had helped. What it did do for me was cause a lot of stuttering when moving troops. What I think was happening is an issue with loading the voice lines f...
by Arcalane
Sat Feb 11, 2017 3:34 pm
Forum: Long War 2
Topic: AWC perks related to other classes' weapons
Replies: 1
Views: 4216

Re: AWC perks related to other classes' weapons

Can a class that doesn't carry a melee weapon get perks related to melee weapons from the AWC? No. Can a Sharpshooter get perks that don't work with the sniper rifle (Walk Fire and Cyclic Fire)? Typically no, but there are many perks that are tied to your primary rather than a specific weapon type....
by Arcalane
Sat Feb 11, 2017 2:29 am
Forum: Long War 2: Strategy
Topic: Ambushes and Supply Raids kicking my a**
Replies: 62
Views: 77060

Re: Ambushes and Supply Raids kicking my a**

Plus it's pretty entertaining when your top sniper gets a 'graze' for 13 or 14 damage that outright kills the intended target anyway. Perks of using high-caliber weaponry, I guess? Yup, that's why I like alpha mike foxtrot even though serial is probably a better choice. You can count on one shottin...
by Arcalane
Fri Feb 10, 2017 7:00 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 129753

Re: LW2 needs more "middle class" missions

Turn timer increases mean you can handle more aliens or it's slightly easier for a given level of aliens. That just means you have more time to get fucked by reinforcements, which will be in the air the moment you break concealment. Doesn't do anything for quantity or quality. In fact if anything i...
by Arcalane
Fri Feb 10, 2017 5:49 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 129753

Re: LW2 needs more "middle class" missions

Neither of your suggestions do much for the quantity or quality of aliens though, which is the primary concern?