Search found 214 matches

by Jadiel
Fri Mar 03, 2017 6:56 pm
Forum: Long War 2
Topic: Do anybody else think the retraining time is too high?
Replies: 19
Views: 27015

Re: Do anybody else think the retraining time is too high?

I dislike the mechanic and think your choices should have permanent consequences. No chance I'm going to lower it in our release versions, but mod to your heart's content. I wish the re-training time was told to the player in the popup, before choosing. It's always nice to know the price before pur...
by Jadiel
Fri Mar 03, 2017 8:15 am
Forum: Long War 2: Strategy
Topic: Early missions with short timers, a failing strategy
Replies: 36
Views: 43400

Re: Early missions with short timers, a failing strategy

With respect, it doesn't seem that way - just before I posted I did a mission where I didn't fire a shot and 5 rookies got squadie levels from the plane ride. Although it has only been one time I have been absolutly sure i have not killed anything, but for sure I didn't make any kills on that missi...
by Jadiel
Fri Mar 03, 2017 7:23 am
Forum: Long War 2
Topic: "Protect Data tap" missions seem unbalanced
Replies: 18
Views: 30891

Re: "Protect Data tap" missions seem unbalanced

The other thing to bear in mind with data tap missions is the aliens are pretty single minded in their pursuit of their objective (destroying the data tap). When you do get a mission with rough spawn locations, or too many pods attacking the data tap, just sacrificing it and running away with your l...
by Jadiel
Fri Mar 03, 2017 7:11 am
Forum: Long War 2
Topic: An alternative way of handling infiltration and mission types
Replies: 16
Views: 21752

Re: An alternative way of handling infiltration and mission types

At the moment, (especially at the beginning) almost *every* mission is a stealth mission, a) because it is not only possible, but preferable to do it the stealthy way, and b) because a large chunk of missions is only detected with so few days left that stealth is your only option. So, to no small d...
by Jadiel
Fri Mar 03, 2017 6:45 am
Forum: Long War 2
Topic: Feedback from no <50% infil campaign
Replies: 25
Views: 34892

Re: Feedback from no <50% infil campaign

I had 9 scientists in August (one of whom I purchased in April). I'm afraid I didn't write down when I got them, but I think I had 5 at the start of June? I also did Basic Research as my second research project. I did have a power coil on the 3rd floor which helped. Whoa. 9 scientists in August sou...
by Jadiel
Thu Mar 02, 2017 8:20 pm
Forum: Long War 2: Strategy
Topic: Early missions with short timers, a failing strategy
Replies: 36
Views: 43400

Re: Early missions with short timers, a failing strategy

I know LW2 is mostly focused on mission XP than kill XP. I just didn't know you get that mission XP even if you completely failed the mission.... Seems a tad silly to me. A bunch of rookies took a short plane ride and then they all leveled up. You have to actually kill a reasonable number of enemie...
by Jadiel
Thu Mar 02, 2017 7:34 pm
Forum: Long War 2
Topic: Feedback from no <50% infil campaign
Replies: 25
Views: 34892

Re: Feedback from no <50% infil campaign

An AS 10 HQ raid is no joke. I did one at AS 9 and ended up chain pulling (not by choice) 3 or 4 groups at the starting position. Ending tally was 50 Advent and I only took one injury, but it was very dicey for a while. I didn't do mine by choice. It was str 7 when I started infiltrating, but had j...
by Jadiel
Thu Mar 02, 2017 5:29 pm
Forum: Long War 2: Strategy
Topic: Value of stealth?
Replies: 12
Views: 16053

Re: Value of stealth?

It's safe and reliable, check out xwynns videos and then ask questions if we can help further. Well, here's a big one: What is the penalty for killing a Dark VIP compared to taking it alive? I know in the vanilla game, you lost all of the Intel reward, which here is potentially the entire reward. A...
by Jadiel
Thu Mar 02, 2017 5:27 pm
Forum: Long War 2: Strategy
Topic: Viability of delayed Liberation
Replies: 7
Views: 13757

Re: Viability of delayed Liberation

Ok so I've done several Liberation rushes by now, most of them successful, but one thing in common with all of them is that the first liberated region will spike in vigilance because of all the missions, resulting in a severe increase of ADVENT strenght, resulting in the region's Haven requiring mo...
by Jadiel
Thu Mar 02, 2017 5:08 pm
Forum: Long War 2
Topic: Rapid Response Overtuned?
Replies: 17
Views: 20802

Re: Rapid Response Overtuned?

Yep, Rapid Response means reinforcements starting at I believe 3 turns after reveal and then roughly every 2 (sometimes 3) turns after that. It's active on my campaign now too. Might as well just take the whole month off to either do troop columns and/or stealth only missions. Regarding the Network...
by Jadiel
Thu Mar 02, 2017 5:04 pm
Forum: Long War 2
Topic: Feedback from no <50% infil campaign
Replies: 25
Views: 34892

Re: Feedback from no <50% infil campaign

Nice timing. I'm particularly impressed by those July coils :o I got mine early September and didn't research a lot of datapads or useless autopsies. How many scientists did you gain/purchase and how early? Did you have an early elerium coil for the lab? (both of mine were on 4th floor) I had 9 sci...
by Jadiel
Thu Mar 02, 2017 12:03 pm
Forum: Long War 2
Topic: Campaign Feedback: Prices/Abilities/strategic layer
Replies: 23
Views: 29145

Re: Campaign Feedback: Prices/Abilities/strategic layer

Nope: Coil: dead shot: 10 Aggression: 30 Elite laser: 15 Elite stock 25 Talon: 10 Depth perception: 25 Precision: 30 Negative dodge is positive crit. And Rangers cannot exploit depth perception like sharpshooters can Edit: you use precision shot on high dodge targets because high dodge targets nega...
by Jadiel
Thu Mar 02, 2017 11:03 am
Forum: Long War 2
Topic: Campaign Feedback: Prices/Abilities/strategic layer
Replies: 23
Views: 29145

Re: Campaign Feedback: Prices/Abilities/strategic layer

DFA sharpshooter will be rocking roughly 100%* crit before precision shot(and then you can precise on higher dodge targets) against targets in cover. Killing things isn't an issue for sharpshooters. That doesn't mean you bring only sharpshooters but it does mean that when you want something to die ...
by Jadiel
Thu Mar 02, 2017 10:22 am
Forum: Long War 2
Topic: Rapid Response Overtuned?
Replies: 17
Views: 20802

Re: Rapid Response Overtuned?

Would love to, but had no way past the patrols >.< Trying to do a Network Tower without a Shinobi with Covert and Ghostwalker is always going to be a dice roll with regards to pod placement/patrol routes. You have 3 (or 4?) turns after breaking concealment to get to the console, which I've always f...
by Jadiel
Thu Mar 02, 2017 9:44 am
Forum: Long War 2: Strategy
Topic: Officer Strategy
Replies: 7
Views: 10903

Re: Officer Strategy

I just saw xwynns LW2 Legend #48 video ("Wounds & Stories") where he does what is labeled by the UFOpaedia page for Missions (LW2) a Haven Defend mission, which has the Countdown Exit, as does the Recruit Raid mission. Does Air Controller affect that timer? No, it doesn't. Air Control...
by Jadiel
Thu Mar 02, 2017 9:41 am
Forum: Long War 2
Topic: Rapid Response Overtuned?
Replies: 17
Views: 20802

Re: Rapid Response Overtuned?

And for network tower, use a shinobi to hit the objective before you lose concealment. That way to reinforcements at all. Would love to, but had no way past the patrols >.< Trying to do a Network Tower without a Shinobi with Covert and Ghostwalker is always going to be a dice roll with regards to p...
by Jadiel
Thu Mar 02, 2017 9:30 am
Forum: Long War 2
Topic: Overwatch Creep and Pod Mechanics
Replies: 11
Views: 21014

Re: Overwatch Creep and Pod Mechanics

I object to the idea of activating aliens period. I favor something like Final Fantasy Tactics, where everything is active from the start of the match. Sure, you could just sit on overwatch and make them come into range first, but the aliens could do the same thing. And perhaps, these stalemates wi...
by Jadiel
Thu Mar 02, 2017 7:21 am
Forum: Long War 2
Topic: Overwatch Creep and Pod Mechanics
Replies: 11
Views: 21014

Re: Overwatch Creep and Pod Mechanics

Meld and timers are just the band-aid to this, so the question is what solves the problem? Well, when I first saw the Haven Defense mission for Long War 2, I loved it. Enemies are streaming at you in constant waves. There are no pods to activate. Even if they're not in visual range of you, you know...
by Jadiel
Thu Mar 02, 2017 6:08 am
Forum: Long War 2: Bug Reports
Topic: Recruit Raid game ending bug
Replies: 4
Views: 6539

Re: Recruit Raid game ending bug

Can you use the console commands to force a new evac zone, and finish the mission?
by Jadiel
Wed Mar 01, 2017 10:55 am
Forum: Long War 2: Bug Reports
Topic: Unable to open advent vehicle to rescue VIP
Replies: 9
Views: 24651

Re: Unable to open advent vehicle to rescue VIP

Is it the no ammo bug? Do the soldiers you're trying to hack with have ammo in their guns?
by Jadiel
Wed Mar 01, 2017 10:46 am
Forum: Long War 2
Topic: Feedback from no <50% infil campaign
Replies: 25
Views: 34892

Feedback from no <50% infil campaign

My current game is reaching the point where I’m so far ahead of the aliens that I feel like I’m in victory lap mode, and finishing Golden Path missions is a formality. I should probably go ahead and finish the game, but the temptation to restart is rising (and I always like to start fresh when a pat...
by Jadiel
Wed Mar 01, 2017 9:58 am
Forum: Long War 2
Topic: Datapad Intel Value
Replies: 2
Views: 5682

Re: Datapad Intel Value

Datapads are around 25 I think? The value of researching them massively depends on your game state, and the strategy you're pursuing in the Geoscape. Sometimes I find myself swimming in intel, but I often find myself researching datapads when I need to expand quickly to hit priority targets (facilit...
by Jadiel
Wed Mar 01, 2017 12:57 am
Forum: Long War 2: Bug Reports
Topic: Issue with the Crit "Clamping" introduced in 1.2
Replies: 9
Views: 13723

Re: Issue with the Crit "Clamping" introduced in 1.2

So the patch notes say that negative dodge is transformed into extra crit chance. Is negative crit turned into additional dodge? Seems like it probably shouldn't be... It would be nice to have an indication of how it's meant to work, so we can see if it's bugged or WAD. Likewise, is dodge/crit over ...
by Jadiel
Tue Feb 28, 2017 4:31 pm
Forum: Long War 2
Topic: Must-have Soldier Perks
Replies: 42
Views: 57133

Re: Must-have Soldier Perks

I really agree that class balance is actually really good. The more I play, the more I appreciate how well designed the current trees are, and the less I feel they should be changed. There are still a couple of perks which I feel are in the wrong place (Conceal should definitely be MSGT on a Shinobi...
by Jadiel
Tue Feb 28, 2017 1:35 pm
Forum: Long War 2
Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
Replies: 116
Views: 132840

Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse

If you want some more feedback on this, for one thing it would to good to know what exactly the goal is. Is the goal to make 0% infiltration outright impossible? Twice as hard as currently? Do you want only say 5% of players to be able to do them well? What is the goal? Without knowing the goal, I ...